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Apple Arcade: Ranked - Top 25 [Updated 7.6]

Posted by Campbell Bird on July 6th, 2022

In case you missed it, I am on a quest to rank every Apple Arcade game there is.

Over a year into the Apple Arcade experiment, I’m adjusting my approach to these rankings to make it a bit less cumbersome to update and read. For the most part, this means the number of updates on previously released games will decrease, and the text below each entry will be kept to a brief-yet-accurate justification for its positioning.

This has less to do with the pace of Apple Arcade releases and more to do with the fact that the general quality of games on the service simply isn’t what it should be. In the time that one release comes to the service, multiple high quality games hit the App Store that you don’t have to pay monthly upkeep for. Unless something drastic changes with the service, my opinion on it probably won’t change much. With the most recent update bringing older established titles to the service, Arcade is certainly the strongest it has ever been, but additional shakeups like this will need to keep happening to finally sell me on the service.

Anyway, on with the ranking updates:

Game ranking updates for 7/6:

Apple Arcade: Ranked - 201+ [Updated 7.6]

Posted by Campbell Bird on April 13th, 2022

This is part 9 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+


201. A Fold Apart

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Description:

A Fold Apart combines puzzles designed around a "paper folding" mechanic with a story that examines the anxiety and uncertainty of a relationship being put to the test. Each chapter begins with a texting conversation where you can choose from some pre-determined replies. This then transforms into a nightmarish puzzle landscape whenever one person texts something that strikes a nerve. In this part of the game you have to flip and fold your environment to get your character to collect stars in order to press forward.

Rank Explanation:

If I had to think of one word to describe A Fold Apart, it would be immature. The characters in the game have wild overreactions to each other’s messages in a way that feels juvenile. This descriptor also applies to A Fold Apart’s gameplay, which could have used some more time to fully develop. The controls are frustratingly imprecise and slow, and puzzles need a quick undo or restart button. None of A Fold Apart really feels like it fits together the right way.

Apple Arcade: Ranked - 126-150 [Updated 7.6]

Posted by Campbell Bird on September 16th, 2021

This is part 6 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+


126. Neversong

[img id="104797" alt=""]

Description:

Neversongis a strange mishmash of games. It’s a mediation on mental health, but it’s also an action platformer. You play as a boy Peet, who’s girlfriend was stolen away from him, causing him to fall into a coma. After waking, he sets off on a strange and surreal adventure to find his girlfriend while battling bug-like enemies and swinging around environments.

Rank Explanation:

I think the odd blending of tones and genre conventions gives Neversong a truly unique flavor, but I’d like it more if the things it implemented felt a little better. The platforming itself is serviceable, but Peet’s hitbox in combat doesn’t feel right, and the swinging mechanics that the game introduces later on don’t work well on touch at all. I want to see where Neversonggoes, but I’ll only be enjoying it in small bursts using a controller unless some updates come through to improve the touch experience.

Apple Arcade: Ranked - 151-175 [Updated 7.6]

Posted by Campbell Bird on September 16th, 2021

This is part 7 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+


151. Zen Pinball Party

[img id="112544" alt=""][img id="112546" alt=""]

Description:

Zen Studios brings their expertise at emulating the look and feel of pinball action to Apple Arcade with Zen Pinball Party. This game has a dozen virtualized pinball tables that you can simply play casually or take on to compete in various challenges via online leaderboards.

Rank Explanation:

This is a fine and good pinball game if you want a more pure pinball experience on mobile. It's also definitely captures the feeling of real pinball better than other games on the service like The Pinball Wizard or Zombie Rollerz: Pinball Heroes. That said, the purity of the experience also makes it feel a little sterile, which is good if you're really into straight-up pinball, but not so much if you just kinda like it more in theory. I'm more the latter.

Apple Arcade: Ranked - 176-200 [Updated 7.6]

Posted by Campbell Bird on September 16th, 2021

This is part 8 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+


176. NBA 2K21 Arcade Edition

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Description:

2K Sports has added a version of their popular pro basketball game franchise to mobile. Play as your favorite NBA teams with real players, or create your own and play out their full career. NBA 2K21 Arcade Edition also features online multiplayer and a Blacktop mode for playing 3v3 street hoops.

