Soccer Rally 2 from IceFlame Games officially releases on Thursday, bringing perhaps the most realistic car soccer action to the App Store since the original released. David Deacon of IceFlame Games will join us on our Twitch channel to talk about the game, how they tried to improve it over the original, and perhaps playing their game in real life with actual cars and giant soccer balls.

3 - SR2 - Soccer - Emperor & Wasp

Join us at 4:15 PM EDT (3:15 PM CDT, 1:15 PM PDT, 9:15 PM BST) for the live stream. Feel free to watch the embedded live viewer below, or watch on our Twitch page to chat with us and the developers. Be sure to hit that follow button to know when we go live, and to also gain our undying affection.

Missed the live broadcast? Catch the recap with highlights after the show right here.

Plague Inc. has Mutated Yet Again – We’re All Doomed Even More than Usual

Posted by on April 23rd, 2014
+ Universal App - Designed for iPhone and iPad
Our Rating: ★★★★☆ :: DON'T FIGHT IT :: Read Review »

Plague Inc. has mutated for a whopping eighth time, bringing all sorts of new horribleness to the popular plague simulator.

The “Mega” mutation features an all new “Mega-Brutal” difficulty setting for those who might think that regular old Brutal is too easy, three new cheats, and four new scenarios. I’m particularly curious about the one involving trying to destroy the world with a 30,000 year old virus.

You can grab Plague Inc. off the App Store for $0.99, and

plagueincmut8

1. “Mega-Brutal” difficulty – for players who thought Brutal was Casual!
- Experience Plague Inc.’s toughest challenge yet and try to infect a world with random medical checks, genetic drift and research tech improvements. Adapt or die…
2. Mega new Cheat Modes – 3 new cheat modes are added which will all give you very different Plague Inc. experiences.
- Shuffle Strain: All evolutions are mixed up
- Turbo Strain: Starting country is 100% infected
- Lucky Dip Strain: Start with 5 random evolutions
3. Use cheats on any plague type (and even combine different cheat modes!)
4. New Scenarios – 4 new scenarios give players brand new challenges from infecting the world with a 30,000 year old virus through to surviving in a world with artificial organs
5. New events and achievements
6. Performance improvements for all devices
7. Minor game balance / AI improvements / bug fix

via: Our Review

Cipher Prime’s Inake is coming to iPad on May 1, as exclusively revealed yesterday on our Twitch channel.

IntakeForiPadThis dubstep-fueled action-puzzle game is, according to William Stallwood of Cipher Prime, who joined up for the stream, pretty much a straight-up port of the PC version – in a sense. Some tweaks have been made to the game that will come to the PC version on May 1 as well, but ultimately it’s the same game with the same content. The difference is in the way it’s played: the game supports full multitouch controls on the iPad, so it’s a new approach to a familiar game.

Check out the video below of me going through the first 25 levels, which took some practice to get that far:

Watch some of the special levels, available in Challenge Modes:

Watch the whole broadcast here:

Follow us on Twitch to know when we go live next!

New Update Adds Two More Cars to Fishlabs’ Sports Car Challenge 2

Posted by on April 23rd, 2014
+ Universal App - Designed for iPhone and iPad

Get ready to race! I mean some more. Because, you know, you’ve probably been racing a lot on your iPhone already. But now you can do so in Sports Car Challenge 2 with two new cars: the Volkswagen Scirocco R and the Lamborghini Huracán LP 610-4. Fishlabs recently updated the racer with the pair in conjunction with their public unveiling at the 13th International Automobile Exhibition.

Want to check them out? Well you can download Sports Car Challenge 2 off the App Store for free right now. Or just update it if the game is already installed, of course.

SCC2 by Volkswagen and DS Fishlabs (1)

It seems like Readdle is all over the App Store these days. Calendars, Scanner Pro, and even the now-defunct ReaddleDocs have received plenty of praise (and downloads) over the years – all good indications of a developer that knows what they’re doing. The Verge recently went to visit the folks at Readdle, based out of Odessa in the Ukraine, to learn a little more about how they’ve managed to get to where they are today. And also how they’ve managed to do it without setting up shop in Silicon Valley.

You should definitely check it out, it’s a fascinating read.

odessa-verge-1486_crop

Image Credit: The Verge
Photographer: Alex de Mora

source: The Verge

usb_typewriter_ipadLooks like it’s that time again. We’ve finished draining the nutritious goo from our victi-I mean we’re looking for more writers!

