Divinity - Original Sin 2 - Gameplay Journal - Part 11

Posted by Campbell Bird on September 7th, 2021
iPad App - Designed for iPad

It's been practically a month since my last foray into Divinity - Original Sin 2. A bit part of this was because of the directionless muddling I was doing to try and access Braccus Rex's vault, but even more than that was the strain this game was putting on my iPad's hard drive. At 17.15GB, I have to do a lot of juggling with app offloads and reinstalls just to maintain room for it.

In fact, my break came about because its file size was such a huge headache that I deleted the app entirely for a couple of weeks--which left me hoping that its cloud save functionality was actually good and would let me resume once I decided I wanted to. For the most part, this is true, but it took more effort than I was hoping for to be able to resume progress from a fresh install of the game. I had to connect my iPad to my PC and move some files around to get this done, though I understand that the latest update to Divinity 2 also allows for save syncing with Steam cloud saves, but obviously only if you own the game on both mobile and PC (I do not).

Anyway, this session with the game had way more momentum than the last one, and I kinda can't wait to hop back into it. I successfully made my way through the vault of Braccus Rex and defeated Trompdoy once and for all. With the fresh install, I also got a refresh on some of the game's features and mechanics thanks to tooltips and was able to learn some new skills for my party, which is making combat thankfully more varied.

From there, I got my anti-Shrieker wand and headed off to steal a boat with Gareth and company, but it obviously isn't coming easy. I ran into some magisters in my way and began fighting them until something rather unexpected happened. Watch the second video all the way to the end to see what that might be. I had to stop myself from continuing play there and will be hopping back in shortly to see what happens next.

As noted above, my return to Divinity - Original Sin 2 also coincides with some new updates to the game. In addition to cross-saves with Steam, it also now has overhead health bars, the ability to drag items in the inventory, and some (slightly) improved UI tweaks. Scrolling with two fingers is still a thing they want to make you do and it's still awkward, but what can you do.

In terms of performance, it doesn't quite seem like a whole lot has changed, though apparently the version notes suggest that several "fullscreen interfaces" (whatever that means) can now run at 60 fps. It is not so for me.

That said, Divinity - Original Sin 2 continues to be engaging and mysterious, so I'll keep poking at it. Until the next entry!

View all of our other Gameplay Journal entries here.

Share This: