Last month, Platinum Games, the developers behind celebrated games like Nier: Automata, Bayonetta, and Vanquish announced they were going to make a mobile game called World of Demons. While the trailer didn't show a whole lot of gameplay, it seemed to promise some super stylish character action-style gameplay.
In the time since the game's been announced, World of Demons actually entered soft launch in select regions, which has allowed us to get some hands-on impressions of the game. If you want to know what the game is like, check out the video above for some unedited early gameplay, and look below some key take-aways:
Rayark, the celebrated developers of Implosion - Never Lose Hope have another game on the horizon. In two weeks, Sdorica - Sunset, will be hitting the App Store in the US, which is a fantasy puzzle rpg of sorts. In the lead up to release, we’ve been playing Sdorica to unpack exactly what it is so you’ll know what to expect when it comes out on April 19.
It’s a unique matching game
As a game, Sdorica fits into the same mold of a bunch of puzzle rpgs. You have a cast of characters that you level up and take on missions to fight all kinds of other enemies using turn-based gameplay that involves matching blocks to unleash attacks and abilities.
That said, the matching in Sdorica is a little unlike most games we’ve seen before. Your matching field is only two rows deep and features as many colors of tiles as you have people in your party. There’s no shuffling blocks around or anything like that, either. Instead, you tap on any tile you want, and you have the option to drag to select any nearby blocks of the same color to be included in the match. Depending on the number of blocks you select, your character will perform different moves, and you have to learn how best to harness these abilities so you can beat your enemies before they beat you.
Shadowgun Legends is the latest game in the Shadowgun series, and it's taking the franchise in some interesting new directions. Which is good news. The even better news is that it's coming out tomorrow, so if you didn't make it into the beta you don't have long to wait to get your hands on it.
So we thought we'd give you a quick primer on what to expect when you step into Legends for the first time. Hence this rather excellent piece of content. If you've got your own ideas to share, feel free to chuck them in the comments at the bottom of the article.
In just over a week, Epic Games has made a flurry of announcements. First, they revealed that Fortnite—their ultra-popular PUBG competitor—is coming to mobile. This was followed by brief sign-up period for interested beta testers before sending out their first round of invites yesterday afternoon. Fortunately, we were able to get our hands on one of these early invites, so we can clear the air on exactly what Fortnite on mobile is like.
Siege of Dragonspear is available right now on the App Store. It's a stand-alone game that fills some of the story gaps between Baldur's Gate and Baldur's Gate 2. It's also the first bit of official new content for the series in more than a decade.
We took the chance to ask the game's Lead Designer, and the Studio Head at Beamdog, Phillip Daigle some questions about his experience working on the game, the controversy that surrounded its original release on PC, and how more people than ever are enjoying strategic D and D RPGs.
Niantic Labs is setting its sights on the wizarding world for its next AR project, Harry Potter: Wizards Unite. If the prospect of Pokémon Go excited you, save for, say, the Pokémon part, now might be your chance to join in on the excitement. Following on the massive success of Pokémon GO, the world of Harry Potter seems like a natural next step for the social AR genre.
The game's still in the early stages of development, but here's what you can expect from the game so far.
The ever prolific Noodlecake Studios is ending the year with a splash, publishing just one last game before 2016 is through. Island Delta, created by Mantisbite Games, will be arriving on iOS on December 22 as an early Christmas gift. We think that's plenty of reason to celebrate!
Island Delta is an action adventure game set in a colorfully rendered cartoon world. Its sci-fi, futuristic setting has you wielding an anti-gravity gun as either Zoe or Baxter, the game's main protagonists. Zoe seems to specialize in tech skills, while Baxter is all about blowing things up. You'll have to make good use of both of their abilities if you want to succesfully escape from the evil Doctor Gunderson's lab.
Succesfully navigating levels and defeating enemies all comes down to how creative you get with using the objects around you to solve puzzles and maneuver your way around traps. That means sucking in enemies and crates and throwing them to block lasers and cross platforms hovering over poisonous green gloop. There seems to be a lot of room for creativity in how you approach exploration.
While the game will only be on Apple devices for the time being, Android users shouldn't feel too bad. Noodlecake's bringing Pixeljam Games' browser pinball game Snowball! exclusively to the Google Play Store on the 22nd.
What do you think of Noodlecake Studios' latest? Let us know in the comments below.
Big Viking is partnering with comics giant Valiant Entertainment to bring its massive universe to life in a series of HTML5 games for Facebook’s new Instant Games platform. Big Viking, which specializes in creating HTML5 gaming experiences, plans on converting Valiant’s prolific collection of comics, which include the likes of Bloodshot and Harbinger, into a series of mobile games. Valiant is third only to DC Comics and Marvel, their immense library of work containing over 2,000 characters having sold over 80 million copies over the years.
