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About apps: These Are the Things That I Want You to Know

Posted by Amy Solomon on March 23rd, 2015

I would like to announce that, due to the recent changes that were mentioned last week, as of April 1 I will no longer be the editor and writer for the parents' and children's section of 148Apps. Being a mother of a seven year old boy who is interested in building and S.T.E.M. related apps, I will still be purchasing applications for our personal use. Having reviewed children’s educational apps for the last four and a half years has given me some experience in gauging whether an app will be a hit with my family, so please allow me to share these insights.

This Week at 148Apps: July 14-18, 2014

Posted by Chris Kirby on July 19th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Overcast: Podcast Player

For a long time, I have been using Downcast to manage all of the podcasts I listen to. Its ability to create customized playlists and tweak settings for each individual show gave me a complete sense of control over the way I listened to my favorite shows. That being said, I was never 100% satisfied with Downcast for a variety of reasons that I couldn’t quite put my finger on for a long time. Now, I can safely say that my main issue with Downcast is that it isn’t Overcast: Podcast Player. Although this new podcast app isn’t perfect for every podcast listener’s needs, Overcast: Podcast Player has a very impressive suite of features that are smart, elegant, and super useful, provided you pay to unlock all of its features. --Campbell Bird


Guardians of the Galaxy: The Universal Weapon

Much like its namesake team of ragtag misfits, Guardians of the Galaxy: The Universal Weapon is kind of weird and quirky. You see, while the game’s release date is clearly set to build hype for the upcoming feature film (which hits theaters in just about about two weeks) it’s not solely tied to the movie’s feel or continuity. Instead, it’s a rather strange mash-up of elements, sporting both movie-based character designs and story beats, as well as numerous nods to the team’s greater history and place in the comic-based side of the Marvel Universe. But does playing to both sides dilute the overall experience? And is it even a worthwhile game to begin with? Read on, True Believers! Guardians of the Galaxy: The Universal Weapon straddles a few different genres as well. It’s a little bit action-RPG, a touch of arena combat, and a dash of side-scrolling beat-’em-up (minus the scrolling). Players assemble a team of characters from their roster of unlocked Guardians, Guardians-adjacent affiliates, and even antagonists in some cases (though they can only be used in the wave-clearing Arena mode), and smash their way through screen after screen of bad guys. Characters are controlled by drawing lines from them to their destination (when moving) or target (when attacking enemies or aiding allies). --Rob Thomas


Cascade

Match-3 games are nothing new and to an extent, Cascade is very familiar indeed. It manages to offer a few twists and turns that ensure that fans should be quite appreciative of its efforts, even if it isn’t as revolutionary as it would like to be. The layout of Cascade is very familiar. You work your way through individual levels of gems that must be cleared in some way, in order to pass onto the next stage. Each stage has a slightly different objective, such as reaching a particular score, clearing a set number of boulders, or vanquishing lighter colored squares. Ultimately though, the principle remains the same – match those gems. Jennifer Allen


Magic 2015

Another year, another updated iteration of Magic: The Gathering’s digital form. Fans of Wizards of the Coast’s long-standing, collectible card game juggernaut know exactly what they’re getting into here. But does Magic 2015 serve as a good introduction for new players into what can be a rather daunting new world? Well, it’s kind of a yes and no at the same time. As someone who already has a fair bit of past history with the game, I still felt the need to trudge my way through the tutorial in order to see how well it presents the game to newbies and, for the most part, I wasn’t disappointed. The tutorial is relatively in-depth, with a fully-voiced narrator guiding new players step-by-step through the basics of the game, though I do feel that it may have dragged on for a bit too long and that some of these lessons could have been combined or condensed. However, that could well have just been my urge to get through the stuff I already knew and into the meat of Magic 2015 proper. --Rob Thomas


Hellraid: The Escape

In Hellraid: The Escape, you will find yourself awoken from a stone tomb and trapped in a violent prison, patrolled by disfigured, demonic guards and decorated with all of kinds of vicious traps. Sounds fun, right? You must then find your way out by solving puzzles, dispatching enemies and collecting items to help pass through each area unscathed. Along the way you’ll find notes with some background information, hints and harrowing tales on them, further fleshing out the gameworld one piece at a time. Controls are simple, with a floating joystick for movement, a swipe to survey the surroundings and a tap to pick up objects or interact with mechanisms. However, these interactions are often more intricate than a mere tap, usually involving multiple gestures, proving how much attention to detail was paid to the environment. Powered by the Unreal 3 engine, the game looks undeniably excellent. From flickering lighting effects to the incredible level of detail throughout, Hellraid: The Escape is one of the best-looking iOS titles to date, and succeeds in creating a real sense of foreboding. --Lee Hamlet


Hoopa City

As readers may know, my son and I are big Dr. Panda fans as many of their apps allow children to role-play their way through differently themed apps such as Dr. Panda’s Restaurant, Dr. Panda’s Veggie Farm, or Dr. Panda’s Beauty Salon. Recently, a new app, Dr. Panda’s Toy Cars, changed things up a bit, allowing young children to drive cars around town, free of the mini-games popular within this series. I would also like to introduce readers to another new app from TribePlay, the developers of Dr. Panda, Hoopa City, a city building application for older children that my son simply adores. Hoopa City allows users to build their own urban landscape as they tap areas of the screen, adding roads, buildings or green spaces as they choose from eight different city building elements, combining them to create other details that my son really fancies such as pools or skate-boarding ramps. Hoopa City stars Hoopa the Hippo, famous from other Dr. Panda applications, as well as other familiar Dr. Panda characters who can be seen wandering around town – a nice touch. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Glowgrid

Some puzzle games can be really relaxing, while other games of the same genre can be brutal as heck. The ambient puzzle game Glowgrid is a little bit of both, thanks to his two game modes. If one would see the title ‘Glowgrid’ and fires the game up, he would instantly see that the title of the game matches with the aesthetics of it. Like anyone could predict, in Glowgrid players get to fill up a glowing grid with some well know and lesser known shaped blocks, where they need to combine four or more blocks of the same color. The goal is to fill up the bar at the top of the screen, with a total worth of one hundred points. If players get to that point, the bar immediately empties itself. The next goal is to fill it up once again, only now while players need to figure out a way in their own mess, because the grid still contains like ninety pro cent of the blocks one previously placed there. --Wesley Akkerman


RBI Baseball 14

After two straight days of no baseball whatsoever, you may finally be ready to accept it back into your life. And between the many games, you may find yourself wanting to play a game. Well, RBI Baseball 14, the MLB-published revival of the classic series, is finally on Android. This is old-school baseball, for better or worse. Seriously, this game isn’t just RBI Baseball in name only, it replicates the original game to a T. Pitchers can throw fastballs, mid-speed breaking balls, and knuckleballs that move erratically and slowly. Hitters can move around the box to try and hit the myriad pitches coming their way with just swing and bunt commands. Each team has 4 pitchers, with the starter tiring midway through the game. David Price relieving Alex Cobb a day after he started? Dr. James Andrews shrieked in horror. This game eschews realism, and any real gameplay advances of the past couple decades or so, in the name of replicating this classic. --Carter Dotson


Hopeless: Football Cup

In Hopeless: Football Cup, players get to experience a different kind of football videogame. If I have to put a game next to it that closely resembles it, it should be Orange Pixel’s Tapkick Football. In the good and the bad way. Hopeless: Football Cup is a game where players need to tap on the touch screen, in order to make the blob on-screen head the ball away. If they don’t, the ball will simply demolish the little bugger and than it is game over for the player. It is a hard concept, similiar to games like Flappy Bird; players just need to keep on tapping at the right moment to succeed in the game. Hopeless: Football Cup perhaps stands even more closely to Orange Pixel’s Tapkick Football, a game that featured the studio’s own vision on the simple tap mechanic of Flappy Bird. --Wesley Akkerman

And, this week Pocket Gamer reviewed games like Battle Fleet 2 and Ingress, provided handy tips for Minecraft and Hellraid: The Escape, found some hot new indie games in Brighton, and gabbed to Luca Redwood about his absurdly ambitious new game. All this and more right here.

This Week at 148Apps: June 30-July 4, 2014

Posted by Chris Kirby on July 6th, 2014

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Monster Hunter Freedom Unite

Trying to explain Monster Hunter Freedom Unite to someone unfamiliar with the series is always a challenge. There’s an almost unrivaled amount of satisfaction to be had the first time you best a Rathalos or when you complete an armor set . You might’ve spent hours hunting dozens of Diablos, to the point that you can do it in your sleep, but now you’ve got what you need and can finish your set and oh it looks so amazing you can’t wait to show it off to your friends! I suppose that’s actually the best way to explain Monster Hunter: you earn it. You earn everything. And it’s difficult not to be extremely proud of that. --Rob Rich


World of Tanks Blitz

It was dark all around and there was frost in the ground when the Tigers broke free. And a good time was had by all. World of Tanks Blitz is a mobile take on World of Tanks, the PC-based online tank combat game from Wargaming.net. World of Tanks has been consistently popular since its North American and European release in 2011, so it’s surprising the game has taken this much time to get an official mobile release. Many imitators have sprung to life in the meantime – some of which are quite good – but unsurprisingly, the real deal is one of the best tank games available for mobile. --Nadia Oxford


Monsters Ate My Birthday Cake

I wouldn’t be pleased if monsters actually ate my birthday cake. How dare they snarf up the sugary confection I was poised to chow down on myself?! It’s a sentiment no doubt shared with the developers at Sleeping Ninja, who have crafted a satisfying twist on The Legend of Zelda-like puzzle-solving. Monsters Ate My Birthday Cake is a sweet treat for mobile gamers that serves up an excellent mix of puzzles, bright and colorful characters, and engaging content that rivals triple-A blockbusters in terms of unadulterated fun. When you get started you’ll find yourself swapping out characters in order to complete level-specific puzzles. Each level has characters with differently-assigned abilities, and each monster has its own loadout. In order to conquer the various obstacles scattered throughout each area, you’ll have to become acquainted with the monsters’ abilities while avoiding or eliminating enemies completely. --Brittany Vincent


X BEATS

Music theory is one of the trickier parts of learning to play a musical instrument. Learning how to read the musical notes and understand how they each sound different isn’t always that fun to figure out, either. This is where X BEATS hopes to buck that trend. It’s a puzzle game that relies upon musical notes to solve the challenges. Each level consists of a mostly empty grid. Players then have to fill up the grid based on the note values to reach a certain amount at the end. Predictably, early stages are pretty simple and easy enough to bluff through, although that’s not the point. They simply require matching up 4 beats and there are limited options to ensure you can’t go wrong. --Jennifer Allen


Lars and Friends

I would like to introduce readers to the new app, Lars and Friends: a charming storybook for young children that contains very special illustrations, making it really stand out among a sea of other apps within iTunes. Lars and Friends is the simple and sweet tale of a horse named Lars and his adventures with many different types of creatures, allowing children to become familiar with the unique names used to describe a group of specific animals such as a colony of ants, knot of frogs, or tower of giraffes. I have had a lot of fun with the different activities Lars engages in with different creatures large and small, creating whimsical images about some unlikely friendships that will stay with readers as well as teaching the sometimes odd name-groupings children of all ages and their adults will enjoy learning about. --Amy Solomon


yantouch Diamond+ "Music+Light" Bluetooth Speaker

When turned off in a well-lit room, the yantouch Diamond+ looks kind of like a slightly garish ball of nothing. When turned on in a dark room – especially when displaying colors based on the tempo of the being played through it – it’s more like staring into a technicolored Eye of Sauron. You know, if Sauron were actually a pretty cool guy and not bent on conquering/destroying the world. Setting up the Diamond+ is pretty easy, and there are a couple of options you can pick from. Initially I hooked it up to my computer via the included audio cable, then later via bluetooth. I’m not sure if it’s just my imagination but it actually sounded a little tinny when connected via the cable, but it sounds just fine via bluetooth. --Rob Rich


