This is part 2 of our Apple Arcade Ranking list. To see part 1, go here. To skip to part 3, click here.


51. Agent Intercept

Description:

Agent Intercept is a cross between a racing game and a puzzle game. You play as a secret agent who is chasing all sorts of villains all over the world. In your chase, you need to drive fast, but you also get points for drifting, hitting jumps, and taking down henchmen. The ultimate goal of any level is to get the best score on the leaderboards, which change out every day when a new level becomes available.

Rank Explanation:

This game gets a lot of bonus points just based on its style alone. The super spy theming of Agent Intercept is so spot on and makes playing it feel really cool. Its “one challenge per day” structure also feels like a perfect dose for this kind of game. I just wish the driving felt a little better. The controls just give you a slider to move your vehicle from left to right, which doesn’t always feel the most responsive.


Update: Agent Intercept has aged poorly in general, and the addition of a new level type doesn’t really help things. The once-per-day level idea sounded good at first, but there’s just not enough going on in the stages to feel like things you want to revisit all that often. Even the challenges that have been added to the game don’t feel particularly varied or engaging.


52. Marble It Up: Mayhem!*

Description:

Marble It Up: Mayhem! is a platfomer that puts a lot of emphasis behind momentum and physics. You roll a marble around levels and you need to hop over gaps, gather gems, and reach and exit, while making sure not to roll too fast that you accidentally slide of a ledge or hit a bumper to send your marble flying.

Rank Explanation:

I have never really understood why you’d want to play a platformer where your ability to control things feels muddy and slow, but games like Marble It Up: Mayhem prove there is some kind of audience for these things. Even placing my personal hang-ups aside, I’m not sure Marble It Up is great at what it’s trying to do. Half the time I try to trigger the jump button, it doesn’t seem to work, and the game’s multiplayer mode is a barely functional mess. Not great!

Update: Marble It Up: Mayhem! controls a lot better than it did when I first played it, though its new update makes no mention of tweaks in that department. Its better feel as a platformer is the main reason for it shooting up the rankings. The multiplayer aspects of the game (even the new modes) are not very appealing, especially since online opponents seem to skip and jump around levels in unpredictable ways.


53. Neversong

Description:
Neversong is a strange mishmash of games. It’s a mediation on mental health, but it’s also an action platformer. You play as a boy Peet, who’s girlfriend was stolen away from him, causing him to fall into a coma. After waking, he sets off on a strange and surreal adventure to find his girlfriend while battling bug-like enemies and swinging around environments.

Rank Explanation:
I think the odd blending of tones and genre conventions gives Neversong a truly unique flavor, but I’d like it more if the things it implemented felt a little better. The platforming itself is serviceable, but Peet’s hitbox in combat doesn’t feel right, and the swinging mechanics that the game introduces later on don’t work well on touch at all. I want to see where Neversong goes, but I’ll only be enjoying it in small bursts using a controller unless some updates come through to improve the touch experience.


54. Tales of Memo

Description:

What starts as a simple memory game quickly evolves into a frenetic twitch-based puzzle experience. Tales of Memo is more or less about just finding matching numbers from opening random chests, but you need to use these matches strategically to take down enemies and advance to the next level.

Rank Explanation:

The first level or two of Tales of Memo are dumbed down to the point that it’s hard to tell what the game is supposed to be. Then, there are a couple more levels where finding matches is dead simple. It’s not until you push through all of this to find what is actually a pretty solid game build around the mechanics of basic memory games. It’s kind of impressive, though ultimately boils down to speed and a little bit of luck to pass stages.


55. Takeshi and Hiroshi

Description:

Takeshi is a 14-year-old who also happens to be an amateur game designer. When his little brother, Hiroshi, gets sick, Takeshi decides to make a game for him. The only problem is, the game isn’t finished, so Takeshi has to go in and direct the action to try and make sure his little brother has a fun time. Playing Takeshi and Hiroshi consists of watching animated cutscenes and then choosing waves of enemies for Hiroshi to fight. Your ultimate goal is to create a satisfying challenge that doesn’t over or underwhelm Hiroshi.

Rank Explanation:

Takeshi and Hiroshi is absolutely adorable to watch, but dreadfully boring to play. To put it plainly, the game Takeshi made for his brother isn’t particularly interesting or good. Even the meta system where you have to manage Hiroshi’s stress and thrill levels fails to add dimension to the flavorless rpg placeholder used as the bond between these two brothers. Although there’s some great animation work and cute storytelling going on in Takeshi and Hiroshi, it doesn’t always feel worth the sloggy gameplay.


56. EarthNight

Description:

EarthNight is a strange auto-runner. You play as two of Earth’s last remaining fighters who are defending the planet from dragons. At the start of each run, you dive out of a spaceship and skydive toward Earth, and each dragon you land on becomes a auto-runner level that ends with you trying to kill said dragon by stabbing it in the head a bunch. Along the way, you gather tons of little collectibles, which you can use to purchase upgrades or unlock new items to help you get further in the game.

