I have a hat that makes me look quite a lot like a bear. This is pleasing to me. I also run around waving my axe about like I've gone a little bit bonkers. This is also pleasing. In fact, there's a lot of things about the soft-launched version of The Mighty Quest for Epic Loot that are going to please people, as you're going to find out in this preview.
It's a little more interactive than your usual midcore dungeon crawler, but it still manages to be wonderfully accessible. And then there are the little touches that set the game apart, and the polish and care that's clearly been lavished on the game. TLDR: this one's looking awesome.
Asphalt 9: Legends is stupid. But I don't want you to think that's a bad thing, because it's really, really not. This is the polar opposite of a hardcore racing sim, and it wears its arcade heart on its ridiculously pimped-up sleeve. Oh, and it looks amazing as well.
The game is currently out in soft launch in the Philippines, so we thought we should grab some time with it before its worldwide release to give you some idea of what to expect when the game lands in the coming month. And most of what we've seen has left us far from disappointed.
It's that time of the week again, when we pick the five most interesting games that have come out on the App Store over the past seven days, and give you the chance to pick your favorite. And we reckon it's a pretty good crop this week, all told.
If you want to have your say, then there are a few ways to do it. You can comment at the bottom of the article, send us a tweet @148Apps using the hashtag #148GOW with your vote, or head on over to our Facebook page and post a comment. All the votes will be counted up on Monday, and we'll announce the winner next Tuesday.
You sort of know exactly what DC Unchained is going to be from a glance at the App Store icon. It'll either be a squad-focused, turn-based RPG, or an all-but-on-rails ARPG. It's the latter, by the way, and it features a whole host of DC superheroes and villains who are battling to try and save the world.
But there's more going on here than in your average mobile ARPG, especially if you're a massive DC comics fan. And even if you're not, this soft launch build shows that there's promise in the meaty fighting and epic upgrading that the game has to offer.
There are plenty of midcore action RPGs on the App Store. In fact, there are so many it's sometimes difficult to tell them apart. At least that's not the case with Maze: Shadow of Light. It's a stunning looking game, with a 3D cartoon style that leaps off the screen and grabs you by the eyeballs.
But is a shiny lick of paint going to be enough to make this one stand out when it moves out of soft launch? Well we took to the Malaysian App Store to give the game the once over, in order to let you know whether this should be on your wish list or your wish-I'd-never-heard-of-it list. Which I imagine everyone has.
Last month, Platinum Games, the developers behind celebrated games like Nier: Automata, Bayonetta, and Vanquish announced they were going to make a mobile game called World of Demons. While the trailer didn't show a whole lot of gameplay, it seemed to promise some super stylish character action-style gameplay.
In the time since the game's been announced, World of Demons actually entered soft launch in select regions, which has allowed us to get some hands-on impressions of the game. If you want to know what the game is like, check out the video above for some unedited early gameplay, and look below some key take-aways:
I'm eight years into my soccer management career. There have been dizzying highs (two cup wins, back to back promotions, last second winners) and there have been shocking lows (a season where I was one game away from relegation, and an ongoing battle with the board to prove I'm worthy of the big leagues), but I've loved every single second. And that's what New Star Soccer Manager does, it makes every second count.
The game is currently in soft launch around the world, and I've been playing it for a couple of weeks. And when I say playing, I mean playing religiously. I've played until my eyes hurt, until my fully charged battery has died, I've charged it up, and it's died again. So the compulsion is definitely there, but even in this pre-release stage, there's a lot more to the game than that.
Rayark, the celebrated developers of Implosion - Never Lose Hope have another game on the horizon. In two weeks, Sdorica - Sunset, will be hitting the App Store in the US, which is a fantasy puzzle rpg of sorts. In the lead up to release, we’ve been playing Sdorica to unpack exactly what it is so you’ll know what to expect when it comes out on April 19.
It’s a unique matching game
As a game, Sdorica fits into the same mold of a bunch of puzzle rpgs. You have a cast of characters that you level up and take on missions to fight all kinds of other enemies using turn-based gameplay that involves matching blocks to unleash attacks and abilities.
That said, the matching in Sdorica is a little unlike most games we’ve seen before. Your matching field is only two rows deep and features as many colors of tiles as you have people in your party. There’s no shuffling blocks around or anything like that, either. Instead, you tap on any tile you want, and you have the option to drag to select any nearby blocks of the same color to be included in the match. Depending on the number of blocks you select, your character will perform different moves, and you have to learn how best to harness these abilities so you can beat your enemies before they beat you.