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Wave Wave

Life is sweeter when it’s easy. When everything moves the way it should for as long as it should, one can’t complain. There isn’t any shame in appreciating that. With video games, we like reasonable levels of difficulty, but I think that deep down, we all really want an epic battle… something seemingly impossible to conquer. Basically, we love torture by pixel. Why else would games like Wave Wave be so addictive? We’ve known about this game for a while, and finally had a chance to take it for a spin. It is a twitch/reaction games, so it makes sense to go into it with a soothed state of mind. Simplistically explained, the playing area is an insane, jazzy splash of altering colors. A lined arrow travels through this playing area, and the base idea is to use the controls to avoid the quick-appearing obstacles that appear. --Tre Lawrence


Powerpuff Girls: Defenders of Townsville

I admit to being a bit surprised back when Powerpuff Girls: Defenders of Townsville was announced – a Powerpuff Girls Metroidvania, developed by Radiangames, known for their dual-stick shooters and puzzle games? And it released on Steam? I didn’t get around to playing it until now, when it surprisingly released on mobile recently, but it makes a lot more sense that it’s a Radiangames title – and it’s a unique, if imperfect, take on the open-world adventure genre of Metroidvanias. The game starts out with Mojo Jojo, famed villain of the Powerpuff Girls, having erased all of the girls’ memories, imprisoning Bubbles and Blossom, with only a flightless Buttercup around. Flight is the first power earned back by collecting in the world, and here’s where the game shows its original qualities. Many games in the Metroidvania vein restrict progress by restraining movement, but this game relies solely on the lack of certain powers necessary to progress. I feel like it’s almost fairer, because it’s kind of nice to not have things that are just out of short jumping reach. It’s more artificial, but it feels more natural in a weird way. --Tre Lawrence


First Strike

First Strike is all about nukes. The crux of many an action movie nukes can be fun to throw around. First Strike contains all the fun of launching arrays of nuclear death without all that pesky fallout afterwards. First Strike throws diplomacy out the window. By the time of the game the world is already going to be bathed in nuclear fire. The only question is who will do most of the bathing? First Strike divides each nation up into sections and each section has a number of silos, the number of which is controlled by tech level. Each silo can have a particular kind of missile. There are cruise missiles which are used to intercept incoming nukes and ICBMs, which are used for nuking other nations. --Allan Curtis

And finally, 2014 is halfway through, so Pocket Gamer revealed its top-rated iOS, Android, Vita, and 3DS games of the year so far, and found 100 upcoming mobile games to look forward to. The guys also started documenting their adventures in bizarre art installment art MTN, took a look at Civilization Revolution 2, and produced a whopping great guide to Monsters Ate My Birthday Cake.

This Week at 148Apps: June 23-27, 2014

Posted by Chris Kirby on June 28th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Star Wars Scene Maker

Ever since the launch of the new Star Wars trilogy back in the summer of 1999, people have been second-guessing George Lucas’ decisions as a filmmaker. With that in mind, it seems like it was only a matter of time before he threw up his arms and said, “Oh, you think you can do better?” Though that scenario may be fictionalized, the resulting application is very real: Star Wars Scene Maker. Is the application powerful enough to let fans bring balance to the Force, or will the lack of free content leave the sandbox more barren than Tatooine on a summer day? Lights. Camera. Action. It is hard to deny the allure of a big Hollywood production. In Star Wars Scene Maker, the user gets to sit in the director’s chair and design their own scene set, “A long time ago in a galaxy far, far away….” Everything from the camera angles and positioning to the actions being scripted and performed bends to the will of the director. Even the dialog can be spoken and inserted directly into the application. Simply put, the storytelling potential of this tool is virtually limitless. As long as you are willing to pay the price, of course. --Blake Grundman


Mecha Ace

Mecha Ace is an interactive reading experience centered around the interstellar civil war between the ruthless Empire of Earth and its independent space colonies. At the beginning of the book, readers will be asked whether the gender of non-playable characters will be randomized or not. What seems like a futile question actually just serves to show the sheer scope and flexibility of Mecha Ace, as this seemingly minor adjustment can easily effect how readers will react to key relationships within the game. Readers will soon come to choose minor details such as tactical strategy and custom upgrades, all the way up to character-defining moments such as justifying murder or deciding their initial motivation for joining the fight for Earth. These and other decisions really allows for a deeper connection to the story and its characters. --Lee Hamlet


LEGO Marvel Super Heroes: Universe in Peril

The LEGO series of games have had their fair share of ups and downs, providing fans with inconsistent experiences from game-to-game. While some have succeeded in recreating the success of their console brethren, others have fallen far short of this benchmark. Can the most recent Marvel themed outing brought over from the Nintendo 3DS and PlayStation Vita make the successful transition to iOS, or will our favorite heroes be left looking decidedly less super? From the moment that the game begins it’s obvious that LEGO Marvel Super Heroes is a far cry from some of the other highly-polished LEGO games on the App Store. For starters, the fixed three quarters top-down camera proves to be a sticking point that negatively affects both the presentation and controls. Core elements of the environment like ledges are very difficult to determine from the perspective that the game implements. But who doesn’t like a little unnecessary backtracking, right? --Blake Grundman


Transformers: Age of Extinction - The Official Game

No matter how you feel about Michael Bay’s take on the franchise, its hard for anyone with an even remotely geeky bent to not have at least a little soft spot for the Transformers. So whenever a new Transformers-related game rolls in, there’s always that small spark of hope that it’ll turn out more like High Moon Studios’ excellent 2010 console release Transformers: War for Cybertron and less like, well, pretty much every other Transformers game in the history of ever. [Editor's Note: Oh you did NOT just forsake Fall of Cybertron and the one for the PlayStation 2 based on Armada!] That’s not to say that I’m expecting a full console-style experience from a free-to-play iOS release, mind you. That would be a grossly unfair burden to shoulder Transformers: Age of Extinction with. I’m speaking more to just the general level of quality, fun, and fan service that one would hope for. And while I’m not saying that it totally falls short in all these categories, it doesn’t really quite reach them either. --Rob Thomas


Science Museum Splash!

Science Museum Splash! is a new interactive app for iPad and iPhone that young children will find quite engaging as they explore this water-themed activity by filling a bathtub full of water and having lots of fun dropping different items into the tub to explore whether they will float or sink. A few novelty animals are included, as well as the ability to change the color of the water and also to customize the background colors seen within this app. I appreciate this application because, universally, children really enjoy playing with water. Yet parents can sometimes do without the wet mess that comes along with this type of exploration. This app also gives children the vantage point of being able to see the toy or other object’s effect within the water – be it popping back to the surface or falling to the bottom, which children can’t visualize as well when they are in the bathtub themselves. Although this app is no substitute for playing within a water table or playing during bath time, it allows children to explore the physics of water in the comfort of their own bed or when out and about if they choose. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Winning Kick

Winning Kick feels good to play not only because it’s a bit of fun, but also because 50% of all proceeds from the game go to the Charity Ball, a organization that provides soccer balls to kids in developing countries. This is a great idea. Luckily, the game is enjoyable as well. Winning Kick is simple yet effective. It is less a soccer game and more a game of timing. The game starts with one of the players with the ball. An arrow moves quickly back and forth. The idea is to tap to pass the ball when it is aimed at another player so they receive it. In this way the ball can be worked towards the goal player by player, avoiding the keeper as well. Once a goal is scored, the ball is given to a random defender and the cycle starts again with the goal to set the highest score. --Allan Curtis


Monsters Ate My Birthday Cake

Monsters Ate My Birthday Cake is a Kickstarted puzzle collaboration between SleepNinja Games and Cartoon Network The game is self-described as being like Legend of Zelda, and that specific description is apt. The 2D stylings are whimsically implemented, with cutscenes and dialog boxes used to move the gameplay along. The intro action kind of plods along, but as soon as one gets through that, the backstory catapults us into the digital quest. Our protagonist is a young boy named Niko, who, upon wanting to experience the renown glory of cake for breakfast on his birthday, finds that his cake has been stolen by the Boogin King and his cohorts in a fit of “cakelust.” Accompanied by his trusty canine companion, Niko looks to save all treats by looking to best the Boogin King. In practice, this is done by solving puzzles presented in the leveled series. It starts off simple enough to highlight the controls: tapping and dragging to guide the movement of our hero. --Tre Lawrence


Flick Soccer Brazil

I blinked and I missed it. England’s run in this year’s World Cup has been close to shambolic and to be honest I missed a lot of it. Mainly because I was playing Flick Soccer Brazil. The setup’s simple. A ball, a goal and a keeper. The aim is to swipe at the football and then as the ball’s mid-flight you swipe at the screen again to apply some extra dip, lift or swerve. This sounds easy but there’s a real skill to swiping at the ball just quick enough to get enough height on the shot so it reaches the top corner. Even a fraction too much velocity to your swipe and the ball will end up in row Z. --Matt Parker


Swipe Tap Smash

Swipe Tap Smash takes after the NES’ Super Smash Volleyball, which is one of those games that perhaps has been played by millions through random cartridges floating around. It was a pretty neat game, one that feels underrepresented by modern developers recreating retro games. But now, someone has, as an endless arcade game. The title perfectly describes how it is played. One of the volleyballers sets the ball, the other sets it up high for a smash, which the player then swipes toward the ball, tapping to smash it on time. Each successful ball hit to the other side is worth a point in the game’s endless mode. A trick mode is available where various criteria, including hitting the ball quickly, and knocking over both opponents with a powerful smash, can award the player more points for their individual shots. --Carter Dotson

This Week at 148Apps: June 9-13, 2014

Posted by Chris Kirby on June 14th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iOS devotee to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Spendbook

Secretly, I doubt anyone wants to keep track of their finances. All too often it’s a stark reminder that one’s bank balance just isn’t as high as one would like. Having said that, tracking transactions is very useful in making one realize that spending a ridiculous sum of money on old movies and cake isn’t always wise. Or at least that’s what I hear, because there’s no way that I do that. No way at all. Spendbook is a simple yet effective solution to tracking such things. With a look that suits iOS 7 perfectly, Spendbook keeps things simple and clean yet still offers plenty of opportunity to include all the relevant information about day-to-day living. --Jennifer Allen


Bubble Witch Saga 2

Candy Crush Saga may be King’s frontrunner, but there are plenty of alternatives to the puzzler to choose from – in particular is Bubble Witch Saga, an homage to Taito’s classic Puzzle Bobble/Bust-A-Move. Homage is being kind, actually; Bubble Witch Saga 2 and its predecessor are outright facsimiles of Taito’s addictive puzzler, but the latest iteration incorporates new and original ideas to ensure the formula remains fresh. Bubble Witch Saga 2 is slick, colorful, and challenging, and while it doesn’t break entirely new ground on the puzzle front, it’s still a great choice for a few bites of playtime here and there. If you’re unfamiliar with the original Bubble Witch Saga, it’s a puzzler where you’re given one colored bubble after another to aim at even more bubbles suspended at the top of the screen. You need to match three or more of a kind to burst the bubbles and clear them from the play area. This is accomplished via precise aiming with the touch screen, and strategic bouncing of colored bubbles against the “walls” of the play area. If you play your cards right, you can collapse an entire cache of bubbles with a well-placed shot. They’ll rain down in a shower of color, and at the end of each level they’ll randomly bounce into pots that collect them for points to tally onto your score. --Brittany Vincent