So if you love you some iPods, iPads, and iPhones, and have access to up-to-date iOS hardware (and have a knack for this whole “writing” thing), give us a shout. We’re currently looking for reviewers and news writers to bring aboard.

Potential reviewers should be able to cut a swath through apps and games (that’s right, apps and games; you have to be up for both) without breaking a sweat, be able to critically analyze their subjects, and express themselves well and with authority. They should also be willing and able to edit their own posts and upload their own screen shots so that their work is ready for publishing as soon as they hand it in. But most of all we’re looking for someone who can manage to pull all of that off and keep things fun and interesting.

Potential newsies need to be able to turn out articles quickly and with regularity. They should have a knack for spotting the important bits in each story, getting the information out accurately, linking to sources, and be able to do it all without reading like an official press release. News writer hopefuls should also note that this position requires adherence to a set schedule, and during this time they’ll be collaborating with us directly on coverage of the day’s events. Otherwise how could we stay on top of everything?

If you think you’ve got what it takes for either of these positions, here’s our list of Musts:

- have an iPhone 5, iPad (2, mini, or later) or iPod touch (5th gen or later) and think it’s the best thing since sliced bread
- have a general knowledge of and interest in the iOS community
- can write at a higher than average level, like what you might see in a magazine or newspaper
- have some familiarity with WordPress or similar CMS platform
- reviewers: have the time to write and post at least three reviews a week
- newsies: churn out 4 to 5 news items per day and adhere to a weekly early morning schedule starting around 6am or 7am Pacific, Mon. through Fri.
- must be 18 years of age or older


What do you get? Writing for 148Apps gets you exposure. With millions of eyes reading your posts, that’s a lot of exposure to be had. You also get some money, per post, at a competitive rate. That’s not bad, right? We do ask that you only apply if you can keep up a regular posting frequency. While this isn’t a full time job, it’s not a once-in-a-while hobby, either. Our best writers are the ones that can keep the same quality output coming week after week.

If you think this is something you might be interested it, take a quick read of our review style and send us three of your best clips. These are the best portfolio works of review writing you’ve done. The closer to an app review your clips are, the better chance we’ll have of understanding your style. Don’t have any written samples? Write one up! Pick your favorite app or two and write up a 300 – 500 word review, with proper spelling and grammar, and email it to helpwanted {at} 148apps {dot} com. We look forward to hearing from you, and we’ll get back to you soon.

Image Credit: TechnaBob

Zeebox is Now Beamly TV – Still Offers the Same Social Networking TV Fun, Plus a New Look

Posted by on April 22nd, 2014
+ Universal App - Designed for iPhone and iPad

Zeebox used to be an app about following your favorite TV shows and stars, chatting with like-minded fans, and enjoying the benefits of having a personalized guide to help you discover new shows. Now, well, it’s still all of that. It’s just that now we’re calling it Beamly TV.

Beamly TV is the new name and look for the older app. 24/7 updates for TV shows and actors, chatrooms you can visit to gush about your favorites (and sometimes even chat with the celebrities themselves), and so on.

You can download Beamly TV off the App Store for free.

beamly1beamly2

At their recent Global Gamers’ Day event, Bandai Namco was largely focused on their console and PC offerings for the upcoming year. However mobile still had a small presence, with some upcoming titles revealed by the company – though few were in a playable state at this time.

Windows screenshot, may not be representative of iOS gameplay

Windows screenshot, may not be representative of iOS gameplay

The biggest announcement might just be Pac-Man Championship Edition DX+ coming to mobile later this year. The follow-up to the popular take on Pac-Man, which features dynamic levels that change every time a fruit is collected, will feature new game modes, characters, and level designs to try and survive. But it’s still an eat or get eaten world. Expect this one this fall, though it was not playable at the event. Still, the game’s set up for touch controls already on Windows, so it should be a similar experience.

Outcast Odyssey is another upcoming game, though shown only in trailer form. This one resembles Evilibrium‘s tile-uncovering gameplay, and dungeon-crawling is promised, but few details are known beyond that.

Project Unstoppable (working title) is another game that Namco announced with few details available. Check out the teaser trailer below.