Rank Explanation:

There’s something so distinct about EarthNight’s style that I really love. Sure, it’s an auto-runner, but it has a lot of personality and specific ideas about how its game works. I don’t love how repetitive it is, but there is something cool about playing a few runs every once in a while, which allows it to it to sit higher on this list than it would otherwise.


57. Frogger in Toy Town

Description:

Frogger in Toy Town takes the basic tenets of the classic Frogger arcade game and turns it into a sort of collection-based physics platformer. You control a frog and wander through various household environments, avoiding things like toy cars and pens as you climb over toy blocks and books to rescue baby frogs and collect jelly beans.

Rank Explanation:

The physics aspect of Frogger in Toy Town make this game both an interesting and frustrating experience. On the one hand, it’s neat to experience what it’s like to disrupt the classic Frogger experience by suddenly being able to block cars from moving by moving a block into the road to stop them. On the other, it can feel like you’re constantly fighting tons of variables in Frogger in Toy Town just to do simple tasks like jump up on top of something. This can lead to a lot of times where you die or miss an objective, and it doesn’t really feel like there’s a whole lot you could have done differently to prevent that from happening. When everything’s working as intended though, Frogger in Toy Town is a fun new take on classic Frogger.


58. Assemble With Care

Description:

Assemble With Care is a narrative puzzle game about a young girl named Maria who repairs things. As she fixes objects for the people of Bellariva—a town she is just passing through—she learns a lot about them and their lives. The gameplay here mostly consists of poking and prodding at broken objects with virtual tools to get them in working order again. Every time you fix an object, you then get a small dose of story that leads you to the next puzzle.

Rank Explanation:

I’m starting to think there’s something I’m missing when I play ustwo games. I love the attention-to-detail in games like Monument Valley and Assemble With Care, but I don’t find the overall experience all that compelling. It probably doesn’t help that Assemble With Care doesn’t really give itself room to develop its ideas. On the plus side, this is an easy title to burn through if you’re using a free trial of Apple Arcade.


59. Mini Motorways

Description:

Mini Motorways is the follow up to Mini Metro. Only this time, instead of building public transportation, you are building road ways from houses to buildings with parking lots. Your goal is to create as smooth and quick a flow of traffic as possible, and if too few cars can reach their destination in an appropriate amount of time, you lose.

Rank Explanation:

Mini Motorways is a fine minimalist puzzler, but it doesn’t feel all that different from Mini Metro. On top of that, the games moves dreadfully slowly and has some clunky controls which often result in accidentally building roadways where you don’t mean to.


60. The Enchanted World

Description:

Take control of a young fairy who must navigate a environments that have been disrupted by dark forces. You do this by rearranging the environment like a classic sliding block puzzle to create paths, restore waterways, and even attack enemies.

Rank Explanation:

This game is essentially a fancy version of a sliding block puzzle. There are some nuances to the mechanics that definitely change things up, but the core remains a pretty tired puzzle archetype. Although I really like the way The Enchanted World looks, I find it hard to muster too much enthusiasm for each new level I come across.


61. Dodo Peak

Description:

Dodo Peak is a retro-inspired platformer that is much more intense than it appears. You swipe to control a dodo as it hops up and down slopes, gathering baby dodos behind it before finding an exit. All the while, you need to avoid boulders, snakes, spikes, and all kinds of other threats not just to your dodo, but also the little babies following you from behind.

Rank Explanation:

Dodo Peak has some really clever level design, and it wastes no time getting nice and challenging. It would be much higher on this list if not for two particular problems. First are the swipe-based controls, which feel sluggish, plus they cause you to obscure the screen as you’re trying to see what’s going on in a level. Dodo Peak also presents everything at a strange angle that makes it hard to see level features that can block or kill your dodo.


62. ChuChu Rocket! Universe

Description:

In ChuChu Rocket! Universe, you have to lead mice to a rocket using arrows you draw on the ground. In this particular entry, there’s a single-player focus full of levels with various puzzles and challenges. Universe still features multiplayer, but it is relegated to a small sub-menu.

Rank Explanation:

I don’t have any nostalgia for the original ChuChu Rocket!, so this game doesn’t do a whole lot for me. It’s a lot like heaps of other puzzle games on the App Store, and features a multiplayer mode that is so fast-paced that I’m not really sure what’s going on at any given moment. Still though, it’s a really well made puzzle game.


63. Crossy Road Castle

Description:

The follow up to Crossy Road is a simple platformer who’s main selling point is that up to four players can wander through its micro stages together. Players collect coins while trying to avoid spikes, enemies, and giant bird bosses, all while piloting voxel animals that reflect the iconic styling of Hipster Whale’s breakout mobile hit.

Rank Explanation:

Crossy Road Castle feels like it has so much potential for zany antics, but is mostly just a pretty mild platformer. Players can’t interact with each other in multiplayer, and the levels themselves don’t feel particularly special aside from being pretty small. The game also has a weird structure where you always start the game from the very beginning and play stages in a random order. The levels aren’t procedurally-generated though, so you end up seeing and playing a lot of the same levels repeatedly.


