Supercell recently celebrated its 10th anniversary and their best title, Clash Royale, is as good as it's ever been. Even for lapsed players, returning to the game is as easy as can be.
If you want to join us in picking the game back up, we've put together this guide series to help guide you through each arena with a top deck recommendation and some tips for how to do it. Check it out below, as well as all of our other Clash Royale guides.
Arena 12: Spooky Town
Spooky Town is your last stop before reaching Legendary Arena, but that also means this is where deck variety is at its highest. In my experience, lots of pay-to-win players try to spam powerful cards they've leveled up to bully their way into Legendary, so we've put together a deck that's a great response to two of the most annoying cards in the game: Sparky and Inferno Dragon.
- Literally every card in this deck is a good response to both Sparky and Inferno Dragon. Zap, Electro Dragon, and Electro Wizard reset the progress of these units attack charge, and the rest of your cards can either avoid or take hits from these units with a favorable Elixr trade.
- Goblin Giant is your only real tank, so try to save it (and Rockets) for taking down enemy towers.
- Skeletons seem like a weak card, but they are great for taking huge hits or distracting enemies and luring them in range of all your towers. Use them wisely and you can gain some huge Elixr advantages.
To see our other Road to Legendary Arena guides, click here