148 Apps on Facebook 148 Apps on Twitter

Category: Opinion »

Why you should play - Love Nikki-Dress Up Queen

Posted by Jessica Famularo on November 13th, 2017
iPhone App - Designed for iPhone, compatible with iPad



We're going to try something new here at 148Apps. Each week, we'll take a look back at a game taht might have been out for a while, but that we feel deserves a bit more recognition. It's all part of our mission to make sure that you're aware of the best mobile games out there.

This week we're shining the spotlight on Love Nikki-Dress UP Queen, an incredibly addictive fashion game that has a lot more going on than first appearances might suggest. This game is hugely popular in its native Japan, and its audience is growing steadily bigger in the west as well. It is a game largely about fashion, as you travel the world to schmooze with stylists and designers and collect a huge clothing collection. The game has a huge community, where you can compete against other players and help others build up their style. Here are three reasons why you should check out Love Nikki if you haven't already.

Why you shouldn't worry about micro-transactions in Animal Crossing: Pocket Camp

Posted by Jessica Famularo on November 7th, 2017



Animal Crossing: Pocket Camp,
Nintendo's latest mobile game set to arrive at the end of this month, was announced in a Nintendo Direct a few weeks ago, and it has folks quite excited. It's a complete Animal Crossing game that you'll be able to play on your iPhone or Android.

The game's free-to-play system did draw some attention when it was first revealed, but we're here to tell you that there isn't much to worry about, especially after having played a good bit of the game in soft launch. Here's why.

What we know about Animal Crossing on mobile

Posted by Jessica Famularo on October 23rd, 2017



At last, we'll be receiving some news about the mobile version of Animal Crossing in a special Nintendo Director at11 PM on October 24. There's been little word on the game since it was first announced, having been met with a series of delays. Fans have been impatient for more Animal Crossing, especially since we haven't seen a new game in the series since New Leaf launched in 2013.

With Animal Crossing mobile news on the horizon, let's take a moment to look back on what we know about the game so far, and how that might come to play in tomorrow's announcement.

Why the new Fire Emblem Heroes update shows that Nintendo is listening

Posted by Jessica Famularo on February 16th, 2017
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: BITE-SIZED BATTLES :: Read Review »



It’s exciting to see Nintendo delving into the mobile sphere, regardless of whether it’s to give fans another platform to enjoy their fans or simply a sound business venture. Two of the company's announced mobile games have finally come to fruition, but they were slightly soiled by iffy free-to-play mechanics and other foibles. Nintendo’s mobile future was called into question, but now things are looking a little sunnier with the latest Fire Emblem Heroes update.

Pokémon GO was the most influential app of 2016

Posted by Jessica Famularo on December 23rd, 2016
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch
Our rating: starstarhalfstarblankstarblankstar :: POCKET MONSTER :: Read Review »


Pokémon GO
is certainly not without its problems, but there's no denying the incredible impact it left on the past year. Upon release, the game stirred up a phenomenon few had seen before in mobile gaming. Pokémon GO smashed records in a dozen ways. Trainers walked a combined 8.7 billion kilometers -- enough to reach Pluto. Just think of the amazing advances we'd make in space travel if we could somehow harness that dedication! Pokémon GO shook things up in a big way this year, but it now faces an uncertain future. In this time of reflection before the new year, let's take a look back at the ways Pokémon GO left its mark.

Why you should check out the Topps WWE SLAM app

Posted by Nick Tylwalk on July 14th, 2016

Even as we move further and further into the digital age, the appeal of trading cards is still understandable. There's a natural inclination for all of us to want to collect something, even if the expense and physical space taken up by small pieces of cardboard is more difficult for some people to fathom.

Topps understands both parts of this dichotomy, which is why it's been pushing aggressively into the digital trading card space with apps like NFL HUDDLE and the more recent UFC KNOCKOUT. Now the company has turned its attention to the world of sports entertainment, releasing the WWE SLAM app this week.

Fans of the previous apps will find this one all too comfortable, since many of its core features are the same. For everyone else who's a fan of the WWE, trading cards, or both, here are a few reasons why you might want to check it out.

Which of the three slither.io control schemes is best?

Posted by Nick Tylwalk on June 11th, 2016
+ Universal App - Designed for iPhone and iPad

Though the focus of the latest update to slither.iowas the new opportunity to match wits against A.I. snakes instead of human opponents, something else even more important was added to the massively popular game too. Two new control schemes made their debut, giving players a choice of three different ways to wriggle their way to the top of the leaderboard.

After intense testing (re: playing a bunch of slither.io and bugging my children to do the same), I'm come to the conclusion that while everyone is allowed an opinion, there's only one correct answer to which one of the control schemes works best. Let's examine them in turn from best to worst.

How does Titan Quest on mobile stack up against the PC original?

Posted by Campbell Bird on May 19th, 2016
+ Universal App - Designed for iPhone and iPad

Titan Quest is an action RPG not unlikeDiablothat's set in the world of ancient Greek mythology.

Originally released on the PC back in 2006, Titan Quest has undergone quite a few changes to make it onto mobile. Here's how the mobile versionstacks up to the excellent PC original.

