Blog Archive

Tony’s Tips ~ Photo Sharing

November 21st, 2009 by Tony Kicks

Accordion Wallet InsertRemember the good old days when your dad would want to show off how cute you were. Whenever he could get the chance he’d whip out his wallet and that accordion style photo holder would flop out with a dozen embarrassing photos…well today’s kids have it even worse. Think about it, with an iPhone the parents of today can walk around with over a decade of snap shots in their pocket just waiting to embarrass their 25 year old son with…no, I’m not bitter!

To make matters worse, not only can they whip them out at a moments notice but now they can share a copy of them with anyone on the spot simply via MMS or e-mail. If you’re not familiar with this, it can be easily done from the Photos application. Clicking on the arrow in the lower left corner of the Album View will bring up 3 options. “Share,” “Copy,” and “Delete.” Next you’re able to select up to 5 photos and by tapping on the Share icon you’re can choose either “MMS” or “Email.” Quick, simple and to the point, right? But what if you have 12 or more photos you’d like to share, is your only answer going back and forth creating 3 separate e-mails? Nope, here’s your trick: Copy. Share Photos ChecksBy selecting the Copy option instead of the Share your iPhone will allow you to select as many as you like and paste them in a new blank e-mail all at once. This can be a handy little time saver but there are some restrictions. For starters it won’t work for MMS and also the number of photos you can send in a single e-mail is limited by how large of a message your provider will allow you to send. Oh and BTW, this trick does not work with videos either.

Now if you’re a parent, go forth and embarrass away with all of those priceless photos. If you’re the victim…I mean child in this disastrous scenario well then I’m sorry. But do take some comfort in the knowledge that someday you’ll probably be sharing your kid’s holograms via text.

gameloft-logoWe first saw Agharta’s Rogue Planet at WWDC, but then it vanished into thin air. What was once expected to be a July release soon became a question mark, but behind the scenes, Agharta and Gameloft were getting together to make Rogue Planet all that it could be. Well now that the possibly soon to be classic turn based strategy game is soon to be released, we talked to Aurelien Kerbeci, CEO of Agharta Studios, about the game and and all the buzz around it. Enjoy the interview!
Continue reading 4Q Interview: Gameloft – Rogue Planet »

MMAHQ Tuesday Update

November 17th, 2009 by Chris Hall

david-abernathy-bedtime-chartBoys vs. Girls
After learning yesterday that girls, in Steve’s world, should be doing math flash cards, I was welcomed to the ‘Apps For Boys’ iTunes essentials page today. With awesome (monster trucks!) on top of awesome (Transformers!) apps on the page, we, as a gender, are also supposed to be doing math. Ah, but there is a difference. I’m writing this with the assumption that the “Apps For Boys/Girls” pages are written for smaller kids and not high-schoolers. My sister calls them ‘tweens’… whatever that means.

Looking at the description of the math apps that are assigned to the genders, I see one very obvious difference. If you look at ‘Math Flash Cards’ the math app recommended for girls, it says that “Math Flash Cards is a fun to use math drill application that looks just like paper flash cards. This app is perfect for your kids to help keep their skills tuned over the summer.” Sure, that’s great… stay fresh over the summer. Perfect, Summer is only what, a year away? The boys on the other hand were given Mathemagics – Mental Math Tricks, which, in its description lets you, “Prepare for the math section on the SAT, PSAT, ACT, GRE, GMAT, MCAT, or any other standardized test. Don’t waste time with a calculator on the few tests that allow them. Use Mathemagics as a tutor to quicken up your test taking abilities.”

Wow, so good luck girls… with your silly flash cards. We’ll be studying for the GRE at age 11.



Mathemagics - Mental Math Tricks
Category: Education / Educational
Released: 2009-03-03
Price: $1.99

Unity and Storm 8
zombies-live-splashYesterday, I posted an article about Ranvensword that mentioned Storm 8 in a negative light. I got an e-mail rather quickly explaining the situation. Here’s part of the post on their forum that explains the situation.

Here’s the background: You may recall that in August 2009, some users noted that Storm8 games contained software code that for some users collected mobile phone numbers upon opening the application for our massively multiplayer online role‐playing games (MMORPGs). However, Storm8 was not using those numbers for any purpose. Nor did we ever provide them to any other company.

We determined that these numbers were being collected as the result of legacy code (old, obsolete code) in the games. The legacy code had been included early in the software development process as a potential way for Storm8 to identify specific devices; however, we later determined it was more suitable to use the device’s Unique Device ID instead. Once Storm8 was alerted to this issue in August, we immediately took voluntary, proactive steps to satisfy our user community and we quickly made available updated versions of our games without that legacy code.

Storm8 greatly values its relationships with its millions of users and with Apple, and our goal is to continue making our exciting gaming experience available. We know that users are continuing to play Storm8 games, but need the ability to access the iTunes store to upgrade the applications in order for Storm8 to best serve our user community. We are actively working with Apple to help resolve these issues, and will keep you informed.

In short: Current game versions do not download, store or use iPhone® telephone numbers when a game is opened, and Storm8 has no plans to download, store or use iPhone® numbers in the future unless the user expressly authorized the download in advance. We are committed to continuously enhancing your gaming experience and customer satisfaction through planned new launches and ongoing upgrades.

So kids, buy your Storm8 games without worry. ‘Zombies Live” wants you!

Toxic
The Holy Grail for an average developer is to get on the front page of the App Store. Developers can plug away for countless hours on their masterpiece, only to have Apple put their rival app on the front page, making it the clear cut champ. So with thousands of developers just praying for the day that they will reach the front page, how do you think they feel today. What happened today you ask? Today was the day that I went to the page, and in the huge scrolling screen at the top, saw ‘It’s Britney!’. I don’t even want to go into the details of the app… I just want to shake my head in shame. Sorry struggling devs, your hard work is just no match for Britney Spears.



It's Britney!
Category: Music
Released: 2009-11-15
Price: $1.99

hpspells25Potter fans, rejoice: the first official Harry Potter app has been released to the App Store. iDevice-owning Muggles can grab the app and be Sorted by the Sorting Hat, receive a wand at Olivander’s, and then be instructed in the basics of dueling whilst earning points for their House. If this sounds familiar…then, yes, it’s because it is similar to previous online offerings from Warner Bros. What makes this app so intriguing, however, is its focus on dueling…specifically, multiplayer duels over both Bluetooth and WiFi.

Yes, that’s right; dueling. While the app will allow you to challenge an AI opponent, whipping your friend in a digital duel is undoubtedly better, and I can’t wait to test this one out. Fledgling wizards can currently learn up to 14 spells, and the examples given are old favorites: Stupefy!, Expecto Patronum!, Expelliarmus!, and so on. Spells are unleashed with hand gestures and sent between devices. I can’t think of a better platform for a handheld duel, especially given the iPhone’s accelerometer.

