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This Week at 148Apps: August 4-8, 2014

Posted by Chris Kirby on August 11th, 2014

App-tastic!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Blood Bowl

When translating a nearly 30 year old tabletop game like Blood Bowl into a digital format, the folks in charge have to make some decisions. Craft a fairly robust in-game tutorial to ease new players gently into this somewhat complicated quagmire? Or just say “screw it,” assume the target market is going to be almost entirely existing fans of the product, and leave the newbies to sink or swim? Take a guess which direction Focus Home Interactive and Cyanide Studios went with this one. For the uninitiated, Blood Bowl is what would happen if somebody tossed American Football and Rugby into a blender and poured the resulting slurry through a filter made out of the Warhammer fantasy universe. This violent team sport, played by such Warhammer staple races as Orks and Skaven, doesn’t exactly cleave to either of those two inspirations, however. This almost-familiarity players might feel is the entry point where things start getting complicated. --Rob Thomas


Jacob Jones and the Bigfoot Mystery: Episode 2

The sequel to Episode 1, Jacob Jones and the Bigfoot Mystery: Episode 2 is just as pleasant but far too short lived – clocking in at only around an hour. Sure that might be a fun hour of solving puzzles, but it never quite gets going. Jacob and Biggie head off to the Crackskull Mountain to solve the secret of Biggie’s childhood, amongst other things. The writing is suitably witty and entertaining, with a smattering of puzzles to break things up, but that’s the problem: it really is only a smattering. 14 puzzles are all that are available here, and while they’re fun and well designed, they’re not particularly original. --Jennifer Allen


Time Tangle-Adventure Time

Using the colorful and immensely popular license of Adventure Time comes Time Tangle – Adventure Time, a title that’s keen to avoid being just another Endless Runner, but fails to truly take advantage of its small sense of purpose. Each session involves spinning a wheel to see what kind of activity must be completed. These generally involve either chasing something, collecting something, or beating something up. The controls are the same but the change in objective does help make you think there’s more to Time Tangle – Adventure Time than there actually is. --Jennifer Allen


iBattz Mojo Refuel Aqua Case

I demand a lot from my electronics. Since I became disabled and lost my ability to write, I’ve depended on my touch screen devices for everything – especially my college work. Being in an environmental biology program means I’m in the field a lot in many weather conditions. Naturally when it rains I need a waterproof case, but my phone always runs out of juice before the day is out. Most battery cases didn’t offer the waterproofing that I need; until I found iBattz’s new case. The iBattz Mojo Refuel Aqua S Case (what a mouthful!) is pretty spiffy. The case can be used to extend battery life, then when you need waterproofing it takes less than a minute to switch it over and lock it up tight. I’ve been using the case for almost two weeks now and have noticed the good and bad of it. --Jade Walker


Micromon

It was bound to happen one day, wasn’t it? Yes, Micromon is currently the nearest you’re going to get to Pokemon on your iOS device. Fortunately it’s pretty fun, too. There’s one downfall though, and it’s a pretty obvious one – those pesky in-app purchases that often get in the way of such experiences. First up, Micromon is gorgeous to look at. It doesn’t offer quite as many monsters to capture as a Pokemon game, weighing in at just over 130, but each of them is delightfully animated and appealing. The story within Micromon isn’t particularly gripping, staying quite formulaic, but that’s no great hardship. --Jennifer Allen


Slingbox M1 Hardware

I don’t know about you all, but I use my iPhone and iPad to watch Netflix videos all the time. It’s just so handy to be able to pull up a streaming video right before bed or to watch something else while the TV is in use. Well the Slingbox M1 is kind of like that; kind of. It’s also quite a bit different, but no less interesting. The Slingbox M1 essentially lets you broadcast the signal from your cable box to your iOS device and your computer – with the appropriate apps, of course. This means that you can use your iPad as a second screen, watch something on TV without moving to whichever room has the TV in it, or even catch up on local news and sports while you’re out of town. So long as you have an internet connection you can stream the signal from your cable box straight to your other devices. --Rob Rich


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Master of Craft

Master of Craft looks to be an engaging game that merges key gaming genres in a tidy package. At its core, it’s all about simulating an economy of crafting. Off the bat, the busy animation of the game easily draws one in, with bright colors and vivid landscapes. If the developer’s goal is to please people that are iffy about the game at the start, it is mostly successful. The rustic vibe combines well with the whimsical representations, and the overall visual feel is that it is playful and serious at the same time. --Tre Lawrence


Suits and Swords

Suits and Swords is much like Blackjack version of the venerable and well received Sword and Poker. While a good ideas does a simpler game like Blackjack have the legs to support an RPG? Suits and Swords has a rather amusing story. The majority of things and characters in the story are named after card related things. The main character is called Black Jack, he’s a solider or Battle Jack and the villain is an evil disembodied head named Joker. He’s pretty serious.. --Allan Curtis


Super Heavy Sword

Super Heavy Sword is a classically styled platformer, which aren’t all that common on the Playstore. Monster Robot Studios have freely admitted that the game is a homage to the astonishingly successful Mario games. Indeed the game feels like a mix of Mario 64 and the original Super Mario Bros. With the big N’s reluctance to bring the overalled plumber to Android, can Super Heavy Sword full the gap? Super Heavy Sword opens with a scene of Pike, the Hero and Lucinda the princess. A bunch of enemies roll in and amazingly don’t kidnap Lucinda but rather begin destroying to land,. Now it’s down to a lone warrior and his girlfriend to stab them all and restore peace. --Allan Curtis

And finally, this week Pocket Gamer weighed in on BioShock for iOS, provided a complete database of Micromon's Micromon, found nine celebrities besides Kim Kardashian with their own mobile games, and found eight games that you wouldn't be able to play if it weren't for some dedicated fans. And it's all right here.

This Week at 148Apps: June 30-July 4, 2014

Posted by Chris Kirby on July 6th, 2014

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Monster Hunter Freedom Unite

Trying to explain Monster Hunter Freedom Unite to someone unfamiliar with the series is always a challenge. There’s an almost unrivaled amount of satisfaction to be had the first time you best a Rathalos or when you complete an armor set . You might’ve spent hours hunting dozens of Diablos, to the point that you can do it in your sleep, but now you’ve got what you need and can finish your set and oh it looks so amazing you can’t wait to show it off to your friends! I suppose that’s actually the best way to explain Monster Hunter: you earn it. You earn everything. And it’s difficult not to be extremely proud of that. --Rob Rich


World of Tanks Blitz

It was dark all around and there was frost in the ground when the Tigers broke free. And a good time was had by all. World of Tanks Blitz is a mobile take on World of Tanks, the PC-based online tank combat game from Wargaming.net. World of Tanks has been consistently popular since its North American and European release in 2011, so it’s surprising the game has taken this much time to get an official mobile release. Many imitators have sprung to life in the meantime – some of which are quite good – but unsurprisingly, the real deal is one of the best tank games available for mobile. --Nadia Oxford


Monsters Ate My Birthday Cake

I wouldn’t be pleased if monsters actually ate my birthday cake. How dare they snarf up the sugary confection I was poised to chow down on myself?! It’s a sentiment no doubt shared with the developers at Sleeping Ninja, who have crafted a satisfying twist on The Legend of Zelda-like puzzle-solving. Monsters Ate My Birthday Cake is a sweet treat for mobile gamers that serves up an excellent mix of puzzles, bright and colorful characters, and engaging content that rivals triple-A blockbusters in terms of unadulterated fun. When you get started you’ll find yourself swapping out characters in order to complete level-specific puzzles. Each level has characters with differently-assigned abilities, and each monster has its own loadout. In order to conquer the various obstacles scattered throughout each area, you’ll have to become acquainted with the monsters’ abilities while avoiding or eliminating enemies completely. --Brittany Vincent


X BEATS

Music theory is one of the trickier parts of learning to play a musical instrument. Learning how to read the musical notes and understand how they each sound different isn’t always that fun to figure out, either. This is where X BEATS hopes to buck that trend. It’s a puzzle game that relies upon musical notes to solve the challenges. Each level consists of a mostly empty grid. Players then have to fill up the grid based on the note values to reach a certain amount at the end. Predictably, early stages are pretty simple and easy enough to bluff through, although that’s not the point. They simply require matching up 4 beats and there are limited options to ensure you can’t go wrong. --Jennifer Allen


Lars and Friends

I would like to introduce readers to the new app, Lars and Friends: a charming storybook for young children that contains very special illustrations, making it really stand out among a sea of other apps within iTunes. Lars and Friends is the simple and sweet tale of a horse named Lars and his adventures with many different types of creatures, allowing children to become familiar with the unique names used to describe a group of specific animals such as a colony of ants, knot of frogs, or tower of giraffes. I have had a lot of fun with the different activities Lars engages in with different creatures large and small, creating whimsical images about some unlikely friendships that will stay with readers as well as teaching the sometimes odd name-groupings children of all ages and their adults will enjoy learning about. --Amy Solomon


yantouch Diamond+ "Music+Light" Bluetooth Speaker

When turned off in a well-lit room, the yantouch Diamond+ looks kind of like a slightly garish ball of nothing. When turned on in a dark room – especially when displaying colors based on the tempo of the being played through it – it’s more like staring into a technicolored Eye of Sauron. You know, if Sauron were actually a pretty cool guy and not bent on conquering/destroying the world. Setting up the Diamond+ is pretty easy, and there are a couple of options you can pick from. Initially I hooked it up to my computer via the included audio cable, then later via bluetooth. I’m not sure if it’s just my imagination but it actually sounded a little tinny when connected via the cable, but it sounds just fine via bluetooth. --Rob Rich


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Wave Wave

Life is sweeter when it’s easy. When everything moves the way it should for as long as it should, one can’t complain. There isn’t any shame in appreciating that. With video games, we like reasonable levels of difficulty, but I think that deep down, we all really want an epic battle… something seemingly impossible to conquer. Basically, we love torture by pixel. Why else would games like Wave Wave be so addictive? We’ve known about this game for a while, and finally had a chance to take it for a spin. It is a twitch/reaction games, so it makes sense to go into it with a soothed state of mind. Simplistically explained, the playing area is an insane, jazzy splash of altering colors. A lined arrow travels through this playing area, and the base idea is to use the controls to avoid the quick-appearing obstacles that appear. --Tre Lawrence


Powerpuff Girls: Defenders of Townsville

I admit to being a bit surprised back when Powerpuff Girls: Defenders of Townsville was announced – a Powerpuff Girls Metroidvania, developed by Radiangames, known for their dual-stick shooters and puzzle games? And it released on Steam? I didn’t get around to playing it until now, when it surprisingly released on mobile recently, but it makes a lot more sense that it’s a Radiangames title – and it’s a unique, if imperfect, take on the open-world adventure genre of Metroidvanias. The game starts out with Mojo Jojo, famed villain of the Powerpuff Girls, having erased all of the girls’ memories, imprisoning Bubbles and Blossom, with only a flightless Buttercup around. Flight is the first power earned back by collecting in the world, and here’s where the game shows its original qualities. Many games in the Metroidvania vein restrict progress by restraining movement, but this game relies solely on the lack of certain powers necessary to progress. I feel like it’s almost fairer, because it’s kind of nice to not have things that are just out of short jumping reach. It’s more artificial, but it feels more natural in a weird way. --Tre Lawrence


First Strike

First Strike is all about nukes. The crux of many an action movie nukes can be fun to throw around. First Strike contains all the fun of launching arrays of nuclear death without all that pesky fallout afterwards. First Strike throws diplomacy out the window. By the time of the game the world is already going to be bathed in nuclear fire. The only question is who will do most of the bathing? First Strike divides each nation up into sections and each section has a number of silos, the number of which is controlled by tech level. Each silo can have a particular kind of missile. There are cruise missiles which are used to intercept incoming nukes and ICBMs, which are used for nuking other nations. --Allan Curtis

And finally, 2014 is halfway through, so Pocket Gamer revealed its top-rated iOS, Android, Vita, and 3DS games of the year so far, and found 100 upcoming mobile games to look forward to. The guys also started documenting their adventures in bizarre art installment art MTN, took a look at Civilization Revolution 2, and produced a whopping great guide to Monsters Ate My Birthday Cake.