What mobile games do anime fans have to look forward to next year?

Posted by Brittany Vincent on January 7th, 2016

There have been loads of games released over the past year inspired by classic or newly-released anime series.

Properties like Yu-Gi-Oh! and Bleach also have new tie-in titles due this year, so it's easy to see why gamers who love Japanese animation are so excited about phones, tablets, and other mobile devices.

This year we'll hopefully see anime-inspired games released globally rather than just in Japan. There's a huge global audience for Anime-related games, and it's getting bigger every day. Sadly though the spread of these games outside of the East doesn't look like it's going to gain pace.

Square Enix is releasing the company's classic role-playing game Romancing SaGa 2 for smartphones as well as PS Vita, but it hasn't revealed whether it'll be available for global audiences just yet.

What does Nintendo have in store for mobile platforms in 2016?

Posted by Nadia Oxford on January 6th, 2016

2015 over, and so is the mobile games market.

Just kidding. Mobile games are stronger than ever.

Granted, some interesting trends came out of last year - like paid apps gradually finding themselves unable to compete with free-to-play games - but we can expect 2016 to begin the way 2015 ended: With tons of mobile games to choose from on the App Store and Google Play.

2016 will also usher in Nintendo's first stab at mobile game development (outside of some Pokémon apps that are more the work of the affiliated but still somewhat independent Pokémon Company).

3D Touch could be a game-changer, but it’s not there yet

Posted by Jennifer Allen on September 29th, 2015

Were you one of the lucky/financially secure enough ones to buy a new iPhone 6s or iPhone 6s Plus over the weekend? Yup, me too (I’m not convinced I was either of those two things, but let’s go with lucky for now), so I thought I’d delve into just what’s going to wow us about this upgrade. It turns out that so far, there’s a ton of untapped potential. [Editor's Note: I see what you did there...]

You see, the iPhone 6s’ potentially coolest feature is 3D Touch. Sensing how much pressure you apply to your iPhone’s screen could, in theory, revolutionize things in a way that we haven’t seen since the advent of touch screens. It’s distinctly early days, though.

This is particularly evident when you bear in mind there’s only really one game with 3D Touch support at the moment. That happens to be AG Drive which kind of makes sense for a game that embraces the future quite so readily. Playing a lot like WipeOut, 3D Touch does make quite a difference.

I found that by pressing down a little harder I could accelerate faster, as well as brake more quickly. It’s not as awe-inspiring as you’d hope, being more of a subtle tweak than anything right now, but it’s a great insight into what could happen next in gaming. It’s freshened up an experience that I thought I’d had my fill of.

Various apps are gradually embracing 3D Touch’s "Peek and Pop" - Apple’s term for being able to preview content by holding down on a link or button. For instance, doing this to Dropbox’s icon allows you to perform various quick actions, while Instagram lets you see thumbnail previews. It is a little tetchy though, so expect to change your settings so that 3D Touch recognises ‘light’ touches, otherwise it might not work correctly for you.

Stock Apps allow you to do things like preview messages or website links, saving you valuable time and being all-around a little cooler than before.

None of this is a game changer. Yet. But I can see it going that way. Imagine an Angry Birds game where how hard you press down on the reticule affects how violently the bird is thrown? Or an FPS game’s machine gun firing more rapidly because of how hard you "squeeze" the trigger.

The potential is pretty cool, and while for now it might seem gimmicky, it could make all the difference in making our games feel more tactile. That’s got to be a good thing, right?

Bust-A-Move Islands: Mourning the Loss of a Fairly Average Freemium Game

Posted by Jennifer Allen on July 13th, 2015

Why Final Fantasy VII for iOS Might Not be so Great After All

Posted by Jennifer Allen on June 17th, 2015

If you’ve bothered to look at my profile on here, first of all, why are you that interested? Second of all, you’ll note that I stated that Final Fantasy VII (and Goldeneye) were ‘life-changing’ for me. Ok, so there’s a certain amount of hyperbole there, but those two games ensured I went from "Hey, games are quite fun when I've got nothing better to do" to "I love everything about them and they’re very important to me." That’s a double-edged sword to one’s productivity levels, but hey, look what I’m doing right now.

As a big mobile gaming fan and a big Final Fantasy VII fan, I should be excited about it coming to iOS, right? Well, not so much.

Why Having Native Apps on the Apple Watch is a Big Deal

Posted by Rob Rich on June 9th, 2015

Yesterday’s WWDC was full of all sorts of interesting announcements for all sorts of Apple-related operating systems. A lot of really impressive stuff is in the works, but the most significant change for the Apple Watch has got to be allowing for native apps (i.e. apps that are installed directly on the watch rather than piggybacking over from the iPhone).

How Does the Apple Watch Ranks As a News Reading Device?

Posted by Jennifer Allen on June 2nd, 2015

If you’re like me, you’re a little hooked on knowing what’s going on in the world. I’ve been on nights out and still slightly drunkenly gazed at the TV in the bar because I’ve wanted to see what the breaking news was. Yeah, I know. It turns out that the Apple Watch might be the ideal device for news hounds such as me. While it’s yet to provide a perfect news reading experience, there are a few great ways of gaining some insight on your wrist.