Rounding out the offering are a slew of appreciated extras: Facebook Connect, player stats pages, House rankings, and Hogwarts-wide leaderboards. Warner Bros. is obviously attempting to foster some competitive spirit between friends.

It’s worth noting that Harry Potter: Spells isn’t targeted at the 99-cent crowd; the app is selling for $4.99. We’ll have a review up in a few days with our recommendation, but for now, more information can be found at http://harrypotterspellsapp.com/.

Pixelmator pictureTouch Pets Dogs is ngmoco:)’s newest causual app, has been causing quite a stir in the app world. Being one of the first “pay to play more” apps, the iTunes reviews have been quite mixes, with half being extremely positive siting the great gameplay and half hating it because of the game imposed limited playtime. Being the big app at the moment, we sent some questions to Andrew Stern of Stumptown Game Machine, who worked with ngmoco:) to create Touch Pets Dogs. Being the previous creator of Vitual Dogz, Catz, Babyz, and now Touch Pets Dogs, Andrew may be the top virtual animal mind in the world.
Continue reading 4Q Interview: ngmoco:) – Touch Pets Dogs »

Monday Morning App HQ

November 16th, 2009 by Chris Hall

No iPhone?
photo_firstcolonymallAs I said in MMAHQ last week, I am in Sugar Land, TX for the month of November, living it up with the townies. For those of you who don’t know, Sugar Land is the anchor suburb of the Houston-Sugar Land-Baytown metro area, and was rated by CNN/Money as the third best city in the United States. You would think that in a well to do suburb with a ton of kids, you would see an insane number of iPhones. I live in Phoenix most of the year, and everyone I know there has an iPhone (maybe because they all work or worked at various Apple Stores…). Not seeing someone with an iPhone is almost confusing to me. I mean, how in the world would I communicate with people without it. Some people claim that using the phone feature is the answer, but their 20th century thought process is as foreign an idea to me as cheese on apple pie.

I’m rambling… it’s a bad habit. So, to get to the point, I’ve discovered that nobody in Sugar Land, except for my dad (who still can’t grasp the concept of an app), has an iPhone. Something is wrong, and I can really only think of two people to blame. Being a Sugar Land native, I of course blame myself first, but the real culprit is the local Apple Store in the First Colony Mall. The recently red-shirted Apple employees need to step up their game and pump out some iPhones! The gauntlet is thrown. Tell every Apple employee you know to shoot an email to the store manager over there so that they know that they need to be on their A-game.

Unity?
unity_tI was sad to hear Friday that Ravensword, Chillingo’s new, amazing looking RPG/adventure game, along with a bunch of other games that were made with the Unity engine, were rejected from the App Store. The official word is that,

Ravensword like many other Unity games have found themselves caught in the crossfire between Apple, Storm8, and API calls which exist inside of all Unity games. The same APIs were used by iMobsters developer Storm8 to solicit contact information from players. While Ravensword and other Unity-built games do not collect information from users, Apple rejected the game and others as a measure to prevent such from happening again.

Fortunately for us, the API’s have been removed and the game has been resubmitted. Hopefully we’ll see its release soon… I’m itching to play.

Who Wants To Go To The Probowl?
Gameloft, to coincide with the NFL season that is well underway, launched an “NFL 2010 Twitter League Contest”. According to the email I received, “NFL fans need to answer trivia questions on this site: http://www.nfl2010game.com/TwitterLeague/
Contest Details on YouTube: http://www.youtube.com/watch?v=AsVX4Hq5ahY”.

Typically, contests like this amount to very little, but the 1st place winner gets 2 tickets to the Pro Bowl, plus airfare and hotel accommodations in Miami. I think that a 148apps reader should win it. Let me know if you do.



NFL 2010
Our Rating: :: PLAYOFF CONTENDER
Category: Games / Sports
Released: 2009-08-06
Price: $2.99

Metallica Mad
Knowing how much Metallica hates pirates (remember Napster?), I wonder how mad they are about pirates in the App Store. Do you think that they even know that they have an app?



Metallica Revenge
Category: Games / Music
Released: 2009-10-27
Price: $4.99

This Weeks Sign of the Apocalypse
The new “Apps For Girls” iTunes essentials page makes me laugh. I totally understand the need for the market to open up to girls, but what really qualifies as an app for a girl. According to Apple, girls are interested in only a few things: puppies/kittens, looking like a princess, and math. Wait, what was that? Math? Yes ma’am, on the list of “Apps For Girls” lies ‘Math Flash Cards’, a “fun to use math drill application”.

So while the boys of the world are playing Doom while trying to sound like T-Pain, the girls are going to be looking like princesses while learning math. I’m not sure where this is going, but it sounds to me like an evil scheme concocted in Pinkie and the Brain.



Math Flash Cards
Category: Education / Educational
Released: 2008-12-12
Price: $0.99

I Just Can’t Drop It
I’d love to know how ‘Math Flash Cards’ got onto this list. Imagine… you’ve created yourself this great math drill app, targeted towards school kids of all genders. You sell a few apps on the store, and then Apple calls you with a great opportunity. “Hi One Moxie, this is Apple, we’d love to put your app in the “Apps For Girls” list.”

The End

If there’s one persistent problem with the iPhone, it’s its desirability as a device. That shiny black and glass fascia, and user intuitive software really does appeal to us. Unfortunately, most of the time it also appeals to a different group of people. A group of people with the sole intention to steal. With the introduction of Mobile Me, we saw Apple try to combat this age-old situation, introducing for every one of it’s users the ability to track their devices, directly from their online account from anywhere on the globe.

Before Apple showed it’s hand though, there was one prolific company who were set on making tracking stolen devices – specifically iPhone’s and Macintosh computers – their sole business. That company was of course Belgium-based software developers, Obicule. When their security software, Undercover, came to the iPhone, it hit the mainstream. But there were also the usual critics. See, the problem was that the software would only work as intended if the actual application was open on the stolen device. Today, Obicule are announcing what they deem to be a major update to Undercover for iPhone, version 1.5, and sees this exact launch-to-function issue, resolved. In a stark move, this update now adds adding the ability to remotely open the app on the stolen device.

So, How does it work? Well, Obicule have revealed that harnessing a clever use of push notifications, the user can remotely send the stolen device a push notification alert, (rather similar to ‘Find My iPhone’ on Mobile Me), therefore been able to ensure that the owner of the device can remotely open the application, allowing the tracking of the device. Upon registration at the Undercover Center, you’ll be able to access your ‘Undercover’ account online, from anywhere, and once the app is activated, this account will store the devices location and IP information, allowing you to track it under the radar.