Rival Knights

A jouster’s foe isn’t his opponent. It isn’t the lance, or the fury of the charge, or even the thunderous clash of horse and weapon and rider. A jouster’s true enemy – that subtle foe he must face every time he mounts – is his own fear. Fear makes the rider worry his horse out of rhythm. Fear makes him charge too soon, or hold an instant too long. And it is fear that makes him turn aside from his strike rather than into it, leaving his lance shattered and his body thrown to the ground. To be a jouster is to conquer your fear and to never back down. Also, there’s apparently some rhythmic tapping involved. --Andrew Fisher


Battleheart: Legacy

Battleheart: Legacy is a cartoony and light action-adventure RPG that makes a lot of its competition on iOS look archaic and old-fashioned. Although the game doesn’t necessarily push the boundaries of gameplay originality or storytelling, Battleheart: Legacy is an extremely good-looking and well-made game. Players of Battleheart: Legacy begin the game by creating a character and working their way through a tutorial sequence, but from there the game is quite a bit of a choose-your-own-adventure kind of deal. There are quest givers and such, but the main focus of the game seems to be exploring new areas, fighting enemies, and custom leveling a character with abilities. --Campbell Bird


Bug Art

Parents will be excited to hear of a new app from the developers of Bugs and Buttons – a creative app that still includes a quirky bug theme that the developers at Little Bit Studio are known for. Bug Art is a lovely app that allows children to design their own critter, be it different types of beetles, dragonfly, ant, or the like, using a nice variety of art supplies and bug-shaped templates that one can fill in and decorate. They can also select from many color choices and drawing points, including three paintbrush heads, a pencil, and a marker choice, as well as other tools for bug personalization. Do check out the rainbow color button that enlarges the color selections, adding a larger collection of secondary and immediate colors as well as the related darker, muted shades that I appreciate a great deal. Glitter is an option, as are the inclusion of bug images, stamps, stickers, and even one’s own photos. An eraser is included that will remove all marks from the page, but an undo button would have been helpful as well, as it would allow children to subtract the last detail added to their work instead of having to restart from the white, paper-like background if the eraser is employed. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Crush II

At first, when looking at screenshots, Crush II doesn’t look like that big of a deal. But when players get in to it, it will get real hard, real fast. Crush II is a relentless puzzle game. In Crush II, players are tasked with combining two block of the same color, while other blocks keep on falling on top of them. Don’t think to lightly about that: In Crush II, players will get baffled by the speed of those colored little terrors – I know I did. At the beginning of a fresh new game, I always thought: now is my time to shine. And for a while, I did shine. Heck, I shined for quite some time. But there is a moment in every game of Crush II where to falling blocks will beat players at their own game. A defeat is inevitable – but somehow, by playing the game more and more, players will get better at it and will raise their own high scores frequently. The only thing crushers have to endure is the constant feeling of defeat, every time the game ends. --Wesley Akkerman


Racing Rivals

Racing Rivals is a 2.5D drag style racing game, where players can compete againts computer controlled and (online) human opponents. At first, I though this would be another simple iteration of the old concept, but now with slicker visuals. Boy, was I wrong. At its core, Racing Rivals offers a simple base. Players take control over a car in a 2.5D drag style race and have only three buttons to press. There is a launch, accelerator and shift button and every one of them a neatly placed at places one’s thumb can easily rest. Steering is not an option, bacause it thrives on speed, momentum and perfect shifting. Players will know excatly when to shift, because there is a line of blue colored dots that eventually lead onto a green one – and that’s the moment to strike. But the game requires perfect timing from its drivers. When players are a fraction to late or even to early, it gives the opponent the chance to drive right past them. --Wesley Akkerman


Game of War: Fire Age

Game of War: Fire Age is a city builder with a huge scope. Taking control of a tiny city with some wooden walls and not a lot else, the player must construct an epic city, train an army and work with others to become powerful. At its most basic GOW:FA seems like any other city builder. The player taps a plot in their city and chooses a building, which takes real time to construct. There are a ton of buildings in game and the building system is quite in depth. There are the basics, like farms for food and barracks for troops but there are also embassies to work with other players, upgraded walls and traps to stop enemies and a dizzying array of resource and research buildings to construct. GOW:FA’s world is divided into vast areas called kingdoms where player cities reside. Unlike most games cities are actually located somewhere on the land in a kingdom, so it’s possible to view a world map and see the city and other player’s cities like an actual world map, rather than the more abstract “neighbors” common to this type of genre. --Allan Curtis

And finally, this week Pocket Gamer took a look at Hitman: Sniper and Monster Hunter Freedom Unite at E3 2014, kicked off the World Cup with some top football games, and reviewed games like VVVVVV, Fluid SE, Angry Birds Epic, and Broken Age. Read everything right here.

This Week at 148Apps: June 2-6, 2014

Posted by Chris Kirby on June 9th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Panzer Tactics HD

It feels like this battle has been going on for weeks. Reports come pouring in across the command table – scouts have spotted enemy troops deploying along a ridge to the east of our main base, obviously trying to gain a flanking position. My own infantry is entrenched in the forests surrounding our target, waiting for tank reinforcements that have been suppressed by enemy air forces since they were deployed. But as the weather shifts and the rain begins to fall, suddenly those enemy planes can’t engage. And as my tanks roll forward, I give the order to end this battle once and for all. --Andrew Fisher


Tales of the Adventure Company

Tales of the Adventure Company is a lite role-playing game that sets up dungeon-crawling as a minesweeper-like grid. Although the game feels very familiar because of its borrowed mechanics, Tales of the Adventure Company prevents itself from feeling like an also-ran with its unique party system, turn limits, and combat system. In every play session of Tales of the Adventure Company, players must advance their party of heroes through a series of gridded levels in their quest to defeat a specific boss-like enemy type. This is done by tapping on a 5×5 grid to explore the dungeon, find enemies, and befriend new party members. Players must not be too thorough in their searches though, as every session of the game has a turn limit that produces a fail state if hit. This time pressure is largely what makes Tales of the Adventure Company stick out from other dungeon-crawlers, as players must be extremely strategic about how they choose to explore. --Campbell Bird


Habbo

My initial response to the mobile version of Habbo Hotel being released was, “is that thing still going?” Well apparently yes, it is, and it’s just as popular as it ever was. My last encounter with it was back in my early teens, when I thought nothing of joining an open chat room and spouting rubbish for everyone to hear. For those who don’t know, Habbo Hotel is a hugely popular online community with a near-infinite number of fully customizable, user-built rooms for people to explore and chat in. From mock Starbucks and popular game shows, to luxury pads and swimming pools, users are free to let their imaginations run wild. --Lee Hamlet


Outernauts: Monster Battle

When Insomniac Games, developers of PlayStation classics like Spyro, Ratchet and Clank, and Resistance, release a game on iOS it’s pretty hard not to get excited. The developer’s strong pedigree even overpowers the seemingly cynical nature of Outernauts: Monster Battle‘s design and premise. While the game may ultimately just be a freemium take on Pokémon, its harmonious balance of systems at least makes it a very good freemium take on Pokémon. There are lots of things for players to do in Outernauts, a simplified port of a two-year-old Facebook game, but they all revolve around the cast of collectible creatures. Insomniac can create sci-fi infused Saturday morning cartoon universes in its sleep, and it turns out that’s a useful skill when designing a bunch of colorful elemental monsters. While some of the basic ideas might be a little generic, such as Equifoal the grass horse or Molto the fire pig, the characters themselves are full of personality. Meanwhile, the world is slick, vibrant, and uses sounds like ambient space tones or powerful lightning blasts to great effect. --Jordan Minor


Wren V5AP Wireless Speaker

We live in a world where most everything is getting smaller all the time. Computers, spacecraft, even the world itself when you stop and think about it. But while smaller isn’t always better, it can still be difficult to shake preconceptions that are burned into our brains all the time. Which is probably why my first impression of the Wren V5AP wireless speaker wasn’t an incredibly positive one. When I unboxed the V5AP for the first time it struck me as kind of large and bit weighty; I also had trouble figuring out where in the apartment to put it. Once a spot was found, I still had to wrestle with it. My first attempt at connecting it to my wifi network via a direct connection between my iPhone 5 and the speaker was a bust – the included cables aren’t Lightning compatible, and when I tried to use my own cables they just didn’t work. --Rob Rich


Silly Family

I would like to let readers know about a new app for iPad that I find to be a refreshingly new idea in puzzle apps. Silly Family is an app where players need to grasp the concept of a family tree – a game that demands focus as they label members of a family based on their understanding of roundabout information they are given about their familial relationships. The heart of this application will ask players to identify a member of the family, answering questions such as “Ivar is Sven’s mother’s husband’s brother” or “Ponk is Gloop’s brother’s sister’s mother’s sister” – complicated ways of identifying family members as “uncle” or “auntie” as players work through the tree, labeling characters after they have been identified. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Colossus Escape

Colossus Escape is at its heart a very standard runner. The player strides along, jumping over pits, killing enemies and avoiding other hazards. The basic run and jump gameplay is mixed up with Quick time events where the player must swipe a pattern on the screen quickly or die. Unlike most runners there is a hit points system in colossus escape and it’s possible to take a few hits without dying instantly. This is very uncommon in the endless runner genre. --Allan Curtis


Push Panic

Four years ago, Dutch developer Barry Kostjens and Dutch art designer Ricardo de Zoete brought Push Panic on to iOS. Now, four years later, the duo brings the classic fast-paced puzzle game to Android. Did it stand the test of time? In Push Panic, players have to tap falling blocks of the same color. That’s the base of the game – to spice things up a bit, Kostjens and De Zoete thought of some neat gameplay mechanics to make sure players will not get bored real fast with the concept. One of those concepts is that the game offers realistic physics. It sounds more uncommon than it actually is and it works in favor of the game. Blocks can fall on top or stumble next to each other, making it hard to predict where to blocks will fall and what players can do with them afterwards. --Wesley Akkerman


Mini Dodge Ninja

Unless you’ve been under a rock in a wireless dead zone for the past few months, you’ve probably heard of Flappy Bird. The simple screen-tapping game took the world by storm and caused its creator so much stress that he decided to take down the game. Since then, a plethora of similar apps have invaded the Google Play Store in attempts to recreate the worldwide frenzy that was Flappy Bird, including Mini Dodge Ninja. Mini Dodge Ninja takes some elements and makes them its own, but it is an obvious duplication of the Flappy Bird formula, right down to the bird main character. While gameplay is similar to Flappy Bird, Mini Dodge Ninja offers a significantly greater challenge in a less vibrant setting. --Ryan Bloom


And finally, this week Pocket Gamer picked the best games of May and most anticipated games of June. The guys also went hands-on with Modern Combat 5, found 12 hidden features in iOS 8, and produced an exhaustive guide to skills in iOS role-player Battleheart Legacy. All that and loads more, here.