Also on tap for the future from Namco include a game called Soul Calibur: Unbreakable Soul, though no details are available for it at all beyond the name. TNA 2, a head-to-head wrestling game based on the Total Nonstop Action Wrestling organization, is expected later this year.

Additionally, Namco is working with Invictus to bring some casual games to mobile under Namco’s label. Froggy Jump 2, already released, is part of this. Froggy Splash 2, a game similar to Burrito Bison and Jumping Finn Turbo is also in the works. A puzzle-RPG called Jewel Fight is also being created by Invictus for publication by Namco, though this one won’t involve cute frogs but rather warriors battling it out by matching gems by twisting around blocks of four gems, similar to Bejeweled Twist.

While details and playable gameplay were sparse at the event, Namco does appear to have a variety of titles planned, and this may not be all – these titles are under the wing of Namco’s American mobile studios, and other international branches may have their own worldwide releases down the road as well.

Learning is so much more rewarding when it’s also fun. That’s part of the reason why recent educational app, Grammar Pop HD, garnered such a positive review from us last week. The brainchild of Mignon Fogarty, otherwise known as Grammar Girl, we were lucky enough to have a chat with her to find out more on how the game, as well as the persona, came to be.

mignonfogarty148Apps: What’s the story behind Grammar Girl? What made you decide to embrace that title?
Mignon Fogarty (MF): When I was a science editor, I saw my clients making the same mistakes over and over again – little things, such as using “a” when they should use “an” or misusing commas. Podcasting was new at the time, and I decided to also do a quick, simpler writing show because I saw that there were so many people who needed writing help.

Much to my surprise, the Grammar Girl podcast took off right away and essentially took over my life. I worked like crazy for about six months trying to do both Grammar Girl and the science writing and editing, since that work paid my bills, and when I finally got my book deal with Macmillan and we formed the partnership to grow the Quick and Dirty Tips network, I was able to switch to Grammar Girl full time.

The name Grammar Girl just popped into my head and I knew it was perfect right away. I believe it works because of the alliteration and because “girl” is a nonthreatening word. People have a lot of anxiety about their writing, and a lot of the grammar advice out there is delivered in a high-brow or condescending way. Being Grammar Girl sends the message that I’m friendly and approachable.

148Apps: How did Grammar Pop come about? What was the inspiration for creating a game like this?
MF: After finishing my last book, I wanted to do something different. People were playing games on their tablets and phones – I was playing games on my tablet and phone – and it seemed obvious to me that there should be a game in which you match words with their parts of speech. In fact, I was incredulous when I looked for such a game and found that it didn’t exist.

So on a plane on my way to Macmillan for a different meeting, I sketched out the initial idea for how I thought the game might work. They wanted to do it, so we went about investigating ways to make it work. I ended up coding it myself with a tool called Game Salad and working with Margo Goody, an artist at Macmillan.

grammarpophd3
148Apps: How important do you think it is to make learning fun?
MF: Grammar Girl is all about making learning fun!

148Apps: What has the feedback from players been like?
MF: I get great feedback from parents and teachers who use Grammar Pop and say it has really helped their kids learn parts of speech. It’s not a chore to get their kids to play it; the kids love it and learn parts of speech without even realizing they’re learning.

148Apps: What’s next for the Grammar Pop series of games? Are there any plans for new installments or updates?
MF: We came out with a special Winterfest edition for the holidays, and we’re getting bids right now to expand the game with more levels.


Thanks to Mignon Fogarty for taking the time to answer our questions. To find out more about Grammar Girl, check out the Quick and Dirty Tips website.

Grammar Pop is available now for iPhone and iPad.

(Image of Mignon Fogarty courtesy of Quick and Dirty Tips.com)

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2013-10-10 :: Category: Education

$1.99
iPad Only App - Designed for the iPad
Released: 2013-08-22 :: Category: Education

Dragons of Atlantis: Heirs of the Dragon players are getting a little help from an unexpected source this week. Wil Wheaton (a.k.a Advisor Wheaton) is taking part in a special scavenger hunt style promotion for the whole week.

According to the details on Kabam’s forum, current players just have to add “_AW” (the initials for Advisor Wheaton) at the end of their city name to enter. Merely changing your city name earns you a special “Advisor Wheaton Prize Chest” full of in-game goodies. The Advisor will be doling out clues as to the whereabouts of various artifacts via Twitter and the official Dragons of Atlantis YouTube page all week through Monday, 4/28.

