Eternal Warfare is a new idle clicker for iOS and Android that puts heavy emphasis on the idle aspect
Idle games are a popular genre on mobile, they might not be to everyone's taste but they're made with such regularity and receive a lot of downloads, so it's hard to argue it's not big business. Eternal Warfare is set to join the sea of idle games when it launches for iOS and Android tomorrow.
It promises to be casual even by some clicker standards, by removing the need to click at all. Aside from sending your various heroes off into battle, you can enjoy a completely hands-off experience with this one.
Your heroes will fight automatically and experience and coins will be gained constantly, even when you're not playing. So if you find that some clickers are too involved and you just want to see that experience and currency going up regularly, then this might be the idle game for you.
Eternal Warfare is set in a magical world and there are six different races for you to collect to make up your teams with. These are Holy, Shadow, Element, Undead, Demon and Nature and each of them will gain a new look when they reach certain levels. As they level up they'll be able to use more powerful spells as well as reviving their fallen teammates.
Once you're happy with your team you'll also be able to join Guilds with other players and fight for supremacy in PVP battles in the Random and Championship Match Arenas. Here you'll be able to earn a plethora of diamonds to put towards strengthening your roster of heroes.
Eternal Warfare is set to release on the App Store and Google Play on the 22nd November. However, you may already be able to download it now, depending on where you live. It's a free-to-play game with in-app purchases.
Hello Kitty — the cute cat that launched a multi-billion-pound franchise — has been brought to life… sort of. Sanrio has teamed up with the Bublar Group to create a new mobile game that uses AR tech to turn the real world into Hello Kitty’s playground. Hello Kitty AR: Kawaii World will be the character's first official appearance in augmented reality, and is slated for release in summer 2020.
The finer details are top secret, but we can tell you that Hello Kitty AR: Kawaii World will be a multiplayer affair, allowing you to go on AR adventures with friends around the world. There will be treasures to uncover, characters to unlock and endless villages to explore. And it’s all based on state-of-the-art tech that uses Google Maps to build a magical interactive universe out of your surroundings.
Pearl Abyss has just announced that its highly-anticipated MMO, Black Desert Mobile, will launch globally for iOS and Android on December 11th.
It's already shaping up to be one of the biggest releases of 2019 having already amassed over 3 million pre-registrations, and it could quite possibly be one of the best MMOs ever launched for mobile.
It feels like Hearthstone: Battlegrounds only launched yesterday, and already the auto batter addition to Blizzard's megahit card game is set to receive new heroes and balance updates.
The legendary Sindragosa, Elise Starseeker, Brann Bronzebeard, and Sir Finley Mrrgglton are the latest heroes to enter the battlefield. Each of these characters boasts a fresh hero power, which means you may well have to mix up your established playstyle.
Some of the skills/perks on offer include Sindragosa's Stay Frosty, which when used at the end of your turn can give Frozen minions +1/+1, and Elise Starseeker's handy Recruitment Map.
To make some room for these latest heroes, some characters have had to up and leave Battlegrounds. These include King Mukla, Giantfin, Millificent Manastorm, and Lich Baz’hial. That said, these guys may return in a future update, so don’t worry too much if they were among your favourites.
Further updates, including minion and hero balance changes, are set to arrive fairly soon. You can expect another update in early December. There are currently two new minions in the works, as well as an updated version of the Stats feature.
In case you missed it, I am on a quest to rank every Apple Arcade game there is.
Patch notes have been removed and have been replaced with (NEW) designation for the games most recently added or updated on this list.
Games marked with an asterisk(*) are games that suffer in rank due to technical problems.
All current rankings are listed below. More titles will be added frequently until the list is complete.
This is Part 2 of our Apple Arcade Ranking list. To see part 1, go here.
tint. is a puzzle game about mixing watercolor paints on a virtual notebook. You paint lines from pools of color in an effort to activate certain colored nodes. The trick is that these nodes might be different colors than your pools, or they might be surrounded by lines of other colors. To circumvent this, you have to be creative in how you have your colors intersect to create new colors while also leaving space for you to activate all notes on a given page.
tint. has a lot of neat ideas, but there are a few things about it that rub me the wrong way. There are arbitrary rules about how many times your paints can be mixed and how to draw your paint lines that make the game feel less like a playful puzzle game and more like a chore. The end result of each puzzle never really ends up looks too artistic either, which feels odd against a backdrop that is so clearly in love with its art-based premise.
A portrait-mode real-time strategy about planetary annihilation, Stellar Commanders pits two players against each other in a plodding race to see who can control the most territories before destroying the environment. Combat itself operates a lot like Clash Royale’s Elixr-based system, but involves a lot more management of node control, and subverting your opponent’s expectations.
