Wayward Souls Review
Price: $4.99
Version Reviewed: 1.00
Device Reviewed On: iPad Mini Retina
Graphics / Sound Rating:





Controls Rating:





Gameplay Rating:





Replay Value Rating:





Overall Rating:





The roguelike-inspired genre hasn't really taken off on mobile like I expected it to quite yet, but Wayward Souls sets the bar so high for any other developer that tries to jump in that I do not envy them. Wayward Souls is a darn fine roguelike action-RPG.
This is a very challenging game, and one that ultimately comes down to skill - not so much grinding for coins to buy upgrades. They can help, but are all very subtle effects that only slightly make up for playing well. Taking damage is a very bad thing because, while it can be recovered between levels, it's only a small amount, and potions are few and ineffective to boot. So learning how to play intelligently, with only using the upgrades as little ways to enhance one's overall strategy, are key.
This is a game that's highly replayable by necessity: players must play it repeatedly in order to get better at it. And that's the only way to get better. At least the coins and upgrades do provide a reward for failed runs. As well, each character has their own progression: it's not possible to get to later levels with a character unless they beat previous levels. There's a total of six characters that can be unlocked across the three levels, with more levels and characters planned, and Rocketcat Games have historically been great on delivering with post-release content.
Wayward Souls is punishing, but so rewarding and satisfying when success does come. Rocketcat Games have made a roguelike action-RPG that stands up with the best of its genre, mobile or not. This is an absolute must-buy.