Remember Puzzle Quest? Just about everybody loved Puzzle Quest, and the team behind the match-3 game that made match-3 games interesting again is back with a sort of spiritual successor to their puzzle/RPG hybrid: Gems of War.
Gems of War has a lot in common with Infinite Interactive’s earlier game. You get to match colored runes to activate spells and skills, you can match skulls to damage your enemies, and there’s decidedly some leveling-up going on behind closed doors (note: the doors aren’t closed – they’re actually wide open). However, things have been streamlined a bit as well.
Regrettably there’s no crafting in Gems of War, but you’ll be able to fight other players in asynchronous battles and can even join a guild with other players. Emphasis has also been placed on your characters this time around, with you being able to create a party using your chosen hero, a weapon, and three other characters to assist you in combat. Different characters (of which there are over 100 planned) require different runes to activate their abilities, and they can be leveled-up using materials taken from selling off the useless ones.
Another nice feature is that both iOS and Android users will be able to play with (or against) each other, and can even access their account across multiple platforms.
Gems of War will be hitting the App Store for free sometime before the holiday season.
Today’s Apple event talked about a lot of stuff we already knew and showcased their desperate need to hire some comedy writers, but eventually they got around to talking about the new iPads and their software (once they were done faffing about with Stephen Colbert, that is).
Two pieces of software singled out for the spotlight: a new iOS version of the OS X photo editor Pixelmator, and updates to the Replay Video Editor app.
Image taken from the Mac version of Pixelmator
Pixelmator (otherwise known as ‘Photoshop For Broke Folks’) was shown off with a live demo where the team crafted a logo screen in real-time. A herd of oryx were erased from a sea of rippling sand dunes quickly and with relative ease, leaving the shape and texture of the desert behind them intact. Showing off the muscle of the iPad Air 2’s beefy new A8 processor, everything went quickly and smoothly as they repositioned image elements and blended the text logo with the background using Pixelmator’s suite of tools.
Next up was Replay from Stupeflix. Replay, which is already available, allows for the creation of movies from video clips and photos on your device, but the developers showed off just how well it and its new updates will run on Apple’s upcoming hardware. Movies rendered with seemingly no lag time at all – supposedly 4 times faster on the A8 chip versus the old A7. And thanks to Metal, the whole affair runs 20 times faster versus relying on the CPU alone. Some neat volumetric lighting work was shown, where lighting interacted with the text titles, including real-time color changing on the fly.
Pixelmator is making its App Store debut later this month. Replay is already available for free, but
the new updates they showcased will be coming by the end of October as well.
A new trailer has arrived for One Man Left‘s Tilt to Live: Gauntlet’s Revenge, an obstacle course-based entry in the Tilt to Live franchise.
Using the tilt controls familiar to the series, the game will feature three challenging gauntlets full of traps and enemies for players to fall afoul of, with three difficulty modes allowing them to pick the length of their health bar. And if players manage to make their way through the gauntlets, the Dot King awaits.
Tilt to Live: Gauntlet’s Revenge is set to release on iOS later this month.
I’d like to think that we’re all familiar with N-Fusion Interactive, but for those of you who aren’t, I imagine you’ve at least heard of some of the games they’ve been involved with: Space Noir, Leisure Suit Larry: Reloaded, and Deus Ex: The Fall to name a few. The studio has done some pretty impressive work on iOS over the years, and now they’re getting ready to release the RPG they’ve always wanted to make.
The world of Ember seems like a fascinating one. The game is titles after the world’s most valuable natural resource, which is used for all sorts of things from providing energy to a city to being set in jewelry. What’s more, it has intelligence. The larger the chunk of Ember, the smarter it is, to the point that you might find yourself squaring off against some rather (understandably) hostile giant crystals.
Ember also plays into your story, not just the over-arching story of the world. Throughout the game you’ll acquire Ember shards, which you can then decide to sell off for a tidy profit or set free – much like freeing or harvesting a Little Sister when you stop and think about it. Creepy.
Ember can best be compared to PC classics like Ultima and Baldur’s Gate. It uses a top-down isometric perspective, sure, but the similarities go a bit further than that. The world is also incredibly large, and will never need to load when traveling from one area to another. It has day/night cycles, weather, multiple homes to own, NPCs have their own schedules and behaviors that they keep to, and even the animals interact with each other (i.e. cats chase mice, wolves hunt deer, etc) on their own.