This Week at 148Apps: May 26-30, 2014

Posted by Chris Kirby on May 31st, 2014

Your Source For The Latest App Reviews


Every single week, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


KeroBlaster

KeroBlaster is an iPhone game from Studio Pixel, which should excite gamers if only because it’s from the creator of Cave Story: a Japanese homebrew game that spread enough to get published by Nicalis for a variety of other platforms, and is absolutely amazing. KeroBlaster takes a more level-based approach as more of a standard action-platformer. But it’s a fantastic example of being designed for its platform, and one of the best examples of authentic Japanese gaming in a world where so many games are heavily inspired by the region’s developers and their design principles. Nothing beats the real thing. Where KeroBlaster winds up being extremely clever is in its control. There are two arrows for moving the froggu protagonist, who goes on missions for the Cat and Frog corporation. There’s a jump button, but a three-way selector for firing. This has the player fire in the direction of their choice, with the ability to stop or switch with ease. It takes a lot of the stress out of worrying about firing at enemies, and does a lot to both simplify the interface, and make combat fun to play around with in a way that doesn’t feel lacking because it’s been built for mobile. Also, the game manages to build its combat around the idea that players can’t fire downward, with that being something players have to adjust to, and use their multiple weapons intelligently with. Boss fights prove to be challenging, but not frustrating to play. --Carter Dotson


Thomas Was Alone

Writing is often one of the things in video games that suffers. Especially given the era of independent developers, small teams require wunderkinds who, after knowing how to design, code, and quantify the game’s artistic elements, might not have the time or ability to ensure a game is written well. Thankfully Thomas Was Alone, created by Mike Bithell, is one of the few games that has a key focus on writing. It’s a platformer, and never not about the platforming, but the game does a great job of creating a world defined so little by what players see, but what they’re told, in a way that feels clever and involving. Players control a group of squares thrust into a labyrinth – starting with Thomas, who meets other rectangles like John, Laura, and Claire, all with their own sizes, and properties that can help each other. That’s where the challenge and cleverness of play comes in: the platforming is familiar, but having to switch between several characters, using their different properties to get to the goals, can be a mental workout. It requires knowing the characters, and knowing when to move them out of the way, or have one on top of another, or whatever is necessary to get them all to their own goals in each of the 100 levels. And the game keeps throwing in new wrinkles all throughout the process. It’s fantastic. --Carter Dotson


UNcanny X-Men: Days of Future Past

In a slightly surprising twist, the mobile game of Uncanny X-Men: Days of Future Past actually reflects the comic book that inspired the new film. So, staying true to its 90s roots, it comes in the form of a side-scrolling beat-em-up (with just a hint of platforming). Controlling one of five (soon to be eight) interchangeable characters, players will travel between a futuristic, apocalyptic setting – home to Old Wolverine and what remains of the X-Men – to the time in which the X-Men were in their heyday (albeit still disliked by humans), to prevent the mutant oppression and decimation that will occur unless they change the past. --Lee Hamlet


Next

Tapping into a similar kind of field to Huurd.it, Next is a music discovery app that’s hopeful of finding the next big thing. It’s pretty simple to use and the potential of finding new talent (and maybe even some friends) is certainly there. Offering sign-ups via email, Twitter, or Facebook, users can quickly dive into finding out more or sharing their own content. Through the app, users can record audio and video footage of their piece of music before uploading it to share with others. --Jennifer Allen


Sago Mini Space Explorer

I am quite eager to let readers know about Sago Sago’s new app, Sago Mini Space Explorer – part of a series of lovingly illustrated and thoughtfully interactive apps that allow children to explore different landscapes with a friendly and familiar main character. Here, the adventure takes place in space as one spends time with Harvey the Dog, now a galactic explorer that one helps navigate with the drag of a finger. I enjoy the palette of colors used here that includes many dark shades of blue and grey that look rich and serene against the backlit screen, also including brighter hues that add visual interest with a nice pop of color. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Braven 710 Bluetooth Speaker

Wireless speakers offerings are somewhat plentiful, and come in at different price ranges. Having choices is almost never a bad thing, which is why gadget lovers should love stuff like Braven 710 Bluetooth Speaker. It has a presence. The speaker itself is gorgeous in its seemingly minimalist look. Closer up, one catches the intricate craftsmanship of the aluminum shell, which encases the right rectangular prism that is bracketed by ports on one side and the control bank on the other. Officially, it comes in at 6.25 x 2.6 x 1.8 inches and less than 14 ounces. In the box, one also gets a micro-USB cable and documentation. --Tre Lawrence


Zombie Road Trip Trials

Zombie Road Trip Trials is a trials-based spin-off of Zombie Road Trip. The gameplay is rendered in 2D form, with glossy graphics and usable animations. The raceway is irregular and runs from left to right, with zombies generally coming somewhere from the right of the playing area. The artwork does help to define the game, with rolling, intimidating hills and severe drops that encourage the vehicles to go airborne. The controls are virtual in nature and placed at the bottom of the playing area: go buttons for forward and backwards movements, and flip (front and back) buttons to the left. --Tre Lawrence


Tales of the Adventure Company

Tales of the Adventure Company, as previewed recently, is a dungeon crawler that uses tile-flipping and patterns like Disco Zoo to send players through a dungeon, trying to kill the boss at the end, collecting keys and managing one’s party along the way. It’s a game that uses randomness, but in a great way. Randomness in games can be a crutch or it can be a compelling element. It can be frustrating to know that one’s fate is not exactly in their own hands. But the way that Tales of the Adventure Company uses randomness is special. See, players might never know what exactly they’re getting when they uncover a tile, but they know what they might potentially get, be it enemies or heroes to uncover. And they’ll have an idea of where the next hero or enemy will be because the patterns are available. The game knows what it needs to keep hidden from players and what it needs them to know in order to have a fair shot a succeeding. --Carter Dotson

This Week at 148Apps: May 12-16, 2014

Posted by Chris Kirby on May 18th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Godzilla-Smash3

Last week, I reviewed Godzilla: Strike Zone. It wasn’t very good. Still, there was some small comfort to be had from the fact that at least Warner Bros. wasn’t charging anything for this poorly executed piece of digital movie hype fluff. Now, one week later, Godzilla is lumbering his way into theaters as we speak and yet another free movie tie-in has come to herald his arrival: Godzilla – Smash3. But guess what? It’s actually kinda fun. Who’d have thought, right? --Rob Thomas


JoyJoy

Radiangames is back with another dual-stick shooter. JoyJoy is a fast-paced, arena-based, dual-stick shooter that’s going to be satisfying for those who fancy the genre. The setup is familiar: there are waves of enemies, and players must control their ship that can fire in 360 degrees, to take out everything shooting at them. Enemy bullets can be destroyed with the player’s bullets, so it’s not just a game of frantic dodging but one where it’s possible to cancel out threats with the immense firepower that the player has. The upgrade system is much simpler than what it was in Ballistic SE, Inferno+, and other Radiangames titles, as players just pick up powerups in the main Waves mode that have permanent effects like more health or more powerful weapons. As well as the 24-level Waves mode, there’s a Challenges mode where players can try to last as long as possible against particular enemy setups. All of the modes have seven difficulties available. --Carter Dotson


Dark Lands

When every interesting game idea is copied and cloned in a thousand different iterations across the App Store mere moments after gaining any modicum of mass popularity (2048 anyone? Some Flappy Bird maybe?), it’s very easy to get dismissive and jaded. We’ve seen and played the Jetpack Joyrides, the Robot Unicorn Attacks, the Temple Runs, and any of a hundred other flavors of the endless runner. Does Dark Lands manage to do anything different? While the core is pretty typical endless runner, Dark Lands has slapped on a layer of visual distinction that, if nothing else, certainly makes it pretty to watch. Co-opting both style and content cues from games like the critically acclaimed Limbo, Dark Lands comes with a bold, moody, silhouetted visual aesthetic. While there may not be ghostly children here, players sprinting and slashing their way through this pseudo-Grecian world will encounter monsters and deathtraps aplenty. --Rob Thomas


CIRCA6

CIRCA6 is an incredibly simple game. Take a look at the screenshots below and that’s pretty obvious. Attractive in its own way it might be, but feature-packed it’s not. It’s a minimalistic shooter that focuses on providing an enjoyable experience rather than memorable visuals. It works as a fun distraction for five minutes, for the most part. Controls are conducted via a virtual joystick which allows one to propel forwards, with bullets flying out in the opposite end of the direction taken. Working on a kind of thrusting basis, it takes a brief bit of adaptation but it’s soon quite natural to use. Shooting is done automatically with endless waves of colored dots flying at the player. These dots are different colors, each representing a different skill level. While one color might be fairly dumb and easy to take out, another might be keen to dodge bullets and tricky to chase after. --Jennifer Allen


Toy Rush

On paper, Toy Rush doesn’t look particularly remarkable. It’s a freemium game, a tower defense/offense title, and it has collectible cards to acquire. It’s essentially a mash up of many other elements we’ve seen before. While, as is the way with such freemium games, patience is necessary when dealing with some timers, Toy Rush still offers a few different elements that make it feel more worthwhile than other titles within the genre. Players start out with their own base to defend and build upon. It’s a familiar premise with players able to place new towers and units to keep things safe for while they’re offline. What’s different is how this is done. Tickets are gradually accumulated through victories and simply through waiting it out. These are then used to buy packets of cards. The more spent on these card packs, the better the quality of the items gleaned from them. Such randomness is sometimes a bit infuriating when one is desperate for a particular card, but it’s also fun to see what happens. --Jennifer Allen


WordGirl Superhero Training

WordGirl Superhero Training is a PBS educational app based on the PBS show WordGirl that, like the name describes, revolves around a superhero girl with a focus on introducing new vocabulary to viewers through a conversational means. I really enjoy WordGirl – bright and colorful, with nuances reminiscent of The Powerpuff Girls with an educational spin easily palatable for children of all ages. The heart of WordGirl Superhero Training includes four mini-games that are geared towards strengthening skills such as memory, logic, and reflexes in an arcade-styled game that also includes a vocabulary element as well a maze-centric section involving synonyms. I really enjoy the creative ideas included within these sections. Instead of the classic “concentration”-styled game of flipping over cards to match pairs, one must focus on two related objects before they are “WHAMED” apart by the villain, The WHAMER, and are in need of being put back together by the player in this puzzle-themed section that helps children learn detailed words to describe these commonplace objects. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Lost Bubble

Bubble breaking games are timeless reminders of the charm found in classic arcade titles. Striking the perfect balance, bubble popping games are the perfect mix of simple to play and difficult to master. Bringing these types of games to the modern gaming audience can also be a matter of finding the right balance. Lost Bubble, developed by Peak Games, fails to recognize the charm of classic bubble breakers by reaching too far for a modern overhaul. Like any bubble breaking game, the premise of Lost Bubble is simple. Players enter a level with colored bubbles populating the screen. It is the player’s job to shoot matching colored bubbles in order to make them fall. Early levels are quite simple, but the game challenges players with more bubbles to break and new obstacles as they advance through stages. --Ryan Bloom


Retro Shooter Gem Gem Munchies

Retro Shooter Gem Gem Munchies is a fun, retro-feeling mouthful. The game premise is as simple as it gets; it takes a leaf out of the the book of arcade games of years past, and pits a shooter against shooting opponents. It’s a 2D playing area in this one, with the protagonist object at the bottom (forescreen) and the enemy craft mostly in the air above at the top of the screen. The protagonist object can move left and right, and can shoot, and these actions are accomplished via the virtual controls at the very bottom of the game. --Tre Lawrence


Go Kane!

Go Kane! is a game about love, drugs and a fight against the clock. Will Kane get enough money to save one of his girlfriends? That’s up to the player. In Go Kane! players take control over ladies’ man Kane. Kane got himself in a nasty situation: his girlfriend – or at least, one of his girlfriends – is held hostage somewhere and Kane needs to get a certain amount of money to set her free once again. But how will he get more than a hundred thousand dollars? Well, by selling drugs, of course. Everything in this game should be taken with a grain of salt, because instead of drugs, Kane could be selling anything to get the money. But this game isn’t meant to be serious and has a lot of humor, so yeah. Why not drugs. --Wesley Akkerman

And finally, this week the chaps at Pocket Gamer reviewed KeroBlaster, JoyJoy, and Thomas Was Alone, gazed and guessed at Apple's future with some iPhone 6 rumours and an iOS 8 wishlist, put together its first all-animated-GIF walkthrough to Blek, found some indie games in Poland, picked the best games to play with your kids, and told you how to become the next iOS game-streaming Twitch superstar. See it all right here.