64. Possessions.

Description:

Possessions. is a game about rotating dioramas around to solve perspective-shifting puzzles. A picture might be hanging in midair, for example, and you need to slide your camera perspective so that it fills an empty space on the gallery wall of the bedroom. As you complete levels, you’re also treated to mini-cutscenes that tell a small story about the people that inhabit these spaces.

Rank Explanation:

The puzzle mechanics of Possessions. are really neat, but I’d like to see them in a more compelling package. The challenge in this game never really evolves, and only gets harder by adding more objects to fix (and sometimes via a fixed order or logic that is never really explained). The story this game tells is also so vague that it might as well not even be there. It seems like it’s going for something emotional, but there’s not enough detail or information to really tell what is going on, making it just feel like a bunch of filler.


65. Down in Bermuda

Description:

Down in Bermuda gives players an isometric view of colorful dioramas that you mostly just tap around in to solve puzzles. It kind of bridges the gap between a hidden object game and adventure game, as some tapping actions revolve around simply spotting certain kinds of objects, where as others require some logic and environmental manipulation.

Rank Explanation:

When I play Down in Bermuda, I’m reminded of titles like GNOG, and Vignettes, though both of those games are more enjoyable. There are some wonky controls in Down in Bermuda that definitely take some getting used to. Also, this game is a little overwhelming with the amount of things it wants you to collect and tap on. Some of these things result in entertaining and clever interactions, but there are other collection objectives that just feel like filler.

Update: Down in Bermuda got updated with a new island and a new control scheme, so it felt worth re-evaluating. I think it’s fair to say the controls in the game are much more intuitive, but controlling the game itself—that is to say constantly scrolling, panning, and zooming around environments—still feels clumsy. Also, the new island took me about 10 minutes to complete. It had new puzzles, which was nice, but the hardest part of the game continues to be orb-gathering, which is both dull and arduous.


66. Butter Royale

Description:

Butter Royale is a food-themed battle royale game where 32 players loot and shoot each other until one player emerges victorious. It’s basically like a super streamlined and pared down version of PUBG or Fortnite.

Rank Explanation:

This game is a little too simplified for my tastes. It’s only got a handful of weapons and the strategy of combat encouters feels severely limited. As a result, Butter Royale feels like a progression treadmill for unlocking skins more than a legitimately fun battle royale in its own right.

Update: I returned to Butter Royale to see how their handling of seasonal content compared to that of other mobile battle royale games, and was not particularly impressed with what I saw. There are of course skins and other cosmetics to unlock, but the road to earn them is so long and the combat so simple that it quickly feels like a pure grind. At least they removed limits on earning rewards though.

Update 2: Butter Royale continues to shorten its progression grind with the introduction of daily and weekly quests that can grant bonus rewards. In returning to it, I found it slightly easier to control and I found myself having some amount of fun with it. That also could have just been because I won, though. There still isn’t anything here that would make me play it before any of our top battle royale picks.


67. Stellar Commanders

Description:

A portrait-mode real-time strategy about planetary annihilation, Stellar Commanders pits two players against each other in a plodding race to see who can control the most territories before destroying the environment. Combat itself operates a lot like Clash Royale’s Elixr-based system, but involves a lot more management of node control, and subverting your opponent’s expectations.

Update: People are still playing this multiplayer game! And it’s kind of fun still! It still kind of feels like a slower, clunkier, and less intuitive Clash Royale, but in return it doesn’t have any terrible monetization, so I guess that’s worth something.

Rank Explanation:

The store page for Stellar Commanders looks rad as hell. There’s helicopers, rockets, and tanks deploying simultaneously all over the planet. Too bad this isn’t really how the game plays, or—if it is—it’s not how things start. Matches in Stellar Commanders move at an odd, lumbering pace, where it never really feels like you’re particularly productive. You can only really do single actions at a time and spend a lot of time just waiting to see what your enemy does to see if you can counter it. To be clear, this can deliver satisfying moments from time to time, but it’s not enough to make it something you’ll want to return to regularly.


68. Explottens

Description:

In Explottens, you are a hot shot pilot who also happens to be a cat. The plane bit doesn’t really matter though, because the game itself is basically just a level-based dual-stick shooter where you can move your plane in any direction you want at any time or just hover in mid-air at will.

Rank Explanation:

Explottens feels like a pretty slapped-together game. Your plane doesn’t feel like a plane, there are extreme swings of difficulty between levels, and there’s a currency that appears before entering levels that doesn’t appear to correspond to anything else in the game. As you play more Explottens the odd choices keep stacking up, and none of them feel intentional, nor do they make the game enjoyable.

Update: The developers of Explottens implored me to give the game a second chance, so here I am, and I gotta say the game is better than I initially gave it credit for. I think this has a lot to do with how the game presents itself though. It seems like a linear dual-stick shooter, but in reality the game rewards you for going back to old levels and replaying them so you can invest in upgrading your craft for harder missions. This isn’t really made clear anywhere in the game, which makes it easy to mistake for something it’s not. It’s still a pretty weird shooter that is still loaded with a bunch of strange decisions, but now I can get some enjoyment out of it.