To me, this update from the company really proves the true potential of and how powerful Apple’s Push Notification Service can be; and that if more developers put their mind to it, the service could in fact be used for more than just status updates and alerts. It seems the update is already live on the App Store, so if you are an Undercover user, I say go and grab it!

media-3.0Universal Studios Home Entertainment have today announced their plans to offer next generation user interactivity on a selection of their upcoming Blu-ray titles. Arriving this coming holiday season, the studio will be focusing on bringing a variety of special features targeted for (and which will integrate exclusively with) both the Apple iPhone, and iPod touch. So, I bet you’re wondering what titles can be expect this functionality on? There are five new and upcoming titles, all on Blu-ray, which we’ll see include these special interactive experiences. These include: Bruno, Funny People, 9, American Pie Presents: The Book of Love, Public Enemies, and Inglourious Basterds.

Split up into two main sectors, this new announcement sees Universal as an entertainment studio shift focus into the iPhone space, and equally importantly at the same time, jump on the ever-changing, ever-evolving social networking band-wagon.

The first of Universal’s announcements is pocket BLU. Described as ‘Groundbreaking,’ this free application will connect through Wi-Fi to any network capable Blu-ray player, and will extend the Blu-ray experience in an variety of new and exciting ways.

Feature extensions to your Blu-ray experience will include the following:

An Advanced Remote Control. Not only is Universal Studios set on extending your visual Blu-ray experience, it seems they also want to enhance the the way you interact with it. Pocket BLU™ will see the introduction of a sleek, elegant new way to operate your Blu-ray™ player. You’ll be able to navigate through menus, playback and BD-Live™ functions with ease, straight from your iPhone or iPod touch.


Continue reading Universal Studios Announces Next Gen Blu-ray Interactivity. iPhone (and iPod touch) To Play BIG Part. »

Pogo Stylus

November 11th, 2009 by Tony Kicks

Pogo Stylus
**UPDATE** Apparently the new iPod touch ring-out system Apple will be trying in it’s retail stores this holiday season will also be using the Pogo Sketch Stylus for capturing signatures.

Let’s take a brief look back at the epic but short lived war that was started with the “Yuck” heard around the world spoken by Steve himself when he first proclaimed “Nobody wants a stylus.” I still remember the mass outcry of horror and disbelief from Palm and Windows Mobile users world over as they prepared to dig into their trenches. I, being a long time Mac addict, was amongst the first to enlist on Apple’s side and purchased the original iPhone on 7.11.09 (yes folks, this was pre-app store). The next 5 months consisted of allowing skeptics, wether I was on a plane, at a hockey game, or even in the movies, to sit there and play with my phone as if it were a toy. Quickly the tides turned and by the holiday season of ‘07, just less than a year since the iPhone was announced, the war was all but over. With every major phone manufacturer announcing or selling their own non-stylus driven touch screen phone the stylus appeared to be dead. And yet here I sit in disbelief as I hold a stylus made for the iPhone…
Continue reading Pogo Stylus »

Staff Writer Wanted

November 10th, 2009 by Chris Hall

wodehouse_type_earlyBecause the App Store is growing at such an alarming rate, and our poor little hands can only type so fast, 148apps is looking for a new staff writer. We’re looking for someone who isn’t afraid to give an honest opinion, absolutely loves the App Store, and is willing and capable to pump out articles on a semi-regular schedule.

Experience is not necessarily a a requirement (but it helps), as we are much more interested in writing clarity, accuracy, and enthusiasm. To apply, we just need three (3) things.

1. A short blurb about yourself so we can get to know you.

2. An answer to the question, “How much time you can commit to writing for 148apps?”

3. A 500-1000 word sample review. Choose any app you want… it’s the quality of writing that we’re looking for.

Send the above info to chris.hall at 148apps.com with the subject ‘Writing Position’.

This may be the coolest job ever, as we are actually going to pay you (real money, I promise) to use iPhone apps, so please give us a bit of time to read through all of the applications

A little while ago I got the heads up on a small startup iPhone development studio based just up the road from me, in Liverpool (UK). Consisting of a team of both iPhone developers and 3D designers, Kisky Media have come up with a unique and interesting concept. Debuting this December, Little World Gifts will become a virtual ‘Gifting’ system for iPhone (and iPod touch) which will allow you to pick out, buy and send exclusive rich 3D interactive gifts to a special someone. The app will work off in-app purchasing, and each gift received or sent will be downloaded straight into the app itself.

Sending an gift to someone else’s iPhone is as easy as tapping the item, setting a delivery time, and hitting ‘Done’. Received a gift from someone else? You can store and organise your gifts too, on your own virtual shelve. Talking to the startup, the idea behind Little World Gifts is basically to let people experience ‘gifts’ in a more interactive and visually pleasing way, beating the static 2D object approach.

Over the weekend I got the chance to speak to Jonathan Deamer, community and communications manager at Kisky Media exclusively about the new service, to ask just what was Little World Gifts, how he and the team at Kisky Media thinks this concept might affect the App Store and its users in the future, and a little more about Kisky Media in general. Enjoy!


Continue reading Exclusive First Look: ‘Little World Gifts’. An Interview with Jonathan Deamer. »

Monday Morning App HQ

November 9th, 2009 by Chris Hall

Food For Thought
Over the past few weeks/months/years, I’ve heard a good deal of rumors regarding the iPhone going to other carriers such as Verizon, or maybe even T-Mobile. I’m not here to debate whether or not this will happen, but whether such a change would be good for the App Store. With more and more people being exposed to the iPhone, we’ll see more and more people buying apps, creating a huge market base for developers. Here’s where it gets tricky though. With more and more people buying apps, will the larger companies (EA, Gameloft) start putting real advertising money into the system, only to edge out the small guys? There was a time, not all that long ago, where indie devs, many of which are developing for the iPhone today, were creating PC games.

I don’t want to create a ruckus or anything, but I just hope that you remember the little guys out there. The revenue numbers are all pointing towards an EA domination, but there are some really great small dev apps out there fighting it out in a 99 cent low bid war. Buy some apps… heck, go crazy and buy some $2 apps, the devs would certainly appreciate it.

Life Consuming
ImperialSugarI’m spending the month of November in Sugar Land, TX, my hometown, because I have a job that lets me make interesting life decisions… such as this one. I was on the way to dinner with my mom the other night when I got a push notification for Words With Friends. I figured that I’d just let it go. Then I got another… and then another. Soon, I was enveloped in 8 Scrabble games, forgetting about all life around me. At first I claimed that it was all part of my job, but after cheering out loud because of placing a 105 point word against Bonnie (she’s still winning the game… it’s driving me insane!), my mom gave me the evil eye that only a mother could give. I now realize that I am officially obsessed, and had to take Sunday off, so I’m very sorry for all of those who have been waiting 30+ hours for me to take my turn.