This Week at 148Apps: May 5-9, 2014

Posted by Chris Kirby on May 10th, 2014

Shiny Happy App Reviews


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

dEXTRIS

dEXTRIS is not related to Tetris, so the “tris” part of the name doesn’t make much sense. But it is a game of dexterity that will cause the spewing of a multitude of profanities – in a good way. Players use their two thumbs to navigate two blocks around hazards. Tapping and holding on the left or right moves both blocks that direction, holding both sides splits the two blocks apart, and doing nothing leaves them in the center. This neutral state is mentioned specifically because some of the hazards require being in that neutral state. Some of the challenge comes from the fact that the blocks move quickly, but not instantaneously, and the hazards are diagonal: One must act about a split-second ahead of what’s coming at all times. --Carter Dotson


1849

Spending most of my school-aged years in Northern California as I did, the subject of the mid-1800s California Gold Rush is indelibly etched into my brain. We went on gold panning school field trips to Placerville and hiked the same trails that the miners had a hundred and fifty years prior. When SomaSim’s 1849 went up for review, a glance at the screens filled my heart with hopes for a Gold Rush-themed Sim City. But as any seasoned Forty-Niner can attest, I probably shouldn’t get too excited about every sparkly nugget that catches the light. After all, there’s plenty of fool’s gold in these App Store hills, so it’s best to stay cautious. My assumptions were at least partially correct: 1849 IS a boomtown city simulation. But rather than the open sandbox format of a lot of city builders, 1849 takes a much more focused, scenario-guided path. Players jump from city to city across Central and Northern California during the height of gold fever, helping kickstart a series of small encampments and grow them into prosperous communities. Usually this takes the form of needing to import or export an amount of specific goods from surrounding towns, hitting population milestones, or the like. Upon arriving at the new settlement, players pick from one of three starting package options, which will determine the amount of money and/or free resources the settlers begin with. --Rob Thomas


Gunship X

At its most basic, Gunship X is a lot like Zombie Gunship. In fact, even at its most complicated, Gunship X is a lot like the zombie blasting hit. That’s no bad thing exactly, but enjoyment levels are heavily dependent on how much one enjoys mindless shooting. The idea is incredibly simple. Aliens are rushing at humanity and, most importantly, various landing areas. Humans are trying to flee to safe zones and it’s down to the player, controlling an AC-130 Gunship to protect them. Players don’t directly control the Gunship; instead they are reliant solely on its offensive capabilities. What this means is that the screen offers one large aiming reticule and a place to switch weapons. --Jennifer Allen


Sumotori Dreams

Previously a popular PC game, Sumotori Dreams is a pretty quirky title. It’s a form of sumo wrestling simulator, but one that’s far more focused on humor than realism. While in single player it’s a little forgettable, it’s a fun experience when participating with friends and certainly like little else out there. The key to success in Sumotori Dreams is to defeat the opponent. This is done through either pushing them over, forcing them out of the ring, or sometimes simply waiting for them to make a mistake and stumble over. The center of gravity for these characters is a bit wacky, meaning falling over is just as likely as being pushed. This is particularly noticeable when partaking in different arenas that actively encourage such problems, such as one level based on a giant seesaw and another at the top of a flight of stairs. --Jennifer Allen


Metal Slug Defense

Metal Slug Defense is a 2D, real time, side-scrolling strategy game based on the popular arcade shooter series. Although not the typical Metal Slug experience, Metal Slug Defense does a pretty great job of translating the charm and spirit of its predecessors into a mobile and more strategic form. In more typical Metal Slug titles, players take control of an individual soldier as they run, gun, and jump their way through 2D levels full of enemy soldiers and creatures. In Metal Slug Defense, players instead take control of a base that is capable of spitting out soldier after soldier, with the ultimate goal being to destroy the enemy base on the other side of the level. --Campbell Bird


Moo Said Morris

I would like to introduce readers to Moo Said Morris, a storybook app for iPad that children and their parents will enjoy. Meet Morris: a young mouse who is a bit of an outsider. While all the other mice at school and in his town make the traditional squeaky noises, Morris makes sounds that are certainly un-mouse-like such as mooing like a cow, quacking like a duck, and even sounding like a car or airplane – much to the dismay of his teacher and to the disappointment of the community who find his unusual noises disconcerting to say the least. That is until his ability to sound like something that he is not comes in handy at the end. I really enjoy this story of Morris, a character that children will be able to relate to. The illustrations are delightful, full of details, and with a hand-drawn quality that I am really drawn to. The moments when Morris speaks are simply delightful, with a speech bubble including the image of an animal such as a horse or donkey making noises and complete with the name of their sounds written out, aiding children who may be new to animal sounds as well. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Snatz

Jumping on a trampoline, opening windows and stealing TV’s. All while being a little rat – that is what Snatz is all about. But is it any fun? Yes and no. It seems a bit random: rats stealing TV’s for a living, while they’re jumping on a trampoline from house to house and entering them one window at a time. Yes, but that’s excatly what Snatz is all about. In this game, players have to open windows by getting to them via a trampoline. The building the rats visit are very high and will get even higher later on in the game. If the residents see your little rat face one time to often, they will call the police. And when they come, the rats flee the scene of the crimes. This results in a car chase – dropping the stolen tv’s on the police, will stop the chase. --Wesley Akkerman


Crazy Pixel Run

Running around like a hopped-up hyperactive hare – that’s the best description for this Russian indie game featuring a colorless bunny in a colorless world. In Crazy Pixel Run you control a rectangular, colorless bunny. The little fella is born in a world where everything is grey. He’s main goal in life: bring more color to it. It is platformer style indie game where you have to collect energy to stay alive in a randomly generated and infinite world. The bring color to the world, you need to run around like a crazy pixel-rabbit and collect special glowing things. Every part of the world you touch collecting these things, will brightening up your world. --Wesley Akkerman


Song of Hero

Song of Hero is a rhythm RPG, a combination between rhythm games like Guitar Hero, and a role-playing game. The player needs to organize a 4-man battle band that fights against various monsters. The battle consists of several phases, as heroes and the monster take turns attacking and using special abilities – but for player, the task is always the same – just hit all upcoming beats on time, as they reach the end of their lanes. Although the outcome greatly depends on the player’s accuracy, it’s still possible to fail the battle if the monster isn’t beaten by the end of the playing song. The songs are about a minute and a half long, and although I couldn’t name a single performer, each one of the songs was of a good quality. --Tony Kuzmin

And finally, this week Pocket Gamer celebrated the best month in iOS gaming EVER, discussed the controversy surrounding Nintendo's Tomodachi Life, and took a look at Techland's Hellraid: The Escape. Plus - get a full walkthrough to Bridge Constructor Medieval and learn how to build the perfect deck in Hearthstone. It's all right here, right now.

This Week at 148Apps: April 28-May 2, 2014

Posted by Chris Kirby on May 4th, 2014

Another Week of Expert App Reviews


At 148Apps, we help you sort through the great ocean of apps to find the ones we think you'll like and the ones you'll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little extra something special. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

Intake: Be Aggressive

Without context, it would be easy to think that Intake was designed from the ground up for the iPad. It’s the portrait orientation, and the game being so multitouch-friendly, being about frantically eliminating pills that drop from the sky by tapping on them, with the ability to pop multiple at a time by using multiple fingers. It actually wasn’t made specifically for iPad, though; it started as a PC game that used the mouse. Now that Intake is on the iPad, it’s at home and is a must-have for iPad owners who love fast-paced intense experiences. The best way to play the game is by laying it down flat on a table, using one’s thumb on each hand to switch pill colors in an Ikaruga-esque fashion, and then using other fingers to pop pills up and down the screen as necessary. It’s worth popping the same color pill as what is selected in order to extend out combos – not only for more points, but to get the power-ups that can help keep the board under control. This is especially necessary during the challenging levels that appear every five stages: they will often be the end of a run, but completing them means it will be even more lucrative. Checkpoints that new games can be started from are available every 25 stages. --Carter Dotson


Lethal Lance

There is no question that Lethal Lance swims in a big pool of old-school platformers, but LL Team and their publisher BulkyPix knew exactly how to make their title stand out. The game successfully (and almost immediately) plunges players into a lighthearted world that only jokingly ever takes itself too seriously (i.e. 2 star ratings come with the title of “Mr. Serious”). The objective (as one would expect from an intentionally old-school title) is for users to find their way to the other end of the level without losing all of their lives. Every level is packed with coins for players to collect in order to get a better rating. The rating system itself is pretty straightforward; in order to get all 3 stars, players must accomplish all of the 3 different objectives: they must finish the level without losing any lives, collect all of the coins, and reach the exit before the time expires. If the time does expire, they will simply lose one of the stars – as opposed to starting over. --Cata Modorcea


Sharebrands Stereo Headphones

It’s funny how important comfort can be when it comes to a set of headphones, which is exactly why I’ve been enjoying Sharebrands’ Stereo Headphones as much as I have. It’s also rather funny how this $65 pair of headphones is actually more comfortable than some close to $200 pairs I’ve tried. And heck, some of that $65 isn’t even profit – Sharebrands donates 25% of the sale price of each pair to help the environment (Green), men and children’s health (Blue), women and children’s health (Pink), education (Yellow), or to help fight poverty (Red). Comfort isn’t the only thing these headphones have going for them, though; they also sound pretty good. I’m sure there are better pieces of audio headgear out there, but what I’ve been hearing is certainly not bad. None of that horrible “tinny” business, good balance, and the extra padding around the ears helps to block out a lot of background noise that could otherwise intrude on whatever the user might be listening to. --Rob Rich


Racer 8

Puzzle games and cars don’t exactly seem like the most logical combination on the planet. However, anyone who has ever played the classic quasi-board game “Parking Lot,” knows that that not only can the blend work, but also that it can actually be quite amusing. This is why it should come as no surprise 30-06 Studios would want to take advantage of this mix with their new title, Racer 8. Will it have players revving their engines or leave them running on fumes? Equal parts asset management, time trial and puzzle game, Racer 8 plays on several different mechanics to keep players’ heads constantly spinning. The core goal consists of navigating the car, which is constantly in motion, through a series of checkpoints and ultimately across the finish line. This is actually completed by revolving the square tiles in the map grid in order to form a track for the vehicle to follow. Throughout the process there are other concerns such as gas scarcity and target times, which both play secondary roles in determining how well the player performed on any given stage. --Blake Grundman


Accompli

Why have three apps when it’s possible to do everything with just one? That’s the thinking behind Accompli, an email app for Gmail and Exchange users that also happens to offer contacts and calendar integration. It has its issues – mostly relating to its privacy policy – but if that’s not a major problem then Accompli is a handy solution for business users. Starting out, Accompli offers all the features we now come to expect from email apps. It’s minimalistic to look at as well as use, with a choice of thread views, a unified or separate inbox, and plenty of simple to use gestures to manipulate everything. At this point, it’s familiar enough that one would be forgiven for wondering what makes Accompli stand out over something like Mailbox. --Jennifer Allen


Sago Mini Monsters

Sago Mini Monsters is a playful and creative app for toddlers and early preschool children that allows them to explore with color and other fun details as they create unique monsters that they need to take care of by feeding, primping with accessories, and attending to their personal needs such as teeth brushing. Each monster is met by dragging him or her from the green swampy area seen at the bottom of the page bubbling about adding a charmingly icky sense of style – especially as one will need to drag the monsters and their food up from this bog-like area as a tap will also make this fluid bubble. Children will enjoy decorating their at first detail-less monster with the use of five included colors. Simply draw and, when completed, a charming creature face will sprout giving personality to the character the young player has just decorated. Also fun is the ability to swap out different features to further customize the look of these monsters, complete with fun gooey details as one pulls off areas of the face, allowing new parts to sprout. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Greedy Dwarf

