This is part 8 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+


176. Farm It

Description:

Farm It is a farm-building game where you cultivate the land for crops and livestock through a set of mini-games. As you harvest and sell through your goods, you earn coins that allow you to upgrade your farm, purchase furniture for your farm house, and make more things to sell.

Rank Explanation:

This game is essentially an endless treadmill of upgrades, and it lacks so much personality I almost forgot to rank it. That said, it's surprisingly easy to get sucked into a session with the game because of how nice it feels to "scrape" crops into a basket and offers a more mobile-friendly experience than similar titles on Apple Arcade.



177. Disney Melee Mania

Description:

Choose your favorite Disney and Pixar characters and have them compete in multiplayer team challenges that resemble a simplified MOBA or games like Brawl Stars. Teams of three face off in two modes that ultimately require team work and player skill to come out on top.

Rank Explanation:

Disney Melee Mania is the worst kind of Apple Arcade addition. This is clearly a game that was designed with monetization in mind, but the ability to spend money was removed. Otherwise, the systems of juggling currencies completing events and hitting up the game shop are still there. It also doesn't help that the game itself feels like a smattering of ideas from other games smashed together into a kind of clunky package.


178. Projection: First Light

Description:

Emulating traditional shadow puppetry aesthetics, Projection: First Light is a puzzle platformer where you guide a young girl named Greta through mysterious, monochromatic environments. The shadowy visuals aren’t just a visual gimmick though. Many of the game’s puzzles require that you manipulate a light following Greta, which can cast shadows and create platforms for you on your journey.

Rank Explanation:

The light manipulation mechanics of Projection: First Light are interesting, but are poorly executed. Shadows that you cast can shift and flicker unpredictably, and it’s almost easier to put yourself in more difficult platforming situations than it is to make things easier for yourself. As a result, it’s hard to recommend Projection: First Light, especially when there’s already a fun platformer with unique aesthetics and mechanics on Apple Arcade (Monomals).


179. Oceanhorn 2

Description:

The follow up to Oceanhorn, Oceanhorn 2 is an action adventure game that bears more than a little resemblance to The Legend of Zelda games. You play as a young adventurer with a sword who journeys into dungeons in order to solve puzzles, discover new items, and use those items to help you with the next dungeon.

Rank Explanation:

Oceanhorn 2 might as well be called The Legend of Zelda: Knockoff Edition. If you’re itching for a Zelda-like experience on iOS, this one fits the bill, but it’s not anywhere near as well designed as the real deal. Oceanhorn 2 also seems designed to take great screenshots, but has moments when in motion where it can look kind of janky. The game itself controls fine, but it's overall pretty directionless and reminds you constantly that it's an also-ran.


180. Frenzic: Overtime

Description:

This simple puzzle game test how quickly you can flex your spatial reasoning skills by matching colors and circle sections in a race against the clock. As you build your own skills, the challenges start adding more colors and mechanics to always keep you on your toes, but powerups can come in handy to keep you from timing out before completing a challenge.

Rank Explanation:

Frenzic's core design is fun despite its simplicity, which I feel like could make it a fun competitive multiplayer game. It's a shame that it's not because the way this game builds challenge instead is by basically forcing you to need to grind and spend currency for powerups to be able to make it through challenges ok. This is the kind of gameplay I expect on non-Apple Arcade titles, so it's not exactly welcome here.


181. Crayola Create and Play+

Description:

Crayola Create and Play+ is more of an activity app than it is a game. It has pixel art drawings you can do, some matching games, and--of course--the ability to color in all kinds of drawings.

Rank Explanation:

If Apple Arcade was meant for smaller children or focused on educational apps, an addition like Crayola Create and Play+ might make sense. As it stands though, this feels like a totally random addition to the library. If you were in the market for this kind of app though, Apple Arcade is a steal, as the App Store version of Create and Play charges a $35 annual subscription for just one app.


182. DoDonPachi Resurrection HD+

Description:

The heralded vertical shooter has come to Apple Arcade. Control one of three ships and slide around waves of bullets and enemies while blasting them away. For this iOS version of the game, DoDonPachi Resurrection HD+ has a special Smartphone Mode that allows for easier play and a modified scoring system, as well as a straight up port of the original arcade version.