You can grab Dragons of Atlantis off the App Store for free.

via: Our Review

Where’s My Water? Featuring XYY Adds More Than Just Sheep to the Liquid Physics Puzzler

Posted by on April 22nd, 2014
+ Universal App - Designed for iPhone and iPad

Disney’s Where’s My Water? series just keeps going and going. This time around, they’ve added the popular Chinese cartoon sheep XYY to the mix in Where’s My Water? Featuring XYY.

It’s not just Where’s My Water? with sheep, though. The game also makes use of all new mechanics for fire and oil in addition to water and all that other stuff, too. Power-ups are included as well, along with collectible statues that can be used to unlock bonus levels.

Where’s My Water? Featuring XYY is available on the App Store for $0.99.

Doctor Who: Legacy receives big update, adds Perk System and more

Posted by on April 22nd, 2014
+ Universal App - Designed for iPhone and iPad

Tiny Rebel Games (with Seed Studio and the BBC) has just updated puzzle RPG Doctor Who: Legacy with new content and features.

Version 2.0 adds in content from Season 5 of the hit TV series, as well as a new mode, a Perk system, and new characters.

The Season 5 story arc, Rise of the Master, sees the most recent incarnation of the Master, as played by John Simm, continuing his chaos and destruction. It also introduces two older incarnations of the Master from classic Doctor Who, Roger Delgado (the First Master) and the burnt Master from The Deadly Assassin.

The Perk system unleashes an innovative system for customization, strategy and depth – players will unlock abilities as they collect and level up their collection of allies and as they progress through the game.

Four more incarnations of the Doctor join the game: the First Doctor (William Hartnell), the Second Doctor (Patrick Troughton), the Ninth Doctor (Christopher Eccleston) and the War Doctor (John Hurt), bringing us to a total of ten Doctors now available for free in the game with more on the way.

Doctor Who: Legacy is available for free on the App Store.

drldrr

Updated_Black_Version_Inner_Orange__35781.1394662226.1280.1280

Made by: Viatek
Price: $14.99 for 2

Hardware/iOS Integration Rating: ★★★½☆
Usability Rating: ★★★★☆
Reuse Value Rating: ★★★★☆
Build Quality Rating: ★★★½☆

Overall Rating: ★★★½☆

Bottom Line: The Strongarm Universal Mount is hindered slightly by its need for incredibly smooth surfaces, but it can still be a very effective stand for iOS devices under the right circumstances.

Recommended.

The Strongarm falls into that special category of hardware I like to call “Simple but Effective.” Really it’s just a couple of suction cups that can pivot around each other, but if you’ve got a flat enough surface handy it can make for a pretty effective stand for your iOS device. With a few caveats.

IMG_6177__32455.1389798824.1280.1280 (1)Using the Strongarm is super-simple: just place the larger end on a smooth, flat surface and push down five times. This creates a vacuum that will keep it solidly in place for quite some time – depending on the angle and the weight of the device at the other end, of course. Then do the same for the smaller end (place on surface and push five times), only use the back of your iOS device instead of a table or wall. And viola! You now have a stand for your iPhone or iPad that can swivel around if you need it. Want to remove your phone or move everything to a new spot? Just push down on one end to disrupt the vacuum and the Strongarm pops right off.

It’s incredibly easy to set up and adjust the Strongarm. And while I initially thought its uses would be limited due to my lack of a car (no handy spot for a GPS), it’s actually worked very well as a desktop stand that allows me to place my iPhone within easy reach while keeping it at a conveniently viewable angle. What? I use it for schedule tracking, a calculator, and lots of other stuff so having it close by without needing to constantly fumble around for it is super-convenient. Don’t judge me!

g_force_in_car__57146.1389798853.1280.1280The problem is the Strongarm requires a very smooth surface to adhere to. The surface of my desk is a bit rough thanks to all the use its been getting, and because of this I can’t get my iPhone to stick to it for longer than a minute or two. However, if I stick it to a coaster and place the coaster on my desk it’ll stay put for days. It’s recommended that users put in an extra pump or two every day or so to make sure the vacuum holds, but overall it’s a very solid connection. When it works. Similarly, while I appreciate being able to adjust angles and such, I feel like it could stand to tilt/pivot just a little bit more. It’s more of an issue when it’s attached to the bottom of a surface (i.e. the underside of a shelf) or something vertical, but it can still be troublesome at times.