In Greedy Dwarf you control a dwarf in a mine cart, collecting gold and surviving the inside of magma-filled cylindrical caverns. It’s a endless runner type of game, chopped into different levels. The controls of the cart are fairly easy to comprehend. By swiping left or right, the cart will go that direction respectively. The levels are mostly in the form of a cylinder, so the dwarf can ride not only on the ground, but also on the walls and the ceiling. By using two fingers or both thumbs, the mine cart jumps. The problem with these jumps that is difficult to see when to jump or where to land, because of the 3D environment. When dying often, this gets very frustrating. --Wesley Akkerman


Dancing Samurai

Little known fact, but samurai warriors very rarely used their katana swords in battle. They mostly used pikes, like everyone else, because they had the farthest reach, meaning that you could deal a lot of nasty damage, while being on the safe distance yourself – and you didn’t have to worry about friendly “fire” as well! The reason that I speak about ancient Japanese military tactics is that I frankly don’t have much to say about Dancing Samurai – not because it’s bad, but because it’s so small – like a bonsai tree under mount Fuji. --Tony Kuzmin


Brandnew Boy

The first thing that will most likely strike you about Brandnew Boy (apart from its odd title) is that it looks great. Brandnew Boy is built using the Unreal engine and even though I reviewed the game on a Nexus 4, it still managed to pack a graphical punch. The game itself revolves around you playing as a young man (or if you’d prefer, a young woman) who’s got a bad case of amnesia. What they (you) can remember though is how to kick and punch. This is handy as each level you complete is full of bizarre creatures, ranging from odd-looking ‘egg men’ to what can only be described as a demon with an umbrella. --Matt Parker

And finally, this week, the Pocket Gamer crew highlighted its most anticipated games for May, took an advanced look at the next game from Rock Band developer Harmonix, reviewed 3DS sport sim Mario Golf: World Tour and picked the three best iOS and Android games of the week. Have a read.

This Week at 148Apps: April 21-25, 2014

Posted by Chris Kirby on April 28th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Wayward Souls

The roguelike-inspired genre hasn’t really taken off on mobile like I expected it to quite yet, but Wayward Souls sets the bar so high for any other developer that tries to jump in that I do not envy them. Wayward Souls is a darn fine roguelike action-RPG. The game, which is a spiritual successor of Mage Gauntlet, thrusts players into three dungeons where they have one life, a limited amount of health, the character’s special abilities, and occasional power-ups, upgrades, and coins that can be collected. The coins are the only permanent thing that is carried between games, which can be spent on upgrades. Otherwise, the game features permadeath: any upgrades and items collected don’t carry over. So choose wisely and don’t be afraid to actually use the items. As well, the game features random levels in each dungeon, so no run is ever the same. There are common elements each time through, but expect the unexpected. --Carter Dotson


Leo's Fortune

When a game starts with a gentle and vaguely ethnic voice talking about “good mornings” and “purple light,” players know that they’re in for something unique. But lavish production values and lovingly realized characters are just the beginning of the greatness that is Leo’s Fortune. Tilting Point and 1337 & Senri set out to make a mobile game as fun and fantastic as something on consoles. Fortunately, they succeeded. Players take control of Leo, a brilliant inventor and adorable elderly fuzzball, as he attempts to reclaim his stolen treasure. It’s impossible to oversell how delightful his design is. Imagine a grandpa’s beard that suddenly came to life. That’s just the start of Leo’s Fortune‘s amazing aesthetics. The game’s graphics have an old-world whimsy full of wartime, turn of the 20th century, Eastern European influences. Also, with its stage motif, the game draws from the early world of cinema that Martin Scorsese sought to recreate in the movie ‘Hugo.’ On a technical level, the naturalistic environments like desert ruins and ocean floors, or more industrial ones like a fiery underground furnace, have exquisite lighting and immaculate textures. However, the art style is so strong that the impressiveness of the visuals just adds to the wonder instead of being boringly photorealistic. With all that eye candy to take in, the fact that the feature film-level soundtrack and professional voice-acting equally amaze just speaks to their quality. --Jordan Minor


Strongarm Universal Mount

The Strongarm falls into that special category of hardware I like to call “Simple but Effective.” Really it’s just a couple of suction cups that can pivot around each other, but if you’ve got a flat enough surface handy it can make for a pretty effective stand for your iOS device. With a few caveats. Using the Strongarm is super-simple: just place the larger end on a smooth, flat surface and push down five times. This creates a vacuum that will keep it solidly in place for quite some time – depending on the angle and the weight of the device at the other end, of course. Then do the same for the smaller end (place on surface and push five times), only use the back of your iOS device instead of a table or wall. And viola! You now have a stand for your iPhone or iPad that can swivel around if you need it. Want to remove your phone or move everything to a new spot? Just push down on one end to disrupt the vacuum and the Strongarm pops right off. --Rob Rich


Hearthstone: Heroes of Warcraft

The twofold attack of complexity and cost have always been the biggest barriers to entry for newcomers interested in collectible card games. Arcane layers of terminology and elaborate multi-stage turn structures can prove daunting to the uninitiated and indeed were almost my own undoing during my teenage introduction to Magic: The Gathering. Even if newbies can handle absorbing the rules, there’s still the financial bite of dropping $4 for a single booster pack of around a dozen cards. But with the release of Hearthstone: Heroes of Warcraft, Blizzard has managed to execute a truly impressive feat of plate-spinning. They have not only created a CCG that is both quick and easy for newbies to pick up (while still challenging for veteran card slingers), but have simultaneously crafted what may well be one of the best free-to-play experiences on any platform EVER. --Rob Thomas


Boxer

Boxer is a mailbox app for iOS that seems to be able to do almost anything one could ask of it. Where many mail apps I’ve tried tend to lean either more toward user-friendliness or high customization, Boxer does a great job of balancing both – making it my new favorite mail client for mobile devices. When users boot up Boxer they are greeted with their inbox view, which merges all of the incoming email from all connected accounts in a column view that is similar to most mail apps on the iPhone. From here users can open messages, swipe to archive or delete them, or assign other labels or actions to them such as putting them on a to-do list, liking them, or sending quick replies. While I found this layout relatively intuitive, Boxer accounts for the fact that this may not be the desired way to use email for everyone and have included customization options for users that want to boot into a different screen on startup, or change what the swiping actions do. --Campbell Bird


Petites Choses

Sometimes it is hard not to become jaded as an app reviewer because there are times that it may seem as if many apps are rather familiar – making me wish for something unique, interesting or simply beautiful. Because of this, I am happy to have had the chance to review Petites Choses: an interactive app for young children that has a wonderfully crafted style, setting it apart from other apps seen in iTunes. Petites Choses is an app for small children that includes simple, unique mini-games that one discovers inside the included beautifully-illustrated cityscape that employs a serene use of color and a watercolor style that I greatly appreciate. As one scrolls though this city, children will be lead to the areas of this app that are to be explored – be it scenes found within the windows of a building as well as within the trees, taxis, flowers or umbrellas also seen within this urban landscape. I do love the look of this app – the hazy use of color and the clouds that hang over this city as well as the buildings that include a layered look that gives this city depth when scrolling through this landscape. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Voxel Rush: Free Racing

Every now and then, I get, well, got. I do try to be a beacon of impartiality, mostly immune to the wiles of software titles, but every so often, a game throws it on me, and I get weak. That what Voxel Rush: Free Racing Games from HyperBees continually does to me. With regards to gameplay, it is as straightforward as it gets: it’s a first-person endless runner set as a race through an artsy, creatively minimalist environment that is built to challenge and stimulate the senses. The game depends on this ever-changing backdrop to deliver the excitement that it intends to, and it mostly delivers. --Tre Lawrence


Letters from Nowhere: Mystery

G5 is practically the authority when it comes to hidden mystery games, and one can be fairly certain that a game from the venerable development house will be better than decent. With Letters From Nowhere: Mystery, we do get what we expect, and a bit more. The gameplay goes a bit beyond Murray finding miscellaneous objects in different environments; this game has a few palpable elements that add to the overall gameplay in quite positive ways. --Tre Lawrence


Smash and Dash

Smash and Dash is a game title that delivers: in the game, you smash up guns that fire blue bullets at you, while you dash away to not get hit by those bullets. Smash and Dash is played on a grid, and strongly reminds us of another great game: Geometry Wars, only now on a smaller scale.The little flying machine you control can smash every enemy on screen, but is extremely vulnerable when it comes to bullets. Only one of those is needed to knock you out, what makes the game really challenging to experience arcade gamers. It’s really fast-paced and it suits the game very well. And the controls are very smooth, too. On screen, there is an analog stick that directly controls your flying vehicle and the response of that stick is utterly fast. It has to be: a fast-paced game where you need to rely on your own skill, won’t benefit from anything other than that. --Wesley Akkerman

Finally, this installment of AppSpy's Week in Video, reviews troubled web-wanging sequel The Amazing Spider-Man 2, noir sneak-'em-up Third Eye Crime: Act 1, and neon endless-runner Unpossible. AppSpy also takes a sneak peek at new releases like fluffy platformer Leo's Fortune, and the impressive-looking roguelike Wayward Souls in our live Twitch show Eye on the App Store. Watch it all on AppSpy now.

And, this week Pocket Gamer gave a rare Platinum Award to Wayward Souls, shared some tips for Blizzard card battler Hearthstone, picked out the best puzzle games on Android, and weeped over 10 franchises that have been spoiled by the intrusion of in-app purchases. All this and more over at Pocket Gamer.

This Week at 148Apps: April 14-18, 2014

Posted by Chris Kirby on April 20th, 2014

Spring Into Our App Reviews


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Unpossible

Unpossible is another fantastic minimalist arcade survival game in the vein of Super Hexagon and Pivvot, this one adding in the wrinkle of being in first-person. Essentially, the game is the same as any other arcade survival game: don’t hit the obstacles. Simple as that. The obstacles and the way they’re laid out is anything but simple, though. There’s three difficulty modes: Simplicity, Futile, and Ultra. Simplicity starts out very easy, and it can be a bit disheartening at first for the player looking for a challenging experience because it’s fairly easy. However, things really jump up at Futile, where getting the requisite 60 seconds to unlock the next game mode is very difficult. And Ultra difficulty is, in fact, ultra-hard. --Carter Dotson


Hitman GO

Hitman GO is one of the odder big-name games that I can remember in recent memory. It takes the core tenets of Hitman, and turns it into a strategic board game. It’s a unique choice with a unique presentation to match, and while it’s certainly odd at first, it comes together beautifully. This is an intelligently-designed, wonderful experience. This is a turn-based affair, where players control Agent 47 along circuit-like boards where he can move one node at a time. He must make it to the exit without being spotted by the enemies on the board, who all move after he does, so they have an advantage, though each enemy has predictable behaviors. Thus, it’s about using their patterns and the limited tools available, like noise makers and disguises, to avoid and even take out the various enemies. --Carter Dotson


Livescribe 3 Smartpen

The Livescribe 3 is a Bluetooth enabled pen with a little infrared camera in the front that tracks what is written and stores that as a sort of digital ink. That ink can then be dictated to an iPad/iPhone with the free Livescribe+ app and a Bluetooth enabled iOS device. What results is nothing short of amazing. Once the writing/drawing/doodle/whatever that has been written on the special notebook and has been transferred to the iOS device, then the real magic starts. Whole pages or just sections can be emailed, transferred to Evernote, turned into calendar events or reminders, etc. And if the handwriting is legible (i.e. better then mine), any written words will also be converted to text for easy searching and emailing. --Jeff Scott