69. Oceanhorn 2

Description:

The follow up to Oceanhorn, Oceanhorn 2 is an action adventure game that bears more than a little resemblance to The Legend of Zelda games. You play as a young adventurer with a sword who journeys into dungeons in order to solve puzzles, discover new items, and use those items to help you with the next dungeon.

Rank Explanation:

Oceanhorn 2 might as well be called The Legend of Zelda: Knockoff Edition. If you’re itching for a Zelda-like experience on iOS, this one fits the bill, but it’s not anywhere near as well designed as the real deal. Oceanhorn 2 also seems designed to take great screenshots, but has moments when in motion where it can look kinda janky. The game itself seems fine, but just feels derivative.


70. Rayman Mini

Description:

Rayman Mini is an auto-runner much in the same vein as other Rayman entries on iOS. Rayman has been shrunk, and the only way to undo this spell is by running through levels full of huge bugs, jumping on giant leaves, mushrooms, and other flora to specified exits, apparently. As you work your way through these levels, you can gather collectibles that unlock new costumes for your limbless protagonist.

Rank Explanation:

There’s a whole lot of auto-runners on Apple Arcade, and Rayman Mini decides to be the one that stands out by using popular characters and being weirdly technical. Even in early levels, collecting every little item is a challenge that requires a high degree of level memorization and sharp reflexes. Part of this is by design. Rayman Mini wants you retrying levels until you’ve perfected runs through them. The only problem is that I find it overly difficult to navigate levels due to Rayman Mini’s controls, which feel weirdly imprecise and slow given the demands of the game.


71. LEGO Builder’s Journey

Description:

It’s a puzzle game built around Lego. Take random pieces scattered about the world to build bridges, create slides, or solve more complex puzzles. Along the way, you’re treated to a light story and some emotive music.

Rank Explanation:

Builder’s Journey has a lot going for it. It’s a puzzle game where you can actually be creative in building things with Lego, which is a really neat idea. It’s also got a great soundtrack. It even has a great narrative setup. But is squanders almost all of these things at every turn. Its puzzles vary wildly in difficulty (and quality), parts of the game cut out the music completely, and the story goes absolutely nowhere. Add to this how the game has really unresponsive controls and an overly minimalist design (why aren’t the people just minifigs?), and I’m just confused and disappointed.


72. Yaga The Roleplaying Folktale (UPDATE)

Description:

Much like its full name suggests, Yaga is an action-rpg steeped in folklore. In it, you play as a one-armed blacksmith who is cursed with bad luck. The tsar of the kingdom sends you out on a quest a variety of quests in hopes to break a curse laid upon him by Baba Yaga. When you aren’t simply wandering through areas and fighting baddies, you can take on quests and make dialog choices that shape your blacksmith’s personality and impact the narrative. This, plus a ton of Slavic influence, are the things that differentiate Yaga from other action-rpgs.

Rank Explanation:

Yaga is a fascinating mishmash of things. Slavic folklore, Mass Effect-esque dialogue wheels, action combat, and rhyming couplets all play a part to make this game undeniably distinct. The only problem is, I’m not sure the blending of these component parts ends up making something cohesive.

It’s also worth nothing that Yaga feels borderline unplayable without a controller, but you won’t realize this until you’re in a combat encounter. Fights require a level of finesse that the game’s touch controls simply cannot provide. There’s also some really horrendous load times in Yaga that really kill your momentum.

Update: Yaga has aged poorly. Despite an update that brings a lot of quality of life improvements to it (including an easy mode to make playing it on touch tolerable), the game that hides beneath the stylish veneer is hard to get excited about. The load times are still very much a problem, too.


73. INMOST

Description:

INMOST is a platformer with an emotional story driving things along. You play as a variety of characters through various vignettes, and solve puzzles and learn how these seemingly disparate characters are tied together. To set the mood, INMOST also sports a beautifully dark pixel art style.

Rank Explanation:

I’m intrigued by the story of INMOST, but I don’t really enjoy playing it. The platforming is slow and clunky, and a lot of the puzzles rely on trial-and-error. Instead of feeling challenging—which is what I believe INMOST is going for with these decisions—it makes for a pretty boring and repetitive experience.


74. Kings of the Castle

Description:

Kings of the Castle is a super-colorful first-person platformer about collecting diamonds. Your goal is to parkour all over an environment, collecting these gems so you can pay a dragon to free a prince locked away in a castle.

Rank Explanation

There’s a lot I like about Kings of the Castle’s style and sense of speed, but it just doesn’t feel like a great fit for Apple Arcade. First-person platforming is tough, especially if you’re doing it via a touch screen, and the game’s multiplayer mode is basically nonexistent unless you can round up some real life friends to play with you.


75. Skate City

Description:

Skate your way through three different cities, whether just to find perfect lines or complete specific challenges. Skate City is kind of a 2D take on the Skate series, where you aren’t doing crazy trick combos or finding collectibles. Instead, the focus is on performing specific tricks and riding smoothly.