Rank Explanation:

NBA 2K21 Arcade Edition is an attempt at bringing a realistic basketball experience to smaller screens, but it mostly just feels swimmy and flat. I will say--against my better judgement--I am oddly compelled by the idea fighting my way up to the starting lineup with a created character, but most of that involves struggling against a really unresponsive control scheme, weird background audio, and a lot of cutaway shots that get in the way of me just playing some poor-feeling basketball.

Apple Arcade: Ranked - 26-50 [Updated 7.6]

Posted by Campbell Bird on September 16th, 2020

This is part 2 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+


26. Kingdom Rush Frontiers+

[img id="113597" alt=""]

Description:

Ironhide Game Studio has brought one of their acclaimed tower-defense games to Apple Arcade with Kingdom Rush Frontiers+. Your goal is simple, protect a goal point by building towers stationed by archers, wizards, warriors, and more as waves of increasingly challenging and complicated enemies get thrown at you.

Rank Explanation:

The Kingdom Rush games are untouchably good tower defense games. I can't think of another franchise that even approaches the same level of quality and polish as these ones. That said, I think Frontiers is a relatively weak pick from their lineup to throw onto Arcade. It's great, but it's no Vengeance, so basically on par with a lot of Apple Arcade decision-making.

Apple Arcade: Ranked - 51-75 [Updated 7.6]

Posted by Campbell Bird on September 16th, 2020

This is part 3 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+


51. Slash Quest!

[img id="107855" alt=""]

Description:

Slash Quest!is a colorful action game where you steer a sword much in the same way you might a shopping cart to chop down enemies and solve environmental puzzles.

Rank Explanation:

This game reminds me a lot of B-tier Playstation platformers, and I mean that as a term of endearment. There’s a charming weirdness here that’s hard to put your finger on, and it backs up its simple goofy mechanics with systems that are geniunely fun to play around with.

Apple Arcade: Ranked - 76-100 [Updated 7.6]

Posted by Campbell Bird on September 16th, 2020

This is part 4 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+


76. Creaks

[img id="105862" alt=""]

Description:

Amanita Design’s second release on Apple Arcade is a more standard puzzle adventure than Pilgrims. Creaks has you playing as a young man who is lost in a mysterious world found through a crack in his apartment. The challenges here are ones of traversal, and most of your time is spent figuring out how to manipulate your environment to hit the right switches you need to move forward.

Rank Explanation:

Creaks hit during a wave of Apple Arcade duds hit the service, and even then it’s nothing too fancy. Of course, it has the signature Amanita Design style, but otherwise feels like their take on Inside (a thing quite a number of Apple Arcade games have done for some reason). It’s a totally solid experience that is helped a lot by its audio and visual design, despite feeling a tad derivative.

Apple Arcade: Ranked - 101-125 [Updated 7.6]

Posted by Campbell Bird on September 16th, 2020

This is part 5 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+


101. The Hitchhiker

[img id="109872" alt=""]

Description:

Chat your way down the open road with a variety of different drivers. Things always start out friendly enough, but there's a dark underbelly to these conversations you uncover as you go. Occasionally, you'll also have to do some sleuthing find the next step of your journey.

Rank Explanation:

The Hitchhiker wastes no time getting weird, so no spoilers here. Anyway, the conversations you have with your drivers can go a long time before they reach interesting territory. In the meantime, you can aimlessly look around the car, which can and will frequently trigger dialogue options by accident. This is fine enough, though, since the game doesn't really seem to care what you say to your drivers. Overall, not particularly impressed.

The best mobile tycoon games

Posted by Jessica Famularo on October 11th, 2017



Games are meant to be an escape from real world drudgery, but we sure love games that put us to work. Tycoon games often have us up into the wee hours of the morning clicking away. There's just something about running an imaginary business. If you're looking for some fun tycoon games to play on your mobile device, here are a few of our favorites.

The best simulation games on mobile

Posted by Jessica Famularo on September 18th, 2017

There's nothing like a good sim -- from the seemingly ridiculous to the incredibly mundane, you can be sure there's a simulation game out there for your every whim.

There's a lot to sift through if you're looking for a quality simulation game, but we're here to make things a little easier for you. We've selected five of our favorite simulation games. Why not give one of these quality sims a try?

4 of the best mobile simulation games

Posted by Jessica Famularo on October 4th, 2016



If you’re hooked on PewDiePie’s Tuber Simulator but are nearing the end of your journey as YouTube superstar, fear not. There is a veritable slew of great simulation games on mobile that will help you waste away the hours. We’ve got nature sims, city building sims, restaurant sims--you name it and there’s probably a game for it.

Not all simulators on the App Store are created equal, though, so we’ve devised a list of four of our favorites to get you started.

Hipster CEO Review

iPhone App - Designed for iPhone, compatible with iPad
By Jennifer Allen on November 7th, 2013
Our rating: starstarstarstarblankstar :: BUSINESS BUILDING
Grow a business while still being slightly hipster-ish in this original, text focused business strategy game.
Read The Full Review »

5 Years and Counting - The App Store Then and Now

Posted by Rob Rich on July 12th, 2013

Over one million apps have made their way onto the App Store during its five years of existence. A million. That's a pretty miraculous number when you think about it. However it's not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple's new smartphone.

On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.

2008 - The Beginning of the Beginning

The App Store's first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.

Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn't make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn't as bad as stuff like More Cowbell!, though.

At the same time, the games available on the App Store were beginning to show people that "mobile" didn't have to equal "mediocre." Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.

2009 - Moving Right Along

The following year saw even more impressive releases as Apple's digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.

Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean "an awesome and super-convenient way to transfer files between multiple platforms." And this same level of refinement could be seen creeping into the games as well.

So many of the App Store's most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers' minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples' free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.

App Store Fifth Anniversary: The Ten Biggest iOS Surprises

Posted by Rob LeFebvre on July 11th, 2013

What do the following iOS apps and games have in common? Well, they all surprised the heck out of us when they were released. That's saying something, considering we're all jaded journalists and such.

Apps that come along and knock our socks off are rare, so we've put together a list of ten of the most surprising apps from the last five years of the App Store to commemorate that fact, and to maybe show you some cool stuff you might have missed.

Surprising Apps


These are the apps that came out of left field, making innovative use of iOS hardware and software to bring us a truly unexpected experience.

Hipstamatic - The grandaddy of hipster photo apps, Hipstamatic created the crop and filter genre, with switchable virtual lenses and film types to apply to your ironic images.
Word Lens - Aim your iPhone camera at a sign in another language and see it magically transformed right on your device. If this isn't transformative tech, I don't know what is.
Cycloramic - This one lets you set your iPhone down on a hard surface, then uses the built-in vibration feature to spin around in a circle, taking a 360-degree video of the entire process. Wow!
Dark Sky - This innovative weather app does one thing really well: warn you when it's going to rain. You can even get a 5 minute warning, which is enough to get your umbrella out and stay dry!
Star Walk - Astronomy apps have been all the rage, especially since the iPad came out. But this one lets you hold your iOS device up to the sky, and it will show you what stars and other heavenly objects are up there, in real time. Heck, you can even track Santa with it during the holidays.

Surprising Games


These games either came out of nowhere and burned themselves into the collective unconscious, or were so bizarrely fun and successful that they had to be mentioned here.


Game Dev Story - We've spent entire days in thrall to this cleverly addictive saga of video game development, putting our retro-styled pixel people through their paces to push out the next great hit.
Candy Crush Saga - What's so surprising about a match-three game becoming the top-grossing app in just a few weeks? Well, it's a match-three game.
Tiny Wings - One indie dev, Andreas Illiger, sat down and created this brilliant piece of game design, popularizing the one-touch game genre and garnering a ton of copycat and clone apps in the bargain. Plus, he made a lot of money, which we like to talk about, too.
Angry Birds - Did you ever think that flinging birds in a slingshot at pigs in bizarre structures would turn into a global hit, spawning way too many tie-in items, like fishing lures? Us, neither.
10000000 - Small, brutally difficult indie game that became a smash hit overnight. That's pretty surprising, right?