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This Week at 148Apps: August 4-8, 2014

Posted by Chris Kirby on August 11th, 2014

App-tastic!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Blood Bowl

When translating a nearly 30 year old tabletop game like Blood Bowl into a digital format, the folks in charge have to make some decisions. Craft a fairly robust in-game tutorial to ease new players gently into this somewhat complicated quagmire? Or just say “screw it,” assume the target market is going to be almost entirely existing fans of the product, and leave the newbies to sink or swim? Take a guess which direction Focus Home Interactive and Cyanide Studios went with this one. For the uninitiated, Blood Bowl is what would happen if somebody tossed American Football and Rugby into a blender and poured the resulting slurry through a filter made out of the Warhammer fantasy universe. This violent team sport, played by such Warhammer staple races as Orks and Skaven, doesn’t exactly cleave to either of those two inspirations, however. This almost-familiarity players might feel is the entry point where things start getting complicated. --Rob Thomas


Jacob Jones and the Bigfoot Mystery: Episode 2

The sequel to Episode 1, Jacob Jones and the Bigfoot Mystery: Episode 2 is just as pleasant but far too short lived – clocking in at only around an hour. Sure that might be a fun hour of solving puzzles, but it never quite gets going. Jacob and Biggie head off to the Crackskull Mountain to solve the secret of Biggie’s childhood, amongst other things. The writing is suitably witty and entertaining, with a smattering of puzzles to break things up, but that’s the problem: it really is only a smattering. 14 puzzles are all that are available here, and while they’re fun and well designed, they’re not particularly original. --Jennifer Allen


Time Tangle-Adventure Time

Using the colorful and immensely popular license of Adventure Time comes Time Tangle – Adventure Time, a title that’s keen to avoid being just another Endless Runner, but fails to truly take advantage of its small sense of purpose. Each session involves spinning a wheel to see what kind of activity must be completed. These generally involve either chasing something, collecting something, or beating something up. The controls are the same but the change in objective does help make you think there’s more to Time Tangle – Adventure Time than there actually is. --Jennifer Allen


iBattz Mojo Refuel Aqua Case

I demand a lot from my electronics. Since I became disabled and lost my ability to write, I’ve depended on my touch screen devices for everything – especially my college work. Being in an environmental biology program means I’m in the field a lot in many weather conditions. Naturally when it rains I need a waterproof case, but my phone always runs out of juice before the day is out. Most battery cases didn’t offer the waterproofing that I need; until I found iBattz’s new case. The iBattz Mojo Refuel Aqua S Case (what a mouthful!) is pretty spiffy. The case can be used to extend battery life, then when you need waterproofing it takes less than a minute to switch it over and lock it up tight. I’ve been using the case for almost two weeks now and have noticed the good and bad of it. --Jade Walker


Micromon

It was bound to happen one day, wasn’t it? Yes, Micromon is currently the nearest you’re going to get to Pokemon on your iOS device. Fortunately it’s pretty fun, too. There’s one downfall though, and it’s a pretty obvious one – those pesky in-app purchases that often get in the way of such experiences. First up, Micromon is gorgeous to look at. It doesn’t offer quite as many monsters to capture as a Pokemon game, weighing in at just over 130, but each of them is delightfully animated and appealing. The story within Micromon isn’t particularly gripping, staying quite formulaic, but that’s no great hardship. --Jennifer Allen


Slingbox M1 Hardware

I don’t know about you all, but I use my iPhone and iPad to watch Netflix videos all the time. It’s just so handy to be able to pull up a streaming video right before bed or to watch something else while the TV is in use. Well the Slingbox M1 is kind of like that; kind of. It’s also quite a bit different, but no less interesting. The Slingbox M1 essentially lets you broadcast the signal from your cable box to your iOS device and your computer – with the appropriate apps, of course. This means that you can use your iPad as a second screen, watch something on TV without moving to whichever room has the TV in it, or even catch up on local news and sports while you’re out of town. So long as you have an internet connection you can stream the signal from your cable box straight to your other devices. --Rob Rich


