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What You Need To Know About Sdorica -sunset-

Posted by Campbell Bird on April 6th, 2018
+ Universal App - Designed for iPhone and iPad

Rayark, the celebrated developers of Implosion - Never Lose Hope have another game on the horizon. In two weeks, Sdorica - Sunset, will be hitting the App Store in the US, which is a fantasy puzzle rpg of sorts. In the lead up to release, we’ve been playing Sdorica to unpack exactly what it is so you’ll know what to expect when it comes out on April 19.

It’s a unique matching game

As a game, Sdorica fits into the same mold of a bunch of puzzle rpgs. You have a cast of characters that you level up and take on missions to fight all kinds of other enemies using turn-based gameplay that involves matching blocks to unleash attacks and abilities.

That said, the matching in Sdorica is a little unlike most games we’ve seen before. Your matching field is only two rows deep and features as many colors of tiles as you have people in your party. There’s no shuffling blocks around or anything like that, either. Instead, you tap on any tile you want, and you have the option to drag to select any nearby blocks of the same color to be included in the match. Depending on the number of blocks you select, your character will perform different moves, and you have to learn how best to harness these abilities so you can beat your enemies before they beat you.

The best games that came out for iPhone and iPad this week - 29th March

Posted by Harry Slater on March 29th, 2018

Ovivo iOS screenshot best games of the week

This week's new releases have landed on the App Store. There's not a massive amount of new games this week, but there's more than enough awesome digital entertainment to leave you pondering where to spend your hard-earned cash. Don't worry though, that's where we come in.

Every week we round up the best games to come out for iPhone and iOS, cutting down the long grass so you can find the beautiful flowers. There are download links too, so you can swoop over to the App Store and grab the game without so much as a second thought. Which is pretty cool if you ask me. Oh, and if you think we've missed anything, make sure you let us know in the comments.

Everything You Need to Know About The Fortnite Mobile Beta

Posted by Campbell Bird on March 16th, 2018
+ Universal App - Designed for iPhone and iPad

In just over a week, Epic Games has made a flurry of announcements. First, they revealed that Fortnite—their ultra-popular PUBG competitor—is coming to mobile. This was followed by brief sign-up period for interested beta testers before sending out their first round of invites yesterday afternoon. Fortunately, we were able to get our hands on one of these early invites, so we can clear the air on exactly what Fortnite on mobile is like.

Check out this awesome hands-on with the official version of PUBG for iPhone

Posted by Harry Slater on February 12th, 2018

PlayerUnknown's Battlegrounds logo

Well, PlayerUnknown's Battlegrounds has come out on mobile. This isn't a clone, this isn't a riff on the battleroyale mechanics of the game, it's the official mobile port by Tencent. But there's a little bit of a hitch.

Because right now the game is only out in China. And as you might be able to imagine, that means that the version of the game you might be able to find a way to download, is all going to be in Chinese.

Everything you need to know about Fire Emblem Heroes Book 2

Posted by Jessica Famularo on November 16th, 2017
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: BITE-SIZED BATTLES :: Read Review »

Fire Emblem Heroes is getting its biggest update yet as Nintendo unveiled Book II last night, featuring a whole new set of story missions and yes, collectible heroes. The update's not out just yet, but here's what you can expect when the new content goes live.

148Apps Goes Hands-On with Dead Effect 2

Posted by Jennifer Allen on September 23rd, 2015

Due for release on October 22, Dead Effect 2 is a first person shooter that’s clearly been influenced by the likes of BioShock and System Shock 2. Somewhat predictably for anyone who’s spent some time with those games, that means that Dead Effect 2 is at its strongest when it’s taxing your brain rather than your reactions.

It’s clearly still a work in progress, given that thetutorial is littered with references pertaining to keyboard controls, but it’s still looking rather delightful. As you’d expect with any sci-fi horror game, Dead Effect 2 is pretty dark and moody as you navigate your way around a spaceship full of puzzles to complete and zombies to annihilate.

A virtual joypad dictates your direction while the right hand side of the screen is littered with buttons for your weaponry, as well as interacting with objects. That’s one of the main issues for Dead Effect 2: on the iPhone 5’s screen, it can be too easy to tap on the wrong button, activating the wrong ability at the worst time. By default, auto-fire is switched on, meaning you can just hover the reticule over an enemy to shoot at it, but that ends up feeling a little weightless.

This becomes an issue when up against numerous zombies at once, meaning you feel like you’re fighting against the controls as much as the enemies. That’s in harsh juxtaposition to the slow but measured approach taken to figuring things out while away from combat. During those moments you’re expected to crack codes and use a bit of lateral thinking, which is immensely more satisfying and much easier to deal with on a smaller phone screen.

There’s time yet to see how this manifests in the full release and whether compensations are made for those with small screens and large fingers. In its current form, Dead Effect 2 is shaping up to be an appealing - but flawed- game.

