TeeTINY Online is an upcoming anime-themed MMO which boasts striking visuals and an ambitious open world to explore. Following a successful CBT (closed beta test) on Android, developer TEENY.studio has now released a follow-up test which adds an intriguing roguelike mode. The second CBT will run from today through to November 3rd.
If you're yet to venture forth into the grand world of TeeTiny Online, the game sees you attempting to uncover the mysteries of a tower of trials. In order to survive your quest, you'll be required to hone your own unique playstyle by testing different weapon loadouts and skills.
Breakout: Dark Prison is a fast-paced action RPG that's available now for Android and an iOS version planned for November
Breakout: Dark Prison is an action RPG from LaterSoft. Set in the aftermath of a deadly virus outbreak your daughter has been taken from you because she has an immunity to the illness in her DNA. Not being a fan of experimentation on children – and being her parent – you set off to save her from their clutches. It's available now for Android, with an iOS version coming later.
On your journey through the titular dark prison, you'll be able to loot or forge a plethora of weapons to fend off the crazed prisoners that reside there. There's also pretty in-depth sounding character customisation with various stats you can increase to build your character to match your desired playstyle.
Breakout has more than likely been inspired by souls-like and reminds me of Let It Die in particular. It doesn't take itself as seriously as a Dark Souls or Bloodborne, a tank will attack you by slapping you with its gun turret, for instance. Either way, you can still expect to face various bosses along the way that promise to give you the toughest challenges.
If quite understandably, the idea of playing this type of game with touch screen controls is off-putting, fear not. Dark Prison has controller support for both Xbox and PS4 controllers, so the option for more precise controls is available at launch if you want it.
Breakout: Dark Prison is available on Google Play right now. If you're an iOS user you're going to have to wait until 14th November to play the game but you can pre-order on the App Store if you'd like. It's a free-to-play game with in-app purchases.
This weekend, Apple Arcade will officially be one month old. That means anyone who signed up for the free trial on day one has a decision to make: Stick with the service and shell out $5 a month, or cancel and go about your merry way.
As someone who dove head first into Apple Arcade by playing 35 games since launch (and counting. See their rankings here), I’ve come away ambivalent about the service in its first month. While it is really nice to have a huge, curated list of premium games from a lot of well-known developers, there’s a lot about the service that could be improved. To illustrate this, check out some of my notes I kept while thoroughly testing the service:
Alluris is a choose-your-own adventure game that makes use of a Reigns-style choice system and it's available now
Alluris is an RPG that the developer's are calling a swipe-your-own adventure game. This is because the game incorporates a Reigns-style - swiping left or right - selection mechanic to make all the decisions you'd usually expect to make across numerous dialogue trees. Alluris is available for iOS and Android now.
Your adventure will be told through a deck of cards. Each one that is presented to you will have two options to choose from, with those options being contextual based on your story up to that point. They'll depend on if you've heroically saved people as well as your actions in general.
The backstory and race you can choose at the start of the game will even play a factor in the choices available to you. Additional backgrounds and races can be unlocked for your next run during your current adventure.
You'll start your adventure in the titular City of Alluris. Here you learn that a fellow by the name of Baron Dread is planning to build an army to capture Alluris and everyone that lives there is pretty apathetic towards the whole situation. That pretty much leaves everything up to you.
It sounds like a game that you'll play through multiple times, just to see how varied each playthrough can actually be. It certainly sounds like there's a tonne of different outcomes for your journey based on various factors so I'm intrigued to see how well that all comes together.
The first Hello Hero game hit global platforms in 2013 and proved a huge success, with developer Fincon adding two more entries to this popular series of casual RPG games since. Released in June this year, Hello Hero All Stars brings many of the same beloved heroes back into the interplanetary fold. It’s an idle game that allows you take a back seat whilst your hand-picked squad battles across lands of monsters and bosses. Hero collecting is the aim of the game, with countless characters to unlock and upgrade as you progress.
Players have been sending their heroes trekking across the arid land of Armon, but an update this October will introduce another planet for you to rocket off to. Cucubita features 50,000 kilometres of new world to cover, each stretch brimming with weird and wonderful baddies to beat. There are familiar bosses from Armon, but some new bosses too, and their attack tactics change at set kilometre benchmarks so your heroes will have to be quick to adjust.
Zombieland: Double Tapper is the idle RPG tie-in to the upcoming Zombieland: Double Tap. Oddly, it's one of two different Zombieland games launching today, with the other being the Switch title Zombieland: Double Tap - Road Trip.
