Unpossible Review
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Unpossible Review

Our Review by Carter Dotson on April 17th, 2014
Rating: starstarstarstarhalfstar :: RALPH WIGGUM APPROVES
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Unpossible is much better than its English!

Developer: Acceleroto
Price: $1.99
Version Reviewed: 1.0
Device Reviewed On: iPad Mini Retina, iPhone 5

Graphics / Sound Rating: starstarstarstarhalfstar
Controls Rating: starstarstarstarhalfstar
Gameplay Rating: starstarstarstarhalfstar
Replay Value Rating: starstarstarstarhalfstar

Overall Rating: starstarstarstarhalfstar

Unpossible is another fantastic minimalist arcade survival game in the vein of Super Hexagon and Pivvot, this one adding in the wrinkle of being in first-person. Essentially, the game is the same as any other arcade survival game: don't hit the obstacles. Simple as that. The obstacles and the way they're laid out is anything but simple, though.

There's three difficulty modes: Simplicity, Futile, and Ultra. Simplicity starts out very easy, and it can be a bit disheartening at first for the player looking for a challenging experience because it's fairly easy. However, things really jump up at Futile, where getting the requisite 60 seconds to unlock the next game mode is very difficult. And Ultra difficulty is, in fact, ultra-hard.

These all come in daily modes, as well. These are actually just modes with the same design for 24 hours each that can be repeated endlessly, as opposed to the typical implementation of the mode being meant for one blind run daily. These at least have their own leaderboards, and can be a sort of practice at the game.

The graphics are fairly basic, but they're very stylish with the black-and-blue color scheme that's used. The smooth framerate is great for the game. There's Kamcord video sharing, but this halves the frame rate, so it's a trade off. There's the standard Twitter and Facebook sharing as well.

Unpossible's touch controls work great - the MFi gamepad controls are especially wonderful on the SteelSeries Stratus (which has great joysticks). Tilt is also an option, one that the developer prefers. Any way players want to control the game works well. Just from top to bottom, this is a well-constructed game.

Some of the hazards in the game can be incredibly difficult to try and avoid because they require knowing which direction to spin in as soon as one is past the previous hazard. There are some cases where, due to the camera positioning and curvature of the path, these can feel next to impossible - at least at the default sensitivity. They really just require practice in order to master them, and the instinct to always be ready to spin out of the way of them. Even with this little annoyance, the game still does an exceptional job of promoting that "just one more round and I've got a high score" this time feeling that these arcade games need to have to be great.

While I admit that challenging arcade games hit my buttons, as my favorite games are ones with short sessions and high replayability, Unpossible is a wonderful example of its genre and is a must-buy.

iPhone Screenshots

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iPad Screenshots

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