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Which of the three slither.io control schemes is best?

Posted by Nick Tylwalk on June 11th, 2016
+ Universal App - Designed for iPhone and iPad

Though the focus of the latest update to slither.iowas the new opportunity to match wits against A.I. snakes instead of human opponents, something else even more important was added to the massively popular game too. Two new control schemes made their debut, giving players a choice of three different ways to wriggle their way to the top of the leaderboard.

After intense testing (re: playing a bunch of slither.io and bugging my children to do the same), I'm come to the conclusion that while everyone is allowed an opinion, there's only one correct answer to which one of the control schemes works best. Let's examine them in turn from best to worst.

How does Titan Quest on mobile stack up against the PC original?

Posted by Campbell Bird on May 19th, 2016
+ Universal App - Designed for iPhone and iPad

Titan Quest is an action RPG not unlikeDiablothat's set in the world of ancient Greek mythology.

Originally released on the PC back in 2006, Titan Quest has undergone quite a few changes to make it onto mobile. Here's how the mobile versionstacks up to the excellent PC original.

What mobile games do anime fans have to look forward to next year?

Posted by Brittany Vincent on January 7th, 2016

There have been loads of games released over the past year inspired by classic or newly-released anime series.

Properties like Yu-Gi-Oh! and Bleach also have new tie-in titles due this year, so it's easy to see why gamers who love Japanese animation are so excited about phones, tablets, and other mobile devices.

This year we'll hopefully see anime-inspired games released globally rather than just in Japan. There's a huge global audience for Anime-related games, and it's getting bigger every day. Sadly though the spread of these games outside of the East doesn't look like it's going to gain pace.

Square Enix is releasing the company's classic role-playing game Romancing SaGa 2 for smartphones as well as PS Vita, but it hasn't revealed whether it'll be available for global audiences just yet.

What does Nintendo have in store for mobile platforms in 2016?

Posted by Nadia Oxford on January 6th, 2016

2015 over, and so is the mobile games market.

Just kidding. Mobile games are stronger than ever.

Granted, some interesting trends came out of last year - like paid apps gradually finding themselves unable to compete with free-to-play games - but we can expect 2016 to begin the way 2015 ended: With tons of mobile games to choose from on the App Store and Google Play.

2016 will also usher in Nintendo's first stab at mobile game development (outside of some Pokémon apps that are more the work of the affiliated but still somewhat independent Pokémon Company).

3D Touch could be a game-changer, but it’s not there yet

Posted by Jennifer Allen on September 29th, 2015

Were you one of the lucky/financially secure enough ones to buy a new iPhone 6s or iPhone 6s Plus over the weekend? Yup, me too (I’m not convinced I was either of those two things, but let’s go with lucky for now), so I thought I’d delve into just what’s going to wow us about this upgrade. It turns out that so far, there’s a ton of untapped potential. [Editor's Note: I see what you did there...]

You see, the iPhone 6s’ potentially coolest feature is 3D Touch. Sensing how much pressure you apply to your iPhone’s screen could, in theory, revolutionize things in a way that we haven’t seen since the advent of touch screens. It’s distinctly early days, though.

This is particularly evident when you bear in mind there’s only really one game with 3D Touch support at the moment. That happens to be AG Drive which kind of makes sense for a game that embraces the future quite so readily. Playing a lot like WipeOut, 3D Touch does make quite a difference.

I found that by pressing down a little harder I could accelerate faster, as well as brake more quickly. It’s not as awe-inspiring as you’d hope, being more of a subtle tweak than anything right now, but it’s a great insight into what could happen next in gaming. It’s freshened up an experience that I thought I’d had my fill of.

Various apps are gradually embracing 3D Touch’s "Peek and Pop" - Apple’s term for being able to preview content by holding down on a link or button. For instance, doing this to Dropbox’s icon allows you to perform various quick actions, while Instagram lets you see thumbnail previews. It is a little tetchy though, so expect to change your settings so that 3D Touch recognises ‘light’ touches, otherwise it might not work correctly for you.

Stock Apps allow you to do things like preview messages or website links, saving you valuable time and being all-around a little cooler than before.

None of this is a game changer. Yet. But I can see it going that way. Imagine an Angry Birds game where how hard you press down on the reticule affects how violently the bird is thrown? Or an FPS game’s machine gun firing more rapidly because of how hard you "squeeze" the trigger.

The potential is pretty cool, and while for now it might seem gimmicky, it could make all the difference in making our games feel more tactile. That’s got to be a good thing, right?