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Master of Craft

Master of Craft looks to be an engaging game that merges key gaming genres in a tidy package. At its core, it’s all about simulating an economy of crafting. Off the bat, the busy animation of the game easily draws one in, with bright colors and vivid landscapes. If the developer’s goal is to please people that are iffy about the game at the start, it is mostly successful. The rustic vibe combines well with the whimsical representations, and the overall visual feel is that it is playful and serious at the same time. --Tre Lawrence


Suits and Swords

Suits and Swords is much like Blackjack version of the venerable and well received Sword and Poker. While a good ideas does a simpler game like Blackjack have the legs to support an RPG? Suits and Swords has a rather amusing story. The majority of things and characters in the story are named after card related things. The main character is called Black Jack, he’s a solider or Battle Jack and the villain is an evil disembodied head named Joker. He’s pretty serious.. --Allan Curtis


Super Heavy Sword

Super Heavy Sword is a classically styled platformer, which aren’t all that common on the Playstore. Monster Robot Studios have freely admitted that the game is a homage to the astonishingly successful Mario games. Indeed the game feels like a mix of Mario 64 and the original Super Mario Bros. With the big N’s reluctance to bring the overalled plumber to Android, can Super Heavy Sword full the gap? Super Heavy Sword opens with a scene of Pike, the Hero and Lucinda the princess. A bunch of enemies roll in and amazingly don’t kidnap Lucinda but rather begin destroying to land,. Now it’s down to a lone warrior and his girlfriend to stab them all and restore peace. --Allan Curtis

And finally, this week Pocket Gamer weighed in on BioShock for iOS, provided a complete database of Micromon's Micromon, found nine celebrities besides Kim Kardashian with their own mobile games, and found eight games that you wouldn't be able to play if it weren't for some dedicated fans. And it's all right here.

Micromon Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on August 6th, 2014
Our rating: starstarstarstarblankstar ::
Pokemon by a different name; Micromon very nearly is that.
Read The Full Review »

Undead Labs Unveil Moonrise, a Multiplayer Monster Collection RPG

Posted by Ellis Spice on August 5th, 2014

State of Decay developers Undead Labs, along with Kabam, have announced Moonrise:  a "multiplayer creature-collection RPG" partly inspired by Monster Hunter, Pokémon, Magic: The Gathering, and Hearthstone. The game will feature real-time strategic combat, full character and creature customization, and real-time online play.

In Moonrise, an event called the Moonrise corrupts peaceful creatures, known as Solari, into savage creatures known as Lunari, who will attack towns and cites until the effect of the Moonrise fades. Recently, Moonrises had been rare and the corruption period short, but the cycle is beginning to become more intense.

This is where you, the player, come in. You'll play the role of an adventurer on their path to becoming a master Warden: journeying the land and discovering ancient ruins as you chase down Lunari and attempt to cleanse them of the corruption of the Moonrise. Along the way, you'll recruit newly cleansed Solari and challenge fellow Wardens for pride and rewards.

No release period or pricing has been for Moonrise as of yet, but a beta build of the game is set to be playable at PAX Prime later this month, with more details also set to be announced at that time.

iOS RPG Hunter Island Goes Free for a Limited Time

Posted by Tre Lawrence on April 11th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: CATCH. COMBINE. EVOLVE! :: Read Review »

Hunter Island, a laid-back RPG from NTT Resonant, is being offered for free for a limited time.

The game is all about catching and maintaining creatures to do online battle against other players. The elements are fairly engaging, and the in-app purchase system is designed to streamline the improvement process.

We had an opportunity to give the game a go late last year, and liked it very much.

