This is part 8 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176+


176. Mind Symphony

Description:

Mind Symphony is a music game with two modes. In the first, you play a Geometry Wars-like shooter that spawns enemies in time with a song you’re listening to in the background. In the other mode, you fly a peaceful, metallic bird through a desert and tap on rings in an effort to match the beat of the song you’re listening to.

Rank Explanation:

I can kind of see how Mind Symphony can be fun using your own music, but the game only works with Apple Music users. If you aren’t a subscriber (like me), you’re stuck with a collection of a dozen songs, and only one of them really convinced me that Mind Symphony does much to make interesting gameplay in response to the music you’re listening to. Also, the shooter mode is the only mode worth playing. The meditation mode is a super simple rhythm game that doesn’t even seem to sync up with songs very well.



177. Stela

Description:

Did you play Inside? The developers of Stela sure did. This game is shockingly similar to Playdead’s gorgeous puzzle platformer from 2016. There are a few differences, like you play as a woman, and... well, that’s about the only difference. You still jump around desaturated environments and solving strange puzzles, all while trying to avoid dying too much.

Rank Explanation:

I’m not sure how such a blatant Inside rip-off made it onto Apple Arcade. It’s not even a good imitation, either. The game doesn’t communicate how you can interact with its environment very clearly at all, so most of the time you just end up dying repeatedly wondering what you’re supposed to do. It does have some terrific music and creates a pretty intense atmosphere, but that's about it.


178. Sonic Racing

Description:

It’s a cart racer that has Sonic and all of his compadres in it. Just like Team Sonic Racing, which came out on consoles, the twist in this game is that racers play on teams. This means you don’t necessarily have to get in first place to win. As long as your team does better than your opponent’s, you’re the victor.

Rank Explanation:

I’m impressed at the lengths Sega HARDlight went to to make a mobile-friendly racing game, but perhaps they went a bit too far. By default, the game presents itself as something you play in portrait mode with a virtual steering wheel, but you can go so far as to play the game in landscape mode with a controller. Playing in either mode never really ends of feeling that compelling. Using touch, you feel like you don’t have the fidelity you’d like, and playing console-style ends up making it feel like an overly light and dumbed-down experience.


179. Towers of Everland

Description:

Towers of Everland is a dungeon-crawler in the same vein as Legend of Grimrock, albeit a much more stripped down and procedurally generated affair. You choose a hero from several fantasy archetypes, go on quests to kill enemies and loot towers, and then use your spoils to upgrade your hero and town to take on more difficult quests.

Rank Explanation:

Towers of Everland is so streamlined that it’s pretty boring. The environments are almost completely non-interactive, and any new loot or stat upgrades to your hero don’t really change up the combat. They just make you stronger as your enemies get stronger, so everything ends up feeling static throughout.


180. The Get Out Kids

Description:

Interactive fiction is a good way to describe The Get Out Kids. It’s a very story-focused adventure game set in the 1980s. What starts as a fun night of mischief between friends becomes something much darker and more sinister, and it’s up to you to figure out what’s going on by tapping your way through diorama-like scenes.

Rank Explanation:

Apple Arcade has quite a few adventure puzzlers on its service, and The Get Out Kids is probably the hardest one to recommend. The controls are awkward, the puzzles too simple, and the whole thing moves at a snail’s pace. Aside from an intriguing setup and nice visuals, The Get Out Kids isn’t a particularly strong Apple Arcade title.


181. Hot Lava

Description:

What if someone turned the old childhood "ground is lava" game and turned it into a video game? That’s what Hot Lava is. It’s a sort of parkour-like platformer where you try to race through levels hopping on objects that somehow aren’t being melted by the lava underneath it.

Rank Explanation:

I’d love to have a platformer on Apple Arcade focused around time trials, provided it wasn’t a first-person game. First-person platforming rarely feels good because it’s always so hard to tell where your feet are. Same is true here with Hot Lava, plus the game defaults to a goofy motion-based control scheme that asks you to wave your phone or tablet around to look. All of this feels better once you change some settings (ideally to play with a controller), but even then, Hot Lava doesn’t feel as good to control as it should.


182. Super Mega Mini Party

Description:

Super Mega Mini Party is like Mario Party, but without Nintendo characters and weird board game meta-layer on top of it. This is to say it’s a multiplayer mini-game collection where you and up to three other people can compete in challenges like hopping on pogo sticks over lava and passing dynamite around like it’s a hot potato.

Rank Explanation:

I actually think the mini-games in Super Mega Mini Party are actually kind of fun. They control well and are reasonably well thought out to make for some fun multiplayer moments. The only bummer of all this is that you can’t really enjoy it whenever you want. Gathering multiple people to play games together is hard, but it’s especially hard when you ask them to play a mobile game modeled after Mario Party. Of course, you can try to play online with random people, but very few people appear to be doing that as far as I can tell. This just leaves you with the option of playing practice mode in single-player, which isn’t much of a party at all.


183. Super Leap Day

Description:

It's a platformer that serves up one level per day. Super Leap Day's action plays out in portrait mode using simplified controls so that all you have to do is control double-jumps as your character runs headlong into obstacles all on their own.

