FTL: Faster Than Light Review
Price: $9.99
Version Reviewed: 1.5.1
App Reviewed on: iPad 2
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A year and a half after its critically-acclaimed PC/Mac release, FTL: Faster Than Light makes the jump to iPad. However, this isn’t an inferior late-to-the-party port. Subset Games has just released a free update for the original, dubbed FTL Advanced Edition, that gives players a slew of new options. Why does this matter? Well, the iPad port also has all of those new tweaks under the hood. And what a package it is.
A bit of backstory. FTL is a strange hybrid of a thing: one part RTS, one part sim, two parts Roguelike, all white-knuckle frustration. Players control the crew of a Federation ship trying to deliver a vital data payload to their home sector. As they jump from sector to sector, a fleet of Rebel ships dogs their heels, sweeping across the galaxy like a swarm of locusts. Along the way, players will have to fight hostile ships, respond to random events, and generally scrounge for supplies to keep themselves operational long enough to get home.
One noteworthy Advanced Edition update is that crew can now be assigned to particular workstations, with only one button tap required to send everybody back to their posts. This is an invaluable time saver after barely surviving a huge battle that may find the crew scrambling all over the ship to quell fires, repel boarders, and patch damaged systems. It may sound like a silly thing to get excited over, but veteran FTL players will likely be equally pleased.
Make no mistake, even on Easy FTL is no cakewalk. But that’s where the excitement has always been found. Can I make it one more sector this time? What happens if I try this weapon configuration? I spent close to twenty hours with the original on PC and several more on the iPad version. That may not sound like much, but when the average game only lasts around 5-15 minutes that’s 80 to 100+ games under my belt. With this, I feel totally confident in saying that the iPad is, without reservation, THE platform for FTL.