Rank Explanation:

I don't know much about the DoDonPachi games or bullet hell games in general. This seems like it would be a solid one--perhaps even good or great--if not for a ton of frame rate issues. Maybe on newer devices this is not a problem, but on my iPhone XR, there isn't a single level where things aren't stuttering at some point.


183. Backgammon+

Description:

You can now play Backgammon on Apple Arcade! It's the same Backgammon you've never really known how to play, and it lets you play against AI, online players (in live, synchronous multiplayer only), or people you want to play in person by passing your phone back and forth.

Rank Explanation:

Backgammon+ taught me how to play Backgammon, and now I can say with authority that the game is middling among classic tabletop games. This version of the game also doesn't sport much customization options or anything, so it's a pretty boring version of a perfectly acceptable board game.


184. tint.

Description:

tint. is a puzzle game about mixing watercolor paints on a virtual notebook. You paint lines from pools of color in an effort to activate certain colored nodes. The trick is that these nodes might be different colors than your pools, or they might be surrounded by lines of other colors. To circumvent this, you have to be creative in how you have your colors intersect to create new colors while also leaving space for you to activate all notes on a given page.

Rank Explanation:

tint. has a lot of neat ideas, but there are a few things about it that rub me the wrong way. There are arbitrary rules about how many times your paints can be mixed and how to draw your paint lines that make the game feel less like a playful puzzle game and more like a chore. The end result of each puzzle never really ends up looks too artistic either, which feels odd against a backdrop that is so clearly in love with its art-based premise.


185. The Pathless

Description:

In The Pathless you play as a hunter tasked with restoring light to a world shrouded in darkness. Equipped with little more than a trusty bow, you must explore a barren landscape to solve puzzles and find out how to undo the curse plaguing the land.

Rank Explanation:

I'm going to be straight-up here: The Pathless is a snoozefest. It has no direction, no color, and no personality. To make matters worse, playing the game with touch feels terrible with swimmy movement and a dashing system that feels weirdly stilted and uncooperative. Maybe it feels better with a controller, but even then you still have to contend with its vague and generic design. What a disappointment.


186. Fallen Knight

Description:

There’s not a whole lot I can say about Fallen Knight. It’s an action platformer. You run, you jump, you swing your sword at things. It’s about as simple as that.

Rank Explanation:

Fallen Knight sat at the bottom of this list for a long time because it was essentially unplayable. This is no longer the case, and I can now say it's a pretty tough action platformer in that takes quite a bit of inspiration from Mega Man. It's nowhere near as good as those games, though, and has some inscrutable mechanics that can drive you away from it pretty easily. Better than being broken, I guess.


187. Cozy Grove

Description:

In Cozy Grove, you play as a spirit scout that has found themselves on an island full of undead animal friends. Each day, you wander the woods looking for ethereal creatures to help in exchange for spirit logs to fuel your campfire and bring color back to this lonely island. The only catch is there's only so much you can accomplish in a day before checking back in tomorrow.

Rank Explanation:

I'm not really sure what business a game like Cozy Grove has on Apple Arcade. Every third game on the App Store competes for your attention by trying to hold you to a schedule of completing a time-gated checklist. Being on Apple Arcade, there's a guaranteed lack of ads or in-app purchases, but that doesn't make it unique or feel like anything more than a thing you could do.


188. Jumper Jon

Description:

Jumper Jon is an exploration platformer where you only have 30 seconds to make it between checkpoints, or else you die. In this way it feels kind of like a mashup between Castlevania and Minit. You race through puzzle rooms, jumping over obstacles and on enemies as quickly as possible in hopes you can make it to a golden feather that will restore your clock to a fresh 30 seconds. Then, you do it all over again.

Rank Explanation:

I don’t care how creative your platformer is if it doesn’t feel good to play. Such is the case with Jumper Jon. The limited time limit makes you feel like you’re speedrunning a game you’ve never played before, but it ultimately doesn’t feel satisfying because of the floaty controls.