This Week at 148Apps: June 2-6, 2014

Posted by Chris Kirby on June 9th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Panzer Tactics HD

It feels like this battle has been going on for weeks. Reports come pouring in across the command table – scouts have spotted enemy troops deploying along a ridge to the east of our main base, obviously trying to gain a flanking position. My own infantry is entrenched in the forests surrounding our target, waiting for tank reinforcements that have been suppressed by enemy air forces since they were deployed. But as the weather shifts and the rain begins to fall, suddenly those enemy planes can’t engage. And as my tanks roll forward, I give the order to end this battle once and for all. --Andrew Fisher


Tales of the Adventure Company

Tales of the Adventure Company is a lite role-playing game that sets up dungeon-crawling as a minesweeper-like grid. Although the game feels very familiar because of its borrowed mechanics, Tales of the Adventure Company prevents itself from feeling like an also-ran with its unique party system, turn limits, and combat system. In every play session of Tales of the Adventure Company, players must advance their party of heroes through a series of gridded levels in their quest to defeat a specific boss-like enemy type. This is done by tapping on a 5×5 grid to explore the dungeon, find enemies, and befriend new party members. Players must not be too thorough in their searches though, as every session of the game has a turn limit that produces a fail state if hit. This time pressure is largely what makes Tales of the Adventure Company stick out from other dungeon-crawlers, as players must be extremely strategic about how they choose to explore. --Campbell Bird


Habbo

My initial response to the mobile version of Habbo Hotel being released was, “is that thing still going?” Well apparently yes, it is, and it’s just as popular as it ever was. My last encounter with it was back in my early teens, when I thought nothing of joining an open chat room and spouting rubbish for everyone to hear. For those who don’t know, Habbo Hotel is a hugely popular online community with a near-infinite number of fully customizable, user-built rooms for people to explore and chat in. From mock Starbucks and popular game shows, to luxury pads and swimming pools, users are free to let their imaginations run wild. --Lee Hamlet


Outernauts: Monster Battle

When Insomniac Games, developers of PlayStation classics like Spyro, Ratchet and Clank, and Resistance, release a game on iOS it’s pretty hard not to get excited. The developer’s strong pedigree even overpowers the seemingly cynical nature of Outernauts: Monster Battle‘s design and premise. While the game may ultimately just be a freemium take on Pokémon, its harmonious balance of systems at least makes it a very good freemium take on Pokémon. There are lots of things for players to do in Outernauts, a simplified port of a two-year-old Facebook game, but they all revolve around the cast of collectible creatures. Insomniac can create sci-fi infused Saturday morning cartoon universes in its sleep, and it turns out that’s a useful skill when designing a bunch of colorful elemental monsters. While some of the basic ideas might be a little generic, such as Equifoal the grass horse or Molto the fire pig, the characters themselves are full of personality. Meanwhile, the world is slick, vibrant, and uses sounds like ambient space tones or powerful lightning blasts to great effect. --Jordan Minor


Wren V5AP Wireless Speaker

We live in a world where most everything is getting smaller all the time. Computers, spacecraft, even the world itself when you stop and think about it. But while smaller isn’t always better, it can still be difficult to shake preconceptions that are burned into our brains all the time. Which is probably why my first impression of the Wren V5AP wireless speaker wasn’t an incredibly positive one. When I unboxed the V5AP for the first time it struck me as kind of large and bit weighty; I also had trouble figuring out where in the apartment to put it. Once a spot was found, I still had to wrestle with it. My first attempt at connecting it to my wifi network via a direct connection between my iPhone 5 and the speaker was a bust – the included cables aren’t Lightning compatible, and when I tried to use my own cables they just didn’t work. --Rob Rich


Silly Family

I would like to let readers know about a new app for iPad that I find to be a refreshingly new idea in puzzle apps. Silly Family is an app where players need to grasp the concept of a family tree – a game that demands focus as they label members of a family based on their understanding of roundabout information they are given about their familial relationships. The heart of this application will ask players to identify a member of the family, answering questions such as “Ivar is Sven’s mother’s husband’s brother” or “Ponk is Gloop’s brother’s sister’s mother’s sister” – complicated ways of identifying family members as “uncle” or “auntie” as players work through the tree, labeling characters after they have been identified. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Colossus Escape

Colossus Escape is at its heart a very standard runner. The player strides along, jumping over pits, killing enemies and avoiding other hazards. The basic run and jump gameplay is mixed up with Quick time events where the player must swipe a pattern on the screen quickly or die. Unlike most runners there is a hit points system in colossus escape and it’s possible to take a few hits without dying instantly. This is very uncommon in the endless runner genre. --Allan Curtis


Push Panic

Four years ago, Dutch developer Barry Kostjens and Dutch art designer Ricardo de Zoete brought Push Panic on to iOS. Now, four years later, the duo brings the classic fast-paced puzzle game to Android. Did it stand the test of time? In Push Panic, players have to tap falling blocks of the same color. That’s the base of the game – to spice things up a bit, Kostjens and De Zoete thought of some neat gameplay mechanics to make sure players will not get bored real fast with the concept. One of those concepts is that the game offers realistic physics. It sounds more uncommon than it actually is and it works in favor of the game. Blocks can fall on top or stumble next to each other, making it hard to predict where to blocks will fall and what players can do with them afterwards. --Wesley Akkerman


Mini Dodge Ninja

Unless you’ve been under a rock in a wireless dead zone for the past few months, you’ve probably heard of Flappy Bird. The simple screen-tapping game took the world by storm and caused its creator so much stress that he decided to take down the game. Since then, a plethora of similar apps have invaded the Google Play Store in attempts to recreate the worldwide frenzy that was Flappy Bird, including Mini Dodge Ninja. Mini Dodge Ninja takes some elements and makes them its own, but it is an obvious duplication of the Flappy Bird formula, right down to the bird main character. While gameplay is similar to Flappy Bird, Mini Dodge Ninja offers a significantly greater challenge in a less vibrant setting. --Ryan Bloom


And finally, this week Pocket Gamer picked the best games of May and most anticipated games of June. The guys also went hands-on with Modern Combat 5, found 12 hidden features in iOS 8, and produced an exhaustive guide to skills in iOS role-player Battleheart Legacy. All that and loads more, here.

This Week at 148Apps: May 19-23, 2014

Posted by Chris Kirby on May 25th, 2014

Your Source For The Latest App Reviews


Every single week, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


Overkill Mafia

There are a ton of great shooting gallery style games on mobile devices – probably because they seem almost quaint compared to the ridiculous technology in home consoles and touchscreen cell phones. Overkill Mafia plays like an old fashioned shooting gallery, but with the new age veneer of a detailed mafia universe. The game is organized like a typical free shooter, where players have to complete missions and gain enough currency to upgrade their weapons, earn higher levels levels, or pay ahead if they’ve got enough on their credit card. Players stare down the barrel of a gun as an endless wave of enemy enforcers try to gun them in down in places that look like mobsters hangouts from the Prohibition Era. --Danny Gallagher


Mr. Jack Pocket

A killer stalks the city, ensconced within the dark cloak of its midnight shadows. Fog rises to cloud the vision, and the somber toll of the distant clock tower echoes the quiet, gnawing fear in the populace – the streets of Whitechapel once again belong to Jack. But they are not alone – this night, there are those who would hunt the hunter and end his reign of terror. Holmes, Watson, and their faithful dog Toby must be quick about their task, though, because should Jack escape them tonight, there will be no finding him. A digital conversion of a board game, which is itself already a quick-play distillation of a larger, more complex game, Mr. Jack Pocket is a sublimely simple two-player game of deduction – with Jack attempting to remain hidden for eight turns and the investigators desperately trying to narrow down the suspect list within that time. Players can play as either side, either solo against an AI or against each other. Multiplayer is strictly pass-and-play. Being a fan of the board game, there was no learning curve for me to pick up and play this one. However, the tutorials are well-designed and teach the mechanics of the game as well as a bit of the strategy behind planning both one’s own moves as well as anticipating those of an opponent. --Andrew Fisher


Alone in the Dark

Like most everyone who’s actually familiar with Alone in the Dark and excited about seeing it on the App Store, I’ve got lots of fond memories. Sure it’s an old game (almost 22 years old at this point), and much of that fondness is driven by nostalgia, but it’s also a classic! It’s got to be great for a trip down memory lane and a laugh or two… right? If only. Alone in the Dark is pretty much a direct port of the 1992 PC version. Players choose between playing as Emily Hartwood or Detective Edward Carnby as they explore the mansion of Derceto – and most likely die horrible deaths in the process. Along the way they’ll have to solve bizarre puzzles, avoid devious traps, and do their best not to get eaten by one of the many, many horrors that roam the halls. --Rob Rich


SXPD

SXPD is part comic book, part driving game, set in the merciless 52nd State of the USA. A place governed by a singular authority: a female police force named the SXPD. In this futuristic society, the officers are given only numbers as names, and are kept busy by the various gangs rebelling against the state. Players will follow a new recruit known only as ’021′ through a black-and-white digital comic, drawn by renowned comic book artist Duke Mighten of Batman and Judge Dredd fame. As the panels splice and scatter apart to further the story, they’ll soon find themselves dropped into a high-speed chase out of nowhere. These sections come complete with stylised cel-shaded graphics that reflect the art of the comics, with all of the cool visual sound-effects and death panels one could hope for. It’s an immersive experience, and one that feels properly integrated into the story. --Lee Hamlet


Darkin

The first thing to be said about Darkin is that it is very much like Dungeon Raid. Of course, it’s not the first match-3 game and it will hardly be the last, and we haven’t seen that game get an update nor iPad support in a while, so Darkin does serve a necessary place in the puzzle-RPG canon. And it is a must-play. The goal of the game is to stay alive as long as possible by making matches by drawing through tiles in any direction, though tiles can only be crossed over once. Enemies are defeated by making matches with them, using the teeth tiles to amplify the damage done. Coins can be collected and spent on upgrades for that round, such as increasing max health or the damage amplification from teeth tiles. Moons give players new spells to use, though these are single-use abilities only. Hearts refill health. --Carter Dotson


