Real-time strategy title Battleplans is due for release on Google Play on June 30th, following its release for iOS systems last month. With its simple interface and pretty graphics, the crowd-pleaser brings a formerly overlooked genre out for the masses.
Instead of focusing on more traditional elements of real-time strategy, the title centres on unique tactical movement features and unit position, instead of base building and resource grinding. Precision is key with Battleplans, allowing players to control units intricately, despite the real-time aspects.
Due for release on October 22, Dead Effect 2 is a first person shooter that’s clearly been influenced by the likes of BioShock and System Shock 2. Somewhat predictably for anyone who’s spent some time with those games, that means that Dead Effect 2 is at its strongest when it’s taxing your brain rather than your reactions.
It’s clearly still a work in progress, given that thetutorial is littered with references pertaining to keyboard controls, but it’s still looking rather delightful. As you’d expect with any sci-fi horror game, Dead Effect 2 is pretty dark and moody as you navigate your way around a spaceship full of puzzles to complete and zombies to annihilate.
A virtual joypad dictates your direction while the right hand side of the screen is littered with buttons for your weaponry, as well as interacting with objects. That’s one of the main issues for Dead Effect 2: on the iPhone 5’s screen, it can be too easy to tap on the wrong button, activating the wrong ability at the worst time. By default, auto-fire is switched on, meaning you can just hover the reticule over an enemy to shoot at it, but that ends up feeling a little weightless.
This becomes an issue when up against numerous zombies at once, meaning you feel like you’re fighting against the controls as much as the enemies. That’s in harsh juxtaposition to the slow but measured approach taken to figuring things out while away from combat. During those moments you’re expected to crack codes and use a bit of lateral thinking, which is immensely more satisfying and much easier to deal with on a smaller phone screen.
There’s time yet to see how this manifests in the full release and whether compensations are made for those with small screens and large fingers. In its current form, Dead Effect 2 is shaping up to be an appealing - but flawed- game.
Get Set Games has recently let slip (i.e. told everybody in a press release) that a sort of definitive version of Storm Casters, called Storm Casters Ultra, is bound for the App Store. In fact it's soft launched in Canada right now.
The general idea behind Timecrest isn't necessarily new at this point. Much like Spy_Watch and Lifeline... you play a sort of real time choose-your-own adventure, with the game occasionally poking you to make a decision before you wait for the fictional person on the other end to do a thing. But this time it's about time-travelling wizards!
Are you still playing 80 Days? If not, you might want to get back into it. And if so, you're in for a treat! Next month, Inkle will be adding a bunch of new stuff to the globe-trotting adventure - including the moon. yes, "the moon" moon.
Back when it was announced that Nintendo was going to start working on mobile games, it was tough not to expect the worst. Granted we still haven't really seen anything substantial from the console juggernaut on iOS yet, but if the new trailer for Pokémon GO is any indication things might just turn out alright.
Did you happen to catch that brief moment during Apple's press event yesterday where they showed a bit of Galaxy on Fire? Well it turns out we were actually given a brief glimpse of the upcoming Galaxy on Fire 3 - Manticore.
So that Apple presentation, huh? If you missed it you can catch up on the official website, but the gist of it is lots of new hardware announcements, pricing, and release date information. There was also some stuff about Apple TV, and Tim Cook hugged One Republic.
But enough about that. Let’s talk about all the stuff Apple covered during today’s event.
Craneballs, the studio responsible for the Overkill series, is taking a little break from all that violence (a little break) to bring us Cube Worm - a 3D take on one of the most classic PC/calculator games in existence.