This Week at 148Apps: November 11-15, 2013

Posted by Chris Kirby on November 16th, 2013

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Tilt 2 Live 2: Redonkulus

Tilt to Live 2 wakes up in a world where the tilt-based game feels almost dead. Free-to-play Skinner boxes rule the landscape, and here’s a $2.99 game that dares to toss things back to 2010 by having us tilt to survive? Well, great gameplay is timeless, and One Man Left has made Tilt to Live 2 feel both fresh and familiar. The core concept of “tilting to live” is the same, but nothing else is. Visually, the game has been given a detailed and fluid overhaul. It looks and feels incredibly lively. But all the power-ups from the original have been replaced with new ones. Now, there’s a brimstone ball that can be bounced around the screen, a dual-bladed energy sword, a shield that can collect dots to destroy them, a dot disguise that makes the player briefly invulnerable, and more. This was a fantastic decision by One Man Left – what it does is that it makes the game feel new. The game is innately familiar, but the ways that the problems are approached and solved are completely different. It’s the perfect approach for a sequel; one that other developers need to consider. --Carter Dotson


Stealth Inc

Stealth Inc., originally released for Mac and PC under the name Stealth Bastard and then later for the PlayStation 3 and Vita under its more family-friendly name, has been well-loved from the start. And rightly so as it mixes stealth and brutal platforming challenges so effectively. So how does everything hold up on iOS? Ridiculously well, actually. The basic premise of Stealth Inc. is to escape. Players control a very unfortunate clone (several, really, since there will be lots and lots of dying) whose only purpose is to sneak out of a facility that’s absolutely packed with death traps. Now that I think about it, all the place seems to do is make and kill clones. In order to guide their little fellas to figurative safety, players will need to solve a series of challenging environmental puzzles and make a bunch of intricate jumps while also trying to avoid detection at all costs. The game uses a simple left/right slider for movement along with jump and duck buttons to great effect, while a contextual button for interacting with computers and the like pops when needed. --Rob Rich


Hunter Island

Monster Hunter? Pokemon? No, this is Hunter Island from ZigZaGame Inc. A game that incorporates both catching monsters and fulfilling side quests in RPG style. Fans of the Pokemon games will feel right at home here, as Hunter Island manages to capture the tone and enjoyment of just what makes this style so engrossing. Anyone familiar with the rules of Pokemon will not find it difficult to work through. Players start off with the option of three different monsters – each with different elemental attributes. It is then the player’s job to decide whether they will be a male or female protagonist, but it doesn’t really make a difference because whichever one is chosen the other will still join them on their journey. --Lucy Ingram


Todo 7

Appigo’s Todo apps have been keeping many people organized for as long as the App Store has existed. After a major OS update in the form of iOS 7, it only seems right to come across Todo 7. The app fits into the aesthetics of iOS 7 extremely well, retaining its position as both powerful and visually appealing. Some people looking for a simpler solution might be disappointed to note that Todo 7 isn’t as minimalist as other To Do list apps, but once taken through the tooltips it offers, it proves to be quite effective. The main screen of Todo 7 offers the bulk of the information. A list of all tasks is offered along with a focus list which prioritizes overdue tasks and those needing to be done today, while a personalized list option offers more control over how content is arranged. Personalization options such as changing the color of each category, and even the list icon and background image, further adds to the control. --Jennifer Allen


Millie's Crazy Dinosaur Adventure-Millie Was Here, Book 3

Millie’s Crazy Dinosaur Adventure is an interactive title in a series of Millie Was Here – charming multimedia experiences children and their adults will really appreciate. Here Millie, a cute little dog, builds a space ship to hopefully transport her back in time to earlier that day – because after having arrived at her friend’s birthday party, she realized that she had forgotten her present. Things go awry though and Millie actually travels back into the time of the dinosaurs where she goes on an adventure, then safety arrives back in present time. --Amy Solomon


SnapinboxHD

Email is quickly becoming one of the most time-consuming daily tasks. Since most folks are mobile now, it’s necessary to have an email app that is speedy and efficient. SnapinboxHD does its best to make this chore as simple and seamless as possible. Combine all accounts into one inbox, and swipe left or right to organize it without even opening the message. Yes, this may save seconds, but seconds add up to minutes, which add up to hours. --Stacy Barnes


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Move

Gotta love Move. Its main draw is its simplicity. The game developer does a good job of ensuring that it is accessible enough to almost not even need a tutorial. The basic objective is to move colored, 2D circles to matching squares in the least number of moves. Every level starts out with a suggested number of moves, and not surpassing that is what is the key to earning the most stars. --Tre Lawrence