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

FreeDum

FreeDum is a fairly straightforward title. You’re a little bug that needs to escape from treacherous shoe-box sized obstacle courses. Along the way you also need to run into baby bugs to save them as well. You’ve been placed in these cardboard confines by an ill-mannered youth who doesn’t really appear in the game much beyond the opening scene. Like I said, it’s straight forward. The obstacles you’ll come across range from other, much more tougher bugs, to saw blades and rotating razor blades. These don’t offer too much of a challenge other than ‘don’t touch them’. --Matt Parker


Striker Soccer 2

With the World Cup about to start, it’s time to catch that soccer fever. Striker Soccer 2 from U-Play Online and Chillingo will perhaps cure some of the symptoms of soccer fever, but it won’t heal it altogether. There are several modes of play. There’s friendly matches where any two teams face off; a competition mode where players choose a team and lead it to their league’s championship, with the ability to upgrade players; and a challenge mode where players must win in the face of increasingly-difficult scenarios. Simplified kids’ versions of some modes are available. A $0.99 IAP will buy a Team Edit mode as well. --Carter Dotson


JotterPad X

As a full-time writer, I am in need of good writing apps. I reviewed JotterPad back in early 2012, and found it to be solid but not something that I would perhaps use regularly. Now, the year is 2014. My life is quite different, and I now carry around an Xperia Z Ultra, which I am generously calling a phone because it’s really more of a “tablet that can make phone calls” and have a folding Bluetooth keyboard I usually carry in my bag with me. I’d love an app for writing on the Ultra, because the screen is big enough for it, but I was lacking a good app: I usually would use my Surface Pro or iPad Mini to write, and I have good options on those: Writemonkey and Byword, respectively. But now, I think JotterPad X, two and a half years later, is the writing app that I need for Android. --Carter Dotson

This Week at 148Apps: April 28-May 2, 2014

Posted by Chris Kirby on May 4th, 2014

Another Week of Expert App Reviews


At 148Apps, we help you sort through the great ocean of apps to find the ones we think you'll like and the ones you'll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little extra something special. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

Intake: Be Aggressive

Without context, it would be easy to think that Intake was designed from the ground up for the iPad. It’s the portrait orientation, and the game being so multitouch-friendly, being about frantically eliminating pills that drop from the sky by tapping on them, with the ability to pop multiple at a time by using multiple fingers. It actually wasn’t made specifically for iPad, though; it started as a PC game that used the mouse. Now that Intake is on the iPad, it’s at home and is a must-have for iPad owners who love fast-paced intense experiences. The best way to play the game is by laying it down flat on a table, using one’s thumb on each hand to switch pill colors in an Ikaruga-esque fashion, and then using other fingers to pop pills up and down the screen as necessary. It’s worth popping the same color pill as what is selected in order to extend out combos – not only for more points, but to get the power-ups that can help keep the board under control. This is especially necessary during the challenging levels that appear every five stages: they will often be the end of a run, but completing them means it will be even more lucrative. Checkpoints that new games can be started from are available every 25 stages. --Carter Dotson


Lethal Lance

There is no question that Lethal Lance swims in a big pool of old-school platformers, but LL Team and their publisher BulkyPix knew exactly how to make their title stand out. The game successfully (and almost immediately) plunges players into a lighthearted world that only jokingly ever takes itself too seriously (i.e. 2 star ratings come with the title of “Mr. Serious”). The objective (as one would expect from an intentionally old-school title) is for users to find their way to the other end of the level without losing all of their lives. Every level is packed with coins for players to collect in order to get a better rating. The rating system itself is pretty straightforward; in order to get all 3 stars, players must accomplish all of the 3 different objectives: they must finish the level without losing any lives, collect all of the coins, and reach the exit before the time expires. If the time does expire, they will simply lose one of the stars – as opposed to starting over. --Cata Modorcea


Sharebrands Stereo Headphones

It’s funny how important comfort can be when it comes to a set of headphones, which is exactly why I’ve been enjoying Sharebrands’ Stereo Headphones as much as I have. It’s also rather funny how this $65 pair of headphones is actually more comfortable than some close to $200 pairs I’ve tried. And heck, some of that $65 isn’t even profit – Sharebrands donates 25% of the sale price of each pair to help the environment (Green), men and children’s health (Blue), women and children’s health (Pink), education (Yellow), or to help fight poverty (Red). Comfort isn’t the only thing these headphones have going for them, though; they also sound pretty good. I’m sure there are better pieces of audio headgear out there, but what I’ve been hearing is certainly not bad. None of that horrible “tinny” business, good balance, and the extra padding around the ears helps to block out a lot of background noise that could otherwise intrude on whatever the user might be listening to. --Rob Rich


Racer 8

Puzzle games and cars don’t exactly seem like the most logical combination on the planet. However, anyone who has ever played the classic quasi-board game “Parking Lot,” knows that that not only can the blend work, but also that it can actually be quite amusing. This is why it should come as no surprise 30-06 Studios would want to take advantage of this mix with their new title, Racer 8. Will it have players revving their engines or leave them running on fumes? Equal parts asset management, time trial and puzzle game, Racer 8 plays on several different mechanics to keep players’ heads constantly spinning. The core goal consists of navigating the car, which is constantly in motion, through a series of checkpoints and ultimately across the finish line. This is actually completed by revolving the square tiles in the map grid in order to form a track for the vehicle to follow. Throughout the process there are other concerns such as gas scarcity and target times, which both play secondary roles in determining how well the player performed on any given stage. --Blake Grundman


Accompli

Why have three apps when it’s possible to do everything with just one? That’s the thinking behind Accompli, an email app for Gmail and Exchange users that also happens to offer contacts and calendar integration. It has its issues – mostly relating to its privacy policy – but if that’s not a major problem then Accompli is a handy solution for business users. Starting out, Accompli offers all the features we now come to expect from email apps. It’s minimalistic to look at as well as use, with a choice of thread views, a unified or separate inbox, and plenty of simple to use gestures to manipulate everything. At this point, it’s familiar enough that one would be forgiven for wondering what makes Accompli stand out over something like Mailbox. --Jennifer Allen


Sago Mini Monsters

Sago Mini Monsters is a playful and creative app for toddlers and early preschool children that allows them to explore with color and other fun details as they create unique monsters that they need to take care of by feeding, primping with accessories, and attending to their personal needs such as teeth brushing. Each monster is met by dragging him or her from the green swampy area seen at the bottom of the page bubbling about adding a charmingly icky sense of style – especially as one will need to drag the monsters and their food up from this bog-like area as a tap will also make this fluid bubble. Children will enjoy decorating their at first detail-less monster with the use of five included colors. Simply draw and, when completed, a charming creature face will sprout giving personality to the character the young player has just decorated. Also fun is the ability to swap out different features to further customize the look of these monsters, complete with fun gooey details as one pulls off areas of the face, allowing new parts to sprout. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Greedy Dwarf

In Greedy Dwarf you control a dwarf in a mine cart, collecting gold and surviving the inside of magma-filled cylindrical caverns. It’s a endless runner type of game, chopped into different levels. The controls of the cart are fairly easy to comprehend. By swiping left or right, the cart will go that direction respectively. The levels are mostly in the form of a cylinder, so the dwarf can ride not only on the ground, but also on the walls and the ceiling. By using two fingers or both thumbs, the mine cart jumps. The problem with these jumps that is difficult to see when to jump or where to land, because of the 3D environment. When dying often, this gets very frustrating. --Wesley Akkerman


Dancing Samurai

Little known fact, but samurai warriors very rarely used their katana swords in battle. They mostly used pikes, like everyone else, because they had the farthest reach, meaning that you could deal a lot of nasty damage, while being on the safe distance yourself – and you didn’t have to worry about friendly “fire” as well! The reason that I speak about ancient Japanese military tactics is that I frankly don’t have much to say about Dancing Samurai – not because it’s bad, but because it’s so small – like a bonsai tree under mount Fuji. --Tony Kuzmin


Brandnew Boy

The first thing that will most likely strike you about Brandnew Boy (apart from its odd title) is that it looks great. Brandnew Boy is built using the Unreal engine and even though I reviewed the game on a Nexus 4, it still managed to pack a graphical punch. The game itself revolves around you playing as a young man (or if you’d prefer, a young woman) who’s got a bad case of amnesia. What they (you) can remember though is how to kick and punch. This is handy as each level you complete is full of bizarre creatures, ranging from odd-looking ‘egg men’ to what can only be described as a demon with an umbrella. --Matt Parker

And finally, this week, the Pocket Gamer crew highlighted its most anticipated games for May, took an advanced look at the next game from Rock Band developer Harmonix, reviewed 3DS sport sim Mario Golf: World Tour and picked the three best iOS and Android games of the week. Have a read.

This Week at 148Apps: April 21-25, 2014

Posted by Chris Kirby on April 28th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Wayward Souls

The roguelike-inspired genre hasn’t really taken off on mobile like I expected it to quite yet, but Wayward Souls sets the bar so high for any other developer that tries to jump in that I do not envy them. Wayward Souls is a darn fine roguelike action-RPG. The game, which is a spiritual successor of Mage Gauntlet, thrusts players into three dungeons where they have one life, a limited amount of health, the character’s special abilities, and occasional power-ups, upgrades, and coins that can be collected. The coins are the only permanent thing that is carried between games, which can be spent on upgrades. Otherwise, the game features permadeath: any upgrades and items collected don’t carry over. So choose wisely and don’t be afraid to actually use the items. As well, the game features random levels in each dungeon, so no run is ever the same. There are common elements each time through, but expect the unexpected. --Carter Dotson


Leo's Fortune

When a game starts with a gentle and vaguely ethnic voice talking about “good mornings” and “purple light,” players know that they’re in for something unique. But lavish production values and lovingly realized characters are just the beginning of the greatness that is Leo’s Fortune. Tilting Point and 1337 & Senri set out to make a mobile game as fun and fantastic as something on consoles. Fortunately, they succeeded. Players take control of Leo, a brilliant inventor and adorable elderly fuzzball, as he attempts to reclaim his stolen treasure. It’s impossible to oversell how delightful his design is. Imagine a grandpa’s beard that suddenly came to life. That’s just the start of Leo’s Fortune‘s amazing aesthetics. The game’s graphics have an old-world whimsy full of wartime, turn of the 20th century, Eastern European influences. Also, with its stage motif, the game draws from the early world of cinema that Martin Scorsese sought to recreate in the movie ‘Hugo.’ On a technical level, the naturalistic environments like desert ruins and ocean floors, or more industrial ones like a fiery underground furnace, have exquisite lighting and immaculate textures. However, the art style is so strong that the impressiveness of the visuals just adds to the wonder instead of being boringly photorealistic. With all that eye candy to take in, the fact that the feature film-level soundtrack and professional voice-acting equally amaze just speaks to their quality. --Jordan Minor


Strongarm Universal Mount

The Strongarm falls into that special category of hardware I like to call “Simple but Effective.” Really it’s just a couple of suction cups that can pivot around each other, but if you’ve got a flat enough surface handy it can make for a pretty effective stand for your iOS device. With a few caveats. Using the Strongarm is super-simple: just place the larger end on a smooth, flat surface and push down five times. This creates a vacuum that will keep it solidly in place for quite some time – depending on the angle and the weight of the device at the other end, of course. Then do the same for the smaller end (place on surface and push five times), only use the back of your iOS device instead of a table or wall. And viola! You now have a stand for your iPhone or iPad that can swivel around if you need it. Want to remove your phone or move everything to a new spot? Just push down on one end to disrupt the vacuum and the Strongarm pops right off. --Rob Rich