Zombieland: Double Tap – not to be confused with the film Zombieland: Double Tap or the other game Zombieland: Double Tap - Road Trip – is aiming to be an action-packed, zombie-filled shooter with some light RPG elements. You can expect to collect, upgrade, and customise characters from the 2009 original and its sequel, as well as several original heroes.
At your disposal is a sizeable arsenal of guns, makeshift melee weapons, and explosives. The game's campaign will see you travel from New England to the blood-splattered beaches of California. Along the way, you'll meet a host of ravenous zombie types, including hulking boss zombies.
It's said to feature the same blend of violent action and dark humour as the films it's based on, though its cartoon look gives Zombieland: Double Tapper a somewhat unique feel.
If you're all hyped up for the sequel, perhaps Double Tapper will satiate your hunger for zombie-killing action until the film arrives later this week. You'll find it available for download now for free from both the App Store and Google Play.
In case you missed it, I am on a quest to rank every Apple Arcade game there is.
Added: Mutazione, Dear Reader, Cat Quest II, Neo Cab, King’s League II, Pilgrims, Outlanders, Down in Bermuda, Fledgling Heroes, and Big Time Sports
Rank Changes: What the Golf? (3 to 5), Exit the Gungeon (4 to 6), Jenny LeClue (5 to 7), Sayonara Wild Hearts (6 to 8), Over the Alps (7 to 9), Bleak Sword (8 to 13), Spaceland (9 to 14), Super Impossible Road (10 to 15), Dread Nautical (11 to 16), Dead End Job (12 to 19), Cricket Through the Ages (13 to 20), Grindstone (14 to 21), Hyperbrawl Tournament (15 to 22), Assemble With Care (16 to 23), Sneaky Sasquatch (17 to 25), ChuChu Rocket! Universe (18 to 26), Oceanhorn 2 (19 to 28), Pinball Wizard (20 to 29), Lego Brawls (21 to 31), Sonic Racing (22 to 32), Hot Lava (23 to 33), The Get Out Kids (24 to 34), Where Cards Fall (25 to 12)
Added: Super Impossible Road, Cricket Through the Ages, Hyperbrawl Tournament, ChuChu Rocket! Universe, and Lego Brawls
Rank Changes:Dread Nautical (10 to 11), Dead End Job (11 to 12), Grindstone (12 to 14), Assemble With Care (13 to 16), Sneaky Sasquatch (14 to 17), Oceanhorn 2 (15 to 19), Pinball Wizard (16 to 20), Sonic Racing (17 to 22), Hot Lava (18 to 23), The Get Out Kids (19 to 24), Where Cards Fall (20 to 25)
Added: Oceanhorn 2, Exit the Gungeon, Over the Alps, Jenny LeClue - Detectivu, and Pinball Wizard
Rank Changes: Sayonara Wild Hearts (4 to 6), Bleak Sword (5 to 8), Spaceland (6 to 9), Dread Nautical (7 to 10), Dead End Job (8 to 11), Grindstone (9 to 12), Assemble With Care (10 to 13), Sneaky Sasquatch (11 to 14), Sonic Racing (12 to 17), Hot Lava (13 to 18), The Get Out Kids (14 to 19), Where Cards Fall (15 to 20)
Added: Dead End Job, Dread Nautical, Assemble With Care, The Get Out Kids, and Spaceland
Rank Changes: Grindstone (6 to 9), What the Golf? (5 to 3), Sayonara Wild Hearts (3 to 4), Bleak Sword (4 to 5), Sneaky Sasquatch (7 to 11), Sonic Racing (8 to 12), Hot Lava (9 to 13), and Where Cards Fall (10 to 15).
Added: What the Golf, Sneaky Sasquatch, Sonic Racing, Hot Lava, and Where Cards Fall
Rank Changes: Grindstone (5 to 6)
September 23: First launch of list with titles Card of Darkness, Overland, Sayonara Wild Hearts, Bleak Sword, and Grindstone.
Games marked with an asterisk(*) are games that suffer in rank due to technical problems.
All current rankings are listed below. More titles will be added frequently until the list is complete.
Rusty Lake and Second Maze's intriguing point-and-click adventure game, The White Door, is now up for pre-order on the App Store. This one sees you playing as Robert Hill, a mental health patient who is suffering from severe memory loss. The game plays out in a sterile, discomforting mental health facility. As the days go by, you'll gradually uncover Robert's past by exploring his dreams.