189. Star Fetched

Description:

There’s a lot of genre-mixing going on in Star Fetched. It’s an action platformer, but it also has a good amount of crafting, rpg elements, and even tower defense. The whole concept of the game is you’re a goofy little space explorer looking to save the galaxy from an imminent alien threat.

Rank Explanation:

None of Star Fetched’s component parts feel fully cooked. Come to think of it, the game just doesn’t seem finished. In addition to feeling shallow on all fronts, Star Fetched has a lot of rough edges. Tons of bugs hamper what would already be a pretty middling experience. It has lots of neat ideas, though so it scores above some other games in that regard.


190. Next Stop Nowhere

Description:

Night School Studios's contribution to Apple Arcade is a narrative adventure about a space courier who gets wrapped up in an exciting plot after a chance encounter at a watering hole. The game revolves primarily around dialogue and decision-making to help guide the overall story, though there is some light puzzle-solving and spaceship flight sequences where you have more direct control of your character.

Rank Explanation:

I wanted to blaze through Next Stop Nowhere as soon as I fired it up because of its colorful world, clever writing, and tremendous voice acting, but I have decided to put it down for now. The game launched with some pretty annoying technical issues that can make it hard to move your characters, and--more importantly--cause certain lines of dialogue to be cut off from other people chatting. I'm going to wait and see if Next Stop Nowhere gets a little more polish so I can enjoy it in full without these frustrations.


191. Fledgling Heroes

Description:

Fledging Heroes is an auto-runner where you pilot various birds through different environments. In controlling birds, tapping in this game causes your bird to flap, and—depending on what kind of bird you happen to be controlling—said flap may behave differently. Some levels ask you to complete certain challenges in order to gather feathers (which then unlock new areas), while others are time trials of sorts that grant similar rewards. There’s also endless modes, boss stages, and even a level editor.

Rank Explanation:

If you’re going to release a runner on mobile these days, it better be something incredible. This is a genre that’s been done to death on mobile, so it’s hard for me to muster excitement for these games unless there’s some really creative twist involved. Unfortunately, Fledgling Heroes does very little change things up. The one edge it presents is the ability to create your own levels, but even that isn't all that compelling or new.


192. BattleSky Brigade: Harpooner

Description:

Launch your bunny pilot into the skies to blast away baddies and collect coins. BattleSky Brigade: Harpooner combines the mechanics of a vertical shooter and a fishing game. As you are launched out on your journey, you want to blast as many things as possible, but when your rope runs out, you cast a net and want to collect as many coins and other currencies as possible. Upon your return, you can use your collectibles to upgrade your ship to take on harder airspaces.

Rank Explanation:

This game feels an awful lot like Ridiculous Fishing, but it is nowhere near as charming or satisfying. The overall game is also slow and poorly explained. BattleSky Brigade: Harpooner feels like a way to waste your time while buying upgrades. It’s certainly not the worst way to do that on Apple Arcade, but nothing about this game comes off as exciting or innovative.


193. Punch Planet

Description:

Punch Planet is a six-button fighting game that somewhat closely resembles Street Fighter. In its roster of six fighters, most special moves are executed using quarter circle motions, though there is one charge character who also doubles as a grappler. The whole game also has a cool, cartoony sci-fi aesthetic.

Rank Explanation:

Punch Planet is a very cool, stylish, and fun experience, except it only feels like half a fighting game. It has two single player modes that are barely distinguishable from each other and no one is playing it online. Once you’ve cleared Arcade mode, there isn’t much to do, especially considering you can’t even change the AI difficulty.


194. A Fold Apart

Description:

A Fold Apart combines puzzles designed around a "paper folding" mechanic with a story that examines the anxiety and uncertainty of a relationship being put to the test. Each chapter begins with a texting conversation where you can choose from some pre-determined replies. This then transforms into a nightmarish puzzle landscape whenever one person texts something that strikes a nerve. In this part of the game you have to flip and fold your environment to get your character to collect stars in order to press forward.

Rank Explanation:

If I had to think of one word to describe A Fold Apart, it would be immature. The characters in the game have wild overreactions to each other’s messages in a way that feels juvenile. This descriptor also applies to A Fold Apart’s gameplay, which could have used some more time to fully develop. The controls are frustratingly imprecise and slow, and puzzles need a quick undo or restart button. None of A Fold Apart really feels like it fits together the right way.


