What's NewThe "Red Zombie Light" update is finally here! Get it now for all these new features:
New volume: "Red Zombie Light", featuring:
- Red light district!
- 6 pages
- 26 enemies
- Music for overworld and battle!
More than 30 new weapons to find!
New bonus items
Find more powerfull version of old bonus items and more!
New unique weapons
Find 6 new unique weapons, now in reddish ruby! Also, there might be a new super secret weapon.
New secret weapon
Yes, there's now 3 secret weapons... Find them all!
1 new leaderboard: Fast completion for volume 5
9 new achievements! Check them out in Game Center!
Higher level cap
You can now go up to level 40!
"We donâ€™t hand out many perfect ratings at TouchGen. I have personally reviewed about a thousand games, and given less than ten of those a five star rating. King Cashing 2 improves on the original in ways I couldnâ€™t even imagine, and takes the formula into a completely new realm."
-Torbjorn Kamblad, TouchGen.net
"King Cashing 2 is a huge leap over the previous game, and it does an admirable job of combining attractive artwork, a unique gameplay mechanic, and incremental in-game progress."
-Andrew Podolsky, SlideToPlay.com
"With a refined leveling system, new characters, a wealth of weapons and items and a story told with an excellent visual novel style, King Cashing 2 addresses every issue I had with the original, making it a game that begs to be played."
-Eric Ford, TouchArcade.com
"The combination of chance and strategy is brilliantly done in King Cashing 2, and the gameplay along with the visual style makes this a standout game."
-Juli Clover, AppAdvice.com
"Featuring an updated graphical interface, a loose storyline, and lots of zombies, weapons, and perks of varying powers to mix-and-match, King Cashing 2 offers an even deeper take on its already addicting gameplay."
"With its strangely compelling mix of skill, luck and strategy, King Cashing 2 is a second trip worth taking. Dare we hope it becomes a trilogy?"
Nick Tylwalk, GameZebo.com
The King is back in this sequel to the first RPG/Slots on iOS! Many years after passing away, the King rises from the dead with the same old goal: Get more gold pieces!
Using a unique combination of role playing elements and slot machine mechanic, battle your way through more than 80 enemies in a quest for more gold pieces and more loot!
Get more and more powerful loot as you progress. Equip your loot to customize the outcome of the slot machine!
Pick from 7 zombie classes, each with different weapon mastery and a unique play style! Combine any 3 of them as you see fit throughout the game! Invest skill points in your zombies as you level up to make them more powerful!
With King Cashing 2, we wanted to make the game more appealing to everyone while keeping the fun factor of King Cashing: Fun for casual players and RPG enthusiasts alike! Go through the game mindlessly or take your time to aim yourself to victory!
- 5 Comic book volumes featuring many enemies, each with a different setting (And more volumes coming soon!)
- 110 different enemies throughout the 5 volumes (And more enemies coming soon!)
- 175 weapons, each with 3 qualities and many with special abilities (More weapons added with each update!)
- An epic soundtrack featuring unique tracks for each volume
- Hand drawn enemies and interfaces everywhere in the game
- iPad 3 Retina graphics
- iPhone 5 and iPod 5 widescreen graphics
- iPhone Retina graphics
- Universal support, play on your iPod, iPhone and iPad
- 6 leaderboards for grinders and/or speed runners (More to come with the updates!)
- 81 achievements with more to be added with each update
- Volume 6 is coming soon!
The idea for the first King Cashing came while playing Kairosoft's Game Dev Story. When making a Slots/RPG hybrid in the game, I wondered what that would look like in real life and thus King Cashing was born.
In the making for 8 months, King Cashing 2 brings the whole idea to a new level, both for new and veteran players of King Cashing. I really hope you'll enjoy the game! Thanks for playing!
*** WARNING *** If you play on a non-retina device like the iPhone 3GS or iPod 3, some graphical elements will look blurry or chunky depending on the case. Sorry for the inconvenience.
December 03, 2013 New version 1.2
November 28, 2013 Price Decrease: $4.99 -> $2.99
November 07, 2013 Price Decrease: $4.99 -> $1.99
November 30, -0001 Initial Release