Hearthstone: Heroes of Warcraft

The twofold attack of complexity and cost have always been the biggest barriers to entry for newcomers interested in collectible card games. Arcane layers of terminology and elaborate multi-stage turn structures can prove daunting to the uninitiated and indeed were almost my own undoing during my teenage introduction to Magic: The Gathering. Even if newbies can handle absorbing the rules, there’s still the financial bite of dropping $4 for a single booster pack of around a dozen cards. But with the release of Hearthstone: Heroes of Warcraft, Blizzard has managed to execute a truly impressive feat of plate-spinning. They have not only created a CCG that is both quick and easy for newbies to pick up (while still challenging for veteran card slingers), but have simultaneously crafted what may well be one of the best free-to-play experiences on any platform EVER. --Rob Thomas


Boxer

Boxer is a mailbox app for iOS that seems to be able to do almost anything one could ask of it. Where many mail apps I’ve tried tend to lean either more toward user-friendliness or high customization, Boxer does a great job of balancing both – making it my new favorite mail client for mobile devices. When users boot up Boxer they are greeted with their inbox view, which merges all of the incoming email from all connected accounts in a column view that is similar to most mail apps on the iPhone. From here users can open messages, swipe to archive or delete them, or assign other labels or actions to them such as putting them on a to-do list, liking them, or sending quick replies. While I found this layout relatively intuitive, Boxer accounts for the fact that this may not be the desired way to use email for everyone and have included customization options for users that want to boot into a different screen on startup, or change what the swiping actions do. --Campbell Bird


Petites Choses

Sometimes it is hard not to become jaded as an app reviewer because there are times that it may seem as if many apps are rather familiar – making me wish for something unique, interesting or simply beautiful. Because of this, I am happy to have had the chance to review Petites Choses: an interactive app for young children that has a wonderfully crafted style, setting it apart from other apps seen in iTunes. Petites Choses is an app for small children that includes simple, unique mini-games that one discovers inside the included beautifully-illustrated cityscape that employs a serene use of color and a watercolor style that I greatly appreciate. As one scrolls though this city, children will be lead to the areas of this app that are to be explored – be it scenes found within the windows of a building as well as within the trees, taxis, flowers or umbrellas also seen within this urban landscape. I do love the look of this app – the hazy use of color and the clouds that hang over this city as well as the buildings that include a layered look that gives this city depth when scrolling through this landscape. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Voxel Rush: Free Racing

Every now and then, I get, well, got. I do try to be a beacon of impartiality, mostly immune to the wiles of software titles, but every so often, a game throws it on me, and I get weak. That what Voxel Rush: Free Racing Games from HyperBees continually does to me. With regards to gameplay, it is as straightforward as it gets: it’s a first-person endless runner set as a race through an artsy, creatively minimalist environment that is built to challenge and stimulate the senses. The game depends on this ever-changing backdrop to deliver the excitement that it intends to, and it mostly delivers. --Tre Lawrence


Letters from Nowhere: Mystery

G5 is practically the authority when it comes to hidden mystery games, and one can be fairly certain that a game from the venerable development house will be better than decent. With Letters From Nowhere: Mystery, we do get what we expect, and a bit more. The gameplay goes a bit beyond Murray finding miscellaneous objects in different environments; this game has a few palpable elements that add to the overall gameplay in quite positive ways. --Tre Lawrence


Smash and Dash

Smash and Dash is a game title that delivers: in the game, you smash up guns that fire blue bullets at you, while you dash away to not get hit by those bullets. Smash and Dash is played on a grid, and strongly reminds us of another great game: Geometry Wars, only now on a smaller scale.The little flying machine you control can smash every enemy on screen, but is extremely vulnerable when it comes to bullets. Only one of those is needed to knock you out, what makes the game really challenging to experience arcade gamers. It’s really fast-paced and it suits the game very well. And the controls are very smooth, too. On screen, there is an analog stick that directly controls your flying vehicle and the response of that stick is utterly fast. It has to be: a fast-paced game where you need to rely on your own skill, won’t benefit from anything other than that. --Wesley Akkerman

Finally, this installment of AppSpy's Week in Video, reviews troubled web-wanging sequel The Amazing Spider-Man 2, noir sneak-'em-up Third Eye Crime: Act 1, and neon endless-runner Unpossible. AppSpy also takes a sneak peek at new releases like fluffy platformer Leo's Fortune, and the impressive-looking roguelike Wayward Souls in our live Twitch show Eye on the App Store. Watch it all on AppSpy now.

And, this week Pocket Gamer gave a rare Platinum Award to Wayward Souls, shared some tips for Blizzard card battler Hearthstone, picked out the best puzzle games on Android, and weeped over 10 franchises that have been spoiled by the intrusion of in-app purchases. All this and more over at Pocket Gamer.

This Week at 148Apps: February 17-21, 2014

Posted by Chris Kirby on February 22nd, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Postcard

Juggling multiple social networks can feel a little like hard work at times. This would explain why there are many companies out there looking to hire social engagement managers, simply to get the word out efficiently. What about for those of us with small businesses or simply trying to build a community around one person’s content? Postcard has it covered. It’ll require a little bit of setup for those keen to integrate it with their WordPress blog, but it’s still a pretty simple and effective way of sharing content to numerous different sources. I’d recommend that those planning on hooking up WordPress to Postcard do so straight away. Fortunately, it takes a matter of a few minutes and I didn’t come across any issues. Setting up separate social media accounts within Postcard is similarly easy, with support offered for Twitter, Facebook, and LinkedIn, amongst numerous others. The free version of Postcard restricts users to three networks, while charges of $0.99, $2.99, or $4.99 unlock more options. --Jennifer Allen


Another Case Solved

With a keen sense of humor and a dash of tongue-in-cheek attitude about it, Another Case Solved has a lot going for it. From the makers of Puzzle Craft, this game knows how to get under one’s skin. However, an increasing reliance on using consumables to progress and a restrictive energy system proves ultimately quite off-putting. Players take the role of a private detective in a world in which candy has been banned. There’s quite a conspiracy going on underneath all that, and those keeping up with King’s copyright saga associated with the use of the word ‘candy’ will enjoy what’s said here. At its heart, Another Case Solved is a Match-Three game but there’s more going on than that. --Jennifer Allen


Bug Heroes 2

Oh Bug Heroes. It was such a a deceptively great game, wasn’t it? It didn’t look like much but it was packed with upgradable characters, made great use of action/defense style gameplay mechanics, and was a lot of fun to boot. Now Bug Heroes 2 has come along and pretty much topped the original in every conceivable way. Much of Bug Heroes 2 will be familiar to fans. There are still food stashes to protect and hordes of enemy bugs to fend off, and they’ll continue to hunt for food in order to both heal their character and keep the stash well-stocked. Another large roster of insect (and non-insect) fighters returns, each with their own particular strengths and weaknesses. And, of course, they’ll be progressing in waves MOBA-style; with character upgrades largely contained to a given round rather than carrying over. There are some rather significant (and fantastic) differences however, with new heroes, enemies, co-op and versus multiplayer, and permanent unlockable perks being the most obvious changes. --Rob Rich


The Descent

Taking full advantage of the Unity3D graphics engine, The Descent presents itself as an effortlessly-designed FPS that will take players on a wonderfully visual journey of discovery and adventure as they aim to uncover the mysteries behind life. With ancient artifacts and age-old mythical legends as its base, one assumes the role of father and avid historical explorer John, who is in search of his lost daughter, Liza. Having found the cave where the ancients put the “Book of the Dead” to rest long ago, Liza soon realizes that dark forces are surrounding her. The disappearance of her boyfriend, Steven, pushes Liza to enroll the investigative services of her father as fears soon begin to rise over her own personal safety. --Arron Hirst


Nine iOS Cloud Photo Services Compared

A little over a year ago, everything changed. My daughter, Peregrine (Pip, for short), was born, and along with the myriad recalibrations, adjustments, and joyous changes that birth brought with it, I also finally came to terms with the true value of the iPhone camera: baby pictures! Hundreds and hundreds of them (no exaggeration) were taken by me, by friends, and by family, and then scattered over hard drives, social networks, and of course iPhones. The problem then became figuring out how to organize and store them privately and securely. As a devoted Mac user it’s easy enough to keep photos stored on iPhoto, but that’s a local option only, with limited cloud storage and sharing (those 1,000 photos on iCloud? Please!), and god forbid my hard drive crashes without proper backup.
I thought all of my problems with cloud storage for photos were solved when Everpix came along. Here was a fantastic, well-designed app that also had great web-based software and a Mac-based uploader. Best of all, it could load in all of my photos from various social streams, eliminate or hide duplicates, and handle a potentially unlimited number of photos for a reasonable monthly or yearly price. There was just one big problem though; Everpix went out of business. --Chris Kirby


Pigeon Presents: Mo...On the Go!

Pigeon Presents: Mo… on the Go! is a fun collection of activities based on the books by Mo Willems; a children’s author and illustrator whom my family adores. Titles from both the Elephant and Piggie as well as Don’t let the Pigeon Ride the Bus and the others from this series are favorite books of my son and are some of the first stories he read out loud by himself. Because of this, I was interested in checking out Mo on the Go! – an interactive app that includes interactive activities based on a Mo Willems storybook. This is in addition to a drawing section where children and adults now have the chance to interact with Willems in the Mo’s Squillems! area of this app; allowing children to complete simple illustration with their own flare, be it first drawn by mo himself or with the help of a friend, also with the choice of saving one’s work as well as emailing as a postcard. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Only One

Only One starts off in dramatic fashion: a giant sword floating in the air, giving off a radiant aura. It descends to the ground, and is picked up by the protagonist, standing on a giant circular platform where the only exit is a steep drop to one’s death. He screams to the heavens: “I will become…the only one!“ It’s a bold intro, yet a bit silly because the voice acting sounds hardly professional, but it perfectly encapsulates the Only One experience: it’s a bit silly, a bit crudely-made, but a lot of fun. --Carter Dotson


Loot Hero

Loot Hero is a simple game from VaragtP that matches simple sidescrolling fun to delightfully retro graphics. It’s all about being a hero and defeating dragons. It uses a purposefully grainy 2D motif to highlight the action. The gameplay is your basic side running fare: left to right running action — with a twist — facilitated by touching the right side of the screen. The goal is to dispatch the goons by depleting their life bars, all while keeping that of our protagonist runner up. Dispatching baddies and collecting goodies yields gold coins and action points that help leveling up. The twist is that it is also possible to run from right to left, which is great, since it allows for the player to go back and dispatch the baddies that regenerate after being destroyed. This yields even more rewards, and is a great way of doubling up on benefits. --Tre Lawrence


Cubot

Cubot is a fun little tile from Nicoplv. It’s a cute sliding cube puzzler that uses color to highlight the gameplay. The basic premise is to move colored cubes to colored tiles on the playing grid within a specific set of movement rules. The rules are basically based on the color of the blocks/cubes in the specific level. An example of the gameplay is shown in the early levels, and there are tutorial animations to help folks through. The playing area is rendered in mostly stark wihite, with a 3D grid made up of square blocks, and it begins with a blue block which has to be moved to a blue square on the playing grid. The general control mechanism is via swipes; at this base level, a swipe in any direction moves the blue block one step in that direction. The overall idea is to get the blue cube to the blue resting place in as few moves as possible. --Tre Lawrence

And finally, this week Pocket Gamer put together a complete guide to Tengami, picked the 10 best simulation games on iOS, taught you how to turn your iPhone into a Game Boy Advance, played Crytek's The Collectables, and found 7 intriguing indie games in Amsterdam. All this, and loads more, over at Pocket Gamer.