Needless to say, you should go and purchase Words With Friends right now. I’m always up for a good game (Chris148apps), but if you want to truly experience life on the edge, play Bonnie (bonniee).



Words With Friends
Our Rating: :: ADDICTING
Category: Games / Board
Released: 2009-07-19
Price: $2.99

I Like Jelly!
If you didn’t realize yet, Jelly Car is the #1 app in the App Store, both in sales and revenue. Being a 99 cent app, it had to of sold a mess of copies to beat out Rock Band in revenue, so good for Walaber… wait…what?!?! Disney? Walt Disney? Disney of Miley Cyrus and to a lesser extent Mickey Mouse fame? Yes sir. The guys at Walaber must’ve made some fat loot on that deal.



JellyCar 2
Category: Games / Arcade
Released: 2009-11-07
Price: $0.99

This Weeks Sign of the Apocolypse
Wal-Mart. No, it’s not the fact that there is a free (talk about rolling back prices) Wal-Mart app out that inexplicably cracked the top 10, but it’s the fact that there are enough iDevice fans that would download such a thing.

Due to its alarming popularity, the app has been bombarded with bad reviews in iTunes, leading one kind soul named Doccowboy to write, “Rate the app, not the company. This is not a place for people to be on your soapboxes.” He then went on to give the app 3 stars without writing anything about the app. Mr. Doccowboy, sir, I think you just bypassed reviewing the app and reviewed your own soapbox comment. I don’t want to pick on you, but there is an above average chance that you resemble the man below.
276

Stay classy my iDevice touting friends.

The More You Know
If you click on the title of the article, you are taken to a place where you can leave comments. Please leave comments.

Jailbreaking can give you access to some awesome things. I’ve been holding out—it’s such a hassle to do all the requisite research and retrieve my Sync cable from under the bed—but this latest announcement might push me over the edge. Developer ZodTTD is working on an N64 emulator for the iPhone 3GS and 3rd-gen iPod Touch!

ZodTTD has quite the resume: he’s already created a few App Store games as well as a number of ports for the iPhone, including original games like Quake and emulators for the GameBoy Advance, Sony PlayStation 1, and Super Nintendo. Porting the N64 seems like a logical next step. Apple needed to produce better hardware, however, before the programmer decided to tackle the system. Speaking of the iPhone 3GS and the 3rd-gen iPod Touch, he wrote, “They’re the fastest Apple handhelds in term of raw CPU performance.” There are also a few other technical details that make the 3rd-gen iPod Touch and iPhone 3GS superior to their cousins, and thus the emulator is designed to work for them alone. (Note that the current 8GB iPod Touch model is apparently equivalent to a 2nd-gen iTouch, while the 16GB and 32GB models sport the faster performance.)

Needless to say, there are plenty of iPhone users who’d love to get Mario or Link in the palm of their hand, but since Apple and Nintendo are nudging closer and closer to direct competition for the handheld gaming market, any official ports of Nintendo titles are highly unlikely. The reason why I talked about jailbreaking? The N64 emulator isn’t headed into the App Store, as both Nintendo and Apple are likely to frown upon it. Instead, it will likely be released through App Store competitor Cydia. Non-jailbroken iPhones can’t access the unofficial store.

Details on ZodTTD’s emulator are scarce—he says he wants to “balance the hype” and won’t promise top-notch game performance—but excitement is building nevertheless. “Things look good for this project,” he writes in his post, and “you may soon see N64 on your favorite Apple device.”

There are still some caveats to be worked out. Controls, for example, will be a tough nut to crack correctly—while the GameBoy’s controls make sense as on-screen overlays, the N64 had many more buttons, as well as the joystick. Check out the original post for more information or to suggest solutions to the problem of controls.


Camden, London based iPhone development studio Origin8 has announced that to celebrate this years Bomfire night here in the UK, they’re launching a special offer in which the first edition to their tower defense series, Sentinel: Mars Defense, will be discounted. Starting today, November 5th at 6PM GMT and originally priced at $0.99, Sentinel: Mars Defense will be FREE for a whole week!

“It’s Bonfire Night in the UK, and the thoughts of the nation turn toward really big explosions. Thanks to London-based development studio Origin8, iPhone/iPod Touch gamers worldwide can share in the joy of blowing things up today, as their breakout sci fi strategy game “Sentinel: Mars Defense” will be FREE for a week from 6PM GMT.”

Originally released in February of this year, and in case you’re not familiar with the game, Sentinel: Mars Defense is a 2D tower defense game which brings with it fully immersive 2D (but with sort of a 3D-effect) graphics. The game is centered around stopping ‘waves’ of creeps from reaching an end point. Along the way to aid you in this battle you’ll have to use different powered space-like weapons, each with their own specialties and strong points. The aim is to destroy all alien lifeforms, before they have to reach a series of ‘gates’. If your end defenses are destroyed, it’s game over.

Sentinel: Mars Defense has been described as: Incredible, with stellar graphics, and a great amount of ‘content’ in-game. Having played the game myself, I can add to the fact that that it was definitely worth it at the low price of $0.99, but now you don’t have any excuse. Sentinel: Mars Defense is now FREE, and I highly recommend you go and snap it up!

Update: While the offer doesn’t seem to have started yet, it’s well and truly past 6PM here in the UK, so I’m sure we can expect the change to propagate to the App Store soon!



Sentinel: Mars Defense
Our Rating: :: STELLAR
Category: Games / Action
Released: 2009-02-27
Price: $0.99

Ryan posted earlier last week about Apple’s growing pains. Yes, Apple has approved over 100,000 apps, and we’re long since past the 2 billion download milestone, which is great. But alongside the explosive growth in the App Store has come explosive growth in another, not entirely unexpected direction: piracy.

1005462_treasure_chest_1I’m not going to pretend that piracy is a new or even an unusual phenomenon. Grabbing the latest album or movie off of the internet takes about as much effort as wiggling your pinky finger. But App Store piracy is a bit unique. First of all, we’re hearing a lot more indie developers speaking out about it. And secondly, those developers are extremely restricted in what preventative measures they can take, thanks in no small part to Apple.

