The House of Da Vinci launched all the way back in 2017. Now, developer Blue Brain Games is gearing up to deliver a second dose of The Room-inspired puzzling. Some fresh details have now emerged, alongside the game's first official trailer.
Much like the original game, you play as one of Leonardo Da Vinci's apprentices. You'll explore every nook and cranny of each elaborate level, uncovering clues and mind-twisting inventions as you go. The story sees you playing through mysterious events which led to 'the greatest discovery in human history'.
Pocket Gamer, our sister site, reviewed The House of Da Vinci at launch, finding it to be a little too similar to The Room series while admitting that the puzzles, atmosphere, and visuals still made it a good time. The reviewer concluded that it was a 'well-made, detailed, and complex puzzler with a lot to offer'.
Its sequel still doesn't have an official release date, but I imagine it can't be too far off. In the meantime, you'll find the first game available for download now from both the App Store and Google Play.
BattleBrew Productions has just introduced another entry into its award winning, barrelpunk inspired, BattleSky Brigade series. Whilst its previous title BattleSky Brigade TapTap provided fans with idle town building gameplay, this time the Singapore based developer has opted to bring some shoot 'em up action to its bunny populated world with BattleSky Brigade: Harpooner.
Now available on Apple Arcade, BattleSky Brigade: Harpooner is a realtime vertical scrolling shooter in which you must shoot down enemies and 'fish' your way through the game's obstacle filled levels.
If you're a long time fan of shmups and have been looking for something to play lately, Tozai Games may have just released an ideal game for you on iOS. R-Type Dimensions EX brings the first R-Type and its sequel to iOS devices.
Originally released in 1987 and 1989 respectively R-Type was a popular arcade machine. The game has since seen ports to consoles and PC but now you can carry it round in your pocket. Not only does it bring the first two R-Types to your phone, but there are also several other changes too.
You'll have the option to play using either the classic 2D visuals and audio or new 3D graphics with reworked music at the tap of a button. I remember first seeing this feature in the Halo remaster and it's something I enjoy seeing, being the kind of person who'll constantly flit between the two just to see how much has changed.
There's also a slow-motion and fast-forward button in place, which is essentially changing the difficulty of the game but with cute phrasing. There's also an endless mode too if you enjoy leader board climbing and want to recapture those arcade machine days of being the best shmup player but on a global scale.
If you're unfamiliar with R-Type, it's a bullet hell shooter where you fight an enemy known as the Bydos in space. As you progress through the game's 14 stages you'll gather different weapons for your ship until you're blasting Bydos away with an impressive suite of guns.
R-Type Dimensions EX is available now on the App Store. It's a premium title that costs $4.99.
Our latest VR obsession is Colonicle, an intense VR FPS, recently released on Oculus and Google Play, courtesy of From Fake Eyes and Goboogie Games. It's a pulse-pounding multiplayer shooter which should appeal to genre fanatics and newcomers alike.
While your standard multiplayer FPS might see you striking out to fight alone, Colonicle is very much about teaming up with friends or friendly strangers to take on rival players in challenging, mobile-friendly gunfights.
The team has worked hard to make sure the game controls well and looks good in VR, and there's enough complexity to its systems to appease FPS fans while remaining intuitive and accessible to those with less experience with the genre.
PUGB Mobile's newest Royale Pass season they're calling Fury of the Wasteland arrives tomorrow and with it comes a fair chunk of new content to the game. We'll be seeing a new map, weapon and even a companion system.
This new map will be used for Team Deathmatch and will pit players into 4v4 situations in a rainforest that's also home to ancient ruins. Here you'll be able to revive your fallen teammates at randomised locations, with the aim being to keep players on those toes with each run.
On the new weapons front, players will be able to find an MP5K whenever they play on Vikendi. It's an SMG that has barely any recoil. Similarly, when playing on Vikendi you'll be able to traverse the landscape in a new vehicle called the Zima, which will allow you to dart across the snowy landscape with ease.
On Monday 11th November players will get a new winged companion called 'The Falcon'. Additionally, a new female character will also be added to the game soon as well. She's a talented mechanic and when playing in EvoGround having her in a vehicle will mean it will take reduced damage, whether she's driving or riding shotgun.