Rusty Lake has made a name for itself as a developer (and now publisher) of uniquely disquieting adventure games. If you're yet to play any of its stuff, I can easily recommend last year's Cube Escape: Paradox.
The White Door looks to be a slight departure for the talented team, making use of a minimalist aesthetic and interesting split-screen perspective. You'll see scenes play out from two different angles, and I fully expect Rusty Lake to take full advantage of this to create a constant feeling of unease.
Thankfully, we won’t have to wait too long to start unravelling its many mysteries, as the White Door is set to launch for iOS and Android on November 26th. Those looking to pre-order ahead of time can do so now over on the App Store. It's a premium app priced at $2.99.
Hellrule is an auto-runner inspired by Ghosts n' Goblins and Castlevania that's heading to iOS and Android
Hellrule is an upcoming auto-runner game from independent developer Pedrocorp where players will take control of a dapperly dressed gentlemen who comes equipped with a razor-sharp umbrella for slicing up his foes. The game will be available for both iOS and Android with a target release date of either late 2019 or early 2020.
The developer says the game draws inspiration from older games such as Ghosts and Goblins and Castlevania. You can definitely see this in the screenshots with the fairly gloomy aesthetic Hellrule possesses. Plus the giant goat head that attacks by throwing eyeballs at you is very Castlevania.
The gameplay itself will, naturally, involve running continuously throughout the level jumping and double jumping to overcome various obstacles. Any enemies you come across you'll have to correctly time a quick slash with your sword/umbrella hybrid to cut them in half.
You'll also be able to stop running to avoid certain obstacles too by ducking down. This will hold the gentlemen in this position and will pause his relentless charge. You'll have to make use of this mechanic to avoid obstacles that you can't slice open or leap over.
You'll also have to chase down and cut down several bosses too. Such as the aforementioned floating goat head that slings giant eyes at you. There's also some kind of rocky ogre fellow you'll have to contend with too.
Hellrule will be available for both iOS and Android when it eventually releases. The developer is aiming for either a late 2019 or early 2020 release date.
Grobo is a 2D puzzle platformer that marks the first release from developers Hot Chocolate Games. You'll find yourself manipulating gravity as you make your through this title that's available now for iOS and Android.
Grobo is set in a post-apocalyptic world called Megatropolis where the titular robot finds himself along, with the only the digital memories of those lost for company. He sets out on a journey to discover what exactly happened to this now dilapidated and abandoned world through various lore notes he can collect throughout his adventure.
Throughout your journey, you'll be challenged to earn 4-stars on each of the Grobo's 48 levels. It won't be a straightforward platformer though, you'll also need to make use of Grobo's gravity bending abilities to defeat the challenges that lay before you.
Instead of running around and double-jumping your way to victory you'll be altering the direction that gravity is pulling. Alongside this power, you'll also have to make use of teleporters to avoid the various hazards, traps and lasers that will do their utmost to hinder your journey.
Grobo was designed with mobiles in mind, so the entire game be played in portrait which means you can easily play it with one hand, which is perfect for a puzzle game you might want to play while on your commute.
Compulsive Entertainment’s high-octane arcade racer, Adrenaline, has now made its way to the App Store following a successful launch on Google Play. It’s a ton of challenging, fast-paced fun, boasting easy-to-learn controls and a varied selection of tracks to master.
There are two different modes to take on: Quick Race and Career. Of the two, you’ll likely spend most of your time working through the 9 Career races. Tracks here range from tight bridges to hazardous mountainsides, and the difficulty curve throughout is smooth and fair. By the time you reach the later levels, you’ll be well on your way to mastering tight corners and other such tricky manoeuvres.
Earlier today on Twitter, Nintendo announced that Mario Kart Tour is getting a new racer and track. Fans of Super Mario Galaxy will be pleased to hear that Rosalina is the first post-launch character being added, while the iconic Rainbow Road is also set to make its grand debut in Tour, presumably as part of the Tokyo Tour event.
From an outside perspective, Mario Kart Tour has been a smash hit, earning a staggering number of downloads since launch, but the general critical and fan response hasn’t been particularly positive, mostly thanks to the inclusion of an overpriced $4.99-a-month subscription service. Sure, nothing here is quite as egregious as the monetisation in the grim Dr. Mario World, but it’s nevertheless disappointing to see Nintendo treat its mobile games as disposable.