The real power is in the numbers. Recently, Fishlabs reported that they experienced first-day piracy rates of 95% for Rally Master Pro. This is far from unusual; Smells Like Donkey claimed to experience rates as high as 90% in the week following the release of their newest game, Tap Fu, and ngmoco regularly experiences first-week rates of 50-90%. These rates decrease over time as pirates lose interests and more legitimate customers download the game, but indie developers are hit the hardest, with many enduring lasting piracy rates around 50%. Worst of all, hotly anticipated apps are cracked not within hours, but within moments of their release.

Needless to say, many are frustrated. Smells Like Donkey wrote that they felt “totally screwed over” after seeing just how rampant piracy was. And who can blame them? There aren’t many viable ways to protect applications.

Developers can attempt to check for pirated apps, but they often feel compelled to tread lightly. There’s nothing worse for PR than blocking a legitimate customer after a piracy check generates a “false positive.” (I.e., a genuine buyer gets mistaken for a pirate.) In the App Store, word of mouth is often what makes or breaks a game. Some insert pop-up notifications when a pirated app is detected, asking the user to buy a legal copy of the application, while others revert their games to a “lite” mode; most are loathe to permanently disable the apps.


Continue reading App Piracy and Why Apple Needs to Help »

There have been many recorders on the App Store since it’s debut. From nFinity’s Quick Voice to BIAS’ Pro Recorder and Polar Bear Farm’s sleek looking Record. But although they all do the job in recording background noise, spoken memos and notes, not one has introduced the one feature you’d expect, phone call recording.

Today, in what could be seen as a controversial move by some, the guys at Retronyms (also the people behind the iPhone music mixing studio Dopplerpad) have done just that. They have successfully integrated the ability to record audio from a phone call, straight from within their app ‘Recorder’.


The new feature comes in the form of a separate in-app purchase, and each full hour of recording will cost you $1.99. If you feel you need more than that though, there is also an option to purchase a staggering 8 hours of call audio recording time, although this will cost you $12.99. Of course with any app containing one-tap purchase abilities, the cost through in-app purchasing are sure to rack up – fast – especially for the odd power user. But, in the case of the general user just looking to record short amounts of in-call audio, this is a great addition to the usual bog-standard App Store recorder.

The update is already on the store, so what are you waiting for!



Recorder
Category: Business
Released: 2008-07-11
Price: $0.99

When taking photos on the move, sometimes it pays to have photo editing apps. After all, you’re not going to tweet that picture without a bit of increased contrast, or brightness – right? It’s a well-known fact nowadays that the majority of photos we see on the web have being edited in some way in a graphics package such as Adobe Photoshop. But what if you can’t get to your computer and need reliable and feature filled editing applications on the move?

Being a keen photographer and designer, I thought it’d be fun to give you my low-down on the photo editing apps I personally think you should have on your phone. I’ll explain why I think you should have them, and what features and benefits I like most about each application. Here we go!

PhotoForge

Definitely one of the more fully-featured photo editing App Store offerings, PhotoForge (in my opinion) should have you pretty much covered for your mobile editing needs. Just like all the editors I’m about to feature, the app will allow you to open, edit and save a photo to your iPhone’s camera roll. What makes PhotoForge a great pick for this over it’s competition is it’s feature set. As well as allowing you to rotate and crop your photo, the app also offers a wide range of both adjustment and visual effects which are comparable to Adobe Photoshop on a mobile level.
Continue reading Four Of The Best Photo Editing Apps For Your iPhone! »

Tuesday Morning App HQ?

November 3rd, 2009 by Chris Hall

It’s a fairly big week in the app store for game releases. Maybe the developers and Apple are teaming up to scare us reviewers (get it, Halloween… I thought it was clever) into working overtime to get all these reviews done. Just to name a few of them, we now have Doom Classic, Command and Conquer, Eliminate, NBA Live (last week), Asphalt 5, and Alice in Bomberland running wild in the app store, most of which are just dying for a review.

3611242150_3ac9ac99a6

Productivity, Lost

I must say that working for an app review website is just about the best thing ever, but there is a major drawback. The reason half of the apps were made was to completely wipe out productivity. Some of the apps that are self proclaimed ‘master time wasters’ are in fact master time wasters. Every once in a while I’ll download something, you know, for work, and it’ll just decimate my productivity. This time, the culprit is ‘Words With Friends’, a Scrabble-like game that takes me back to my days of playing Scrabulous on Facebook. The game is paced however fast you and your opponent choose to play, and you get a handy push notification when it’s your turn.

If you ever want to play, my SN is chris148apps. Let’s make a pact though that if you beat me, you won’t tell too many people… I have a reputation to maintain!



Words With Friends
Our Rating: :: ADDICTING
Category: Games / Board
Released: 2009-07-19
Price: $2.99

There will be a new iPhone… shocker

I love reading Apple rumors, and today I found one that blew me away (brace for it). There may be a new iPhone sometime in 2010. Over at Gizmodo, they have pictures, from a seemingly reputable source, of what they are calling the ‘iPhone 4 Generation Midboard’.
500x_iphone_4g_midboard-1

Does anyone else see that Verizon logo in the bottom of the left panel? No? Am I just trying to start something?

My US pride is hurt
ngmoco:), the only company happy enough to put a smiley face in their name, made me quite sad last week. While waiting for Eliminate to grace my iPhone, I discovered that the Canadians… CANADIANS!!!(????)… got the game first. What, first the Winter Olympics, now Eliminate? What’s next… more new games, the iPhone, the next Taco Bell taco?

They can't have it!

They can't have it!

Worried about the devs
I’ve talked to quite a few developers in my time, and they all seem to have a similar concern. They are just not sure how they are going to make any money in the app store without breaking into the top 100 apps, and even then are worried that the 99 cent pricing structure ruins their chance to make any money at all. After taking a look at the top grossing apps in the App Store, I can see why they are concerned. Only one app in the top 20 is made by an ‘indie’ dev, and the game, Pocket Devil, is just a knock off of Pocket God. Maybe EA’s $9.99 price scheme is really the way to go, as they have 9 of the 20 top grossing games out there.

This weeks sign of the apocolypse
There are so many fantastic apps in the App Store, but while digging through the list of top grossing apps, I found that the 28th app on the list is ‘Truth or Dare – 18+’. This makes me sad.



Truth or Dare - 18+
Category: Entertainment
Released: 2009-10-07
Price: $1.99

dog-rightngmoco:)’s hotly anticipated titles, Touch Pets: Dogs and Eliminate, have finally made their way past Apple’s approval process. For those who don’t know, Touch Pets is a pet sim that focuses on raising and training “the ultimate puppy” and also includes a wide array of social features. Eliminate, meanwhile, is a multiplayer online first person shooter. Both games will be free (yes, you read that right!) but will feature In-App Purchases. Note that IAP’s won’t be necessary to play the game; you’ll just need them to unlock extras. With Eliminate, for example, you get to play a certain number of games per day before your “energy” runs out; you can play without energy but you won’t be able to earn any in-game credits.

