Device 6 Review
Price: $3.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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I love what Simogo is doing in 2013. While the studio has always been a purveyor of a different kind of experience on iOS, this year their releases have been centered around story-telling and puzzle solving. It started with Year Walk and now continues with Device 6. They’re creating unique and intelligent experiences that deserve to be seen and heard.
I suppose there’s an argument to be made for as to whether Device 6 is a “game” or not – all the interactive elements are there primarily to drive the story and to pace out the discoverability of it. But, the world is more effective because it’s not just a book. The interactivity, the fact that the player is directly interfacing with Device 6, is a crucial part of the experience. While there’s no punishment for failure other than being stuck at that point in the story, that interactivity at the core qualifies it as a ‘game’ in my book. Though really, as a vehicle for an emotional experience does it really matter what we call it?
Device 6’s emotional response may not be as affecting as Year Walk was for me, and the depth of replayability is certainly more obscured than Year Walk was, if it does exist (I haven’t quite figured it out yet!). But Device 6 was engrossing for the entire time that I played it, and give it my highest recommendation. Simogo’s doing something few others are doing, and it’s wonderful that someone is both providing great experiences and testing the limits of interactive media.