Trials Frontier

At last, the Trials series hits mobile with Trials Frontier, now available worldwide after its Canadian soft launch! Unfortunately, it’s free-to-play. I don’t say this in the way that some people automatically despair about games going free-to-play. No, after playing Trials Frontier, I think the way that its business model affects the game diminishes what is otherwise a great experience at its core. Developed by RedLynx, creators of the Trials series and of the similar MotoHeroz, this is a level-based stunt biking game. Players ride their motorbike through a level, trying to avoid hazards and navigate the tricky terrain in order to make it to the end in one piece while performing flips along the way because they’re cool. It’s a game that requires patience, as many levels will require restarting from checkpoints (which are thankfully frequent) to make it through – but greater rewards come to those who complete levels faster and in fewer restarts. --Carter Dotson


Runtastic PRO

It’s probably safe to say that Runtastic PRO is the Swiss Army Knife of running apps. It goes one better too, by being more than just for running – covering all manners of different movements from cycling to skiing. As a general one stop shop kind of app, Runtastic PRO has it covered. Runtastic PRO is immediately pretty quick to set up. A clearly laid out screen is there, ready for the beginning of a run or cycle. It’s easily adjusted too, with holding a finger to a number opening up a choice of values. Duration, pace, speed, distance, average pace and speed, as well as elevation and maximum speed can all be given focus here. Heart rate can also be tracked with the relevant equipment to hook up to the app. A map or music player can complete the selection. --Jennifer Allen


Dinosaur Train A to Z

As parents of Dino-loving children know, there is a nice selection of books and apps that are dedicated to the combining of dinosaurs and the alphabet – typically including 26 dinosaurs and allowing one to correlate with each letter. Dinosaur Train A to Z is an app of this style, introducing children to many interesting facts about these prehistoric creatures. As the name may imply, this app is based on the hit PBS TV show, Dinosaur Train. Fans of the show will find the highlighted text and included narration familiar and inviting – something I appreciate as I honestly don’t enjoy trying to pronounce the long names that many dinosaurs possess. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Trial of Bones

Man, skeletons are stupid. The undead kind, not the good kind that is just calmly resting inside of our bodies. I mean, animating a skeleton should be about the most difficult thing in magical world, because there’s absolutely no way they could move on their own – and yet, walking skeletons are the most basic enemy a hero can ever meet. Trial of Bones takes it to the next level by making skeletons the sole enemies. Sturdy and dangerous enemies, at that. I don’t want my life to be ended by a pile of calcium – give me real monsters! Bearing that in mind, Trial of Bones is actually quite good, although it severely lacks content. There’s a short prologue that I frankly can’t remember by now, but the problem at hand is that the main hero is trying to get through a dungeon that is filled with skeletons with the help of his awesome sword, as well as the objects he finds on the way. --Tony Kuzmin


Fly Catbug Fly!

This is a game about a cat. Not just any cat – it’s a game about a flying insect cat that collects flying trash. Fly Catbug Fly is a bit close to Flappy Bird, but it’s closer to the old helicopter game that Flappy Bird was ripped off from. Catbug (of Bravest Warriors fame) flies through the never-ending corridor, bordered by solid matter on top and bottom, and has to evade it, as well as some small “islands” in the middle, while collecting trash. The trash consists of truly random items, ranging from old bottles to what to my twisted mind looked suspiciously like dirty toys, to leprechauns. There are portals scattered around the levels, which take the trash from Catbug, and give some cash in return. After picking enough trash, a hyper mode of sorts kicks in and you lose. At least that’s what happen to me all the time. --Tony Kuzmin


Sonic Racing Transformer

When it comes to kart racing, Sonic is the man. And the hedgehog. Whatever… Sonic is the consummate console competitor, and he and his friends have done well on mobile devices too. Sonic Racing Transformed is yet another opportunity for us all to see how fast our blue bandit has come on Android OS. It is an intense game, and definitely not for the spec faint of heart. There are two modes off the bat, Single player and multi player, with the single optioning into the advertised new World Tour. There is also the Weekly Challenge, which allows players to compete for streaks and prizes. --Tre Lawrence

This Week at 148Apps: March 31-April 4, 2014

Posted by Chris Kirby on April 6th, 2014

App-tastic!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


CLARC

It’s the classic love story. Boy meets Girl, Boy loses Girl, Boy tries to get Girl back. But did I mention the Boy is a downtrodden maintenance robot and the Girl is pastel pink nuclear missile? I guess maybe ‘classic’ would be stretching it a bit. Things are not going well in the deep recesses of this dilapidated Martian factory. F.A.T.H.E.R., the supercomputer in charge, has disappeared, leaving the worker robots confused and without direction. Lacking anything better to do in the interim, some enterprising bot discovers that consuming diesel fuel gets them quite tipsy. The result? NON-STOP ROBOT PARTY! --Rob Thomas


FTL: Faster Than Light

A year and a half after its critically-acclaimed PC/Mac release, FTL: Faster Than Light makes the jump to iPad. However, this isn’t an inferior late-to-the-party port. Subset Games has just released a free update for the original, dubbed FTL Advanced Edition, that gives players a slew of new options. Why does this matter? Well, the iPad port also has all of those new tweaks under the hood. And what a package it is. A bit of backstory. FTL is a strange hybrid of a thing: one part RTS, one part sim, two parts Roguelike, all white-knuckle frustration. Players control the crew of a Federation ship trying to deliver a vital data payload to their home sector. As they jump from sector to sector, a fleet of Rebel ships dogs their heels, sweeping across the galaxy like a swarm of locusts. Along the way, players will have to fight hostile ships, respond to random events, and generally scrounge for supplies to keep themselves operational long enough to get home. --Rob Thomas


Fairway Solitaire Blast

One of the iOS games I often find myself returning to is Fairway Solitaire, an addictive card game based around golf solitaire. It’s been a mainstay on my iPhone since launch so the prospect of a new title in the series, Fairway Solitaire Blast, got me pretty excited. This new installment is more freemium-focused, more reminiscent of King’s selection of titles, and currently lacks a certain amount of the ‘wow’ factor. Working on a level-by-level basis with a structure very similar to the mighty Candy Crush Saga et al, Fairway Solitaire Blast leads players down a path of increasingly tricky challenges. At first, players simply progress by clearing all the cards across three holes of each course (or level), but as they move through these stages other requirements emerge. Clearing 10 face cards in a row might be one such challenge, while others might require the player to clear 10 cards, each alternating in color, in order to progress. --Jennifer Allen


Monument Valley

Monument Valley – ustwo’s puzzling adventure game where players must twist and turn an Escherian world to discover its secrets, able to tell protagonist Princess Ida where to go and with various levers and twisting points that they can manipulate – can be approached and analyzed in two ways. One is purely as an experience. The other is as a game. As a game, Monument Valley is really quite short: it’s 75 to 90 minutes long across 10 levels that pose few threats to players. There’s maybe one puzzle in the entire game that made me really confused. Those who can’t comprehend the Escher-esque levels and designs, (that perspective can mess with one’s head) will probably have a hard time with the game. Those who have an eye for it will likely breeze through it. There’s not much in the way of replay value as there’s no time being kept for a level, which is a shame as it would be a fantastic way to promote coming back. As well, if there are any secrets they’re really, really well-hidden, which is a shame because this kind of game would promote hiding things. Its clear Fez inspiration sure had plenty of secrets of its own, so why not this too? The story isn’t really engaging – it’s ethereal and always felt out of touch to me, except for one moment that focuses on emotion rather than narrative. It’s not a perfect game. --Carter Dotson


Boom Beach

The follow up to Clash of Clans, Boom Beach is guaranteed to be quite the success. While it maintains many similarities to its alliterative predecessor, it also improves upon the format. While Boom Beach still won’t sway its cynics (yes, it does like one to spend money), it’ll still entertain many. As before, players are given a home base to defend and build upon. Attacks from enemies will be on a daily basis, so it’s fortunate that there are plenty of defensive capabilities to install – such as sniper bases, mortars, and the trusty mine. The latter adds a strategic element to the game, allowing one to place them in whatever order they wish, hopefully taking out the enemy before they get too close to one’s base. Defense isn’t all that’s required of the player, with conquering (or liberating as this game like to sometimes call it) other bases just as important. --Jennifer Allen


Kapu Forest

Having reviewed many apps for children and families, I am on a special lookout for applications that I find truly beautiful to look at – making them desirable choices to share with young children who may be getting very limited screen time. Kapu Forest, with versions for both iPad as well as iPhone, is such an application that will delight the youngest app users as well as their families. At first glance, adults will be quite pleased with a rich palette of blues, greens, and browns, as well as a thoughtful use of sophisticated jazz music that real keeps in mind the needs of the adults who will most likely be spending time sharing apps alongside their young children. There is a non-specific vintage quality to the look of this app that I find utterly appealing, making it stand out among a sea of other applications. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Expedition Platformer

Expedition Platformer surprised me. It’s a retro-looking 2D platform game with an arcade feel that tells the story of Bogee, a budding anthropology expert on an expedition to different environments. The game scenery clearly looks to be framed by this narrative, and does a good job of creating a somewhat pixelated jungle environment. There are platforms that make up the playing area at different heights, and green is the predominant coloration in the early level. The controls are fairly flexible, with a movable direction-cum-jump-cum-dodge button, and a “shoot” button to dispense bananas. --Tre Lawrence


Mesh

Mesh looks like a neon drenched coin muncher game of old, but is it worth playing? Mesh is all about tapping accurately. Formations of blocks rain down the board interspersed with bombs. The idea is to tap the blocks without hitting the bombs, which ends the game. Missing too many blocks also ends the game. As the player survives longer, the formations get much tougher with many blocks surrounding bombs and it becomes tough fast. A robust combo system rewards players for tapping blocks quickly and without missing taps .Since the game scrolls blocks down quite slowly it’s a good idea to let the screen fill with blocks before starting a combo so the player can’t just tap as quickly as possible. This adds a nice risk dimension to gamepay. --Allan Curtis


Beyond Space

Space cowboys take heed: Beyond Space is here. The gameplay is quite engaging. The tutorial is a mission in and of itself, replete with instruction and back and forth dialogue. It shows the basics of flying, dogfighting and more. Controlling the space fighter is a matter of using one of the options provided: tilt or virtual joystick. There is a frontal radar system, and spot buttons for shooting and afterburnrs to the right of the screen. There is also gesture-based controls for evasive and tactical maneuvering like rolling and U-turns, and vitality meters at the top left. The tutorial goes on to show how to bring all these parts together, and I found it to be a pretty fun affair. Finishing the tutorial by successfully completing the tasks given leads the main missions. --Tre Lawrence

And finally, this week our comrades at Pocket Gamer took a look at the best games of March, reviewed FTL and Monument Valley, went hands-on with Hearthstone: Heroes of Warcraft, and tried to trick everybody into believing something implausible for reasons of tradition. And it's all right here.

