It only took me four entries in this journal to finally advance some quests instead of just pick them up! Fort Joy has been an entertainingly complex starting area, but it always just seemed I was spinning my tires trying to find the key to moving things forward. I was getting into fights and learning things about the world, sure, but my quest log just seemed to keep adding tasks and I wasn't sure exactly how to check them off the list.
Category: First Looks »
The excellent Space Marshals 3 just released a new chapter of 12 missions, just about doubling the original release's size. In them, Burton continues his wild adventures through space taking down bounty hunters, illegal intergalactic still operators, and a bizarre space cult, as well as other cartoony, sci-fi/western baddies.
This extended set of missions costs $4.99 (or you can opt to buy the bundled full game for $7.99), so we took a look at it to see if it was worth the asking price. Given Pixelbite's history, particularly with the Space Marshals series, we were confident we'd be getting a lot of bang for our buck, and we were mostly right. Check out the video above for an extended look at most of chapter two as well as some additional impressions below.
All last week I was away on a trip, which seemed like a good test for Divinity - Original Sin 2. Would it be a good game to actually fire up outside of the confines of my own home? It turned out to be a less than ideal test environment though as I did not take transit to my destination and my time away was full of programmed activities. During any downtime that I had, I preferred dipping into more familiar standbys like Genshin Impact or League of Legends: Wild Rift.
But now I'm back and the Gameplay Journal continues. This entry really highlights how deep a game Divinity - Original Sin 2 compared to basically any other mobile game (and arguably most other games in general), as I spent almost 45 minutes in a small prison area, and spending most of that time in a single skirmish. It was pretty awesome, but Divinity - Original Sin 2 still seems to go out of its way to remind you that all of its depth and potential comes with some jank.
Last week, Larian Studios dropped Divinity - Original Sin 2 onto the App Store after touting in at various stage shows as an uncompromised port of the open-world role-playing game running on smaller screens. We have been eager to dig into the game to see if it's all it was promised to be, and are compiling our findings here in our Divinity - Original Sin 2 gameplay journal!
The way it works is simple: a single playthrough of the iOS port of Divinity - Original Sin 2 documented in painstaking detail via gameplay recordings and text impressions, all compiled nicely in this here post. See our opinions on the game evolve over time and decide for yourself whether this mega-ambitious mobile gambit is worth it or not.
Posts below will be updated on a regular basis until the game has been completed. Make sure to check back regularly!
We've been continuing to plug away at Divinity - Originial Sin 2 over here, and it's been an enjoyable experience. Since it is a hefty ask for any mobile gamer to try and start playing though, we're continuing to document our time with it and post impressions as we make our way through it.
In this segment of our coverage, we've got two videos detailing the first steps you take after the prologue chapter (which you can view here). This section of the game is its first open-ended portion, though all the different quests and paths are somewhat constrained in a kind of prison camp called Fort Joy.
We all knew Larian Studios was working to bring an "uncomprimised" port of Divinity - Original Sin 2 to iOS, but I'm not sure anyone was prepared for it to surprise release yesterday. After hearing the news, I sat down as soon as I was able to play through the game's prologue, record the entire session, and take down some first impressions. Ultimately, Divinity - Original Sin 2 is everything Larian says it is on iOS, though there are some things that stuck out to me that are worth noting if you're curious about purchasing the game.
This week, we finally got our hands on Diablo: Immortal. While it's still in a closed alpha state, the game feels quite a bit like a fully-fledged Diablo experience, though obviously with some free-to-play hooks thrown in. Check out some footage of the game just as those hooks kick in to get a sense of what Blizzard and NetEase seem to be planning for Diablo's eventual emergence onto the App Store.
Bulwark Studios just brought turn-based strategy title Warhammer 40,000: Mechanicus to the App Store, but I would probably wait before you buy it. Although it seems like a really cool blend of tactics game mechanics, this iOS version has a soft-locking problem, which you can see in the video above.
The folks behind the Rusty Lake games have just put a new title onto the App Store. Second Maze, Rusty Lake's collaborative publishing brand, has just brought this 10 year old adventure game from Gal Mamalya to mobile. The best part about all of this is thatMitoza is completely free.
Go Rally is a great little arcade racing game that dropped onto mobile devices back in 2016. Since its release though, it fell somewhat into disrepair, with no widescreen support and audio bugs that prevent the game from making any sound at all. This version of the game has since been removed from the App Store, though anyone who purchased it can re-download it to play.
This week, Inputwish released a brand-new version of Go Rally that makes it work flawlessly on iOS once again. The most notable thing about this release is the support for wider screened devices. Otherwise, it's basically the same exact game, which is fine, because it's still one of the absolute best driving driving games on mobile. Check out what it looks like in action--as well as how it compares to the older version of the game--in the video above.
Titan Quest: Legendary Edition just dropped on the App Store, and it's maybe the third or fourth time the game has been re-released on mobile. This one promises to be the "best" in the sense that it includes all DLC for free and a few bug fixes. There are also promises of things like controller support coming in the future.
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated came out this week on iOS, and it seems like a pretty solid platformer with a Banjo-Kazooie-style collection-based progression system. You play as SpongeBob, obviously, as he tries to clean up Bikini Bottom after his nemesis Plankton unleashes disobedient robots all over the town.
Later this week, the XCOM 2 Collection will finally make its way to iOS. XCOM: Enemy Within has long been a high watermark of strategic depth on mobile, but the game has gotten quite long in the tooth. Feral Interactive's work on XCOM 2 Collection looks to change that by providing a mobile experience that feels fresh and modern to the second entry of Firaxis's reimagined XCOM series.
All that said, porting XCOM 2 Collection is no easy task. Check the video above to see a full video of a mission in the game running on an iPad Pro 11" (2018), and read on below for what you need to know about XCOM 2 Collection ahead of release.
Super Evil Megacorp, the minds behind long-standing mobile MOBA Vainglory, are back with a new game called Catalyst Black. This new title is a team-based shooter that focuses on equippable loot, and although it isn't out yet, the game recently became available to a select few folks during their early access period.
This early access, termed the "Secret Service" by the developers, is a limited form of the game that doesn't include all of the polish you might expect from an official release, but it does give a good sense of what Catalyst Black will be when it eventually hits the App Store. We were able to snag a spot in the Secret Service and are ready to spill everything we know about the game. Read on below to find out more, including how you might be able to join us online sooner rather than later.
Out of nowhere, Konami decided to remind everyone that they used to make video games by releasing Castlevania: Symphony of the Night for iOS this week. Widely celebrated as one of the greatest games of the 32-bit era, Symphony of the Night basically solidified the gameplay formula for “Metroidvania”-style games.
Because this release came as a surprise, I haven’t had the chance to put the time in for a full-on review, but here are some things you should know about this mobile version of Symphony of the Night.