What the new balance changes in Clash Royale mean


There are six new cards to play with in Clash Royale and a lot of old cards have seen some tweaks, so you're likely wondering - What does this mean for my deck?
Well, 148Apps has made things nice and simple for you and broke down exactly what you should do with the changes in mind. Enjoy! Bye bye Mortar

The Mortar was deemed too powerful for its low cost of four Elixir, so this new patch increases the deploy time to two seconds and nerfs its damage by 10%.
While this doesn't make the card unusable by any stretch, lots of Mortar-centric decks will probably have to try something new.
Elixir Collector is more fragile
Part of what made the Elixir Collector so appealing before was that it could serve two functions: produce additional Elixir and serve as a distraction for units as they got mowed down by Crown Towers.
With a 20% reduction to its overall hit points, the Elixir Collector will now be a much less useful distraction.
New improved Mirror
The Mirror has usually been seen as a bit of a novel card that was hard to use well. This new update looks to change that.
Now when a player uses the Mirror, the copies they produce will be one level higher than they were. Huzzah!
Shorter fuse on Bomb Tower
In early arenas, the Bomb Tower dominates most units because of its decent hit points and long deployment time of 60 seconds.
This update axes that deployment time down to 40 seconds, making it much harder to use as a defensive unit.
Glass CannonsThe Cannon was another popular structure pre-patch, largely because of its value. This value has now been reduced in the form of an 11% decrease on overall hit points.
Royal Giants get a longer game
Before of is significantly increased range, the Royal Giant is now a pretty significant threat in Clash Royale, as he can outrange multiple defensive buildings.
The Fireball is felt by all
Prior to this patch, the Fireball had a pushing effect in addition to its damage-dealing properties that applied to all units except the Valkyrie and Mini P.E.K.K.A. Now, the Fireball affects all units, those two included.
Hog/Freeze is still a threat
Despite all of these changes, nothing was tweaked to alter the Hog Rider or Freeze card, which is a hugely popular and effective combination. Plan accordingly.
Want more Clash Royale-related stuff? Then check out our review, podcast, or the following guides:
- The March update explained
- How to destroy towers
- What's inside each chest
- How to spend your gems
- How to defend
- How to make a good clan
- How to counter the Prince
- How to counter the Baby Dragon
- How to counter the Balloon
- How to start a battle
- How to counter the Goblin Barrel
- How to counter the Fireball
- How to counter the Goblin Hut
- How to counter the Giant
- How to counter the Musketeer
- How to counter the Witch
- How to counter Mini P.E.K.K.A.
- How to counter the Valkyrie
- How to counter the Hog Rider
- How to counter the Barbarian Hut
- How to counter the Skeleton Army
- How to counter the Bomb Tower
- How to counter the Tombstone
- How to counter the Lightning
- How to counter the Inferno Tower
- How to counter the Rocket
- How to pay to win
- How to prepare yourself for victory
- How to stop being a loser
- How to win
- How to play for free
- How to build a good deck with core cards
- How to use elixir effectively
- How to get chests faster
- How to survive The Bone Pit
- The best common cards
- The best rare cards
- The best epic cards
How have the new changes affected your build? Let us know in the comments below!