Items are also liberally sprinkled throughout the world (think just about anything Elder Scrolls) and all of them can be picked up. Or dropped, of course. There’s also a crafting system, so you’ll be able to turn ore you’ve mined into a new weapon or mix potions using materials gathered from the woods. And yes, there are readable books.
Combat is in real time, but you can pause the action at any point while you plan your tactics and activate skills. And speaking of skills, they’re tied to your equipment as opposed to being in some sort of tree. The reasoning behind this is simple: to prevent players from getting “stuck” playing a class they decide they don’t like. If you’re 12 hours in (the game touts 30 hours of gameplay, 180 quests, innumerable sidequests, etc) and decide focusing on melee combat isn’t doing it for you, it’ll be easy to start playing around with fireballs and lighting bolts instead. And of course when you put on new gear and equip new weapons they’ll all show up on your character.
There’s no official release date for Ember yet, but it’s coming along nicely and looks to be close to completion based on the build I was shown. Pricing is also still up in the air, but it’s definitely going to be a premium title – no ads, timers, etc. At the moment it’s being designed for the iPad, but I’ve been told there’s a chance we may see a separate iPhone version as well. Either way I can’t wait to get my hands on it.
Jagex, the developers behind Transformers: Universe and the long-running RuneScape, have unveiled at RuneFest that they are working on Chronicle: RuneScape Legends (working title), which is a collectible card game set in the world of Gielinor. The game is set to launch in 2015 and will allow players to craft their own miniature RPGs against enemies, including classic boss monsters from the MMORPG, and take on other players in PvP.
James Sweatman, lead designer of Chronicle: RuneScape Legends, commented on the game at its announcement event:
“We’ve been quietly developing Chronicle: RuneScape Legends since the start of the year to ensure that it’s not only a fun and compelling player experience, but one still very much interwoven into the rich lore of RuneScape. We’re looking forward to sharing more information on the game over the coming months, especially in regards to Chronicle’s debut on tablet and mobile!
As previously mentioned, Chronicle: RuneScape Legends is set to launch sometime next year.
At EA’s annual “Naughty & Nice” event in NYC last week, I was able to check out a few interesting mobile titles. I’ve already mentioned SimCity BuildIt, but there are two more up-and-comers worth talking about: Peggle Blast and Rescue Quest.
Peggle Blast is, you guessed it, more Peggle. Specifically it’s more in-line with Peggle 2 as many of the same folks who worked on the console sequel have had their hands in this new mobile release.
Music that changes up to suit the mood (i.e. when you’re running low on shots, etc) has made the transition from the second game. The “Ode to Joy” segment that comes after you clear the final peg has also been dressed up a bit, and now spits out any balls you may have remaining to create some serious bouncy-madness for some extra points. It’s even possible for this celebration to end up clearing the entire board for you. Some memorable Masters are also returning, along with a few new faces that bring a new powers to the table (board?).
Peggle Blast doesn’t have an official release date yet, but it will be coming to the App Store “very soon” for free.
My initial impression of Rescue Quest was of yet another match-3 tile clearing game, similar to that one about the candy. However, while the point is to match like-shapes and clear tiles, the goal isn’t to clear the whole board.
Instead, you’ll need to clear tiles in order to create a path for your character that stretches from the entrance of the level to the exit. You can double-tap to change the route they take (i.e. guide them through a longer stretch with fewer obstacles, take as straight a line as possible, etc) for a little more control as well. And in later levels, you’ll also have enemies to contend with that you can damage by creating matches in the areas they’re standing.
Rescue Quest is also due out sometime this year, and will be free-to-play.
SimCity BuildIt has been teased here and there, but specific details have been a bit sparse. That is, until now.
We recently had the chance to ask EA Mobile’s Vice President and General Manager, Jason Willig, some questions about the series’ new mobile outing. I was also able to get a live demo at EA’s recent Naughty & Nice event in New York, so I’ve got some serious impressions to share. After the questions, of course.
Rocket Rainbow and Team17 Digital have announced that their ‘ewe-nique’ puzzle game, Hay Ewe, will be making its way onto iOS later this week. Featured within the ranks of Rocket Rainbow are a number of ex-PopCap staff who worked on Bejeweled, Plants vs. Zombies, and Peggle.