That said, there is still some fun to be had in Mario Kart Tour if you’re looking for a technically solid kart racer. The lack of multiplayer at launch, not to mention the walling-off of the higher-tier races behind a subscription service, is frankly baffling, but I’m hopeful that a steady inclusion of new content, such as Rosalina and Rainbow Road, can help get it back on track.
The fourth annual Blitz Twister Cup will be held in Minsk (Belarus) on November 9th. For those not in the know, the Blitz Twister Cup is an eSports championship for the hugely popular World of Tanks Blitz.
Six of the best teams from around the globe will face off against one another in intense 7v7 tank battles to earn the title of the ultimate Blitz champs. The teams will fight in groups of 3 in a best-of-5 format. Winners from each group will then progress to the best-of-7 final match.
The prize pool this year is the championship’s largest yet, sitting at an impressive $100,000, with the top team taking home $50,000, the runners up nabbing a nice $20,000, and the teams which finish in second and third place in their groups getting $10,000 and $5,000, respectively.
Some of the teams taking part this year include regional Pro tournament winners 7STAR, END GAME, REIGN, ULTIMATE FEAST, and TEAM WOMBATS. RBmk-Energy, winner of the Wild Car tournament, will also compete in the event.
The Blitz Twister Cup has grown massively since its debut in 2016, increasing its prize pool from $15,000 to $100,000 in 2019. Previous tournaments have reached 2.4 million viewers globally.
Brown Dust, Neowiz’s epic fantasy RPG, is no stranger to special events, though its latest crossover might be its most exciting yet. On top of a challenging new dungeon, fan-favourite characters from the hit anime series That Time I Got Reincarnated As A Slime are now available to unlock. The crossover event is scheduled to run through to October 16th, so you’ve got plenty of time to get involved and earn as many rewards as possible.
The new Mercenaries are all quite varied in their skills and playstyles, with Warrior Milim Nava boasting strong forward-slashing attacks and Defender Rimuru packing high agility and defence stats. Milim’s Companion is called Veldora, while Rimuru’s is called Shizu. Every player that logs in during the crossover event can also look forward to receiving Rimuru as a special reward. Simply check your in-game mailbox to find him waiting for you when you log in.
After many months of waiting, Tencent and Activision’s Call of Duty Mobile is finally out. The ambitious twitch shooter looks to bring the core COD experience to mobile with few concessions. Achieving such a goal is no small feat, even with all the money in the world behind it, so let’s check out the end result.
As someone who put hundreds of hours into the likes of COD 4, MW2, and Black Ops, Call of Duty Mobile feels like an absolute blast from the past, only somewhat diminished by the fact that the mainline games have already pulled quite extensively from the nostalgia well. I mean, how many COD games have featured Nuketown at this point? Too many, I say.
Nevertheless, there’s fun to be had in trying to remaster snappy kills with the Intervention or realising you still know every nook and cranny of a classic map. It feels both new and old in a way that I’m sure will make it – at the very least – a fun novelty title for those still invested in the mainline games. And for those who’ve long since made mobile their primary platform, there’s a lot to sink your teeth into.
It’s pretty much a hodgepodge of everyone’s favourite maps, guns, killstreaks, and modes from the CODs of yore. The FPS action takes a little getting used to, mostly due to the two firing modes. You’ve got a simple auto-fire and a full ADS manual fire. Both have their quirks, but I’d say manual is preferable for me. There’s an annoying delay on the auto-fire setting, and it’s not particularly useful when you’re trying to spray a fast-moving enemy. Of course, you could just avoid the touchscreen controls entirely and opt for a controller, which is likely what I’ll be doing.
On top of the usual assortment of classic game modes (TDM, S&D, Gun Game), you’ve also got a 100-player battle royale and a zombies survival mode incoming. Running on a Samsung S9, everything looks great and runs well, though I can’t confirm whether it’s hitting anything close to 60 fps – the target on Android devices. It certainly feels consistent, even when in the middle of a large-scale battle.
As you can probably tell, I’ve rather liked my brief time with it. That said, I’m aware that much of my continued enjoyment will come down to the monetisation and whether it ends up slowing progression to a halt. It’s not been a big problem so far, but guns certainly seem a little too pricy.
There’s also the concern that those willing to pay for the better guns (once they’re discovered, that is) will instantly have a huge advantage over those just starting out. Similar issues have presented themselves in the past, with everyone rushing to unlock the ACR in MW3 or the AK74u (pre-nerf) in Black Ops. There’s currently nothing here that looks like it could instantly kill the positivity surrounding the game, but sometimes these issues only become apparent after many more hours of play.