Rank Explanation:

I really like the look and style of Super Leap Day, but I can't stand platformers that give you such little control over your characters. I just feel like the auto-running is what creates a ton of the difficulty and not the levels themselves. Pass.


184. Hyperbrawl Tournament

Description:

Hyperbrawl Tournament is an arena combat sports game. Two teams of two compete to put a ball in their opponent’s goal by any means necessary. This includes punching, kicking, and even using weaponry like hammers and swords to KO opponents, take control of the ball, and score.

Rank Explanation:

I’d probably rate Hyperbrawl Tournament higher on this list if more people were playing it. The game’s biggest issue right now is it’s basically multiplayer-only and queuing for matches is quite long (perhaps infinite?). Once you’re matched with someone though, Hyperbrawl Tournament is a heck of a good time. There’s a surprising amount of depth here, and it allows for a lot of mind games and tricky high-level play.


185. Checkers Royal+

Description:

This barebones Checkers app lets you play against AI opponents or against another opponent in a pass and play mode. It contains a wide variety of rule variations and board designs, but otherwise contains no real frills of any kind.

Rank Explanation:

Is Checkers a good game? I could never really figure it out. I mean, I know how it works, but I never find it satisfying. Combine that with an utter lack of multiplayer and only one novelty mode that takes place in real-time and locking you into a Checkers tournament and there's no real reason to play Checkers Royal+, even if you like Checkers.


186. Frogger in Toy Town

Description:

Frogger in Toy Town takes the basic tenets of the classic Frogger arcade game and turns it into a sort of collection-based physics platformer. You control a frog and wander through various household environments, avoiding things like toy cars and pens as you climb over toy blocks and books to rescue baby frogs and collect jelly beans.

Rank Explanation:

The physics aspect of Frogger in Toy Town make this game both an interesting and frustrating experience. On the one hand, it’s neat to experience what it’s like to disrupt the classic Frogger experience by suddenly being able to block cars from moving by moving a block into the road to stop them. On the other, it can feel like you’re constantly fighting tons of variables in Frogger in Toy Town just to do simple tasks like jump up on top of something. This can lead to a lot of times where you die or miss an objective, and it doesn’t really feel like there’s a whole lot you could have done differently to prevent that from happening.


187. Scrappers

Description:

In the far-flung future, the Earth is only inhabited by two things: robots and trash. This is the setup for Scrappers, a side-scrolling beat ‘em up where you play as a robotic sanitation worker who needs to fight their way through junkyards while depositing trash into your truck to earn money. You can also do all of this with up to three other people in the game’s co-op mode.

Rank Explanation:

Scrappers is a mound of poor decisions that got bundled up into a colorful package. Beat ‘em ups are rarely ever good; co-op focused games with no online players makes for a boring time; and making "picking up trash" your differentiating mechanic is not exactly my idea of fun. Even if you happen to like beat ‘em ups, Scrappers is a tough sell because of how easy it is to exploit the game’s combat system and suck all of the challenge out of it.


188. Baldo

Description:

Baldo is an open-world action-adventure game in the vein of The Legend of Zelda. You stroll around talking to people, picking up quests, and solving puzzles as you uncover the world's secrets.

Rank Explanation:

I would have more to say about Baldo if it didn't seem so utterly broken. It is technically playable, but it has a ton of bugs that disrupt progress, and its overall design is messy and clunky. It looks "ok" in screenshots, but feels extremely slapshod when you actually play it. Hard pass.


189. Spidersaurs

Description:

Spidersaurs is a 2D shooter that tries to stir up lots of 80s and 90s nostalgia. Its "Saturday Morning Cartoon" style combines with throwback gameplay that has you running and gunning to take down dinosaur/spider hybrids.

Rank Explanation:

For as cool as Spidersaurs looks, it controls horribly. It seems to be going for a Contra-like experience, but it’s impossible to control using touch and is functional, but sluggish, on controller.


190. The Mosaic

Description:

The Mosaic is a narrative adventure set in a future society where a single corporation has seemingly taken over the world. You play as an employee of this corporation who (surprise!) doesn’t seem to enjoy his job. Over the course of the game, you’ll play through this worker’s commute, which gets routinely interrupted by strange visions and dream sequences.

Rank Explanation:

There’s something really compelling about The Mosaic’s balancing of the surreal and mundane, but it all ends up feeling like a missed opportunity. Playing the game is pretty boring, not to mention super clunky to control, and by the end of the game, it’s not really clear what The Mosaic is trying to say. The surface-level critiques of modern society that are presented at the beginning of the game persist throughout the experience, but nothing that happens over the course of the story dive much deeper than that. By the end of the game it doesn’t feel like you’re reached a satisfying conclusion, and there’s nothing about the mechanics, visuals, or storytelling that make the trek feel particularly worthwhile.


191. Hogwash

Description:

Three little piggies are dead set on muddying up a farm, but they have to be smart to make sure they aren’t caught by a farm hand that’s trying to keep the place clean. This is the setup for Hogwash, an asymmetrical multiplayer game where teams of three players try to outsmart one player who is trying to chase down and hogtie all three pesky pigs.