Centering on the adventures of natural-born leader Matilda the Sheep, who has the task of rounding up mischievous lambs, players will find sixty levels to play, leaderboards to compete on, and an in-game level editor that will allow them to create and share their own levels.
Hay Ewewool will make its way onto the App Store this week for $4.99.
Eventbrite has today announced a new app for ticket organization for events: Eventbrite Neon, which is set to replace their At The Door and Entry Manager apps.
This new app allows event organizers and venue operators to act as their own box office, with the app able to monitor ticket sales and trends in real time, accept payments and issue tickets on the spot, and scan attendees tickets at the event itself. Furthermore, potential problems such as ticket reissues, cancellations, and refunds can also be dealt with from within the app.
The Eventbrite Neon app is available on the App Store now, for free.
Be vewy, vewy qwiet. I’m hunting wunners featuwing wabbits, and luckily, it’s duck season wunner season. Zynga has unveiledLooney Tunes Dash!: a runner featuring Bugs Bunny, Tweety Bird, Road Runner, and more.
Following on from fan feedback, the developers have aimed to give players a game that has a sense of progression – meaning that, unlike many runners, levels do have a completion point. By completing levels, players can unlock new characters and landscapes iconic to fans of the animation classics.
Looney Tunes Dash! is set to release in select countries (and Tazmania?) this week in Acme’s Apple’s App Store. For those asking “What’s up Doc?”, more details are set to be announced in the coming months. Hopefully in the form of a note attached to a falling anvil.
Polish developers Tequila Games have unveiled Earthcore: Shattered Elements – a collectible card game for iOS that is set to come out early next year.
The unique point to Earthcore is the ‘Card Crafting’ feature, which will allow players to utilize the cards in their collection and fuse cards together to form new, more powerful cards, with over half a million of these combinations available. The game also features a Rock, Paper, Scissors-esque element system, with cards belonging to fire, water, and nature elements. In addition to this, the game also has a ‘Risk’ system, with cards with more special powers creating a higher loss to the player if they’re defeated, meaning players will have to be careful when using these more powerful cards.
Lukas Deszczulka, the CEO of Tequila Games, had this to say on their upcoming CCG:
Following on from our history of creating successful casual games, Earthcore: Shattered Elements represents a big step forward and a very significant investment for Tequila Games. We are targeting both mid and hardcore players with a AAA title in a genre our team knows and loves. We’re currently working with some very experienced tabletop game design experts to innovate the CCG genre and we’ve invested heavily in the single player story-driven campaign, which is often neglected in games of this type. We’re sure that both new and experienced players alike will find Earthcore:Shattered Elements very different to anything that they’ve played before.
Earthcore: Shattered Elements is set to launch on iPhone and iPad in the first quarter of 2015.
Quantum Sheep has announced that the latest entry in the Air Supply franchise, Air Supply SOS, will be making its way onto iOS soon.
Within the game, The Time Travel Clothing Company is stealing wool from kidnapped Quantum Sheep, resulting in the Mothersheep sending out an SOS (“Save Our Sheep,” of course) to all heroes. It’ll be your job to be that hero – using your jetpack to dodge dangers and put rescued sheep into your rocket, all the while keeping an eye on your dwindling air supply.
Inspired by Jetpac on the ZX Spectrum, the game features twenty characters to unlock, 100 levels to play, over forty different alien enemies, and over 11 million customization combinations for the look and feel of the game.
No pricing or release date has been announced yet for Air Supply SOS, but the game will have no in-app purchases or adverts and has been confirmed to work on iPhone 4 and up, original iPad and up, and on 5th generation iPod Touch.
EA has announced that a new Peggle will be making its way onto iOS soon, in the form of Peggle Blast. The game features a more cartoony art style than Peggle Classic, but will still feature all of the skill shots and peg destroying players expect from the series.
This announcement will not be much of a shock to some however, with Peggle Blast likely being the final version of the game currently out in New Zealand – known only as Peggle.
A release date and official pricing are yet to be announced for Peggle Blast, but if the app does indeed follow the same pattern as the similar version currently available in New Zealand it will be free to download.
Super Evil Megacorp‘s “unapologetically core” MOBA designed for touch controls, Vainglory, was shown off at Apple’s press conference Tuesday, and today we get another look via a trailer for the game. Featuring veterans from Blizzard and Riot, the game is built in the studio’s own E.V.I.L engine and will feature full Metal API support from day one.