Going Hands-On With LucasArts-Inspired Adventure, Deponia

Posted by Jennifer Allen on August 24th, 2015

Invoking the memories of classic LucasArts and Sierra games, I’ve got a good feeling about the once PC-only adventure game,Deponia. It’s not out until next month so it’s early days in terms of my time with it, but it offers an appealing return to adventures of old; warts and all.

Hands-On With Raceline CC

Posted by Jennifer Allen on July 1st, 2015

Set for release soon, Rebellion’s motorbike racing game, Raceline CC certainly looks stylish. But how does it play? I got my hands on a preview build to answer exactly that.

More like a drag racer than a conventional racing game, Raceline CC is going to be quite familiar to some. You play your way through various races, using up fuel before eventually having to wait for it to regenerate. Where Raceline CC grabs you a bit more noticeably is with its sense of speed.

Each race only takes around 30 seconds to complete. A quick and steady tap on the revs counter, and the rest is a matter of dodging around traffic. The key to reaching high speeds is to draft behind vehicles. There’s a visual indicator telling you when is best to pull around them, and there’s a real sense of satisfaction when you repeatedly dodge around cars. Do it just right and the race can be constantly frantic but ultimately very fast. Do it wrong, and you get stuck behind a vehicle and all the rhythm immediately vanishes.

One thing that stood out as a little different from the norm is a grid-based challenge, whereby you partake in a series of challenges for an ultimately good prize at the end. It at least feels more organized than some races.

It could turn tedious, though. All the areas I’ve seen so far look very similar, with the level of competition being the only thing really that distinguishes stages. There’s a plentiful supply of races to compete in with the usual bevy of daily challenges in there too, plus plenty of upgrades to pursue, but time will tell how enticing that will be after extended play.

We’ll be sure to let you know more about it when Raceline CC released on the App Store, later this summer.

Up Periscope - Our First Thoughts on Twitter's New Video App

Posted by Jessica Fisher on June 1st, 2015

When I first heard about Periscope, I was curious. What would it be like? What sort of broadcasts would come out of it? What new innovative ways would people find for it? The truth is I've found it addictive. I downloaded and sent out my very first broadcast on May 13. The short video was of my balcony and all my plants just as a trial to check out the features. No one watched, but it didn't really matter at the time.

Oh My Pixel! We Go Hands-on With The Knights of Pen & Paper 2nd Edition

Posted by Jessica Fisher on April 30th, 2015

I recently had a chance to play around with the upcoming Knights of Pen & Paper 2 from Paradox Interactive. I was a huge fan of the first game, so I had a lot of expectations going into it - and I wasn't disappointed. The game has gotten some serious upgrades including a sweet jump to 16bit graphics, new dynamically generated dungeons, and expanded crafting systems for equipment.

Square Enix Releases a Gorgeous New Trailer for Final Fantasy Mobius

Posted by Jessica Fisher on April 15th, 2015

Produced by Yoshinori Kitase, director of Final Fantasy VI and Chrono Trigger (among others), Final Fantasy Mobius is the next mobile game from the epic Final Fantasy series set to release on iOS. There is no word from Square Enix if there will be a US release, but we're crossing our fingers because the graphics look like they rival most console Final Fantasysand the fight scenes look pretty slick.

You can take a look at Final Fantasy Mobius in the video below.

Hands-On With Allstar Heroes - A Promising Casual RPG

Posted by Jennifer Allen on March 27th, 2015

Let’s get this out of the way quickly. Allstar Heroes looks a lot like a certain other recent action RPG release, but it turns out that while it’s not yet available here, Allstar Heroes has been around for much longer than that other title. Now that copyright row is out of the way, I can say that Allstar Heroes seems pretty fun.

It’s not out here yet, with a release date being vaguely hinted at sometime next month, but it’s shaping up to be a fairly solid release.

You gather a team of fighters, then go from stage to stage taking out the enemies in your wake. It’s a simple take on an RPG really, as it can be fairly hands-off if you want. Combat is conducted automatically with you able to cast special attacks as and when the power bar builds up. There’s a campaign mode as well as PvP options, giving you plenty to do.

The fun, as always with these kind of games, stems from developing your team. You can do a lot in terms of helping your team level-up, with equipment playing a valuable role in helping your party out. Fill all the equipment slots on one character and these can be combined to make the character more powerful, starting back at the beginning equipment wise but with a considerable stats boost.

And that’s where Allstar Heroes should keep you interested. Evolving your characters and watching as they steadily develop is always a satisfying thing to see. While it would have been good to be able to manipulate the characters more in battle, it’s the kind of lightweight RPG experience that lends itself well to mobile gaming. You can get a lot done in the space of a few minutes, with the only restriction being having an internet connection available to you.