The store page for Stellar Commanders looks rad as hell. There’s helicopers, rockets, and tanks deploying simultaneously all over the planet. Too bad this isn’t really how the game plays, or—if it is—it’s not how things start. Matches in Stellar Commanders move at an odd, lumbering pace, where it never really feels like you’re particularly productive. You can only really do single actions at a time and spend a lot of time just waiting to see what your enemy does to see if you can counter it. To be clear, this can deliver satisfying moments from time to time, but it’s not enough to make it something you’ll want to return to regularly.
53. Fledgling Heroes*
Fledging Heroes is an auto-runner where you pilot various birds through different environments. In controlling birds, tapping in this game causes your bird to flap, and—depending on what kind of bird you happen to be controlling—said flap may behave differently. Some levels ask you to complete certain challenges in order to gather feathers (which then unlock new areas), while others are time trials of sorts that grant similar rewards. There’s also endless modes, boss stages, and even a level editor.
If you’re going to release a runner on mobile in 2019, it better be something incredible. This is a genre that’s been done to death on mobile, so it’s hard for me to muster excitement for these games unless there’s some really creative twist involved. Unfortunately, Fledgling Heroes does very little change things up. The one edge it presents is the ability to create your own levels, but my experience in level creation was marred with bugs.
54.Rosie’s Reality (NEW)
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Rosie’s Reality is a puzzle game where you need to build pathways for a robot to reach an exit. You can’t just build any old pathway, though. You only get a specific set of special tiles to build your paths, and you need to use these to avoid enemy robots, jump over obstacles, and take advantage of your surroundings to reach your goal.
There are a lot of neat things about Rosie’s Reality, with the blend of AI programming with traversal puzzling being chief among them. Unfortunately though, Rosie’s Reality is obsessed with its own animations, and it makes for a game that moves at a frustratingly slow pace. If this game got updated to make it a little more responsive to player input and less focused on drawing attention to every little movement on screen, Rosie’s Reality could shoot up these charts. Until then, it’ll hang out right here.
One-man indie studio SPARSE//GameDev has now launched its tranquil puzzler, Spring Falls. It's described as "a peaceful puzzle game about water, erosion, and watching things grow".
At launch, the game features 60 handcrafted levels to work your way through. Each boasts an atmospheric ambient-folk soundtrack, which enhances the mood and aims to relax all who play. The game's visual style is super distinctive, polished, and just flat-out nice to look at, with plenty of pretty mountain vistas to ogle.
You'll work your way down a steep mountainside, soaking in the atmosphere, manipulating the landscape, and diverting the flow of water as you go. By solving puzzles, you'll eventually return life to the land and see the fruits of your labour blossom.
Eric Billingsley, SPARSE//GameDev Studio Head, says: "After two years of development, I'm so excited to finally get this game out into the world. I hope Spring Falls can bring some peaceful moments to people's daily lives, and maybe make them reflect a little on the beautiful fragility of nature."
If Spring Falls sounds like your sorta puzzler, you'll find it available for download now from both the App Store and Steam. It's also worth noting that it's a premium game with no ads or IAPs to ruin the mood.
Another Eden, WFS' popular RPG, has received another update that brings new story content to the game alongside a few new heroes to discover.
The new episode will be called 'The Closed-off Open World and the Azure Rebel'. They certainly love their flamboyant episode titles over at Another Eden HQ. To be able to start this latest piece of story content you'll need to have cleared Part 1.5 Second Volume of the Main Story. Additionally, you'll need to have completed Rica's second character quest.
In addition to the new chapter, you'll also be able to unlock a new 5-star class for Helena. This turns her into a mechanical battle maiden with a really cool design. You'll also be able to encounter a new character called Biaka, an elite member of an S. Mobile Task Force. Her nickname is Limit Breaker, which isn't surprising given the giant hammer she wields.
The final piece of the update is the addition of new screenplays to the Royal Theater of Miglance. This is a mini-game within Another Eden where the aim is to recreate famous plays by using members of your team as the cast and you'll get a rating based on how suitable the cast you choose was for the role.
If you've never played Another Eden before, it's an on-going time-travelling RPG tale. The script has been penned by Masato Kato who's best known for writing Chrono Trigger, though he's also written for Xenogears, Chrono Cross parts of Final Fantasy VII. It's certainly an impressive CV.
Overdox is a clever battle royale that changes things up by adding MOBA mechanics and melee combat to the mix. This new hybrid game can be quite a bit to take in at first, so we’ve put together a list of tips to help you get a leg up on the competition.
Roterra Extreme – Great Escape has been described by developers Dig-It Games as a mini-sequel to their acclaimed title Roterra: Flip the Fairytale. It continues that game's tradition of messing with which way is up, tasking you with solving various mind-bending puzzles. It's available now for iOS.
There are numerous cubes located throughout each of the game's levels that can be interacted with by rotating, flipping or splining them. This will cause the ground to shift to reveal new ways to travel through the stage. This may lead to you walking on the ceiling as you work out the best way to make it through to the next challenge.
