After such an eventful encounter on my last foray into Divinity - Original Sin 2, I'm lulling on the game a bit since I went from a huge battle and story dump to being stuck on a boat. Still, it was nice to be able to debrief with the characters we've met along the way so far on our adventure and achievements. This also seemed to be a definitive "break" point in the sense that my party was disbanded, though I could choose to have them re-join or convene with others.
The first video here does a lot of that stage-setting, informing me that our next destination is Driftwood, a small fishing village that is key to the Seeker movement, and learning more about what it means to be Godwoken as opposed to a Sorcerer. After speaking a lot with folks, though, I found myself at a bit of a loss on how to get the ship moving, so I admittedly flounder around a bit.
At this point, I'm somewhat used to this being a regular thing in Divinity - Original Sin 2, but it continues to show that it is much more intended as a world to get lost in for hours as opposed to one you can pop in and out of comfortably. It's not until the second video that I start piecing things together, but from there it's only a few quick steps to get the ship in working order to set sail.
When I have these moments of clarity, it's truly where Divinity - Original Sin 2 shines the brightest. The openness of the game creates a wide possibility space, but so far most of that is imaginary. There have only been a handful of times in my hours spent that have felt like dynamic situations I wandered into as opposed to something that was designed for me to interact with, and in most cases it has really just revolved around some kind of combat encounter. I've much preferred the events of the main story and pushing that forward to anything else as a result.
In an enclosed space that is meant to give me some breathing room before moving forward, I would've appreciated a little more direction for me to be able to keep the story moving if I wanted, but that's not what happened here. It's consistent, I guess, but continues to be the friction point for playing this game on mobile.
By the end of the second video I'm well on my way to Driftwood with a new companion in my party, so I'm expecting things to open up quite a bit and surprise me, but I'll only be able to find out in the next entry!