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Divinity - Original Sin 2 - Gameplay Journal Part 6

Posted by Campbell Bird on June 21st, 2021
iPad App - Designed for iPad

Fort Joy fades into the rear-view on this entry of the Divinity - Original Sin 2 Gameplay Journal. I finally decided to take my party right to the magister leadership and strike them down. This period of the game has been the most exciting outside of the initial boat sequence, mostly because I'm not sure what is lurking beyond the walls of the military prison.

Divinity - Original Sin 2 - Gameplay Journal Part 5

Posted by Campbell Bird on June 17th, 2021
iPad App - Designed for iPad

Now that I have my quest legs, Divinity - Original Sin 2 is feeling more and more like an epic quest than a curiously rich playground. It also seems like a good sign that I'm ready to break free of the chains keeping me in this starting area to crack open this game and really see what's lying underneath.

Divinity - Original Sin 2 - Gameplay Journal Part 4

Posted by Campbell Bird on June 14th, 2021
iPad App - Designed for iPad

It only took me four entries in this journal to finally advance some quests instead of just pick them up! Fort Joy has been an entertainingly complex starting area, but it always just seemed I was spinning my tires trying to find the key to moving things forward. I was getting into fights and learning things about the world, sure, but my quest log just seemed to keep adding tasks and I wasn't sure exactly how to check them off the list.

Divinity - Original Sin 2 - Gameplay Journal Part 3

Posted by Campbell Bird on June 1st, 2021
iPad App - Designed for iPad

All last week I was away on a trip, which seemed like a good test for Divinity - Original Sin 2. Would it be a good game to actually fire up outside of the confines of my own home? It turned out to be a less than ideal test environment though as I did not take transit to my destination and my time away was full of programmed activities. During any downtime that I had, I preferred dipping into more familiar standbys like Genshin Impact or League of Legends: Wild Rift.

But now I'm back and the Gameplay Journal continues. This entry really highlights how deep a game Divinity - Original Sin 2 compared to basically any other mobile game (and arguably most other games in general), as I spent almost 45 minutes in a small prison area, and spending most of that time in a single skirmish. It was pretty awesome, but Divinity - Original Sin 2 still seems to go out of its way to remind you that all of its depth and potential comes with some jank.

Divinity - Original Sin 2 - Gameplay Journal

Posted by Campbell Bird on May 25th, 2021
iPad App - Designed for iPad

Last week, Larian Studios dropped Divinity - Original Sin 2 onto the App Store after touting in at various stage shows as an uncompromised port of the open-world role-playing game running on smaller screens. We have been eager to dig into the game to see if it's all it was promised to be, and are compiling our findings here in our Divinity - Original Sin 2 gameplay journal!

The way it works is simple: a single playthrough of the iOS port of Divinity - Original Sin 2 documented in painstaking detail via gameplay recordings and text impressions, all compiled nicely in this here post. See our opinions on the game evolve over time and decide for yourself whether this mega-ambitious mobile gambit is worth it or not.

Posts below will be updated on a regular basis until the game has been completed. Make sure to check back regularly!

Divinity - Original Sin 2 - Gameplay Journal Part 2

Posted by Campbell Bird on May 24th, 2021
iPad App - Designed for iPad

We've been continuing to plug away at Divinity - Originial Sin 2 over here, and it's been an enjoyable experience. Since it is a hefty ask for any mobile gamer to try and start playing though, we're continuing to document our time with it and post impressions as we make our way through it.

In this segment of our coverage, we've got two videos detailing the first steps you take after the prologue chapter (which you can view here). This section of the game is its first open-ended portion, though all the different quests and paths are somewhat constrained in a kind of prison camp called Fort Joy.