So essentially, it's all about flipping the perspective until you can see a path that will lead through a maze. Throughout Roterra Extreme you'll encounter 35 different puzzles over 10 different levels that take in several environments such as the newly added desert. Apparently the game should take around 3 hours to complete, which isn't bad for a dollar.
In keeping with the idea of shifting perspectives, this time around players will take control of the former antagonist Orlando. After betraying his sister previously, he's now on the run, forced to face harsher challenges than in the previous game with players being thrown in at the deep end.
It'll have a different tone to the original game as well. Angelica's story was about her own personal triumph as she rose up and overcame those who opposed her. Orlando's story, on the other hand, will deal with his desperation to escape and survive. He'll even have hallucinations caused by his panic at the thought of being captured.
Roterra Extreme – Great Escape is available now on the App Store. It's a premium game that costs $0.99.
Remember earlier this year when auto battlers were the latest hotness? We had Auto Chess, DOTA Underlords, Chess Rush, and more all gunning for our attention. They all had their own reasons to play, but, at least from where I'm standing, most games in the genre struggled to remain nearly as popular as, say, the biggest names in battle royale.
Now, however, the Hearthstone team has put together its own take on the auto battler with the newly released Hearthstone: Battlegrounds. After a brief period in early access, the new game mode is now available in open beta.
As is typical of the genre, Battlegrounds sees players creating powerful teams of minions and heroes to take on rivals in strategic 8-player battles. It benefits from having the entirety of Hearthstone's minion types to pull from, including Demons, Murlocs, and Mechs.
The mode is launching with 24 heroes to pick from, each boasting their own unique power to turn the tide of battle. Auto battlers are very much about thinking things through prior to the start of the match, and Battlegrounds seems no different in this regard. You'd be wise to consider all of your options in order to formulate the best possible team.
The House of Da Vinci launched all the way back in 2017. Now, developer Blue Brain Games is gearing up to deliver a second dose of The Room-inspired puzzling. Some fresh details have now emerged, alongside the game's first official trailer.
Much like the original game, you play as one of Leonardo Da Vinci's apprentices. You'll explore every nook and cranny of each elaborate level, uncovering clues and mind-twisting inventions as you go. The story sees you playing through mysterious events which led to 'the greatest discovery in human history'.
Pocket Gamer, our sister site, reviewed The House of Da Vinci at launch, finding it to be a little too similar to The Room series while admitting that the puzzles, atmosphere, and visuals still made it a good time. The reviewer concluded that it was a 'well-made, detailed, and complex puzzler with a lot to offer'.
Its sequel still doesn't have an official release date, but I imagine it can't be too far off. In the meantime, you'll find the first game available for download now from both the App Store and Google Play.
BattleBrew Productions has just introduced another entry into its award winning, barrelpunk inspired, BattleSky Brigade series. Whilst its previous title BattleSky Brigade TapTap provided fans with idle town building gameplay, this time the Singapore based developer has opted to bring some shoot 'em up action to its bunny populated world with BattleSky Brigade: Harpooner.
Now available on Apple Arcade, BattleSky Brigade: Harpooner is a realtime vertical scrolling shooter in which you must shoot down enemies and 'fish' your way through the game's obstacle filled levels.
If you're a long time fan of shmups and have been looking for something to play lately, Tozai Games may have just released an ideal game for you on iOS. R-Type Dimensions EX brings the first R-Type and its sequel to iOS devices.
Originally released in 1987 and 1989 respectively R-Type was a popular arcade machine. The game has since seen ports to consoles and PC but now you can carry it round in your pocket. Not only does it bring the first two R-Types to your phone, but there are also several other changes too.
You'll have the option to play using either the classic 2D visuals and audio or new 3D graphics with reworked music at the tap of a button. I remember first seeing this feature in the Halo remaster and it's something I enjoy seeing, being the kind of person who'll constantly flit between the two just to see how much has changed.
There's also a slow-motion and fast-forward button in place, which is essentially changing the difficulty of the game but with cute phrasing. There's also an endless mode too if you enjoy leader board climbing and want to recapture those arcade machine days of being the best shmup player but on a global scale.
If you're unfamiliar with R-Type, it's a bullet hell shooter where you fight an enemy known as the Bydos in space. As you progress through the game's 14 stages you'll gather different weapons for your ship until you're blasting Bydos away with an impressive suite of guns.
R-Type Dimensions EX is available now on the App Store. It's a premium title that costs $4.99.
Our latest VR obsession is Colonicle, an intense VR FPS, recently released on Oculus and Google Play, courtesy of From Fake Eyes and Goboogie Games. It's a pulse-pounding multiplayer shooter which should appeal to genre fanatics and newcomers alike.
While your standard multiplayer FPS might see you striking out to fight alone, Colonicle is very much about teaming up with friends or friendly strangers to take on rival players in challenging, mobile-friendly gunfights.
The team has worked hard to make sure the game controls well and looks good in VR, and there's enough complexity to its systems to appease FPS fans while remaining intuitive and accessible to those with less experience with the genre.