Given its lengthy release in China (it was released there in February, 2014), Allstar Heroes'US release can't be far off. I’ve got a good feeling that it’s going to be a pretty fun timesink when it does come out. We’ll be sure to keep you in the know.

Earthcore: Shattered Elements Could be the Next Hearthstone

Posted by Jennifer Allen on March 20th, 2015

Due for release sometime in May, Earthcore: Shattered Elements has been in soft launch on the Canadian and Danish App Stores for a while now. A fair bit of effort is clearly being put into ensuring that everything about Earthcore: Shattered Elements is polished. It’s showing too, with this game steadily shaping up to be something quit special for CCG fans.

You’ll immediately notice that Earthcore: Shattered Elements looks quite gorgeous. Each card is attractively designed, easily rivalling the likes of Hearthstone in terms of looks. It’s an ideal way to encourage you to want to collect them all, not just for the sake of progression, but because of how they look.

Each match involves taking it in turns placing cards down, with you not able to initially place a card directly opposite your opponent’s, until the second turn. Besides elemental values at play here, with the usual fire beating water, and fire beating earth, there are also skills to use. These can make all the difference, so it’s important to note that you can only use one skill per turn. Some skills are simply a matter of inflicting extra damage to your opponent, but they can also be used to change elements and more.

There’s an extensive card crafting side of things too, which soon opens up. Earthcore: Shattered Elements promises that you can create over 500,000+ unique card combinations and I can see that being likely. There’s a plentiful supply of depth here.

That’s perhaps where the longevity for it will lie - enticing you into creating the ultimate deck to defeat others through PvP. In which case, it makes sense that Earthcore: Shattered Elements has been in soft launch for so long with balancing issues being ironed out.

As it stands, Earthcore: Shattered Elements already seems pretty appealing and potentially quite challenging, even for experienced CCG players. With further refinements planned for its already seemingly extensive campaign mode, as well as some tweaks to balancing, it can surely only get better. Earthcore: Shattered Elements is due for release sometime in May. We’ll be sure to keep you in the loop.


Hands-On With Cut the Rope Developer ZeptoLab's King of Thieves

Posted by Jennifer Allen on January 23rd, 2015

Marking quite a departure from ZeptoLab’s past successes, namely the Cut The Rope series, King of Thieves is shaping up to be quite promising. Due for release in February, we were lucky enough to have some time with a preview build to see exactly what it’s all about.

Focused on multiplayer, King of Thieves is best described as part tower defense, part platformer. Your mission is to break into dungeons and steal the opposition’s treasure chest. This requires a certain amount of finesse when it comes to your platforming skills. Controls are fairly simple here, with a series of taps and double-taps being pivotal. You automatically run, with a change of direction only possible when you bounce away from a wall. At first it seems a little awkward, but it turns out to be reasonably effective.

As you’d expect, levels steadily get trickier the further you progress, with up to three stars for the taking depending on how well you perform. There’s a PvP side to things too, with you able to tackle other players' dungeons as well as needing to protect your own. The latter is where things turn more tower defense-like, with it being possible to place turrets and spikes around your dungeon in order to ward off attack. To save your creation, you have to be able to complete it twice to prove it’s possible. Something that may end up testing your own skills as well as other players’ abilities.

So far, King of Thieves is shaping up to be an interesting mixture of puzzle style elements and platforming that’s sure to test your reflexes. My only concern is whether or not it will be able to keep everyone hooked for an extended period of time. There’s the race to be top of the leaderboard and to have the most intricate dungeon, but it’s hard to say just yet whether or not that will keep people hooked for a long time to come.

We’ll be able to see how things unfold once the game goes live worldwide. For now, it’s certainly an interesting combination of genres.

King of Thieves is set for release in February. Of course, we’ll let you know when.

Here's a First Look at Best Fiends, by Mobile Start-Up Seriously

Posted by Jessica Fisher on August 12th, 2014

Seriously has brought together some amazing talent for Best Fiends, part one of a series of games about the adorably fiendish creatures of Minutia as they become heroes and fight the insatiable Slugs of Mount Boom. The game will include music from composer Heitor Pereira ('Despicable Me' and 'Minion Movie'), level designs by Samuli Viikinen (Max Payne and Alan Wake), and character designs by Miguel Fransisco (Angry Birds).

Petri Järvilehto, co-founder and Chief Creative Officer of Seriously said, “This is a game and a world that I have wanted to build for a long time, and it’s a dream to be working with the incredible talent we have at Seriously to develop Best Fiends together. We are thrilled to be revealing a first look at Best Fiends today and can’t wait to share more ahead of our worldwide release in October.”

Seriously is also launching the Best Fiends website today, which will give us a peek at the game's story, character designs, and will eventually offer animated shorts, original music, making of videos, and stickers for messenger apps in partnership Swyft Media.

Best Fiends will be available in October as a free download with in-app purchases.