Overall I was actually kind of impressed with the Strongarm Universal Mount. Its uses are a bit limited, and it’s a bit to picky about how smooth a surface needs to be for it to stick properly, but it does a good job overall and is very affordable. Plus it looks kind of like an old-timey telephone!

Recommended

breakfinity3-338x600Today on our Twitch channel at 3:15PM CDT (1:15 PM PDT, 4:15PM EDT, 9:15 PM BST), Breakfinity from Phil Hassey will be the featured game. But not only will it be played with commentary, but I and Phil will be competing for high scores live against each other. Watch the embedded viewer below, or click here to watch and chat with us. If you miss the live broadcast, the archive will be embedded below after the show. May the best brick-breaker win!

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2014-04-10 :: Category: Games

Need something to watch in the meantime? Catch up on our Wayward Souls preview streams.

Tarnie Williams

Tarnie Williams

Roadhouse Interactive recently announced the upcoming Warhammer 40,000: Carnage. Roadhouse is typically known for free-to-play games of the mid-core variety, meaning that they target more of a traditional PC/console gamer audience, as opposed to a casual one like many of the simulation and casino games that free-to-play has become known and often reviled for. But Roadhouse is going to release Carnage as a paid game. I spoke with Tarnie Williams and Kayla Kinnuen of the Vancouver studios recently to discuss just why they went this route.

First off, they say that they wanted to put together a cohesive game experience that players could just sit down and enjoy. “We really wanted to put together a game that didn’t have an energy mechanic… or any social pay walls, because we really wanted to deliver a great experience with players… you could buy this game, and if you wanted to just punch through the game in one sitting, ten hours, twelve hours, whatever it takes you, you can do that. You don’t have to wait for status bars to refresh or invite five friends to pass this gate. And we think that the gamers that want this game will really respect that, and I think that the price point supports that.”

Warhammer_40,000_Carnage-Screenshot_1Now, the game won’t be without in-app purchases, but Roadhouse claims that “it makes for something that can be used, but it’s all on your ability to play.” This decision to design the game this way may be in part because it won’t be paid everywhere. Roadhouse claims “there are places that cannot support a premium model. Certain territories just won’t buy it. But we believe that, actually, in a number of western countries, there’s actually an aspect of free-to-play fatigue in some cases, and there’s some interest from players to have robust experiences. And we’re trying to deliver one of those. To be frank, I’m really excited at what we’re delivering.” As well, they claim that with the free-to-play version that some markets will get that “both aspects of the experience as well as the manner in which players are allowed to consume and unlock content will be different.”

Warhammer_40,000_Carnage-Screenshot_2As well, this sort of “paymium” model, which games like Infinity Blade have used, have paved the way for the acceptability of games that launch with a paid price but also in-app purchases. According to Roadhouse, they claim that “there’s an expectation, for especially those small percentage that are spending lots of money, they want the ability to, at times, push further ahead or circumvent some of the design that’s been put in to place, and to be able to move at a different pace.”

“So fine, we understand that. But I think there’s also a big chunk of gamers, who when we look at the Warhammer 40,000 audience, they are gamers. And we have a lot of people in that are who are interested a full experience, without being limited to playing for six minutes. So we didn’t want to limit it in that way.”

Warhammer_40,000_Carnage-Screenshot_4And gamers that pick up the game will likely have a lot to play with over time: the plan is for the game to launch with 50 levels, and for updates down the road to possibly multiply the content of the game by four times what it launched with. And while they are working with Graham McNeill to craft the game’s story and world, they say “we think the title stands alone on its gameplay. And its structure, and its campaign, and its story, even if you didn’t have the Warhammer 40k brand on it, someone who’s never heard of Warhammer 40k is still going to be able to engage with this title, and still have a satisfying and rich experience as they go through a very detailed and rich world and have that experience.”

But ultimately, while Roadhouse is taking a different path for the company with this, they say “We’re not [saying] go kill free to play. It’s absolutely a viable business model, there’s lots of reasons to do it in lots of cases. But in this case we’ve chosen a different path and one we believe is very viable.”

Warhammer 40,000: Carnage is expected to release this May for iOS and Android. Thanks to Roadhouse for their time.



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