Rank Explanation:

Overall I’m not super impressed with Skate City. The controls are not as intuitive as they look. It’s visuals also look kind of clunky. This, plus the fact that Skate City has very little personality to speak of, makes it feel pretty forgettable.


76. Projection: First Light

Description:

Emulating traditional shadow puppetry aesthetics, Projection: First Light is a puzzle platformer where you guide a young girl named Greta through mysterious, monochromatic environments. The shadowy visuals aren’t just a visual gimmick though. Many of the game’s puzzles require that you manipulate a light following Greta, which can cast shadows and create platforms for you on your journey.

Rank Explanation:

The light manipulation mechanics of Projection: First Light are interesting, but are poorly executed. Shadows that you cast can shift and flicker unpredictably, and it’s almost easier to put yourself in more difficult platforming situations than it is to make things easier for yourself. As a result, it’s hard to recommend Projection: First Light, especially when there’s already a fun platformer with unique aesthetics and mechanics on Apple Arcade (Monomals).


77. Ultimate Rivals: The Rink

Description:

Play hockey using all manner of sports stars, from Drew Brees to Megan Rapinoe, in short, three-on-three matches. Ultimate Rivals: The Rink feels a bit like if NHL Hitz had the sports equivalent of the Super Smash Bros. roster. Each player also has unique skills and abilities, allowing you to create a custom dream team that matches your play style before going head-to-head online.

Rank Explanation:

Ultimate Rivals has a lot of the right concepts down to be a fantastic arcade sports game, but the hockey in it just isn’t terribly exciting. Your players automatically aim for the net and it feels like the game performs some background dice rolls based on your shot power and distance from the net to determine if it goes in or not. As a result, I found a ton of success in the game by just mindlessly shooting at the net as much as possible. I know that part of the appeal of arcade sports games is that they are simple and accessible, but Ultimate Rivals might be a bit too simple for its own good.


78. Hogwash

Description:

Three little piggies are dead set on muddying up a farm, but they have to be smart to make sure they aren’t caught by a farm hand that’s trying to keep the place clean. This is the setup for Hogwash, an asymmetrical multiplayer game where teams of three players try to outsmart one player who is trying to chase down and hogtie all three pesky pigs.

Rank Explanation:

Hogwash is like a family-friendly version of Dead by Daylight, and it’s a decent one of those. Without a horror element though, Hogwash doesn’t feel particularly intense, and therefore a little less rewarding than the game it draws inspiration from. To it’s credit, it seems like there is a decent online community playing Hogwash, but I don’t see a whole lot of promise in its mechanics to make me want to keep playing it.


79. Jumper Jon

Description:

Jumper Jon is an exploration platformer where you only have 30 seconds to make it between checkpoints, or else you die. In this way it feels kind of like a mashup between Castlevania and Minit. You race through puzzle rooms, jumping over obstacles and on enemies as quickly as possible in hopes you can make it to a golden feather that will restore your clock to a fresh 30 seconds. Then, you do it all over again.

Rank Explanation:

I don’t care how creative your platformer is if it doesn’t feel good to play. Such is the case with Jumper Jon. The limited time limit makes you feel like you’re speedrunning a game you’ve never played before, but it ultimately doesn’t feel satisfying because of the floaty controls.


80. tint.

Description:

tint. is a puzzle game about mixing watercolor paints on a virtual notebook. You paint lines from pools of color in an effort to activate certain colored nodes. The trick is that these nodes might be different colors than your pools, or they might be surrounded by lines of other colors. To circumvent this, you have to be creative in how you have your colors intersect to create new colors while also leaving space for you to activate all notes on a given page.

Rank Explanation:

tint. has a lot of neat ideas, but there are a few things about it that rub me the wrong way. There are arbitrary rules about how many times your paints can be mixed and how to draw your paint lines that make the game feel less like a playful puzzle game and more like a chore. The end result of each puzzle never really ends up looks too artistic either, which feels odd against a backdrop that is so clearly in love with its art-based premise.


81. Star Fetched*

Description:

There’s a lot of genre-mixing going on in Star Fetched. It’s an action platformer, but it also has a good amount of crafting, rpg elements, and even tower defense. The whole concept of the game is you’re a goofy little space explorer looking to save the galaxy from an imminent alien threat.

Rank Explanation:

None of Star Fetched’s component parts feel fully cooked. Come to think of it, the game just doesn’t seem finished. In addition to feeling shallow on all fronts, Star Fetched has a lot of rough edges. Tons of bugs hamper what would already be a pretty middling experience. It has lots of neat ideas, though so it scores above some other games in that regard.


82. BattleSky Brigade: Harpooner

Description:

Launch your bunny pilot into the skies to blast away baddies and collect coins. BattleSky Brigade: Harpooner combines the mechanics of a vertical shooter and a fishing game. As you are launched out on your journey, you want to blast as many things as possible, but when your rope runs out, you cast a net and want to collect as many coins and other currencies as possible. Upon your return, you can use your collectibles to upgrade your ship to take on harder airspaces.