While both apps are approved, don’t get too excited: ngmoco is doing a Canada-only release first, to make sure that “all Eliminate systems are online and all puppies are house broken before unleashing upon the world,” according to their tweet. It’s an interesting strategy that will have non-Canadian fans grumbling, but given that ngmoco is releasing two extremely hyped games with heavy online components at once, it makes sense. Once the games make their USA debut, we’ll post our reviews; for now, you can check out our preview coverage from earlier this month.

Update: Eliminate is now out worldwide. Make sure you grab it! It generally takes a few hours for new apps to show up in the App Store, so don’t worry if you can’t see it yet.

Canadians can get Touch Pets here, though the rest of the world is still waiting.

s-05-med

GDSLogo
With geoDefense Swarm being my current favorite game in the App Store, I decided that it would be fun to post a complete solutions guide to all of the levels (that can be beat, I omitted the endless levels) on our forum. Two weeks and countless angry moments of defeat later, my guide is finally finished, sitting on the forum for all to enjoy. Here is the link!

Now that it’s done, I feel that my life is an empty void… I need another game to post a walkthrough for. Leave me some ideas in either the comments section or in the forum.

On November 28th 2008 Apple hit a landmark for their iPhone App Store. They reached 10,000 approved applications for their device. Less then a year later, Apple has hit another landmark in approving their 100,000th app. This number is mind boggling when you think about the amount of development man hours that have gone into it.

apple-app-storeRecently I’ve read some other saddening numbers in that some developers are seeing piracy rates of upwards of 90% on their applications. I firmly believe that Apple’s recent move to allow developers to sell in game purchases in their free apps is a direct response to the massive pirating we see going on. If developers, publishers, startups and the like are going to make money consistently on the device in a complete sea of pirates and the race to $0.99 they are going to do start thinking and doing things completely differently. A lot of people are starting to expect a lot of game for almost no money. The problem is very few companies can exist by merely selling their app for such a low price, but then you’ll almost never get noticed if you price yourself higher. It is definitely a catch 22 for many devs. What I see happening in this space is that the devs who take the model of giving their game away for free and then convincing me to go farther by spending $0.99 or $1.99 will more likely succeed. The other approach is to lock people out of the game based on a timed events similar to how iMob does it. There may even be a 3rd or 4th solution to this problem that has yet to emerge.

This flood of apps will not stop, and some analysts are saying that we’ll see 250,000 applications by this time next year and that number may even be low if we look at the growth pattern over the last year and half. Crazy as it sounds, I think this is just the tip of the iceberg that will be the app store. Everyone will be developing stuff for the iPhone. At some point, Apple will be changing it’s slogan to “There are 100 apps for that” as extreme over saturation hits in all areas. Even Adobe is releasing a Flash game converter that allows you to make your Flash game into an app and with that every Flash game will get converted in no time.


Continue reading 100,000 apps and growing pains. »

EA is looking to release three classic board games in time for the holiday season: Battleship, Connect 4, Monopoly Classic.

Battleship

Battleship_Screen_01

EA will bring a few twists to the classic game of skillful coordinate guessing. You’ll use touchscreen controls to battle your enemies in three different modes – classic, salvo, and super weapons. Not wanting to miss out on the social aspect of the game, EA has included local multiplayer (both bluetooth and Wifi).

Connect 4

Connect 4_Screen1

While EA couldn’t quite recreate the joy of pulling the lever at the bottom of the board and watching all of the pieces crash to the ground, Connect 4 will nonetheless be a faithful recreation of the timeless game. Connect 4 will contain single player and multiplayer (local Wifi, bluetooth, and one device sharing). Single player includes classic, challenge, and advanced modes with Powerchips, Max Score, and PopOut. In addition, EA has included 25 unlockable achievements and some fancy visual effects.

Monopoly Classic

MONOPOLY Classic_2

While EA has already released Monopoly: Here & Now onto the App Store, they will provide a more traditional experience with Monopoly Classic. Because the cutthroat intensity of property management doesn’t quite transfer over to single player mode, you’ll be able to play your friends on the go with local Wifi, bluetooth, and single device “pass and play” multiplayer. EA is also including some nice iPhone features such as progressive save, an accelerometer shake to role the dice, and the ability access your iPod library in-game.

Check the jump for more screenshots.

Continue reading Upcoming EA Games: Battleship, Connect 4, and Monopoly Classic »


Following on from the immersive RPG that was Return to Mysterious Island, iPhone publisher Chillingo have announced they’re bringing a sequel to the store, announcing Jules Verne’s Secrets of The Mysterious Island is coming to both iPhone (and iPod touch), shortly. The first of the series hit App Store shelves in May of this year, and like most adventure based titles seemed to go down in a storm with the iPhone crowd. Recently I seem to be saying that a little too often about various titles, but having actually owned (and played) this title myself, I can say quite honestly say the adventure was thoroughly enjoyable to play through.

Based on a graphic novel by Jules Verne’s, and carrying on from titles such as 1112 and Cassandra’s Journey, the game sees you take the role of Mina, a sailor who becomes stranded on an island, somewhere in the Pacific ocean. As you trail and tap your way around the island, trying your up-most to survive, and finding objects and (more importantly) food along the way, you try to unlock the mysteries hidden within.

Described by Chillingo as an experience which will mirror that of Robinson Crusoe, this new release will carry on from where you left off. The game will start off with a helicopter crash, and continuing the theme of being stranded, you will have to guide Mina to safety. This time will also see you visit new locations including: Captain Nemo’s base and scouring the ruins of an unknown civilization. Eventually, you will realize the cause of the threat to the island, and will aim to prevent it.

For approximately 700 Mb, the player will find out the end of the adventure of Mina. Jules Verne’s “Secrets of The Mysterious Island” contains stunning 3D graphics, many ambient sounds, music designed to enhance the mysterious atmosphere and feel.


Continue reading Preview: Jules Verne’s Secrets of The Mysterious Island »

Remember .™? If you don’t, the title was the debut of London-based iPhone development studio ustwo™. The game was 2D and involved the user guiding a white dot around a playing field, trying to avoid red matter (triangular), and collecting blue matter (circular). It hit the mainstream for a number of reasons, firstly for its design ethics, but secondly and most importantly being that it was the first ever application to have hit the App Store, whilst having been designed from concept to final within a 48 hour period.