There have also been several smaller tweaks too. There's now Tier Protection for Platinum and Crown Tiers and updated 8-day rewards. They've also tweaked clan status detail and recruitment to teams. They haven't gone into deep specifics about this, but hopefully, we can expect good quality of life changes.
This is Part 2 of our Apple Arcade Ranking list. To see part 1, go here.
51. Sonic Racing
It’s a cart racer that has Sonic and all of his compadres in it. Just like Team Sonic Racing, which came out earlier this year on consoles, the twist in this game is that racers play on teams. This means you don’t necessarily have to get in first place to win. As long as your team does better than your opponent’s, you’re the victor.
I’m impressed at the lengths Sega HARDlight went to to make a mobile-friendly racing game, but perhaps they went a bit too far. By default, the game presents itself as something you play in portrait mode with a virtual steering wheel, but you can go so far as to play the game in landscape mode with a controller. Playing in either mode never really ends of feeling that compelling. Using touch, you feel like you don’t have the fidelity you’d like, and playing console-style ends up making it feel like a pretty light and dumbed-down experience.
Another thing to note about Sonic Racing is its multiplayer focus. There really isn’t much to do playing offline, and if a race gets interrupted, that’s tough luck. Something about the whole thing feels like it was an unexpected addition to Apple Arcade, too, because the game is built like a free-to-play game (there are upgradable drivers and items), though they took the part where you might spend money out.
In case you missed it, I am on a quest to rank every Apple Arcade game there is.
Patch notes have been removed due to a site bug. The will be reposted elsewhere.
Games marked with an asterisk(*) are games that suffer in rank due to technical problems.
All current rankings are listed below. More titles will be added frequently until the list is complete.
There hasn’t been much news from Supergiant Games on mobile lately regarding new games, but there’s something going on with their first game. Bastion released on the App Store in 2012, and back then it was published by Warner Bros. This Warner published version of the game has been delisted, but Supergiant has gone ahead and re-released the game, for free... kind of.
Screenshot of the 2012 mobile version of Bastion
This new version of Bastion may be free to download, but has an in-app purchase for unlocking the full game. From now until 2020 though, this purchase is being offered at no cost, so make sure you grab the game before then.
A couple other things to note about this new version. First, it is optimized for newer screens, meaning it can fill your iPhone X or iPad Pro screen. On the not-so-great end of things, you aren’t able to take your save game from the original mobile release of Bastion over to this new one, and this new version has some performance issues. Playing it on my iPad Pro, there was noticeable stutter and dropped frames that hopefully get fixed with an update soon.
Screenshot of the 2019 mobile version of Bastion
Luckily, Bastion is really, really good, especially when you can play it for free. So grab this new version, but then maybe wait for a patch or two before playing it again.
It's a fantasic time to be a Brown Dust player right now. After a busy October which included the addition of two new Mercenaries and a crossover event with the popular manga That Time I Got Reincarnated as a Slime, Neowiz (the developer behind the game)has just introduced another massive update - the biggest so far.
The biggest of these changes without doubt is the introduction of the ‘Jump-start Quest’, which replaces ‘Run Seir Run’. The premise is simple: over the course of one week, new missions will unlock daily for you to complete. Clear the missions to reap Brown Dust’s most generous rewards to date.
Acclaimed developer Rainbow Train's latest game, NABOKI, is set to launch for iOS, Android, and Steam on November 13th. It's a blissful puzzler all about taking levels apart in interesting, inventive ways.
Much like the developer's earlier work, it benefits greatly from a relaxed vibe and minimalist presentation. As I say, it's very much in keeping with the likes of Hook, Push, and Up Left Out – all great games, all reasonably priced.
NABOKI offers a short-but-sweet gameplay experience, with its simple systems hiding surprising intricacies. The game avoids traditional tutorials to maintain its minimalist theme, and you shouldn't expect any vibe-killing timers or high scores to chase; it's dedicated to serving up a relaxing atmosphere, enhanced by a score and sound effects from Polish musician Wojciech Wasiak.