This Week at 148Apps: January 27-31, 2014

Posted by Chris Kirby on February 2nd, 2014

Shiny Happy App Reviews


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Chunky Comic Reader

In the year 2014, Comic Books couldn’t be any more popular than they have been at any point in history. No longer is Batman being blamed for ADHD or Deadpool tantalizing children to crime. Heck, people don’t even point a finger at Rick Grimes for any violent public acts. At the same time, we’ve also been blessed with new ways to read our beloved illustrated stories; such as computers, phones, and tablets. 20 some years ago people would get teased for reading Amazing Spider-Man at school, but now that same person looks like a rockstar. Especially with the new tech. A popular way to read electronic comics has been using PDF, CBR, or CBZ files, which are offered through a variety of different publications for purchase and are DRM free. Obviously, readers will want to view their new comics on a device that feels natural to read them on, not on a laptop or desktop. So here to save the day, giving users the best reading experience for the iPad, is Chunky Comic Reader! --Mike Deneen


Dungeon Keeper

I’m sure the fact that I haven’t given this game a score Captain James Hook could count to on his bad hand will earn me a fair bit of scorn, but hear me out. While Dungeon Keeper isn’t the same game that’s been a permanent fixture on my Top 10 list for years, it is a decent freemium title that happens to incorporate the theme from one of my favorite games. And honestly, that ain’t half bad. This Dungeon Keeper follows a structure similar to the often-imitated Clash of Clans. Players assume the role of the Keeper and immediately begin ordering their imps to hollow out areas to use for various rooms. Every room, trap, and door takes up a specific amount of space that needs to be cleared out in advance, but once they’re built players are free to move them around as they please – so long as they can fit. They can also use their dungeon heart to summon more minions, with different rooms allowing for different creatures. --Rob Rich


Rocket Robo

Making a console quality game for mobile isn’t as easy as just porting over some PS2 game with snazzier graphics and bolted-on touch controls. It means making a game with the same level of care given to the gameplay and presentation as a big, AAA release that still makes sense being on mobile. Need an example of what that means? Just check out the fantastic Rocket ROBO. When his elderly creator needs more stars to power their galactic lighthouse, Rocket Robo journeys out into the storybook cosmos to find some. It’s the perfect set-up for Rocket ROBO‘s delightfully whimsical acoustic guitar sci-fi sensibilities. While later stages take place in more traditional interstellar environments, as well as an upcoming candy planet, players will start their 2.5D platforming adventure in a world made up entirely of arts and crafts. The aptly named Material World features woven patchwork walls, bouncy sponge platforms, and button pig enemies all made gloriously textured and tangible by the impressive 3D engine. While it’s maybe not quite on the same level as the similarly stylish Kirby’s Epic Yarn or LittleBigPlanet, creator Aaron McElligott’s background as a console gaming environmental artist shines through in the splendid visuals. --Jordan Minor


Road of Kings

The current American political climate suffers from a bad combination of money and politics. However, this isn’t entirely unique to the 21st century as money has almost always equaled and guaranteed power. In Dancing Sorcerer’s latest title, Road of Kings, the goal is to accumulate 500 gold pieces within a 100 days to prove who’s be the best candidate to be King of the people. Political commentary aside, Road to Kings is a neat experience. It plays like a 4-hex board game, where players move their dude (Sorry ladies, only comes as a guy) around the board with random events taking place; anything from encountering an enemy to finding out the main character got lost in the hills due to his poor navigation skills. Movement on the board, as well as events, are very much dictated by the terrain on any particular space, be it good or bad. But at the end of the day, Road of Kings feels a lot like a single player board game minus dice rolling or dropping $70 on a boxed version. --Mike Deneen


INKredible

Sometimes, whether it’s for aesthetic reasons or for the sake of practicality, it’s just plain better to write rather than type some kind of content. That’s where INKredible comes in. It makes it attractive and simple to write on the iPad, providing a great distraction-free experience. The app offers a blank canvas with a choice of paper-based background, thereby allowing users to get on with whatever they want to write or draw. It particularly lends itself to note taking and when one wants to join together text and hand-drawn diagrams or sketches. --Jennifer Allen


The Animal Alphabet Singers

The Animal Alphabet Singers, as the name may imply, is an app for babies and toddlers that helps them learn the alphabet as well as animals associated with these letters. This app includes sections that allow children to explore the alphabet in many ways. One section of this app, also named The Animal Alphabet Singers includes a group of 26 animals – each of which can each be tapped to hear the corresponding letter to be sung, with the letter also being highlighted below for a nice effect. Do tap on a letter as well because doing so will trigger singing from the related animal. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

TowerMadness 2

TowerMadness 2 is perhaps not the most innovative tower defense game of all-time, but it’s a solid effort. Really, standard open-field tower defense rules apply: there’s towers with different ranges and effects, they can be upgraded to do more damage, or sold if not part of a good strategy any more. Success is based on whether players kept the aliens from getting in and taking too many sheep through a star system, with Invasion Mode, where waves come in faster, offering a fourth star. Players can also send in waves faster themselves to get faster times for the leaderboards. --Carter Dotson


Akasha

Akasha is a new mobile exclusive MMORG. Does it tip Order and Chaos from its pedestal? Akasha isn’t the most user friendly game. After a class choice between fighter, archer or mage and a very brief series of tutorial text boxes in a small font the game basically leaves the player to their own devices. Akasha uses a instance based system much like Guild Wars. To fight monsters or party up with other adventurers the player must begin an instance which can be thought of as a mini quest. --Allan Curtis


Dawn of the Plow

Some games hand out points like they’re going out of style. Dawn of the Plow is not one of those games. This arcade game will test players with challenging conditions and a difficult-to-control vehicle, all in the hopes that they can maybe last long enough to do well before being fired. Controlling a snow plow on a snowy day where car drivers need to get to nondescript places, players must try to keep their paths clear. Snow will accumulate that the cars can drive over, but eventually they become impassable piles which take time to plow. The longer a car is stopped, the unhappier it gets and the lower the approval meter gets. If that empties, it’s game over and the player is fired. Of course, that probably won’t happen much. What will happen is that players will hit cars, which is instant game over. Or the cars will get trapped and buried under snow, which is also game over. Not making things easier is that driving a large truck around, especially on snow, is not easy. Thankfully, players have a horn to help manage traffic, and can collect powerups like a salt blaster to clear up snow instantly. --Carter Dotson

And finally, this week Pocket Gamer reviewed Dungeon Keeper, looked at how FPS developers have approached mobile, picked the best iOS and Android games of the week, and unveiled a slim line PS Vita. Read all it about it right here.

This Week at 148Apps: December 16-20, 2013

Posted by Chris Kirby on December 22nd, 2013

Happy Holidays from 148Apps!


With less than a week to go before Christmas, the rush is on to find the perfect gift. Why wade through endless streams of furious shoppers when the perfect app is right here? Take a look at what we've reviewed this week, and find even more in our Reviews Archive.


Sonic the Hedgehog 2 Remastered

Sure, the Sonic the Hedgehog series is known as a classic now, but for me, the moment when the series jumped from being about “blast processing” and Not-Mario to being a classic in its own right was Sonic 2. It was a rather comprehensive game, laying the groundwork for much of the series’ conventions. So when Christian Whitehead got his chance to helm a remastering as he did with Sonic CD and the original Sonic, there wasn’t too much he could add. But what has been added preserves what made the original game great, modernizes just what needs to be done, and adds one very cool easter egg for die-hard fans. --Carter Dotson


Star Trek: Trexels

For some unknown reason, no one seems to be able to make a decent Star Trek game. Some argue the last time a good Star Trek game came out, it was for the Sega Genesis. Some would even go farther back, saying it was on the NES. Regardless, every Star Trek related game from older PC games up to the most recent one based on the J. J. Abrams adaptation of the series have not received high praise from critics. So, does a simulation/management style mobile game fare any better? --Mike Deneen


Jam Fusion Wireless Stereo Headphones

The Jam Fusion Wireless Headphones are on the budget end of the spectrum for wireless headphones, coming in at just $63 on Amazon currently ($99 list). The headphones offer a modest 6 hour playback time, so make sure they are charged before that long flight. The headphones do have a decent sound, though they’re lacking a bit in the low end. I must admit that I have a big head but I can only judge comfort by the head I have, and these are too tight to use for any length of time. There is not enough give in the arm to allow the on-ear pads to sit comfortably on my ears. --Jeff Scott


Cut the Rope 2

Om Nom just can’t get enough of that sweet, sweet candy. Seriously, I think he has a problem. The lengths he would go to were pretty intense before, but in Cut the Rope 2 things are even crazier. He’s got more worlds to snack in, more obstacles to overcome, new creatures to help him, and unfortunately a few unwelcome monetization methods. Spiders have stolen Om Nom’s candy stash using a hot air balloon (naturally), and the little addict is dragged along with them as they make their escape. Literally: his adorable little foot gets tangled in the anchor line and he goes for a ride. Once free, players must stuff him with sweets as they work their way through 120 all-new levels. Cut the Rope 2 is in many ways similar to the original – what with the rope cutting and all – but a number of new elements have also been introduced that change the formula up quite a bit. --Rob Rich


Ridge Racer Slipstream

I’m confident I wasn’t alone in being mildly worried about Ridge Racer Slipstream when a teaser trailer was released for it. Looking like it was going to pursue a freemium route, it made me twitchy. Fortunately, there was little need to worry. Ridge Racer Slipstream is a premium title that’s backed up by the availability of in-app purchases rather than reliant upon them. They’ll speed things along a fair bit, but a lack of an energy bar system is quite reassuring. --Jennifer Allen


Grand Theft Auto: San Andreas

If anyone were to take a generic straw poll of journalists who reviewed games during the PlayStation 2 era, asking what their “Game of the Generation” was, there is a very good possibility that Rockstar’s Grand Theft Auto: San Andreas would top at least a few lists. Not only was it well received critically, it went on to smash top sales records all over the place. But the question remains: have the last nine years been kind to this storied classic? In the legendary words of Dr. Dre, “HELL YEAH.” --Blake Grundman


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Sticky Password Manager & Safe

Digital password safes are almost necessities for the productively mobile in this day. There are several options available to Android users, and this is a god thing, as this means only worthy candidates will step into the ring. Enter Sticky Password Manager and Safe from Lamantine Software. Sticky packs AES encryption, and boldly looks to be the consummate password solution; off the bat, I like having the choice if either using the app as a standalone option, or getting in on cloud sync on one or more devices for $20 a year. Signup is a breeze and can be done on mobile device or the web. --Tre Lawrence