Pocket Harvest

Pocket Harvest’s premise will be familiar to anyone who’s played Harvest Moon. Players are given control of a small, struggling farm, with few staff and next to no resources. Before long though, the farm will be bustling with a huge variety of crops, animals, attractions and even tourists. Building the farm couldn’t be easier. Fields are placed one by one depending on what kind of crop they grow. Worker houses are placed nearby and if they are close enough the worker will tend the fields, sell the crops and earn cash. Of course there are many things that affect how much money they’ll make, such as the moisture of the field, the worker’s skill at harvesting, how well cultivated the crop is and so on. --Allan Curtis


Combat Monsters

Combat Monsters is a turn-based strategy game that involves the use of extras to win. It has one of the most thorough tutorials I’ve come across, and it does do a great job of ensuring that the 8-step learner gives the right pointers with regards to how the game works. What the tutorials do reveal are some nice media elements. The whimsical characterization work within this type of fantasy warfare, with simple animations that are fun without being too distracting. The playing area is a battle stage that is set in a circle with chess-like squares that afford movement of the pieces. --Tre Lawrence

And finally, this week Pocket Gamer reviewed Oceanhorn, Epoch 2, and Stealth Inc, started its new First Look video series, and welcomed in the new generation of consoles with a round-up of second screen apps. Check it out in the Pocket Gamer Weekly Round-Up.

Free Pokemon TV App Now Available

Posted by Andrew Stevens on February 13th, 2013
+ Universal App - Designed for iPhone and iPad

Pokemon just got a whole lot better with the new Pokemon TV app for your iPhone, iPad, and iPod touch. Available for free, fans will be able to follow their favorite characters from anywhere and have a continuous weekly update of over 50 episodes. Also, you'll be able to watch special features, trailers and movie events including the latest Pokemon movie, Pokemon The Movie: Kyurem vs The Sword of Justice, which will be available February 15-18th.

It's a great way for Pokemon fans to stay close to the characters they know and love.

Beastie Bay Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on February 13th, 2013
Our rating: starstarstarhalfstarblankstar :: GOTTA TAME THEM ALL
With freemium style elements, this Kairosoft game is all about building up a resort while catching and taming a variety of different animals. It's an interesting mishmash.
Read The Full Review »

Zuko Monsters Review

Posted by Jordan Minor on February 12th, 2013
+ Universal App - Designed for iPhone and iPad


Developer: Goodbeans
Price: Free
Version Reviewed: 1.5
Device Reviewed On: iPhone 4S

Graphics / Sound Rating: starstarstarstarblankstar
Controls Rating: starstarstarhalfstarblankstar
Gameplay Rating: starstarstarblankstarblankstar
Playtime Rating: starstarstarblankstarblankstar
Replay Value Rating: starstarstarblankstarblankstar

[rating:overall]


There’s no getting around this: Zuko Monsters is a freemium copy of Pokémon. It’s easy to see why a developer would seek to ape such a successful franchise. After all, just look at how often Nintendo keeps trotting it out. However, while Zuko Monsters is a well-crafted imitation, the blatant-seeming copying combined with the typical freemium annoyances make the whole thing feel a little shady to me.

The set-up will be instantly familiar to anyone with even a passing knowledge of Pikachu and the gang. Players take control of a young man on a quest to explore the world while capturing and training Zuko Monsters in hopes of becoming a master. Zuko Monsters are cute, super-powered animals with pun-filled names like Elaphly and Werewood. By battling each other they level up, learn new skills and evolve into higher forms. Strategy comes from knowing type effectiveness, like how fire is weak against water, and knowing when an enemy monster is weak enough to capture. Aside from some awkward touch-based attacks, the gameplay is no less addictive here than it was on the Game Boy 15 years ago. That includes its competitive multiplayer mode.

While the lack of originality seems like it would be Zuko Monsters' biggest issue, the developers actually pull it off fairly well. There are only around 30 monsters but they each have unique, clever designs and the world itself has a cheery, faux-anime art style that really pops. Even the music gives battles a surprising amount of tension.