This had never been done before. The thought of developing a polished title such as .™ within such a short period of time, to most other developers I imagine may have started their worst nightmare. There are going to be 6 titles within this ‘exclusive’ set of apps – sorta a “collect em’ all” diddy. The first was .™ which we profiled a few weeks back, and the next is supposedly Inkstrumental™ CRAZO™ (although as we mentioned in our previous first look, the studio themselves isn’t sure if that’ll ever see the light of day, yet.)

In the meantime the studio isn’t standing still, today announcing the sequel to their debut hit title. Calling it ..™. Having not seen the game yet myself, or had chance to play with it, I can only go off this visually stunning teaser trailer which the company has just released above, which to me seems to convey we might just be in store for some 3D goodness – (well .. I hope so)! While it’s not clear if this sequel will follow the 48 hour development method ustwo™ are now famous for, you have to admit that ..™ trailer is pretty damn trippy.

Having played .™, it’s addictive nature tends to bring with it high replay value, and as with any title, high replay usually means value for money. With no word on price yet, it’s hard to judge if ..™ will live up to it’s original – but according to ustwo™ we won’t have to wait long to find out. The title is expected to hit very, very soon.

Update: In a stark move, the studio has created a fully interactive online version of the upcoming game. Part of their new ‘48App’ section, you can now play both .™ and ..™ flash versions – here. Looks like ..™ will be 3D after all! Although, it’s still unclear whether the game will use touch and drag gesture controls, or take advantage of the accelerometer. We’ll see!



.™
Category: Games / Action
Released: 2009-09-17
Price: $0.99

nasa_logoThe famous children’s song “he’s got the whole world, in his hands” has been taken to a whole new level, thanks to Apple’s iPhone and the National Aeronautics and Space Administration (NASA). Now you have the entire universe at the flick of a finger.

The application “makes extensive use of built-in iPhone features and usability to offer compelling yet concise information in a clear and intuitive way. Receive and share dynamic NASA mission updates, out-of-this-world images, and intriguing video links. Follow the path and progress of space exploration in real time while tracking the global orbits of your favourite spacecraft, all in the palm on your hand.”

We’re holding off on the review in light of a new version somewhere on the horizon, which should bring the much-awaited NASA TV (live) right to the iPhone as well as a plethora of minor upgrades and new features. Until then, just photos:

Note: NASA app uses a data connection download photos and videos.

StoneLoops! of Jurassica is fantastic marble-shooter that Bonnie proclaimed “sets a new standard for Zuma-style match-3s” in her initial review. Have you rushing off to the App Store? Well, don’t bother. Recently, StoneLoops was removed from the App Store by Apple and is no longer available for download. As it turns out, this act was perpetrated by MumboJumbo, the developers of the main genre competitor, Luxor.

According to the developer of StoneLoops, Code Minion (full blog post here), MumboJumbo’s reason for doing this was StoneLoops’s success. In fact, this assertion seems to be largely substantiated. When they both existed as PC games, Luxor far overshadowed the little-known StoneLoops. However, when it came to the iPhone, the tables turned. Code Minion beat MumboJumbo in the race to the App Store, and StoneLoops enjoyed a sustained high rank in the top paid apps list while Luxor languished.

The full story goes like this: a few weeks ago, Apple relayed Code Minion a formal complaint and request to remove StoneLoops from the App Store, originally filed by MumboJumbo. According to Code Minion, the complaint involved “infringing Luxor copyright, confusing customers, stealing Luxor’s look & feel and even stealing their source code!” Most of these claims are simply outrageous, and if you’ve ever played the two games, the differences are apparent. Code Minion replied to Apple, refuting the claims that they found erroneous and even offering to change a few things on StoneLoops’s app description. Code Minion assumed Apple ruled in their favor when weeks passed without any reply, but discovered otherwise when they learned StoneLoops was no longer available in the App Store.

There are several reasons why MumboJumbo’s actions are repulsive and hypocritical. First, of course, Luxor is not an original game. All marble shooters are derived from the 1998 Japanese game Puzz Loop, and most established iteration on the formula is Popcap’s 2003 game Zuma. In addition, there are multiple other Zuma-like games on the App Store, though MumboJumbo only chose to attack their closest competitor. Ironically, when Code Minion was deciding on a publisher for StoneLoops, they talked with MumboJumbo before settling on Playcreek. MumboJumbo was shown the game, and never expressed any doubts about possible copyright infringement. This incident sets a dangerous precedent in the App Store that could be easily exploited by other developers.

Please note that MumboJumbo has not yet commented on the incident with their side of the story.

Alive 4-Ever
Sure, it may not the scariest thing ever, but it’s really really dark, and your chances of beating it are really really bleak. The story is your typical Resident Evil style experience with a pharmaceutical company creating a drug that unintentionally turns everyone into a zombie. Keeping to script, you are in charge of zombie destruction, and can either play as one of the two government agents or one of the two survivors of the zombie infection. The game is a top-down shooter, like iDracula and MiniGore, but with some RPG character building elements built in. Expect a ton of blood and some intensely awesome gun fights.



Alive 4-ever
Our Rating: :: FANTASTIC
Category: Games / Arcade
Released: 2009-08-26
Price: $2.99

Hysteria Project
Hysteria Project was an interesting app to play through. It’s not the newest app in the store, but it is one of the first, and best, attempts to create a super creepy movie-like horror experience on the iPhone. You start the game tied up on the ground, and without an idea of what’s going on, you must frantically run from a creepy guy with a hatchet that, for whatever reason, wants you dead. As I said in the review, “There is always a driving sense of urgency, even at the beginning of the game when the axe murderer has yet to be revealed. You just know that, at all times, the axe murderer is right behind you and ready to strike.”

img_0137

Hysteria Project isn’t the longest app in the app store, but the high quality video along with the intense sound effects might just provide the scariest experience in the app store.



Hysteria Project
Our Rating: :: CAUTIOUSLY RECOMMENDED
Category: Games / Action
Released: 2009-04-08
Price: $1.99

Doom: Resurrection
Sure, maybe it’s not a typical horror game, and it may not be indie enough for some, but Doom: Resurrection provides some of the most intense horror/action sequences in the app store. Unlike any other game in the series, Doom: Resurrection is an on-rails shooter that makes sure to put you in the worst situations possible to kill the monsters around you. The controls are tight, the graphics are quite impressive, and the sound effects are just the right amount of creepy. Make sure you play this one with headphones, because the sensation of hearing something growl behind you but not being able to turn around right away is surprisingly creepy.