Bust-A-Move Islands: Mourning the Loss of a Fairly Average Freemium Game

Posted by Jennifer Allen on July 13th, 2015

Why Final Fantasy VII for iOS Might Not be so Great After All

Posted by Jennifer Allen on June 17th, 2015

If you’ve bothered to look at my profile on here, first of all, why are you that interested? Second of all, you’ll note that I stated that Final Fantasy VII (and Goldeneye) were ‘life-changing’ for me. Ok, so there’s a certain amount of hyperbole there, but those two games ensured I went from "Hey, games are quite fun when I've got nothing better to do" to "I love everything about them and they’re very important to me." That’s a double-edged sword to one’s productivity levels, but hey, look what I’m doing right now.

As a big mobile gaming fan and a big Final Fantasy VII fan, I should be excited about it coming to iOS, right? Well, not so much.

Why Having Native Apps on the Apple Watch is a Big Deal

Posted by Rob Rich on June 9th, 2015

Yesterday’s WWDC was full of all sorts of interesting announcements for all sorts of Apple-related operating systems. A lot of really impressive stuff is in the works, but the most significant change for the Apple Watch has got to be allowing for native apps (i.e. apps that are installed directly on the watch rather than piggybacking over from the iPhone).

How Does the Apple Watch Ranks As a News Reading Device?

Posted by Jennifer Allen on June 2nd, 2015

If you’re like me, you’re a little hooked on knowing what’s going on in the world. I’ve been on nights out and still slightly drunkenly gazed at the TV in the bar because I’ve wanted to see what the breaking news was. Yeah, I know. It turns out that the Apple Watch might be the ideal device for news hounds such as me. While it’s yet to provide a perfect news reading experience, there are a few great ways of gaining some insight on your wrist.

What the Apple Watch Gets Right, and What it Gets Wrong - Revisited

Posted by Rob Rich on May 26th, 2015

A couple of months ago I ruminated on what the Apple Watch could and couldn’t do (as indicated by Apple’s own descriptions, since the watch itself wasn’t out yet). I also ruminated on what it seemed to be doing right and what it was doing wrong. Now that I’ve actually had one for a bit and have been using it daily, some of my thoughts have changed. Some for the better, and some for the worse.

So it’s time to take a look back at what I got right (ha-ha!) and what I got wrong (boo!).

The Apple Watch isn't Great as a Fitness Tracker, but it has Potential

Posted by Jennifer Allen on May 21st, 2015

As someone keen on wearable technology encouraging me to get fit, it felt a little too easy to be cynical about the Apple Watch before getting my hands on one. The battery life sounded poor, it looked kind of bulky, and the lack of built-in GPS made me wonder why I’d want one to go alongside my iPhone. Those issues aren’t miraculously solved, but it turns out the Apple Watch has grown on me a lot already in my short time with it. There are a few good reasons for that, partly due to stock apps and partly due to some of my old favorites.

Top 9 Apps for the Summer Blockbuster Season

Posted by Rob Rich on May 14th, 2015

’Tis the season for movies with obscenely large budgets, and often obscenely larger explosions. There are a lot of big films that have just come out, are coming out, or will be out soon - to the point where it can be difficult to keep up. But don’t fret! 148Apps has got you covered with our list of nine apps to make your moviegoing experiences easier.

Just How good a *Watch* is the Apple Watch?

Posted by Jennifer Allen on May 14th, 2015

Innovations at Apple are great, of course, but how does the Apple Watch perform as an actual watch? It’s something that few of us have probably given much thought because we were too busy wondering if this would be the next big thing for Apple in terms of gaming and app design.

Turns out it works much better than you’d expect.

The Apple Watch Could Revolutionize the Way We Travel

Posted by Jennifer Allen on April 19th, 2015

It’s not here yet but there’s that developing sneaky feeling that the Apple Watch, despite its price tag and low battery life, might yet change quite a lot about how we conduct our lives. While I don’t think it’s going to be an overnight transformation, I can see it being a slow but steady process. One such area where the Apple Watch could make all the difference is when it comes to convenience while traveling. Here are a few ways in which it could simplify our traveling life.

4 Features We Want to See From the Apple Watch 2

Posted by Jennifer Allen on April 15th, 2015

I’ve had an iPhone since they first launched back in 2008. When the original first came out, it had a ton of potential but very little had been realised at that point. Heck, it didn’t even have the App Store! So excuse me while I mutter about how the Apple Watch will be great one day, but probably not until its second hardware revision has been released. Following that logic, here are a few ideas of exactly what we’d love to see the second time around.