Vainglory will begin its worldwide roll-out when it launches for iPad 2 and up, and iPhone 6 and 6 Plus, in South-East Asia sometime this October.
Metal was announced back at WWDC, and Rebellion Co-founder and CTO Chris Kingsley has stated that he saw its potential as soon as it was announced:
“We’re excited to be working so closely with Apple’s technology in our Asura Engine as it will empower us to code to Metal, remove some of the main rendering bottlenecks, and bring even better looking, more immersive games to iOS devices. Metal is leading the way in the next generation of mobile rendering technologies. It could be a real turning point for mobile gaming.”
Whilst no games were mentioned, it’s very likely that we can look forward to some Rebellion games coming out and using the new 3D API sometime in the future.
Pocket Gamer reports that Double Zero One Zero has announced their Papers, Please-esque “censorship simulator,” The Westport Independent, will be making its way to iOS. In the game you play the role of the editor of an independent newspaper based in Westport – a city of liars, politicians, and rioters. The citizens rely on your newspaper to get the truth, and it’s up to you to decide what to print. In the meantime, you also have a guidebook from the government to follow if you want to stay on their good side.
Here, Game designer Pontus Lundén explains the newest addition of the game, with your decisions now also possibly affecting the lives of your journalists as well as yourself:
Throughout the game you will censor articles, pick out headlines, and layout your paper. Your actions will affect the peoples’ opinion of both the rebels and the Loyalist government. At the same time, it’ll also affect the lives of your employees. They have both their lives and the lives of their families to protect, so don’t blame them if they don’t want to follow you onto the Loyalist’s or the rebel’s hit list.
The Westport Independent will be coming to iOS, but no release date has been hinted at yet.
Diamond Digger Saga, by King Digital Entertainment, promises to be another addictive, adorable game in the “Saga” line.
Players will get to control Diggy, a cute little guy with a glowing deedlybop on his head. Diggy mines the lands of Diamond Dale, Turquoise Meringue, and others in search of hidden treasures with help from his friends Moustache Pistache, Orange Owl, Jolly Joyphant, and Jiggly Jiraffe. Players will need to match gems and clear paths to advance through the game.
“Having already launched Diamond Digger Saga on Facebook, we’re so excited to be bringing this charming, yet challenging digger adventure to mobile devices,” says Tommy Palm, Games Guru at King, “We think players will love all aspects of this game, from the fun gameplay modes to the delightful characters, to the bright and colorful graphics. We can’t wait for fans of our games to start their mobile digging!”
Diamond Digger Saga will be available soon for free download on the App Store.
Not Doppler has announced that Earn to Die 2, a sequel to their successful game Earn to Die, will be making its way to the App Store later this year.
This new game will feature a Story Mode five times longer than the original and ten new, completely destructible vehicles. The game is also set in a new urban environment, with levels containing multiple tiers of highway overpasses, tunnels, and zombie-filled factories.
Earn to Die 2 is set to ram onto the App Store later this year.
Madfinger Games (Dead Trigger, Shadowgun, etc) has announced their new project: MONZO, a model kit construction simulator. Users can build simple to complex models on their mobile device; the app uses one-finger control to assemble realistic 3D model that can be purchased within the application itself.
Marek Rabas, CEO of MADFINGER Games explained, “MONZO has great potential to capture the interest of mobile gaming fans from all present genres and it will also be fun for gamers of all ages as well. The construction of virtual models is very close to the experience of actual construction. The whole process takes gamers through the purchase and unpacking of kits to assembly, painting, exploring, and sharing of finished models on Facebook and other social media.”
The Men Who Wear Multiple Hats have confirmed their true love for hats by announcing that their old-timey hat stacking game Max Gentlemen is coming to iOS.
The origins of the world of Max Gentlemen, with its extreme Victorian gents, come from a spam e-mail for “enhancement” pills. Whilst the action-dating-sim originally planned out never came to be, the hat-stacking gameplay was originally created for a arcade cabinet game jam. Two successful PAX East events and a Kickstarter that reached over 2,000% of its goal later, and the hat stacking action will now make its way to iOS.
The game itself will feature over 39 hats to collect, cross-platform local multiplayer across mobile and desktop platforms, a variety of modes and levels, and online leaderboards.