What ultimately brings down Zuko Monsters isn't its Pokémon elements but rather its freemium mechanics. Far too often progression involves sending some monster to do some lengthy task that players can speed up with real money. Real money is also needed to revive fallen monsters once the initial cash players are given is spent. Players can even just pay for the best monsters outright which kind of defeats the purpose of a monster catching game.

Zuko Monsters is a mostly innocuous knock-off that’s still too exploitative to be considered great. However, it's not bad and for any iOS owners looking for a Pokémon fix there really aren’t too many legal alternatives.


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Bread Kittens Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on December 5th, 2012
Our rating: starstarstarhalfstarblankstar :: CUTE BUT SHALLOW
Bread Kittens is a very cute yet shallow Pokemon style game full of cats, bread and, well, not much else.
Read The Full Review »

Dragon Island Blue Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on September 3rd, 2012
Our rating: starstarstarstarblankstar :: A SLOW BURN
Could it be? A monster collecting and training game that doesn't limit players' involvement with arbitrary timers and pseudo-required in-app-purchases? Why yes it is!
Read The Full Review »

Kotomon Review

By Kevin Stout on May 23rd, 2012
Kotomon is an action/Pokemon-ish/bowling-ish game-ish game with some unique gameplay. Ish.
Read The Full Review »

Why Can't I Play Pokemon On My iPhone?

Posted by Kevin Stout on May 18th, 2012

Nintendo recently reported its first annual loss, showing that perhaps 3DS isn’t enough of a success. Nintendo hasn’t even released its legacy games on mobile platforms where others like Sega have (Sonic the Hedgehog). While current CEO of Nintendo, Satoru Iwata, is in charge, it’s unlikely that Nintendo will acknowledge its mistake. When asked about releasing Nintendo games for smartphones, Iwata replied, “This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo....”

But what about rereleasing classics on iOS? That doesn't seem to conflict with Iwata's unflinching desire to keep Nintendo from making easy money. Let's take a look at some numbers to estimate those releases.

The following data about Nintendo platforms and games are from VGChartz.

  • The Nintendo Entertainment System (NES) sold 500.01 million units globally.
  • Super Mario Bros. sold 40.24 million units.
  • The original Game Boy sold 501.11 million units.
  • Pokemon (including the Red, Green, Blue, and Yellow versions) sold 46.01 million units.

Now let’s look at some iOS comparisons.

  • Apple has recently updated the lifetime sales number for iOS devices at 365 million units, 67 million of which are iPads.
  • Recent success Draw Something was downloaded over 50 million times in the first 50 days of being released.

Downloads of some popular iOS games, like Angry Birds, Draw Something, and more, have overtaken lifetime sales of the most popular NES and Gameboy games despite less of the originating devices existing. iOS users are willing to pay for the games that they want.

8% of NES users owned Super Mario Bros. (40.24 million copies of the game out of 500.01 million users). If only 4% of iOS users purchases a Super Mario Bros. port to iOS, half of the NES sales units for the game, Nintendo could potentially make $14M in profits. That assumes the game is sold at $0.99. But who honestly wouldn't pay up to $5 to play Super Mario Bros. (or Zelda titles) on the iPhone or iPad?

What about Game Boy games? Just a few months ago, Pokemon Yellow appeared on the App Store for a weekend. The app was not Pokemon Yellow. The game didn’t work. And despite over 1000 one-star reviews, people continued to download it. The game reached #3 in the Top Paid Apps on the App Store in an incredibly short time. The original Pokemon titles sold even more than Super Mario Bros.. It also may be more profitable considering it would be a great candidate for an in-app purchase scheme (in-game currency, collectable digital items and Pokemon, etc).

There are plenty of Zelda and Mario-like games on the App Store, but a game that truly mimics the experience and gameplay of Pokemon has yet to be accomplished. But one may be coming out soon. Stephen McVicker and Calisprojects are developing an ambitious, Pokemon-like game called ZENFORMS that's slated to be released in June.

Even if Nintendo releases Pokemon after ZENFORMS is released, it isn’t going to cut into Nintendo’s sales. But it’s unusual that Nintendo is refusing fans old games that would cost Nintendo nearly nothing to release. There’s a demand out there for Nintendo-style classics and Nintendo is losing out.