This week's new releases have landed on the App Store. There's not a massive amount of new games this week, but there's more than enough awesome digital entertainment to leave you pondering where to spend your hard-earned cash. Don't worry though, that's where we come in.
Every week we round up the best games to come out for iPhone and iOS, cutting down the long grass so you can find the beautiful flowers. There are download links too, so you can swoop over to the App Store and grab the game without so much as a second thought. Which is pretty cool if you ask me. Oh, and if you think we've missed anything, make sure you let us know in the comments.
In just over a week, Epic Games has made a flurry of announcements. First, they revealed that Fortnite—their ultra-popular PUBG competitor—is coming to mobile. This was followed by brief sign-up period for interested beta testers before sending out their first round of invites yesterday afternoon. Fortunately, we were able to get our hands on one of these early invites, so we can clear the air on exactly what Fortnite on mobile is like.
Well, PlayerUnknown's Battlegrounds has come out on mobile. This isn't a clone, this isn't a riff on the battleroyale mechanics of the game, it's the official mobile port by Tencent. But there's a little bit of a hitch.
Because right now the game is only out in China. And as you might be able to imagine, that means that the version of the game you might be able to find a way to download, is all going to be in Chinese.
Fire Emblem Heroes is getting its biggest update yet as Nintendo unveiled Book II last night, featuring a whole new set of story missions and yes, collectible heroes. The update's not out just yet, but here's what you can expect when the new content goes live.
Due for release on October 22, Dead Effect 2 is a first person shooter that’s clearly been influenced by the likes of BioShock and System Shock 2. Somewhat predictably for anyone who’s spent some time with those games, that means that Dead Effect 2 is at its strongest when it’s taxing your brain rather than your reactions.
It’s clearly still a work in progress, given that thetutorial is littered with references pertaining to keyboard controls, but it’s still looking rather delightful. As you’d expect with any sci-fi horror game, Dead Effect 2 is pretty dark and moody as you navigate your way around a spaceship full of puzzles to complete and zombies to annihilate.
A virtual joypad dictates your direction while the right hand side of the screen is littered with buttons for your weaponry, as well as interacting with objects. That’s one of the main issues for Dead Effect 2: on the iPhone 5’s screen, it can be too easy to tap on the wrong button, activating the wrong ability at the worst time. By default, auto-fire is switched on, meaning you can just hover the reticule over an enemy to shoot at it, but that ends up feeling a little weightless.
This becomes an issue when up against numerous zombies at once, meaning you feel like you’re fighting against the controls as much as the enemies. That’s in harsh juxtaposition to the slow but measured approach taken to figuring things out while away from combat. During those moments you’re expected to crack codes and use a bit of lateral thinking, which is immensely more satisfying and much easier to deal with on a smaller phone screen.
There’s time yet to see how this manifests in the full release and whether compensations are made for those with small screens and large fingers. In its current form, Dead Effect 2 is shaping up to be an appealing - but flawed- game.
Invoking the memories of classic LucasArts and Sierra games, I’ve got a good feeling about the once PC-only adventure game,Deponia. It’s not out until next month so it’s early days in terms of my time with it, but it offers an appealing return to adventures of old; warts and all.
More like a drag racer than a conventional racing game, Raceline CC is going to be quite familiar to some. You play your way through various races, using up fuel before eventually having to wait for it to regenerate. Where Raceline CC grabs you a bit more noticeably is with its sense of speed.
Each race only takes around 30 seconds to complete. A quick and steady tap on the revs counter, and the rest is a matter of dodging around traffic. The key to reaching high speeds is to draft behind vehicles. There’s a visual indicator telling you when is best to pull around them, and there’s a real sense of satisfaction when you repeatedly dodge around cars. Do it just right and the race can be constantly frantic but ultimately very fast. Do it wrong, and you get stuck behind a vehicle and all the rhythm immediately vanishes.
One thing that stood out as a little different from the norm is a grid-based challenge, whereby you partake in a series of challenges for an ultimately good prize at the end. It at least feels more organized than some races.
It could turn tedious, though. All the areas I’ve seen so far look very similar, with the level of competition being the only thing really that distinguishes stages. There’s a plentiful supply of races to compete in with the usual bevy of daily challenges in there too, plus plenty of upgrades to pursue, but time will tell how enticing that will be after extended play.
We’ll be sure to let you know more about it when Raceline CC released on the App Store, later this summer.