This Week at 148Apps: March 17-21, 2014

Posted by Chris Kirby on March 23rd, 2014

Shiny Happy App Reviews


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Galaxy on Fire-Alliances

Galaxy on Fire – Alliances follows in a long line of well-established mobile games in a couple of different ways. First, Alliances is set in the same sci-fi universe of the previous two Galaxy on Fire games. Second, Alliances is a management style game the likes of which are all over the App Store. As someone who doesn’t have a huge amount of familiarity or reverence for either of these mobile game establishments, I find myself compelled to keep playing Alliances primarily because the game does a great job of making players feel like they are part of something bigger than themselves. At first, Alliances appears to be a pretty rote menu-based game where players build structures, apply upgrades, and so on and so forth for the sake of progression. For the most part, it appears this way because that is the game. However, with a huge galaxy of multiple planets to explore, the game allows for players to form alliances, which makes all of the relatively mindless upgrading feel much more meaningful than it would otherwise. --Campbell Bird


Cover

The same old movies, music, and video games can become boring and mundane. Sometimes it’s great to experience something new and interesting. Cover is an app that helps iOS users discover old, new, and upcoming releases so that there’s always something entertaining to enjoy. When Cover is opened, users will see a screen that looks somewhat similar to the App Store. A banner at the top displays an ad, but it also displays new releases and categories. Underneath this changing screen are featured lists to explore like Movie Classics, Inspiring Favorites, Most played on Spotify in 2013, and Great iOS games. Tapping on a category brings up a list that users can interact with in order to find something of interest. For instance, tapping on the Spotify list brings up a list of songs that can be previewed and purchased from iTunes. Additionally, tapping on a movie allows users to play a preview and they can also view the actors, a release date, and even read a description. --Angela LaFollette


Shuyan the Kung Fu Princess

Aimed at the slightly younger market, Shuyan The Kung Fu Princess is an ideal interactive story for showing kids how violence isn’t always the way forward in gaming. It’s a little rough around the edges, but the positive message within remains throughout. The story revolves around Shuyan, a princess in ancient China who is haunted by a secret burden. Players help her along as she discovers new talents and learns that peaceful intervention is often better than aggression. It’s a fairly simple game. Each level is comprised of Shuyan going up against a series of enemies. These enemies aren’t the conventional sort though, in that they can be pacified through greetings and gentle slaps rather than punches. It’s possible to knock them out as well as anger them, causing them to be more violent, but often the game rewards one for non-confrontational dealings. Shuyan must often carry small stones from one side of the level to the other, avoiding fights so as to not drop the stones. --Jennifer Allen


Bonza Word Puzzle

Bonza Word Puzzle claims to be a crossword puzzle with a difference, and it stays true to its word. It effectively turns the crossword puzzle on its head, giving players the answers first and a common category second. Players must then go about composing a complete crossword from separated parts, whereby they must place the fragments near their companions by sliding them together. They will then click into place, and be movable as one. If a part is in the wrong place, the game will let players know by leaving a tiny gap in between the tiles. For some added perspective or just to create some extra space, players can also zoom out using a quick pinch of the screen. --Lee Hamlet


Word Forward

It’s a little simple to look at but don’t let that fool anyone, Word Forward is a highly enjoyable word game. It’s a game all about making words out of a series of tiles within a grid, which is a concept that might seem a little too familiar to some. Word Forward mixes this idea up though, with the idea being to gradually reduce one’s score by doing so. Each tile is given a score according to its difficulty rating with 100 points going to Z and U, while 10 points go to A or E. Each level requires reaching a particular target score by removing expensive tiles, so the key is targeting the trickier letters. --Jennifer Allen


Toca Pet Doctor

I always find it exciting when Toca Boca releases a new digital toy for children, and I am excited to let readers know about their new app, Toca Pet Doctor – an application that will allow toddlers and young preschool-aged children a chance to express their empathy as they mend sick or injured animals in this charming application. Toca Pet Doctor allows children to peruse a veterinarian’s waiting room complete with 15 animals that could use a little help. I am really fond of the tone of this app, bringing out the caring side of children who will enjoy all the different animals looking for a little TLC such as a gassy mouse, an itchy, flee-bitten puppy, or my favorite, an iguana with a belly ache. Each of these creatures looks uncomfortable in its own way but Toca Pet Doctor is devoid of drama, as no creature looks too sick or unhappy that it would make children uncomfortable – which I really appreciate. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Penombre

Penombre is a side-scroller with a dark mission. For an endless runner, the game relies heavily on it’s theme. It’s a mostly black and white affair, with dark object silhouettes “moving” from right to left as the dark running avatar of Umbra is doing her thing in standard endless runner form. Lighter colors make an appearance, but play second fiddle to the absolutes and red, which mostly signifies dangerous objects. There is a life bar to the upper right and counters to the bottom right and top left. --Tre Lawrence


Royal Revolt 2

Royal Revolt 2 does a good job of making the player feel like a king. As one of a huge number of feuding kingdoms providing subjects with food and gold is just as important as raising armies to plunder enemies and gain more power. Royal Revolt 2 follows the tried and true Clash of Clans formula, at least as far as building up a kingdom. Players will partake in all the familiar tropes for this genre, such as constructing and upgrading resource buildings to generate resources, which are then used to build new buildings and upgrade existing ones in a never ending snowball of economic growth. --Allan Curtis


Caveboy Escape

Caveboy Escape is an enjoyable combo-type puzzler. It takes the match-3 paradigm, and tosses in some tile travel to create a fun series of puzzle situations. The tutorial does a fine job of walking players through the finer aspects of the gameplay. The successive playing areas are rectangular, and made up of smaller tiles. The tiles are of different colors seemingly randomly placed, and there are usually two special points, start tile (point A and an end tile (point B). Facilitating the escape means moving the avatar from point A (usually at the bottom of the screen) to point B (towards the top). --Tre Lawrence


And finally, this week Pocket Gamer went to GDC and saw Framed, Monument Valley, Spider 2, and more. Plus, the guys previewed Angry Birds Epic, picked out the best RPGs on iOS, and chose 5 awesome games like Terraria and Starbound. Read the full rundown right here.

This Week at 148Apps: March 10-14, 2014

Posted by Chris Kirby on March 15th, 2014

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Block Legend

Block Legend is a colorful, whimsical matching game that has a quest structure and fantasy trappings to make it feel like an RPG/puzzle game hybrid. Adding some more persistence and gameplay layers has generally worked successfully to make simple games feel more substantial, and the same is true here. Block Legend isn’t some kind of epic, sprawling adventure, but it isn’t trying to be. Instead, the game is a solid puzzle game that adds to its basic mechanics just enough to make it feel more meaningful without feeling overwhelming. --Campbell Bird


Frontline Commando 2

Frontline Commando 2 represents some of what’s good and bad about free-to-play. It’s an actual game; one with a mobile-friendly design and actual gameplay. However, it will want money to play at a high level, and it is unashamed of it. Thankfully this cover-based shooter from Glu is an actual game, not just an automated simulation of a game as many free-to-play games are wont to do nowadays. While it’s simplified from other cover shooters, players still have to aim and fire, and move to new cover by tapping the arrows on screen when grenades and rockets come in. This simplification works for mobile though, and the controls work pretty well – even the aiming. There is some automation in the squadmates, but this actually works for the player’s advantage: in the heat of battle, I want them taking care of their own stuff without me saying anything. The whole package does a great job of making hectic action fun and manageable, and is consumable in short bursts. --Carter Dotson


MailDeck

MailDeck is an extremely convenient email client for the iPad. Both stylish to look at and practical to use, it’s the kind of app that will quickly establish its place as a core tool for any regular email user. Much of this is thanks to its relative simplicity. While it offers a bunch of more complicated things, MailDeck also really doesn’t take long to set up. Entering a few basic password and username details invariably gets things going with the option to color-code the account for future reference and convenience. For common setups such as Gmail addresses, MailDeck detects what to do and does the more complicated stuff such as entering server details. Then it’s just a matter of waiting for the emails to come through which is mostly dependent on how hefty one’s inbox is. --Jennifer Allen


Devious Dungeon

There is one particularly influential game that has gone entirely underrepresented on iOS: Spelunky. While Devious Dungeon isn’t exactly that, it does come from that family of procedurally-generated action platformers, this one in particular may seem like a mobile version of Rogue Legacy. But while its inspirations may be clear, Devious Dungeon misses out on why those games were so good – being only mindless entertainment to tune out to. --Carter Dotson


Smash Hit

Endless runner games are a dime-a-dozen these days, running the gamut from highly addictive to boringly derivative. Smash Hit definitely leans toward the former of these rather than the latter with its fresh take on the popular genre. The basic premise of Smash Hit is to progress through an “otherworldly dimension” of structures, obstacles, and barriers while throwing metal balls at anything made out of glass – and players will find lots of glass to smash! Hitting crystals rewards players with more balls, which will be sorely needed to continue to progress farther and farther through the glass-filled world. Hitting 10 or more crystals in a row awards players with multiballs, which allows them to throw two, three, or more balls at a time for the price of one. Players have to keep track of how many balls are left and try to accumulate as many as possible along the way, because the game ends when the last ball is thrown. --Charlie Miller


Uncanny Comics

While the advent of digital comics has made the medium more accessible and affordable than ever before, it can still be a daunting task to know where to begin. Uncanny Comics is a Newsstand app that hopes to be the new go-to monthly guide for comic book fans and new readers alike. From the most critically-acclaimed new series, to exclusive interviews with the artists and writers, to the absolute classics, it’s all here and presented in a clear, concise, and entertaining way. Rather helpfully, the makers have included direct links on each page to the Comixology or Marvel stores, taking readers straight to the right place to purchase their comics. Right now navigation is restricted to the website only, though hopefully in the future it will redirect readers to the pre-installed apps. --Lee Hamlet


Pillowcapers

Fans of storytelling and animation should take notice of the app Pillowcapers: A Sleepy Adventure – an interactive storybook that is superlative in every way. This is the story of Sam, who recently had a birthday and received the sole present of a striped pillowcase. Little did he know that this pillowcase would be the key to his new life as a superhero where, when using the case as a cape, he will try to save the world; or at least his neighborhood. I actually find this app hard to write about because it simply needs to be seen. No words committed to the screen will do this justice as the colorful, stylized app includes simply wondrous animation that fully explores Sam’s transformation to superhero and fighting giant robots to save his community. This app is part amusing procedural as it walks one through the costumes and other preparations needed for hero-dom. The pillow triggers a secrete trap door where Sam, transforming into his new uniform, is led to an area where he receives his crime-fighting orders from a unique book, thus beginning his epic adventure. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Out There

There isn’t a roguelike quite like Out There. A space simulation game where players find themselves adrift in space, scrounging for materials from planet to planet, solar system to solar system, trying to find their way home. Essentially, the game is turn-based. Players start out in a solar system, and can explore planets of two kinds: ones they can land on with materials they can mine for, or gas giants which can be probed for fuel. Each move uses up fuel, oxygen, or damages the hull, and players need to find the materials to refill and repair as necessary. Materials can be mined for that can build new parts and repair current ones. --Carter Dotson


Tilt to Live 2: Redonkulous

Tilt to Live 2: Redonkulous is the long-overdue launch on Android of One Man Left’s tilt-based arena survival series. Yes, one might say, “aren’t tilt controls the hottest control scheme of 2009?” Sure, but Tilt to Live has some of the best around: they’re precise while thriving on the chaos of actually tilting a device around. With plenty of options for customizing the tilt sensitivity and how one holds the device, this will make a believer out of the tilt control apostates. --Carter Dotson


Deadman's Cross

The best thing about Deadman’s Cross is that it takes a complete left turn from the standard card game RPG by adding in varied gaming styles that have never before been seen together. The basic idea in Deadman’s Cross is that the world has ended and the few survivors left after the zombie apocalypse use teams of zombies, known as deadmen, to defend themselves. These deadmen need to be hunted down to be added to the army and taken care of to grow in strength. This boils down to a very familiar deck like interface in which each zombie the player owns is a card. The standard options for boosting a cards strength by absorbing other cards are there and at certain levels cards can be fused together to create stronger versions. --Allan Curtis

And finally, this week our pals across the pond at Pocket Gamer pretended to be doctors in Surgeon Simulator, nuked the world in First Strike, and saved baby Mario in Yoshi's New Island. All that, plus banned iOS games, free-to-play Crazy Taxi, and more right here.