Due to a lack of understanding on how business works (their words, not mine), Max Gentlemen will be free when it makes its way to the Hat App Store August 21.
According to Joystiq, Armin Ibrisagic of Coffee Stain Studios has announced at GDC Europe today that they are working on bringing Goat Simulator to iOS.
The ridiculously popular game started as joke prototype, but the fan response was so great that Coffee Stain Studios felt compelled to make the wacky goat game a reality. Ibrisagic has reported that game has sold “almost 1 million” copies to date. That’s a lot of goats!
No details have been given on pricing or a release date yet, but we’ll be keeping our eyes peeled.
Set during World War I, the game puts players in control of several different characters as they endure all sorts of hardships in an attempt to survive. And some of them may not achieve that goal. So you’ve been warned: there will be sadness.
The controls have been reworked for touch screens, naturally. You can check out the video below to see it in action.
There’s been no word on a price yet, but it stands to reason that Valiant Hearts: The Great War will be a premium release when it comes to the App Store on September 4.
Seriously has brought together some amazing talent for Best Fiends, part one of a series of games about the adorably fiendish creatures of Minutia as they become heroes and fight the insatiable Slugs of Mount Boom. The game will include music from composer Heitor Pereira (‘Despicable Me’ and ‘Minion Movie’), level designs by Samuli Viikinen (Max Payne and Alan Wake), and character designs by Miguel Fransisco (Angry Birds).
Petri Järvilehto, co-founder and Chief Creative Officer of Seriously said, “This is a game and a world that I have wanted to build for a long time, and it’s a dream to be working with the incredible talent we have at Seriously to develop Best Fiends together. We are thrilled to be revealing a first look at Best Fiends today and can’t wait to share more ahead of our worldwide release in October.”
Seriously is also launching the Best Fiendswebsite today, which will give us a peek at the game’s story, character designs, and will eventually offer animated shorts, original music, making of videos, and stickers for messenger apps in partnership Swyft Media.
Best Fiends will be available in October as a free download with in-app purchases.
Skylanders has always been a bit polarizing among gamers. Some see it as a glorified (and expensive) kids’ toy. Others see it as a somewhat ingenious combination of toys and video games. It’s a bit less of a toss-up with kids, though – kids adore it. And they’re undoubtedly excited about Skylanders Trap Team.
The Skylanders series has been broughttoiOS before, but Trap Team is a first. It isn’t just a port that’s been cut back to fit or a completely different sort of game that uses the license: it’s Skylanders Trap Team. You can swap between characters by switching out figures (including all the characters from previous console-only versions), capture enemies in special Trap Crystals, and otherwise do all that Skylanders-y stuff you’d expect. It’s the same game console players will be experiencing, only on a presumably smaller screen. The touch controls work quite well too, although they aren’t entirely necessary (I’ll explain in a minute).
The portal that’s included with the mobile Trap Team starter set is quite nifty. It uses bluetooth to connect to tablets wirelessly, has a simple but brilliant little notch in the side so that you can prop up your tablet (just about any tablet, no less) while you play, and comes with its own bluetooth controller that easily tucks into the bottom of the portal. Perhaps the most impressive thing about all this is that it’s incredibly easy to pair the portal and the controller with your device. If you’d rather not use the included controller, Trap Team also supports third-party mobile controllers. Or, if you find yourself with a surplus, you can also pair two different controllers and play co-op.
“It just works” has been the mantra for Vicarious Visions as they worked on the hardware for the mobile version, and it’s something they’ve pulled-off extremely well. So long as you have bluetooth enabled on your tablet all you’ll have to do is press and hold a button on the portal and/or controller and they’ll simply connect. Disconnecting them is just as easy of course, and if the controller becomes disconnected at any point during play (either on purpose or because it’s run out of batteries or something) the touch controls will pop up and you can keep playing. And if, for whatever reason, you either don’t have the portal or don’t have access to one you’re still covered. When Trap Team isn’t connected to a portal it’s still possible to play through the game using two special digital-only characters (each with their own levels, stats, and abilities).
Skylanders Trap Team will be available in the App Store as a free download on October 5 for the iPad 3 and 4, iPad Mini Retina, and iPad Air. The Starter Pack (includes the portal, bluetooth controller, unlock for the full game, and two figures) will be available on the same date for $74.99.