DOOM Resurrection
Our Rating: :: PLATFORM SHOWCASE
Category: Games / Action
Released: 2009-06-29
Price: $6.99

Resident Evil: Degeneration
I just had to do it. What list of horror games is complete without Resident Evil? Being the most successful horror series in video gaming, we were quite excited to play Resident Evil on the iPhone. Fortunately, we weren’t disappointed by the experience. Expect your typical fare of creepy zombies and even creepier sound effects, along with a ‘made-for-iPhone’ experience. One thing that was disappointing though was the lack of blood. If I shoot something in the head, it should explode in a shower of red, not a whole lot of nothing.

img_0031_2

Besides the blood, RE: Resurrection provides one of the creepiest experiences on the small screen. It’s definitely worth the price of admission.



Resident Evil: Degeneration
Our Rating: :: AMAZING
Category: Games / Action
Released: 2009-05-12
Price: $4.99

Hope you enjoyed the list! Join the discussion about the definitive scariest iPhone app ever on our forum. I’m never wrong, but I do like others opinions. Ha. Happy Halloween!

Following the announcement from O2 UK that the two-year exclusive contract agreement between both them and Apple over the iPhone handset is indeed about to end, Orange is believed to be gearing to start selling the iPhone 3GS (and iPhone 3G) just one day after Apple and O2’s exclusivity agreement ends – November 10th, adding to the 27 countries and territories the company already sells the devices in.

While O2 had originally believed it had the rights to sell the handset until 2012, the agreement originally signed in 2007 actually only secured O2 exclusivity of the handset for a two year period.

I know what you’re thinking; Everyone has an iPhone now, so what’s the big news here? Right? .. Wrong. According to SlashGear, Orange has already had over 200,000 people register their interest for the new handsets. The really big news here however, is that Orange is about to get feisty with their offerings. With the end of this exclusivity agreement between Apple and O2 UK, this opens the floor to other companies selling the handset. Yes – companies. More than one – and for the first time ever, this means one thing; competition.

As previously reported, Vodaphone UK also recently showed their hand, stating they too will be offering the handset. With the holiday season fast approaching, this launch will see both Orange and Vodaphone fighting to secure iPhone customers. Orange however, has a plan. Still speculation, Orange are said to be re-thinking the way they are going to offer the handset, with one UK columnist saying the telecoms company could offer customers bundled accessories or even pre-installed applications.

With no handset pricing or tariffs announced, we’re yet to see if the jump from O2 to Orange for existing customers is a viable or more importantly – affordable – option. What is certain though is it’s going to be a fight for customers, and a tough one. At this point, I can’t help but think that Orange has the upper hand.

In fact, according to one source, Orange has teamed up with T-Mobile over the summer, and are both allegedly already selling the device in other areas of the world – and, although Vodaphone UK has managed signed a deal with Apple to sell the devices, it now comes to light the company won’t get it’s hands on the handset(s) until early next year (2010).

It’ll certainly be interesting to see how all this plays out, and what the benefits will be for both new (and existing customers) – if any.

Monday Morning App HQ

October 26th, 2009 by Will Raskin

iShoot developer reveals screenshots of second game

Ethan Nicholas, the developer of the Worms-like game iShoot, was one of the early App Store success stories. After making reportedly over $800,000 in five months, Nicholas quit his day job to devote himself full-time to developing games. Nicholas will hope to avoid becoming a one-hit-wonder with his follow-up game. Recently, he tweeted pictures of the upcoming game, and though no other information is known, it appears to be a free-roaming hunting game. Good luck Ethan!
38012391-1
38012483-913d332f4b66420140ec0536954cd95c.4ae53344-full

My newest addiction
Every once and a while, a simple game in the vein of Doodle Jump will grab me and inexplicably become a new addiction. Right now, that game is Canabalt. Canabalt is a super stylish game in which to escape from aliens, your hero runs along rooftops. All you control, with simple taps, is when your character jumps. Though it lacks online leaderboards, there is twitter bragging and it’s definitely got that “just one more try” appeal. There’s also a free online flash version.



Canabalt
Category: Games / Arcade
Released: 2009-10-02
Price: $2.99

Wii award winner “Groovin’ Blocks” arrives in the App Store
On the heals of the announcement that the fantastic Wii-ware game World of Goo was coming to the iPhone, Groovin’ Block, a Wii port, snuck onto the App Store. Groovin’ Blocks is a match 3 Tetris variant with a twist – blocks dropped in beat with the music rack up a multiplier and sometimes unleash powerups. While Gamespot loved the Wii version, the iPhone iteration seems mediocre so far. In any case, you can judge for yourself with a free lite version.


Groovin' Blocks
Category: Games / Music
Released: 2009-10-24
Price: $1.99



Groovin' Blocks Lite
Category: Games / Music
Released: 2009-10-24
Price: FREE

This week’s upcoming app that looks freakin’ sweet:

Rally Master Pro is one of the best-known and most impressive mobile games of all time, and now it’s being adapted for the iPhone by Fishlabs. Expect Rally Master Pro sometime in November. Until then, enjoy the official trailer:


This week’s sign of the apocalypse:

Tony Romo successfully completed an entire NFL game without a single turnover. This is UNHEARD of.

App of the Week

Earthworm Jim
Earthworm Jim is a classic game that most have heard of, with great action-platforming gameplay and humor in spades. Gameloft has lovingly adapted it to the iPhone with superb graphics remastering. While the controls aren’t great, Gameloft did the best they could, and the controls aren’t a deal breaker. Grooooovy!



Earthworm Jim
Our Rating: :: GROOVY!
Category: Games / Adventure
Released: 2009-10-21
Price: $4.99

Garters & Ghouls Preview

October 23rd, 2009 by Jeff Scott

I’ve had a few days now to play through a preview version of Garters & Ghouls, the first original IP that Namco have created for the iPhone. It’s great to see one the the giants of the video game industry developing new games on such a new platform as the iPhone.

GnG1

The story of Garters & Ghouls is very fitting for the Halloween season. You have been brought back from the dead to fight the Thrum (think multi-species zombies). The game is a dual stick shooter with various weapons and enemies to hunt down. Your goal is to clear each level by destroying the portals and the evil creatures that come from them. You do this through 25 different levels set in many different scenes including graveyards, churches, and various carnival-like areas. There are of course power-ups that can be bought with gold collected from the dead Thurm.

GnG10

The game itself, while a little rough around the edges still, has done something that most games of this genre haven’t, it’s held my attention. I’m not sure what that says about the game or me, but it has interested me. Could be the garter belts.

Garters & Ghouls is expected to launch right around Halloween. We’ll let you know as soon as it has launched.

Hit the jump for more screen shots.

Continue reading Garters & Ghouls Preview »

    Advertisement    




Featured Apps

    Advertisement    


148Apps Gear


148Apps gear now available through AppTees

Categories

Developers

Would you like your application reviewed on 148Apps? See the About page for information.
    Advertisement