Snow Spin: Snowboard Adventure

A disintegrating plane. Scattered luggage. Iced up animals. A snowboard. Such is the world of Snow Spin: Snowboard Adventure from Android development vet Ezone.com. To understand the gameplay, one must understand the backstory. It revolves around a successful explorer (Professor Headwind), who, in his travels to exotic locations, has accumulated a veritable horde of exciting items. On the way home, an ill-fated shortcut has dire consequences; his plane breaks apart, strewing his property and plane parts on snow covered mountains. --Tre Lawrence


Castle Raid 2

To say the truth, I’ve only played original Castle Raid for a little while, so my experiences with this sequel aren’t really comparable. I’ve seen enough to suggest that the games aren’t wholly different. Castle Raid 2 is just as fun, has a bit better graphics, more units, and a larger campaign – but the gameplay only differs in details. It’s still a hellish time-sinker, regardless of whether you play it with a friend, or against an AI. Story in Castle Raid 2 spins in a surprising direction from the original. While human armies are fighting against each other, the whole kingdom and nearby lands get overrun by orcs that drive the humans off their own land. This forces the old enemies to band together, and claim their lands back. This means that the blue units are now people, and the red – orcs, both having distinct armies with different looks – although they’re still completely identical in powers, abilities and costs. Honestly, my biggest – and probably, only – peeve with Castle Raid 2 is that I really wanted to see at least two sides with unique units and abilities. That would turn this fine strategy into an amazing one. --Tony Kuzmin

And finally, Pocket Gamer reviewed Walking Dead: Season 2, Republique, Colossatron, Cut the Rope 2, and Ridge Racer Slipstream. The guys chatted to Republique creator Ryan Payton about moving from Kojima to Kickstarter, and picked out the best tablets you can buy. All that, and loads more, here. And, in AppSpy's latest video wrap-up, you can watch reviews of games like The Walking Dead: Season 2 and Grand Theft Auto: San Andreas. They also went hands-on with new releases like Cut the Rope 2, Ridge Racer Slipstream, and Colossatron: Massive World Threat. Click here to see all these games in action.

This Week at 148Apps: November 11-15, 2013

Posted by Chris Kirby on November 16th, 2013

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Tilt 2 Live 2: Redonkulus

Tilt to Live 2 wakes up in a world where the tilt-based game feels almost dead. Free-to-play Skinner boxes rule the landscape, and here’s a $2.99 game that dares to toss things back to 2010 by having us tilt to survive? Well, great gameplay is timeless, and One Man Left has made Tilt to Live 2 feel both fresh and familiar. The core concept of “tilting to live” is the same, but nothing else is. Visually, the game has been given a detailed and fluid overhaul. It looks and feels incredibly lively. But all the power-ups from the original have been replaced with new ones. Now, there’s a brimstone ball that can be bounced around the screen, a dual-bladed energy sword, a shield that can collect dots to destroy them, a dot disguise that makes the player briefly invulnerable, and more. This was a fantastic decision by One Man Left – what it does is that it makes the game feel new. The game is innately familiar, but the ways that the problems are approached and solved are completely different. It’s the perfect approach for a sequel; one that other developers need to consider. --Carter Dotson


Stealth Inc

Stealth Inc., originally released for Mac and PC under the name Stealth Bastard and then later for the PlayStation 3 and Vita under its more family-friendly name, has been well-loved from the start. And rightly so as it mixes stealth and brutal platforming challenges so effectively. So how does everything hold up on iOS? Ridiculously well, actually. The basic premise of Stealth Inc. is to escape. Players control a very unfortunate clone (several, really, since there will be lots and lots of dying) whose only purpose is to sneak out of a facility that’s absolutely packed with death traps. Now that I think about it, all the place seems to do is make and kill clones. In order to guide their little fellas to figurative safety, players will need to solve a series of challenging environmental puzzles and make a bunch of intricate jumps while also trying to avoid detection at all costs. The game uses a simple left/right slider for movement along with jump and duck buttons to great effect, while a contextual button for interacting with computers and the like pops when needed. --Rob Rich


Hunter Island

Monster Hunter? Pokemon? No, this is Hunter Island from ZigZaGame Inc. A game that incorporates both catching monsters and fulfilling side quests in RPG style. Fans of the Pokemon games will feel right at home here, as Hunter Island manages to capture the tone and enjoyment of just what makes this style so engrossing. Anyone familiar with the rules of Pokemon will not find it difficult to work through. Players start off with the option of three different monsters – each with different elemental attributes. It is then the player’s job to decide whether they will be a male or female protagonist, but it doesn’t really make a difference because whichever one is chosen the other will still join them on their journey. --Lucy Ingram


Todo 7

Appigo’s Todo apps have been keeping many people organized for as long as the App Store has existed. After a major OS update in the form of iOS 7, it only seems right to come across Todo 7. The app fits into the aesthetics of iOS 7 extremely well, retaining its position as both powerful and visually appealing. Some people looking for a simpler solution might be disappointed to note that Todo 7 isn’t as minimalist as other To Do list apps, but once taken through the tooltips it offers, it proves to be quite effective. The main screen of Todo 7 offers the bulk of the information. A list of all tasks is offered along with a focus list which prioritizes overdue tasks and those needing to be done today, while a personalized list option offers more control over how content is arranged. Personalization options such as changing the color of each category, and even the list icon and background image, further adds to the control. --Jennifer Allen


Millie's Crazy Dinosaur Adventure-Millie Was Here, Book 3

Millie’s Crazy Dinosaur Adventure is an interactive title in a series of Millie Was Here – charming multimedia experiences children and their adults will really appreciate. Here Millie, a cute little dog, builds a space ship to hopefully transport her back in time to earlier that day – because after having arrived at her friend’s birthday party, she realized that she had forgotten her present. Things go awry though and Millie actually travels back into the time of the dinosaurs where she goes on an adventure, then safety arrives back in present time. --Amy Solomon


SnapinboxHD

Email is quickly becoming one of the most time-consuming daily tasks. Since most folks are mobile now, it’s necessary to have an email app that is speedy and efficient. SnapinboxHD does its best to make this chore as simple and seamless as possible. Combine all accounts into one inbox, and swipe left or right to organize it without even opening the message. Yes, this may save seconds, but seconds add up to minutes, which add up to hours. --Stacy Barnes


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Move

Gotta love Move. Its main draw is its simplicity. The game developer does a good job of ensuring that it is accessible enough to almost not even need a tutorial. The basic objective is to move colored, 2D circles to matching squares in the least number of moves. Every level starts out with a suggested number of moves, and not surpassing that is what is the key to earning the most stars. --Tre Lawrence


Pocket Harvest

Pocket Harvest’s premise will be familiar to anyone who’s played Harvest Moon. Players are given control of a small, struggling farm, with few staff and next to no resources. Before long though, the farm will be bustling with a huge variety of crops, animals, attractions and even tourists. Building the farm couldn’t be easier. Fields are placed one by one depending on what kind of crop they grow. Worker houses are placed nearby and if they are close enough the worker will tend the fields, sell the crops and earn cash. Of course there are many things that affect how much money they’ll make, such as the moisture of the field, the worker’s skill at harvesting, how well cultivated the crop is and so on. --Allan Curtis


Combat Monsters

Combat Monsters is a turn-based strategy game that involves the use of extras to win. It has one of the most thorough tutorials I’ve come across, and it does do a great job of ensuring that the 8-step learner gives the right pointers with regards to how the game works. What the tutorials do reveal are some nice media elements. The whimsical characterization work within this type of fantasy warfare, with simple animations that are fun without being too distracting. The playing area is a battle stage that is set in a circle with chess-like squares that afford movement of the pieces. --Tre Lawrence

And finally, this week Pocket Gamer reviewed Oceanhorn, Epoch 2, and Stealth Inc, started its new First Look video series, and welcomed in the new generation of consoles with a round-up of second screen apps. Check it out in the Pocket Gamer Weekly Round-Up.

This Week at 148Apps: October 14-18, 2013

Posted by Chris Kirby on October 19th, 2013

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Device 6

I love what Simogo is doing in 2013. While the studio has always been a purveyor of a different kind of experience on iOS, this year their releases have been centered around story-telling and puzzle solving. It started with Year Walk and now continues with Device 6. They’re creating unique and intelligent experiences that deserve to be seen and heard. Now, much like Year Walk, this is something that is best when not spoiled so I’m only going to touch on cursory details of the plot and scenario: this is a sort of interactive piece of fiction that players read through that frequently wraps around the screen, requiring players to rotate their device to keep up with where everything is going. The story is about a woman named Anna, who wakes up in mysterious circumstances. To advance the story, certain puzzles, whose hints are embedded in the narrative and visuals, must be solved. The challenge comes from solving the puzzles and putting together the hints – have some pen and paper or some kind of writing app on a computer or other device open to take down notes to solve everything and to advance the story. --Carter Dotson


Soul Gambler

Faust is the protagonist of a classic German legend. A successful scholar who, dissatisfied with his life, makes a pact with the devil and exchanges his soul for unlimited knowledge and worthy pleasures. The legend of Faust has been retold throughout history via many forms of media, and has been the basis for many literary, artistic, cinematic, and musical works. Soul Gambler is the remake of the original free unfinished interactive visual novel inspired by Goethe’s famous German tragic play, “Faust,” that has had a complete revamp; and with the success of its Kickstarter, has been made into a fantastic-looking interactive graphic novel that combines the art style of comic books with playable mechanics most commonly found in video games. --Lucy Ingram


Fist of Awesome

An unlikely hero. Bears. Lots and lots of plaid. A talking, time-traveling fist. These are only a handful of examples as to what players can expect when they jump in to FIST OF AWESOME. It’s certainly a weird, wacky, and wild beat-em-up with old school brawler roots and a few modern concessions. There are a few not-so-awesome issues nestled in with all those homicidal talking bears, however. Tim Burr is just a hard-working lumberjack with simple aspirations and a close group of friends. His is a happy life, and he envies no one. That is until the timeline is inexplicably altered and bears become the dominant species of Earth. Tim’s hand begins speaking to him, identifying itself as the FIST OF AWESOME and taking him on a journey through several eras in history – all overrun with bears – as the unlikely duo set out to fix history. --Rob Rich


OmniFocus 2 for iPhone

OmniFocus 2.0 for iPhone is a to-do list and task management app that’s built for the person who’s deadly serious about tracking what they need to get done and when. After all, the app for iPhone is $19.99, which is well above what most apps are priced, but OmniFocus has a wealth of features and syncing options to help justify it. Still, it’s a cost that just may be worth it, because this is comprehensive yet still somewhat simple. It’s like fishing with grenades. --Carter Dotson


PumaTrac

PUMATRAC may sound like just another fitness app at first, but it provides a unique user experience that others like it currently don’t offer. PUMATRAC is designed to keep runners motivated by giving them insights on conditions that affect running performance so that workouts are actually more fun and rewarding. This means that the app can tell whether users run faster to pop music or longer on Fridays just by analyzing many different conditions thanks to Tictrac technology. --Angela LaFollette


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Cavemania

Free-to-play match-three puzzles are as inescapable as bathroom issues after an all-you-can-eat night at Taco Bell, and are just as expected. Although I know I should hate them for their complete lack of originality, or artistic merit, my primitive synapses still get their share of enjoyment, just from matching things in the right order, without any particular reason and reward. Perhaps, my mom was right, and I should have gone in accounting. In any case, Cavemania tries to introduce some new mechanics, but it’s unclear whether they help overall game, or just get in the way. --Tony Kuzmin


Lumber Jacked

It’s too primitive that lumberjacks are always seen as the most manly of all people. So what if they have muscles of iron, and spend days at a time, uniting with nature and flinging mighty axes all day? Internet critics also have cramped up muscles, unite with nature every five to seven hours, and fling mighty keys up and down. Still, I’m yet to see a single game that gives the credit where it’s due, and features the mighty and the powerful, as the ultimate example of manliness. But, while the ungrateful, primitive culture moves down the familiar road, we get Lumber Jacked, another game, where lumberjack is the mighty hero yet again. It’s not like I remember any other games with lumberjacks, but there have to be lots of them, or this whole paragraph makes no sense. --Tony Kuzmin


Drift Mania: Street Outlaws

Drift Mania: Street Outlaws is the latest in the series of Drift Mania games by Ratrod Studios, with the scene shifted to street racing. But is it worth playing? There isn’t much content available without a lot of gameplay in Drift Mania: Street Outlaws. From the start of the game one car and one track is unlocked. Unlocking additional tracks is far from a simple task. For each track you can race on there are a number of achievements, such as drifting a certain distance or finishing in a time limit. Once enough of these are achieved, the next track is unlocked. Cars can be bought at any time, but are very expensive. --Allan Curtis

And finally, this week Pocket Gamer reviewed DEVICE 6 and compiled a complete walkthrough to the game, went hands-on with Dungeon Keeper and Tiny Death Star, and made some bold predictions for next week's Apple press conference. Head to Pocket Gamer for their weekly wrap-up.