Rank Explanation:

This game feels an awful lot like Ridiculous Fishing, but it is nowhere near as charming or satisfying. The overall game is also slow and poorly explained. BattleSky Brigade: Harpooner feels like a way to waste your time while buying upgrades. It’s certainly not the worst way to do that on Apple Arcade, but nothing about this game comes off as exciting or innovative.


83. Fledgling Heroes*

Description:

Fledging Heroes is an auto-runner where you pilot various birds through different environments. In controlling birds, tapping in this game causes your bird to flap, and—depending on what kind of bird you happen to be controlling—said flap may behave differently. Some levels ask you to complete certain challenges in order to gather feathers (which then unlock new areas), while others are time trials of sorts that grant similar rewards. There’s also endless modes, boss stages, and even a level editor.

Rank Explanation:

If you’re going to release a runner on mobile in 2019, it better be something incredible. This is a genre that’s been done to death on mobile, so it’s hard for me to muster excitement for these games unless there’s some really creative twist involved. Unfortunately, Fledgling Heroes does very little change things up. The one edge it presents is the ability to create your own levels, but my experience in level creation was marred with bugs.


84. Rosie’s Reality

Description:

Rosie’s Reality is a puzzle game where you need to build pathways for a robot to reach an exit. You can’t just build any old pathway, though. You only get a specific set of special tiles to build your paths, and you need to use these to avoid enemy robots, jump over obstacles, and take advantage of your surroundings to reach your goal.

Rank Explanation:

There are a lot of neat things about Rosie’s Reality, with the blend of AI programming with traversal puzzling being chief among them. Unfortunately though, Rosie’s Reality is obsessed with its own animations, and it makes for a game that moves at a frustratingly slow pace. If this game got updated to make it a little more responsive to player input and less focused on drawing attention to every little movement on screen, Rosie’s Reality could shoot up these charts. Until then, it’ll hang out right here.


85. Punch Planet

Description:

Punch Planet is a six-button fighting game that somewhat closely resembles Street Fighter. In its roster of six fighters, most special moves are executed using quarter circle motions, though there is one charge character who also doubles as a grappler. The whole game also has a cool, cartoony sci-fi aesthetic.

Rank Explanation:

Punch Planet is a very cool, stylish, and fun experience, except it only feels like half a fighting game. It only has two single player modes that are barely distinguishable from each other and no online multiplayer. Once you’ve cleared Arcade mode, there isn’t much to do, especially considering you can’t even change the AI difficulty.


86. A Fold Apart

Description:

A Fold Apart combines puzzles designed around a “paper folding” mechanic with a story that examines the anxiety and uncertainty of a relationship being put to the test. Each chapter begins with a texting conversation where you can choose from some pre-determined replies. This then transforms into a nightmarish puzzle landscape whenever one person texts something that strikes a nerve. In this part of the game you have to flip and fold your environment to get your character to collect stars in order to press forward.

Rank Explanation:

If I had to think of one word to describe A Fold Apart, it would be immature. The characters in the game have wild overreactions to each other’s messages in a way that feels juvenile. This descriptor also applies to A Fold Apart’s gameplay, which could have used some more time to fully develop. The controls are frustratingly imprecise and slow, and puzzles need a quick undo or restart button. None of A Fold Apart really feels like it fits together the right way.


87. Painty Mob

Description:

Painty Mob is a super bright arcade game about painting characters and then avoiding them as they give chase. It’s bizarre, but colorful, and tries to celebrate that in as many ways as possible.

Rank Explanation:

My main issue with Painty Mob is that it’s super difficult to tell what’s going on in the game. The ultra-bright visuals and frantic gameplay just don’t mesh very well into a particularly readable experience. In a lot of ways, it seems like Painty Mob is going for the Katamari-like zaniness, but that doesn’t work with how punishing and illegible everything is.


88. Decoherence

Description:

Decoherence is a multiplayer game where you build and program robots to fight alongside your own player character. This turns what would be a one-on-one battle into a dynamic battlefield that challenges you to master both tactical decision-making and sharp reaction times to defeat your opponents. Each match consists of a building and planning phase followed by a real-time battle where players can hop into their own robots to take matters into their own hands.

Rank Explanation:

There’s a lot going on in Decoherence, and I like almost all of it... in theory. In practice, it’s a bit overwhelming. The game’s tutorial is long and explains a lot regarding how the game works, but it also somehow feels like not enough. I’m not sure why I should prefer one kind of bot over another, or what match ups are favorable vs. unfavorable and why. I assume you can learn these things by just playing the game a lot, but there’s not really anyone online to play against. This leaves you with the option to play random matches against AI or Decoherence’s roguelike mode, both of which feel like fallback modes that support a cool multiplayer experience, but not particularly substantive modes in their own right.

Also worth noting that Decoherence is borderline unplayable on phone screens. Menus are borderline unreadable and it’s just hard to control the action on such a small screen.


89. Murder Mystery Machine

Description:

Murder Mystery Machine is a modern detective mystery game where you investigate crimes by gathering evidence, questioning witnesses, and connecting the dots between a given scenario to determine what happened.