If you enjoyed Rainbow Train's earlier games or just like the sound of this one, you'll find NABOKI available for pre-order now over on the App Store for $0.99, with a full launch set for November 13th for iOS, Android, and Steam.
A Case of Distrust a narrative-focused mystery game that's set in the roaring 20s. In it, you play as a detective with one of the most private eye sounding names ever – Phyllis Cadence Malone. You'll follow her journey in San Francisco as she hunts for evidence in billiard halls and barbershops.
The story will look to tackle various delicate themes throughout the narrative including poverty and racism. These aren't topics that are usually dealt with particularly well in games if they are at all. So I'm intrigued to see how well they're covered in A Case of Distrust.
In terms of the gameplay, the developer has cited numerous influences for A Case of Distrust including Phoenix Wright and the board game Sherlock Holmes: Consulting Detective. It will see you interrogating various suspects and attempting to prove they're lying by using evidence and witness statements you've collated.
It'll play out partially as a point and click adventure game, with you scouring the different scenes for evidence that you can use. Then, when you talk to different individuals about the case you're working you can decide which pieces of evidence or witness statements to confront them with and they will respond accordingly. It all sounds very interesting.
It's not only the promise of detective gameplay that makes A Case of Distrust so intriguing though. The art-style is very eye-catching. It's been inspired by 1920's graphic designer called Saul Bass and it looks very stylish. Couple that with the finger-snapping music that reminds me of an era I wasn't even born in and you're left with a game that really pulls you in from a presentation standpoint.
A Case of Distrust is available now on the App Store. It's a premium game that costs $4.99.
Steam Link Spotlight is a new feature where we take a look at PC games that play exceptionally well using the Steam Link app. Our last entry talked about The Banner Saga 3. Read about how it’s a great mobile experience over here.
Monochrome Order is the latest RPG from Kemco, who have become well-known for their plethora of mobile RPG titles in recent years. Their latest endeavour is available now for both iOS and Android.
Monochrome Order sees players take up the role of an Arbiter. In this world, they're people who use ancient magic known as Judgment that they utilise to try and make the world a better place to live. Of course, one person's justice is another's injustice, so the choices you make throughout could cause conflict.
This means there's a lot of potential outcomes and so Monochrome Order has multiple endings, both good and evil. The decisions you make throughout the game will apparently make huge differences to the story, though we've heard that kind of thing before so I'm intrigued to see how well it works out here.
Irrespective of how different these endings are, seeing all the possibilities definitely gives completionists something to strive for. Once you've beaten one ending, you'll be able to start a new route using the character from that save file.
The game itself plays out in a very similar fashion to RPGs of days gone by with a pixelated art style and top-down view. The battles will be turn-based and you'll be able to recruit up to 18 different party members over the course of the game. They'll all have their own abilities that can be combined to unleash 'skillchains' on enemies for huge damage.
Sierra 7 is a game with a pretty storied history. Not only was it was the winner of the Big Indie Pitch at a Pocket Gamer Connects Seattle 2019, but it also started life as an extremely popular Flash game that's been played over 40 million times. You can jump in now on iOS and Android.
Sierra 7 itself is a tactical on-rails shooter with a distinctive minimalist look that would make it easy to spot in a games line up. It promises to deliver both arcade and realistic action and I was keen to see how it combines those two things. The on-rails aspect of the game was chosen because it meant that it would allow mobile players to focus on aiming and shooting rather than having too many on-screen controls to contend with.
Apple Arcade has been out for a little over a month, and I’m not entirely thrilled with it. It’s definitely an interesting idea, but it leaves a lot to be desired, especially in fulfilling its commitment to letting folks “play anywhere.” Still, at $4.99 a month, it seems like a very reasonable value proposition that is getting better and better as new games get added to the service.
The greatest strength of Apple Arcade is definitely the variety of games given the price. I am now more convinced of that than ever because I went ahead and built out a list of games you could add to your iOS library to mimic the offerings of the service, and it’s not exactly cheap. If you wanted to capture the breadth and depth of offerings that Apple Arcade currently offers users, it would cost you about $400 ($384 more precisely) in total.
The full list of these games is below. Each game is grouped by genre and includes a link to their review (if possible) and store page.