This Week at 148Apps: October 7-11, 2013

Posted by Chris Kirby on October 12th, 2013

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Monster Adventures

I enjoy Roguelikes. I have a thing for RPGs. I love action-adventure games. I even dabble in monster-collection fairly often. But in all honesty, would anyone expect all of those great tastes to taste great together? Turns out it doesn’t matter because Foursaken Media has mixed them all in the big proverbial jug that is iOS, and the result is so good it just has to be fattening. Monster Adventures begins (and pretty much stays in) the town of Yerpa. It’s a quaint place surrounded by forests, mountains, and snowy plains, all of which are crawling with monsters. Fortunately our hero/playable character stumbles upon a friendly critter in the town’s well, and the duo set out to be the very best. Possibly like no one ever was. --Rob Rich


Gunner Z

There haven’t been a lot of serious attempts to replicate the formula of Zombie Gunship, which is unfortunate: that game made zombie killing fun in a special way. Gunner Z is one of the few that takes it on, but it struggles due in large part to its structure. The game puts players in the gunner seat of a truck that’s out to go blow up some zombies and the human sympathizers that seem to all have military ranks. Players can raise or lower their height to get the perfect angle against zombies, though it never feels like it’s of much practical use. Players get a standard gun of their choice with unlimited ammo, and a set of rockets that can be used to help take out more powerful enemies and large groups of zombies. If the zombies get close they’ll do heavy damage to the truck, and if the truck runs out of health it’s mission over. --Carter Dotson


The Cave

Back before there was ever a Master Chief or even an Angry Bird, there was once an adventurer named Guybrush Threepwood. Ron Gilbert was one of the brains behind the success of LucasArts’ original run of Monkey Island PC titles, later departing from the studio to pursue other projects. Fast forward to 2011, Gilbert re-teamed with fellow LucasArts alum Tim Schafer to re-imagine the adventure game for the modern generation. Has The Cave recaptured the magic of old, or is this a nostalgic trip down frustration lane? Adventure games have had a long legacy of turning a player’s mind to mush. For this reason, it only seems fitting that The Cave harkens back to the classic Maniac Mansion, where the player is faced with selecting which three of the seven available characters to use for the entirety of the game, right out of the gate. Decisions, decisions. Depending upon the selected avatars the puzzles and story may be modified slightly, lending itself well to a least two additional replay sessions. --Blake Grundman


Perfect Shot

Capturing that one perfect shot of a group of friends can be difficult. There’s almost always someone who is blinking, not looking at the camera, or forgetting to smile. Now there is an app available that solves all these problems and more. Perfect Shot couldn’t have a better name since it essentially describes exactly what the app does. Designed specifically with iOS7 in mind, Perfect Shot detects the number of individuals in a photograph and can detect their eyes and smiles. What’s amazing about this app is that it automatically captures a photo once everyone in the group is smiling and not blinking, so there’s no need to press the shutter button. Of course, eye and smile detection can be turned on or off by tapping on the gear icon in the lower right corner. --Angela LaFollette


Toca Cars

I am pleased to have had a chance to review Toca Boca’s new app, Toca Cars. As many may know, Toca Boca is known for their wonderful digital toys based on the real world playthings children use every day, and Toca Cars continues in the footsteps of their other great apps. It is worth explaining that Toca Cars is not so much a first-person POV driving simulator. Instead, it allows one to drive a car around a track with the drag of a finger. More impressive is the chance to drive and crash into the landscape the track has incorporated within; including many various buildings, street signs, a few animals or other characters, colorful ice cream puddles, ramps, and many more details too numerous to name. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Autumn Dynasty

Good pure RTS games aren’t exactly easy to find on Android. Sure, there are a few good ones, but few can match the strategic depth to be found in Autumn Dynasty. Autumn Dynasty tells the story of a Royal Scholar, an important, intelligent man sent on a routine journey by the ruling government. He runs into a spot of trouble and, after proving himself against his enemies, you’ll follow his story as he grows into a leader and unearths a sinister plot. AD tells a great story and the very well done character art and interesting dialogue really drive the game’s story onwards and gives a lot of incentive to complete the next mission. --Allan Curtis


Evomail

Evomail is part of the new generation of email apps, ones that shoot for a greater degree of accessibility and inbox management. But for me, Evomail comes with one killer feature: the ability to remove emails from the inbox temporarily by ‘snoozing’ them. On my iOS devices, Mailbox’s ease of use and interface has made it my client of choice. This is a problem because I rely on its ability to easily delay emails to a later time to help keep my sanity. Yet despite Mailbox’s expensive acquisition by Dropbox, it’s still an iOS-only affair. It’s frustrating, because it’s something Google has yet to add in as a built-in feature despite making the Android Gmail app more like Mailbox and Evomail with things like swiping actions. So now Evomail is on Android, and with it, the ability to procrastinate on answering emails. But it’s not quite the great email experience that I wanted. --Carter Dotson


PinWar

Pinball is one of those old-school games that are almost always perfect as-is. Why? It presents the perfect union of physics, chance and human skill. It’s beautiful… even the electronic versions seem best when they are presented “traditionally.” Maybe, just maybe PinWar is an exception. “The” exception? In this game, basic pinball gets souped up into a battle zone that pits fast reflexes against human opponents or artificial intelligence. There are a few different play modes. In Quick Battle, it’s a war of attrition; play continues until one side loses all available tokens, with friends being expended with every pinball conceded. This mode is s quick shootout. --Tre Lawrence

And finally, this week, Pocket Gamer took a look at the new and noteworthy iOS games, including Costume Quest, KAMI, Duet, and Ring Run Circus. It also investigated Codea, an app that lets you make games on your iPad. And the site reviewed huge new 3DS adventure, Pokemon X and Y. Take a look, in PG's weekly wrap-up.

This Week at 148Apps: September 23-27, 2013

Posted by Chris Kirby on September 28th, 2013

Your App Experts


The furor over two new iPhones and the release of iOS 7 may have passed, but that doesn't stop the oncoming wave of new apps. If you want to know what's worth your time and what's not, just look to the expert app reviewers at 148Apps. And if you want more app reviews than you can shake a stick at, be sure to hit our Reviews Archive.

Big Brain Master

Big Brain Master is a pure puzzle game that tells a story whilst engaging the player in some enjoyable and challenging puzzles. A new and artful take on “mind” games, it’s simple and entertaining approach manages to keep players guessing without being too complex. The art style is highly detailed, with a nice, clean, and simple graphical outlook, and the puzzles are presented in an interesting format which gives it an interesting and refreshing feel whilst playing. Navigating the user interface is nice and straightforward, and the design layout is linear enough to not overcomplicate by looking too clunky or crowded. Each of the 250+ levels are divided up into seven puzzle styles that are each distinctive from the last. Although this might seem refreshing enough to most players, I personally feel that perhaps having less levels per style and more of a variety of puzzle styles would have made it slightly less repetitive, as after a while gameplay seemed to become a little tiresome and I felt like I was just repeating actions that had already become less of a challenge. --Lucy Ingram


Pocket Trains

NimbleBit has a clear formula with their bitizen-featuring simulation games, one that repeats with the third such title, Pocket Trains. They’re games that are fueled not so much by challenge, but by keeping the player interested in propelling the machine forward and not punishing them for playing the game – like so many other free-to-play simulations are wont to do. It’s why I find myself falling into the same pit with Pocket Trains where I check it regularly for weeks on end, the same as I did with Tiny Tower and Pocket Planes. This feels almost like a remix of Pocket Planes that’s been simplified a lot. Where that game had some complexity due to the free-form nature of air travel,Pocket Trains is forced to be simpler because of the fixed nature of rail lines. Only one train can own a segment between two cities, though of course multiple train lines can travel through cities on intersecting lines. The paths are thus largely pre-defined and there’s now no monetary cost for traveling to a city, only a fuel gauge that refills when a train is idling or when the player pays a couple bux to refill it. --Carter Dotson


Trouserheart

Trouserheart is an ideal game for the mobile format. It’s the kind of thing that can be jumped into for five or ten minute sessions, while still actually achieving something in that short space of time. In the vein of games such as Diablo and Torchlight, Trouserheart is a hack-n-slasher that’s very simple to learn. Using a virtual d-pad and one sole button to attack with, it takes seconds to master. What takes a little longer is learning to dodge enemies by moving around them quickly. It’s still all pretty simple stuff, though. Vibrantly animated, Trouserheart also maintains a charming and humorous take on events, right down to the player’s quest to rescue one’s trousers. Yes, really. --Jennifer Allen


Chainsaw Warrior

I’d admittedly never heard of the original Chainsaw Warrior tabletop game from the late 80s, but that’s probably due to a combination of me not being all that into board games back then and also being six years old. Regardless, the player-versus-game gore fest has made its way to iOS. And it is ridiculously awesome. Chainsaw Warrior is essentially every action movie in the 80s turned into a dice-rolling game. A dimensional rift has opened up, resulting in New York being overrun by horrible mutants and other monstrosities, with a shapeless dark being running the show. In about one hour’s time the rift will open further and swallow the entire city. So it’s up to the titular hero to wade through hordes of terrible monsters in a desperate attempt to reach the Darkness and put a stop to the otherworldly assault. They’ll have to fight through a deck of over 50 cards just to reach a second, which is the only place where the Darkness will appear. Dying happens a lot. --Rob Rich


Wombi Math

Wombi Math is a cute and fun app that will encourage grade school children to work on their math skills. Set in a charming urban landscape, a brick wall is used as the backdrop for different math equations and their answers to be displayed – be it with the possible use of addition, subtraction, multiplication, or division. Tap on an equation as well as the matching answer to clear the board. I admire how simple it is for parents to adjust the math questions used for the abilities of a specific child as well as how the questions and answers are represented – be it in uniform block boxes or more colorful and sometimes geometric shapes. One can also scroll through a few related brick walls that include each function, whether mixed, addition, subtraction, or division – each with a nice, different use of color yet maintaining an intentionally sparse background, keeping the focus on the math. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Terraria

