Cut the Rope 2 Review
Price: $0.99
Version Reviewed: 1.0
App Reviewed on: iPhone 5
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Overall Rating:





Om Nom just can’t get enough of that sweet, sweet candy. Seriously, I think he has a problem. The lengths he would go to were pretty intense before, but in Cut the Rope 2 things are even crazier. He’s got more worlds to snack in, more obstacles to overcome, new creatures to help him, and unfortunately a few unwelcome monetization methods.
The new stuff in Cut the Rope 2 is nothing to sneeze at, either. Sure players still have to get a piece of candy within an inch or two of Om Nom so he can gobble it up, but the ways they can go about it have changed quite a bit. Balloons can be attached to various elements in a level to lift them, water comes into play at points and forces players to rethink their strategies (both candy and Om Nom float), etc. However the most interesting additions are the Nommies: five new creatures with their own unique talents players can utilize to solve puzzles. Some multiply when tapped (great for creating a tower to block a rolling piece of candy), others will grab on to objects (even Om Nom himself!) and carry them around, one can extend a tongue to act as a ramp or barricade, and so on.
Gripes about the IAPs aside (they’re more an inexplicable nuisance than a hinderance, really), Cut the Rope 2 is all-around great. The puzzles are incredibly clever and varied, Om Nom and his pals are as cute as ever, and players will absolutely get plenty of bang for their (single) buck. So long as one doesn’t mind “more of the same, only better,” there’s really no reason to miss out.