Square Enix has announced that their free-to-play football management game Champ Man will be receiving a new version for the new season – Champ Man 15. This new edition will allow players to manage one of 440 real clubs from 23 leagues from around the world in a realistic season set-up. The game will also come with up-to-date team, player and competition data, new training systems, and more tactical options.
Kenji Hisatsune, Vice President of Global Mobile Contents for Square Enix West, had this to say on the newest edition in the Champ Man series:
Champ Man continues to evolve with each season. We’re not looking to continuously make the same game. We listen to our fans and how we can improve their experience. The series is one of the longest running of its kind and we are very pleased to announce the new release for this football season. Champ Man 15 combines the depth and control you would expect from a management simulation with the speed and accessibility of a mobile game. We’ve improved the match engine to allow for a greater variety of chances, enhanced commentary, additional formations and tactical options. We hope our fans enjoy it!
Champ Man 15 will be free to download when it launches sometime soon.
At some point “very soon,” Phoenix Wright: Ace Attorney – Dual Destinies will be making its way to iOS. It’s already live on the Japanese App Store, so it’s just a matter of waiting and seeing when us Western gamers can enjoy the delights.
Previously solely a 3DS game, Phoenix Wright: Ace Attorney – Dual Destinies is the fifth game in the Ace Attorney series, with you having to solve various court cases by gathering up evidence and determining contradictions in witness statements. I’ve played the 3DS version and it’s excellent. We can only hope that the iOS version comes to our virtual shores very soon.
Loqheart has unveiled a preview trailer for their upcoming free-to-play wizard academy management game (i.e. Hogwarts simulator), Wizards of Prestige. Your academy is the final hope against the forces of evil, so it’s up to you as Headmaster to ensure that your students train up, master their skills, and graduate to fight against the evil. Along the way they may even fall in love or find themselves having a fight in class.
It’s also up to you to pick the correct wizards and control them in real-time battles, with good timing and strategy critical to ensuring your wizards get the chance to heal up and fight again another time.
No release date has been announced for Wizards of Prestige as of yet, but you can sign up for the browser pre-alpha now.
A Dark Room was something of an enigma when it first appeared on the App Store – it still is in a way. Here’s this text-only game that starts out with nothing but a fire that needs to be stoked in order to keep you warm, that then expands into an unexpectedly large (and depressing) adventure. And now a prequel called The Ensign is on its way to the App Store. Time to get excited!
The Ensign will shed some light on the events that took place before A Dark Room – possibly explaining just what happened to the world to make it so inhospitable – but it’s not the same type of game. A Dark Room had you delegating tasks to other survivors and expanding your base of operations while simultaneously exploring the wasteland. The Ensign will focus much more on the exploration side of things. Perks will be replaced with artifacts that can enhance your abilities, there will be new dungeons that won’t simply funnel you in a single direction, weapons will break if you aren’t careful, and a new (presumably horrible) enemy will stalk you all over the map.
Another key difference is that The Ensign is being designed to be extremely difficult. You will die a lot, but the idea is for you to learn from each death so that you can progress a little further each time. It’s also meant to be highly-replayable, which is good since that’s exactly what you’re going to be doing a lot – because you’ll probably die all the time.
The Ensign is still in beta, but we’ll definitely keep you updated as we learn more about the release date and price.
State of Decay developers Undead Labs, along with Kabam, have announced Moonrise: a “multiplayer creature-collection RPG” partly inspired by Monster Hunter, Pokémon, Magic: The Gathering, and Hearthstone. The game will feature real-time strategic combat, full character and creature customization, and real-time online play.
In Moonrise, an event called the Moonrise corrupts peaceful creatures, known as Solari, into savage creatures known as Lunari, who will attack towns and cites until the effect of the Moonrise fades. Recently, Moonrises had been rare and the corruption period short, but the cycle is beginning to become more intense.
This is where you, the player, come in. You’ll play the role of an adventurer on their path to becoming a master Warden: journeying the land and discovering ancient ruins as you chase down Lunari and attempt to cleanse them of the corruption of the Moonrise. Along the way, you’ll recruit newly cleansed Solari and challenge fellow Wardens for pride and rewards.
No release period or pricing has been for Moonrise as of yet, but a beta build of the game is set to be playable at PAX Prime later this month, with more details also set to be announced at that time.