Outdoor survival, nicely-rendered 2D graphs with whimsical monsters and… wait for it… zombies? People: Terraria is here! The gameplay takes familiar survival staples and rolls them into a fairly complex system involving manipulation, combination and strategy. The tutorial underlines the basic stuff quite well; the first grand explains how to use the left-set control to move on either direction, as well as how to jump, scale downward… and instinctive movements, like directing jumps in either aerial direction are logical. The tutorial goes on to walk through collection of materials, protection, creations and dangers. --Tre Lawrence


Tanktastic-3D Tanks Online

Porches. Lamborghinis McLarens. All infinitely cool, but I dare anyone to show me a guy who hasn’t wanted to rock a tank at least once. Go ahead. I’ll wait. For folks who can’t or won’t do a 4-year bid just to do some infantry driving, Tanktastic is a relatively safe alternative that brings team combat, tactics and good old speed of accurate firing to bear. Jumping into a random group battle mostly describes the gameplay in all its muscled glory. The task is dropped into a terrain with different types of structured obstacles, and several other manned tanks. It’s a shameless free for all that measures speed, accuracy and cunning. The controls are straightforward, and encourage quick movement and shooting; I felt most comfortable with dual thumb controls. --Tre Lawrence


Pivvot

Pivvot is nothing if not eye-catching. Its stark graphics and simple gameplay demand attention. But how does it play? Pivvot's concept is as simple as it gets. You control a rotating circle that moves along a line. As you move along you’ll see obstacles you need to avoid, lest you crash into them and die. To do so you use very simple two finger controls that rotate your intrepid circle left or right. While this sounds like an incredibly simple concept, in practice it is extremely challenging. The game starts off simple with easily avoided obstacles such as spikes that only take up one side of the course, but quickly adds in much harder ones that require exact positioning, like lines of small walls that move constantly. --Allan Curtis

And finally, this week Pocket Gamer demystified iOS 7 controllers, picked out the perfect games to show off your new iPhone 5S, reviewed hot new App Store games like Boson X and Trouserheart, and showed off this week's iOS games in video show What's New? See it all in PG's weekly wrap up.

This Week at 148Apps: September 9-13, 2013

Posted by Chris Kirby on September 15th, 2013

We Know Our Apps


Sorting through the gigantic swarm of apps out there can be daunting. 148Apps is here to help. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


Ninja Cats vs. Samurai Dogs

The age-old battle between samurai and ninjas has been told throughout time across several forms of media, but Eutechnyx has taken it to a whole new level with Ninja Cats vs. Samurai Dogs. Ninja Cats vs. Samurai Dogs is a tower defense game in which the field of battle is divided up into five lanes. There are a variety of towers available to build that each have various functions and resources, but there are only five spaces in which to place them so it has to have some sort of strategy. Otherwise it’s just a case of trial and error. Units are created and deployed from these towers, which are generated as cards that all have different abilities. Once the decision to deploy a unit has been made it is then possible to choose where to place the character, with the aim of getting them across to the other side to destroy enemy towers. If a character, be it a ninja cat or a samurai dog, passes an enemy on their path (or adjacent to, depending on abilities) there will be a face-off to the death and the victor will advance forward. --Lucy Ingram


Heroes of Loot

Distilling a genre down to its basic elements isn’t necessarily a difficult task, but doing it well absolutely is. Just cutting gameplay and other mechanical elements out at random won’t do; it really requires surgical precision. And yet, Orangepixel pulls it off so well with Heroes of Loot they make it look effortless. Heroes of Loot, at its most basic, is what happens when a game like Gauntlet is combined with Roguelike elements. The four adventurers (Elf, Warrior, Wizard, and Valkyrie) are in it for the money and not much else. Once players select their character, it’s on to adventure! Or in this case something akin to an arcade dungeon crawl. Randomized dungeons, quests, and special items make an appearance along with permadeath, but it’s all been streamlined to the point that dying is merely a (very) temporary setback. --Rob Rich


Junk Jack X

The 2D mining and crafting genre is becoming a crowded one on iOS, with The Blockheads leading the way (in this writer’s humble opinion), Terraria making the jump to iOS, and now Junk Jack X – a follow-up to the 2011 2D crafting game that launched on iOS. And for those looking for a fun 2D crafting game can’t go wrong with Junk Jack X. Now, as someone intrigued by the genre but not an expert on them per se, I find the way that a game like Junk Jack X decides to just leave players in the middle of nowhere to start off with, left to fend for themselves, absolutely fascinating. In a world of handholding it’s kind of refreshing to be left to fend for myself. Of course then nightfall comes and I’m being assaulted by zombies, slime monsters, and spiders constantly, and I’d kind of appreciate some hand-holding! The ability to zoom way out to see where one has been and what the upcoming landscape may hold is great, especially handy for after a death, trying to make it back to the place one worked from. --Carter Dotson


Disney Princess Royal Salon

Disney Princess Royal Salon is a very nice universal application that allows young children to dress up Disney princesses as well as style their hair with a tap or drag of a finger. Having only a son, we never got into the princess theme the way some children do, but I did spend a few years looking for a moderately-priced styling head that was not attached to Barbie as my boy showed interest in trying to style my hair and apply pretend makeup to my face, so I think he would have fun with this kind of pretend play toy. It is these kinds of styling head toys that came to mind as I tested the Disney Princess Royal Salon app as after choosing among Cinderella, Belle, Rapunzel, and Ariel one gets to decide which of four invitations to select, and one has a chance to style a princess’s hair with the tap of a finger. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

SimpleRockets

Space. The final frontier. The strange, black mass around the Earth that’s calling out to us, daring to come at it with all the technologies we could think of. As the space exploration in real world is stalling behind the schedule, videogame spacemen are orbiting on the countless devices, including mobile phones. The most popular among the “realistic” space exploration simulators is, undeniably, Kerbal Space Program. It’s a whole another topic, worthy of a hundred of articles, but it’s quite obvious where SimpleRockets took the inspiration from. Although it’s a lot more simple, it’s fitting perfectly into the mobile screen. --Tony Kuzmin


Wordcraft

Wordcraft is a combo word game from Littlebigplay. The game is an interesting mix of word games like Scrabble and crossword puzzles. The playing area is a rectangular grid made up of squared letter tiles set up in 8×13 fashion. The letters are random, and contain all the letter of the alphabet with varying probabilities. As in Scrabble, each letter has a number value that seems to be based on the use of the letter in the English language. Thus, E, T and A have the lowest values, and K, X, Q, J and Z have high values. --Tre Lawrence


Daddy Was A Thief

Isn’t it strange that a game is only perceived as mature when the developers consciously try to make it so? By all accounts, Daddy Was A Thief is a hardcore circus of violence and destruction, but since it has nice music and cute graphics, it feels like a completely peaceful game. And I’m definitely digging its style. I’ve already reviewed it a while ago on iOS, and since Daddy Was A Thief got an update, I figured it would be a great time to also review this great game on Android, as well. --Tony Kuzmin

Also this week, Pocket Gamer went preview crazy, with first impressions of Infinity Blade III, Trials: Frontier, Gunner Z, Assassin's Creed: Pirates, Pocket Trains, Valiant Hearts, Fist of Awesome, and Rayman Fiesta Run. Get more reviews, news, and videos in Pocket Gamer's weekly wrap up.

And finally, in this week's AppSpy News Wrap-Up, James talks you through the Infinity Blade III trailer, and shows you the first gameplay video from Trials Frontier, Assassin's Creed: Pirates, and Rayman Fiesta Run. He also talks in a pirate voice for longer than is strictly necessary. Visit AppSpy.com for more video reviews, news, and previews.

iOS 7 - What We Want, Hope for, and Are Looking Forward to

Posted by Rob Rich on September 10th, 2013

Here we are, on the cusp of iOS 7’s official release. No, the early beta doesn’t count. Now that Apple’s latest mobile OS is almost upon us, the senior staff at 148Apps decided it was a good time to discuss what we’ve been looking forward to the most. With a little speculative wishful-thinking thrown in for good measure, of course.

Jen Allen is most interested in the new Multitasking feature. The ease with which we’ll all be able to close out apps is certainly welcome, but it’s the intelligent tracking that she’s really excited about. “[the fact that] it knows when I use apps most frequently will be great,” she says, “as I’m a creature of habit.”

For the unfamiliar, that means iOS 7 will anticipate when you prefer to use your apps and can update them before you even open them. Like to check Twitter every evening at around the same time? Load it up and your feed will already be up-to-date.

It’s the Control Center that’s been on Carter Dotson’s mind the most. “I love the quick settings panel. It's long overdue!” he says, “Especially since turning Bluetooth off and on is such a hassle on iOS.”

Imagine being able to access all the simple but incredibly useful features you usually have to dig through menus to find. Well, that’s what the new Control Center in iOS 7 does. By swiping up from any screen - Any screen. Even the lock screen - users can turn Airplane mode on or off, fiddle with Wi-Fi and Bluetooth, lock the screen’s orientation, access the flashlight, camera, and more. They totally had me at Airplane mode.

My own (Rob Rich) interests are fairly in-line with Jen’s and Carter’s. I’m super-excited about Control Center, and while I’m not quite as psyched for Multitasking I can certainly imagine how useful it will be. I’m also really looking forward to the Safari update, which will hide most of the extraneous interface elements until they’re needed. I’m also looking forward to the swipe navigation and the smoother Reading List browsing. Heck, even the consolidated tab view has me excited (I’m a tab browser by nature). I only hope they finally increase the tab limit for the iPhone.

Pretty much all of us are looking forward to the improvements to Find My Phone as well. And hoping we never have to use them! Still, giving users the ability to create a custom message that will display on the lock screen, even after a remote erase, brings some peace of mind. As does being able to reactivate the phone so easily (input your Apple ID and password and you’re done) if it’s returned or found. Generally being unable to do *anything* to the phone without the use of your Apple ID and password is nice, really.

I also very much like the idea behind AirDrop. We snap a lot of cat photos at home and being able to share them so easily will be a major boon. Now nothing will stop me from bombarding my wife with adorable kitties while she’s at work! Now I just need Maps to be relevant again and I’ll be all set.

We’ve saved the best for last, though. And because this list is alphabetical by last name. So, what is Jeff Scott’s most anticipated iOS 7 feature? “iOS 8.”

Nah, just kidding. He’s looking forward to the Control Center as much as the rest of us. Also “some parts of the refreshed design, game controllers, and increased security through the iCloud required login when wiping a device.”

And what is he hoping against hope for? Lots of stuff. “I want the AMOLED screen that only lights up needed pixels,” he says, “I want the 44MP camera on the Nokia 1040, multi-user stuff, greater customization options, and widgets. I want developers to be able to trick out a few, simple things, like notifications. I want iCloud to be the end-all cloud service for all of my digital needs, and the iCloud price needs to drop through the floor. But we already know none of that is coming.”

So tell us, what are you all most looking forward to? Is there anything you aren’t sure of that you’d like to see make it into iOS 7? Anything you’d prefer to see left out? Chime in below and tell us your thoughts!