Rank Explanation:

The mystery-solving in this game feels like you’re playing a big guessing game. The evidence you find rarely feels like it actually proves the conclusions you’re drawing, yet Murder Mystery Machine also insists that you gather each little detail of evidence and literally draw connections between them. It’s a weird imbalance that makes for a pretty unsatisfying experience.


90. Towaga: Among Shadows

Description:

Towaga: Among Shadows is a sequel to Towaga, which is a defense shooter where you stand in place and blast away at shadowy creatures with beams of light. Much like its predecessor, Among Shadows is gorgeously animated and moves at a super smooth frame rate. This sequel also adds a “Flying Mode” which feels a lot like a dual-stick shooter.

Rank Explanation:

Aside from having some nice animation, Towaga: Among Shadows is a pretty hum-drum shooter. It’s also one that makes you grind out a currency to improve your ability to beat certain levels. Even in early stages it feels like it doesn’t matter how good your reflexes are. If you don’t have the stats, you won’t succeed. Not a great look for an action game.


91. Red Reign

Description:

Red Reign is a real-time strategy game that borrows the concept of lane-based combat from MOBAs like Arena of Valor. The concept is simple: two players race to build units and upgrade their base to eventually send an army (or armies) down lanes that are large enough to destroy their opponent’s base.

Rank Explanation:

I don’t have a problem with Red Reign’s core mechanics, but it seems heavily biased toward anyone looking to maximize their actions per minute. There are so many little actions you can (and should) do to gain advantages over your opponent that if you don’t train yourself to do them, your opponent will be able to beat you every single time. In this way, Red Reign feels like a throwback strategy title, but it’s also so streamlined to the point that you it doesn’t feel worth diving deep into. Perhaps if it had less of a focus on multiplayer and had more robust single-player offering, it would be higher on this list.


92. Mind Symphony

Description:

Mind Symphony is a music game with two modes. In the first, you play a Geometry Wars-like shooter that spawns enemies in time with a song you’re listening to in the background. In the other mode, you fly a peaceful, metallic bird through a desert and tap on rings in an effort to match the beat of the song you’re listening to.

Rank Explanation:

I can kind of see how Mind Symphony can be fun using your own music, but the game only works with Apple Music users. If you aren’t a subscriber (like me), you’re stuck with a collection of a dozen songs, and only one of them really convinced me that Mind Symphony does much to make interesting gameplay in response to the music you’re listening to. Also, the shooter mode is the only mode worth playing. The meditation mode is a super simple rhythm game that doesn’t even seem to sync up with songs very well.


93. Stela*

Description:

Did you play Inside? The developers of Stela sure did. This game is shockingly similar to Playdead’s gorgeous puzzle platformer from 2016. There are a few differences, like you play as a woman, and... well, that’s about the only difference. You still jump around desaturated environments and solving strange puzzles, all while trying to avoid dying too much.

Rank Explanation:

I’m not sure how such a blatant Inside rip-off made it onto Apple Arcade. It’s not even a good imitation, either. The game doesn’t communicate how you can interact with its environment very clearly at all, so most of the time you just end up dying repeatedly wondering what you’re supposed to do. To be fair, this can happen in Inside sometimes, but at least solving puzzles in that game feels rewarding. In Stela, you just walk away frustrated and feeling like you’re being swindled.

After some reader feedback, I gave Stela another shot and came away more pleased with it than I was initially. It still feels like an Inside clone, but it does have some terrific music and creates a more intense atmosphere than I was expecting. That said, in my revisiting of Stela I also encoutered some significant progress-breaking bugs. Luckily those weren’t permanent, and they somehow didn’t stop me from actually enjoying parts of the game more than I did before.


94. Sonic Racing (UPDATE)

Description:

It’s a cart racer that has Sonic and all of his compadres in it. Just like Team Sonic Racing, which came out earlier this year on consoles, the twist in this game is that racers play on teams. This means you don’t necessarily have to get in first place to win. As long as your team does better than your opponent’s, you’re the victor.

Rank Explanation:

I’m impressed at the lengths Sega HARDlight went to to make a mobile-friendly racing game, but perhaps they went a bit too far. By default, the game presents itself as something you play in portrait mode with a virtual steering wheel, but you can go so far as to play the game in landscape mode with a controller. Playing in either mode never really ends of feeling that compelling. Using touch, you feel like you don’t have the fidelity you’d like, and playing console-style ends up making it feel like a pretty light and dumbed-down experience.

Another thing to note about Sonic Racing is its multiplayer focus. There really isn’t much to do playing offline, and if a race gets interrupted, that’s tough luck. Something about the whole thing feels like it was an unexpected addition to Apple Arcade, too, because the game is built like a free-to-play game (there are upgradable drivers and items), though they took the part where you might spend money out.

Update: It doesn't really matter how many modes or tracks you add to Sonic Racing. The game's driving model is just too simple to feel particularly satisfying. In a world where there's a free-to-play kart racer that feels more robust and satisfying than Sonic Racing, there's not much reason to play it.