Riding on its unending wave of fame and success, Clash of Clans is getting an animated web series based on its Clash-A-Rama animated shorts.As opposed to the current shorts' 60 second run time, the new and improved Clash-A-Rama will be comprised of "full episodes", although we don't really know how long those could actually be. The show will feature characters old and new on a spate of silly adventures. Unlike some mobile franchises, Clash of Clans' first forays into trans-media looks to be . . . actually good.
Hugely ambitious sea battler Oceans & Empires is available to play in preview form now on Google Play - but download it quickly, as it’s setting sail away in just a few days.
Asking you to build up your own oceanic empire via a fleet of ships and an island base, you must battle, trade, and build alliances in a fully featured PvP environment.
Boasting a level of depth unseen in most mobile titles, Oceans & Empires allows you to visit 60 unique cities where you can trade a range of items that affect a fully functioning economy. You must then battle either other players or a range of underwater beasties through a real-time battle system.
It’s ridiculously simple to check out this recently released preview build too - you just have to search for “Oceans & Empires” on Google Play and it’ll appear. If you download this version of the game you’ll even get your own special in-game item package.
You’d better download it quickly though, as the preview is only available until midnight PDT on the 28th of October (that’s 8am on the 29th for those in the UK).
You can also visit the official Oceans & Empires Facebook page here for more information on the game, which is launching worldwide on iOS and Android soon.
You can download the preview version of Oceans & Empires on Android right here.
This article is sponsored as part of Steel Media Preferred Partner's.
In a fresh take on the post-apocalyptic theme, 60 Seconds! catapults you into a world on the brink of nuclear destruction and puts your survival skills to the ultimate test.
Set in the 1950’s, this dark comedy adventure lets you play as Ted, who thanks to the governments’ early warning system, has just 1 minute to prepare for an impending atomic bomb to destroy his life as he knows it.
You’ll have to think smart and act fast – collecting your family and enough food and water to keep you alive in the fallout shelter – all in just sixty seconds.
In this interesting and contemporary take on the post-apocalyptic theme, you’ll get to experience something a little different from the norm – this time being subjected to the disastrous aftermath first hand, and in its freshest form.
With a strict time limit to find everything you can think of to survive in the shelter, you’ll have to use a combination of courage and tactical analysis to choose what you want to take with you.
It doesn't stop there though. After your sixty seconds are up you'll have to put your survival skills to the test by carefully rationing your supplies, and brave the outdoors (and any giant cockroaches you might find) when it’s time to replenish your stocks.
Set to be released on the 22nd September for iOS devices, 60 Seconds! is definitely one for the survival buffs among you, and could be the newest download in your repertoire.
This article is sposored as part of Steel Media's Preferred Partner's.
Lovers of real-time MMORPG games will be pleased to hear of Korean developers Webzen’s new release, MU Origin, coming to iOS and Android systems on July 28th. With its 100% real-time elements and heavy immersion playing style, the slickly designed title is set to enthral.
With the official launch, there will be three playable characters for gamers to opt for: Dark Wizard, Dark Knight and Elf, who are all highly customisable throughout the game. Additionally, MU Origin remains engaging consistently due to its easy levelling premise, which sees quick but steady progress, as players get more involved with the title.
Real-time strategy title Battleplans is due for release on Google Play on June 30th, following its release for iOS systems last month. With its simple interface and pretty graphics, the crowd-pleaser brings a formerly overlooked genre out for the masses.
Instead of focusing on more traditional elements of real-time strategy, the title centres on unique tactical movement features and unit position, instead of base building and resource grinding. Precision is key with Battleplans, allowing players to control units intricately, despite the real-time aspects.
Due for release on October 22, Dead Effect 2 is a first person shooter that’s clearly been influenced by the likes of BioShock and System Shock 2. Somewhat predictably for anyone who’s spent some time with those games, that means that Dead Effect 2 is at its strongest when it’s taxing your brain rather than your reactions.
It’s clearly still a work in progress, given that thetutorial is littered with references pertaining to keyboard controls, but it’s still looking rather delightful. As you’d expect with any sci-fi horror game, Dead Effect 2 is pretty dark and moody as you navigate your way around a spaceship full of puzzles to complete and zombies to annihilate.
A virtual joypad dictates your direction while the right hand side of the screen is littered with buttons for your weaponry, as well as interacting with objects. That’s one of the main issues for Dead Effect 2: on the iPhone 5’s screen, it can be too easy to tap on the wrong button, activating the wrong ability at the worst time. By default, auto-fire is switched on, meaning you can just hover the reticule over an enemy to shoot at it, but that ends up feeling a little weightless.
This becomes an issue when up against numerous zombies at once, meaning you feel like you’re fighting against the controls as much as the enemies. That’s in harsh juxtaposition to the slow but measured approach taken to figuring things out while away from combat. During those moments you’re expected to crack codes and use a bit of lateral thinking, which is immensely more satisfying and much easier to deal with on a smaller phone screen.
There’s time yet to see how this manifests in the full release and whether compensations are made for those with small screens and large fingers. In its current form, Dead Effect 2 is shaping up to be an appealing - but flawed- game.