195. Painty Mob

Description:

Painty Mob is a super bright arcade game about painting characters and then avoiding them as they give chase. It’s bizarre, but colorful, and tries to celebrate that in as many ways as possible.

Rank Explanation:

My main issue with Painty Mob is that it’s super difficult to tell what’s going on in the game. The ultra-bright visuals and frantic gameplay just don’t mesh very well into a particularly readable experience. In a lot of ways, it seems like Painty Mob is going for the Katamari-like zaniness, but that doesn’t work with how punishing and illegible everything is.


196. Zookeeper World

Description:

Zookeeper is a classic and simple puzzle game franchise about matching animal faces by swapping animals adjacent to one another to line up three or more of the same face. Zookeeper World takes this basic gameplay and wraps it in a management sim where you use currency you earn from completing puzzles to buy and outfit a zoo for visitors.

Rank Explanation:

Zookeeper World is perhaps the most annoying and bland iteration of the series. The management component is just a string of upgrades to grind for, and the puzzling has been watered down into a very Candy Crush-like format with tons of consumable power-ups and pre-designed challenges. If you like the way this looks, just pick up Zookeeper Battle. It's loaded with f2p cruft but the competitive puzzle-matching is more enjoyable than anything you could get from Zookeeper World.


197. Decoherence

Description:

Decoherence is a multiplayer game where you build and program robots to fight alongside your own player character. This turns what would be a one-on-one battle into a dynamic battlefield that challenges you to master both tactical decision-making and sharp reaction times to defeat your opponents. Each match consists of a building and planning phase followed by a real-time battle where players can hop into their own robots to take matters into their own hands.

Rank Explanation:

There’s a lot going on in Decoherence, and I like almost all of it... in theory. In practice, it’s a bit overwhelming. The game’s tutorial is long and explains a lot regarding how the game works, but it also somehow feels like not enough. I’m not sure why I should prefer one kind of bot over another, or what match ups are favorable vs. unfavorable and why. I assume you can learn these things by just playing the game a lot, but there’s not really anyone online to play against. This leaves you with the option to play random matches against AI or Decoherence’s roguelike mode, both of which feel like fallback modes that support a cool multiplayer experience, but not particularly substantive modes in their own right.


198. Murder Mystery Machine

Description:

Murder Mystery Machine is a modern detective mystery game where you investigate crimes by gathering evidence, questioning witnesses, and connecting the dots between a given scenario to determine what happened.

Rank Explanation:

The mystery-solving in this game feels like you’re playing a big guessing game. The evidence you find rarely feels like it actually proves the conclusions you’re drawing, yet Murder Mystery Machine also insists that you gather each little detail of evidence and literally draw connections between them. It’s a weird imbalance that makes for a pretty unsatisfying experience.


199. Towaga: Among Shadows

Description:

Towaga: Among Shadows is a sequel to Towaga, which is a defense shooter where you stand in place and blast away at shadowy creatures with beams of light. Much like its predecessor, Among Shadows is gorgeously animated and moves at a super smooth frame rate. This sequel also adds a "Flying Mode" which feels a lot like a dual-stick shooter.

Rank Explanation:

Aside from having some nice animation, Towaga: Among Shadows is a pretty hum-drum shooter. It’s also one that makes you grind out a currency to improve your ability to beat certain levels. Even in early stages it feels like it doesn’t matter how good your reflexes are. If you don’t have the stats, you won’t succeed. Not a great look for an action game.


200. Chess - Play & Learn+

Description:

It's a chess game! No real frills or twists here. Just play AI or other players online in the classic game that has stood one of the longest tests of time thanks to its beautifully elegant design that allows for nearly limitless depth.

Rank Explanation:

Chess is a fun game and I have a tremendous respect for it, but there's basically no reason to subscribe to Apple Arcade to play it, especially since no one seems to be playing this game online. This leaves you to spar against bots--of which there are a nice variety--or just move on to something else in the catalog.

The list continues here. See below to jump to another page:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+

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