95. Towers of Everland (NEW)

Description:

Towers of Everland is a dungeon-crawler in the same vein as Legend of Grimrock, albeit a much more stripped down and procedurally generated affair. You choose a hero from several fantasy archetypes, go on quests to kill enemies and loot towers, and then use your spoils to upgrade your hero and town to take on more difficult quests.

Rank Explanation:

Towers of Everland is so streamlined that it's pretty boring. The environments are almost completely non-interactive, and any new loot or stat upgrades to your hero don't really change up the combat. They just make you stronger as your enemies get stronger, so everything ends up feeling static throughout.


96. Hot Lava (UPDATE)

Description:

What if someone turned the old childhood “ground is lava” game and turned it into a video game? That’s what Hot Lava is. It’s a sort of parkour-like platformer where you try to race through levels hopping on objects that somehow aren’t being melted by the lava underneath it.

Rank Explanation:

I’d love to have a platformer on Apple Arcade focused around time trials, provided it wasn’t a first-person game. First-person platforming rarely feels good because it’s always so hard to tell where your feet are. Same is true here with Hot Lava, plus the game defaults to a goofy motion-based control scheme that asks you to wave your phone or tablet around to look. All of this feels better once you change some settings (ideally to play with a controller), but even then, Hot Lava doesn’t feel as good to control as it should.

Update: Unless Klei makes some fundamental changes to how first-person platforming works, I'm not sure Hot Lava is going to be worth your time. The game is most playable with a controller, but even then it's hard to gauge where your feet are or when you should jump off of platforms. Adding new courses and items might intrigue platformer diehards to sink some more time into this game, but it's definitely not for everyone.


97. Super Mega Mini Party

Description:

Super Mega Mini Party is like Mario Party, but without Nintendo characters and weird board game meta-layer on top of it. This is to say it’s a multiplayer mini-game collection where you and up to three other people can compete in challenges like hopping on pogo sticks over lava and passing dynamite around like it’s a hot potato.

Rank Explanation:

I actually think the mini-games in Super Mega Mini Party are actually kind of fun. They control well and are reasonably well thought out to make for some fun multiplayer moments. The only bummer of all this is that you can’t really enjoy it whenever you want. Gathering multiple people to play games together is hard, but it’s especially hard when you ask them to play a mobile game modeled after Mario Party. Of course, you can try to play online with random people, but no one appears to be doing that as far as I can tell. This just leaves you with the option of playing practice mode in single-player, which isn’t much of a party at all.

Update: The update to Super Mega Mini Party adds an interesting matchmaking system where players are supposed to be able to wander an open-world and challenge each other to mini-games. I say “supposed to” because I am yet to see a single person playing this game. Perhaps this is a fun game to play with people, but at this rate I will never know.

Update 2: Revisiting this title again so soon because the updates keep coming. Also, it now seems like people are actually playing the multiplayer so I’ve been able to test my skills against humans. It’s still a mini-game collection, so I’m not sure it’s a great thing to play with random strangers on the internet, but you can if you want, and it seems like some people want to do that.


98. Lego Brawls

Description:

If you turned a side-scrolling beat ‘em up into a multiplayer game, you’d end up with something like Lego Brawls. Players make their own minifigures, join a team online, and battle in “territory control”-style competitions. In addition to using their fists, players can pick up items like hot dog guns and rocket ships shaped like fists to take down enemies and capture control points.

Rank Explanation:

There’s some goofiness and charm to Lego Brawls, but none of that comes from actually playing it. Without the appeal of Lego, Brawls is a really lite and floaty multiplayer game that grows stale almost immediately. This game also loses points because it’s basically multiplayer only.

Update: New maps and items have been added to a game that continues to have a pretty hollow core. Lego Brawls is begging for any amount of added precision to make swinging fish and swords at opposing minifigs feel like it involves any amount of skill or prowess.


99. Scrappers

Description:
In the far-flung future, the Earth is only inhabited by two things: robots and trash. This is the setup for Scrappers, a side-scrolling beat ‘em up where you play as a robotic sanitation worker who needs to fight their way through junkyards while depositing trash into your truck to earn money. You can also do all of this with up to three other people in the game’s co-op mode.

Rank Explanation:
Scrappers is a mound of poor decisions that got bundled up into a colorful package. Beat ‘em ups are rarely ever good; co-op focused games with no matchmaking make for a boring time; and making “picking up trash” your differentiating mechanic is not exactly my idea of fun. Even if you happen to like beat ‘em ups, Scrappers is a tough sell because of how easy it is to exploit the game’s combat system and suck all of the challenge out of it.


100. Spidersaurs

Description:

Spidersaurs is a 2D shooter that tries to stir up lots of 80s and 90s nostalgia. Its “Saturday Morning Cartoon” style combines with throwback gameplay that has you running and gunning to take down dinosaur/spider hybrids.

Rank Explanation:

For as cool as Spidersaurs looks, it controls horribly. It seems to be going for a Contra-like experience, but it’s impossible to control using touch and is functional, but sluggish, on controller.

This is part 2 of our Apple Arcade Ranking list. See part 3 here. To go back to part 1, click here.

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