Rank Explanation:

Hogwash is like a family-friendly version of Dead by Daylight, and it’s a decent one of those. Without a horror element though, Hogwash doesn’t feel particularly intense, and therefore a little less rewarding than the game it draws inspiration from. Also, like so many other multiplayer Arcade titles, no one is playing Hogwash anymore, and there's no fun in playing it solo.


192. Pac-Man Party Royale

Description:

In Pac-Man Party Royale, four players all chomp pellets on a single Pac-Man stage, with the ultimate goal of being the last player standing. Players can knock each other out by eating each other after picking up power pellets, knocking opponents into ghosts, or staying alive the longest as a glitched-out ring reduces the playable area. The first player to hit three wins takes the match.

Rank Explanation:

Pac-Man Party Royale isn’t Pac-Man Vs., nor is it Pac-Man Battle Royale, and both of those are better multiplayer Pac-Man games than Party Royale. It also doesn’t help that this game has a terrible online setup where players can essentially only play with friends using lobby codes, as opposed to offering any kind of matchmaking for folks to play online with random players. Overall it’s a pretty disappointing Pac-Man game, and a generally weak offering for Apple Arcade.


193. ATONE: Heart of the Elder Tree

Description:

ATONE is a wild mishmash of game mechanics. It’s part adventure game, there’s tons of environmental puzzles, and it also has combat that plays like a hardcore rhythm game. This disparate pieces are all tied together with a story steeped in Norse mythology.

Rank Explanation:

ATONE’s strangeness works both for and against it, but it’s mostly a bad. The game itself is beautiful and fascinatingly odd. It’s puzzles and rhythm-based combat are really intriguing, but they feel borderline broken. The bizarre character movement, game dialogue, and some unclear pathfinding just make matters worse.


194. Red Reign

Description:

Red Reign is a real-time strategy game that borrows the concept of lane-based combat from MOBAs like Arena of Valor. The concept is simple: two players race to build units and upgrade their base to eventually send an army (or armies) down lanes that are large enough to destroy their opponent’s base.

Rank Explanation:

I don’t have a problem with Red Reign’s core mechanics, but it seems heavily biased toward anyone looking to maximize their actions per minute. There are so many little actions you can (and should) do to gain advantages over your opponent that if you don’t train yourself to do them, your opponent will be able to beat you every single time. In this way, Red Reign feels like a throwback strategy title, but it’s also so streamlined to the point that you it doesn’t feel worth diving deep into. Perhaps if it had less of a focus on multiplayer and had more robust single-player offering, it would be higher on this list.


195. Temple Run: Puzzle Adventure

Description:

The popular mobile runner about barreling down trap-laden temple pathways has been turned into a match-three game. Use power-ups to help you complete challenges built around matching a certain amount of gems or destroying obstacles built into the level. Between levels, your temple adventurer avatar advances through a little temple map based on the amount of stars you earn on each level.

Rank Explanation:

There's this strange desire on mobile to seemingly make every game the same. Temple Run itself already derived its gameplay from other auto-runners, but now it's been transformed what basically feels like every other freemium matching puzzle game out there. There's already an Angry Birds one of those, Apple Arcade has Simon's Cat already, and now there's this, which is just a different coat of paint on the same bland gem-matching gameplay that is seemingly everywhere. Why would you want to pay for this, and why would you want it to be Temple Run themed?


196. Simon's Cat - Story Time

Description:

Simon's Cat - Story Time is a matching puzzle game with an overarching layer of management mechanics. Essentially, Simon is trying to rehabilitate his garden with the help of his cat, and you help with this by matching blocks of the same color together and completing challenges like "match 30 red blocks."

Rank Explanation:

Simon's Cat - Story Time feels like Gardenscapes except without ads or in-app purchases. To be clear, those monetizing schemes weren't the thing keeping from playing a game like this. It just feels tedious and boring. Not for me, and I'm not sure it adds a ton of value to your Apple Arcade subscription since there are a billion games like this on the App Store already.


197. Various Daylife

Description:

Do your job. Buy your food. Go to sleep. Colonize the land. These are all the main directives of Various Daylife, a role-playing game that seems very caught up in simulating routine activity. Players create their own character, choose one of 20 classes, and start grinding away, all in the name of colonizing and mysterious new land.

Rank Explanation:

There’s a ton of things in Various Daylife that rub me the wrong way. First and foremost is the way it talks about colonization like it’s part of the natural order and is somehow good. Aside from that, the game seems built around being pretty boring and repetitive, and is designed similarly. Huge chunks of screen real estate are just an empty void, and there are lengthy load times in between just about everything that you do. I will say that there is some interesting combat design happening in Various Daylife, but all of the repetitive, slow, and problematic crap you have to dig through to see it is not worth it.


198. Nightmare Farm

Description:

Nightmare Farm is an idle game about growing crops to earn hearts that allow you to grow different plants and entertain your dog. If this doesn’t sound nightmarish, that’s because it isn’t. Aside from having a slight Burton-esque bent to its cartoon aesthetic, Nightmare Farm is mostly a colorful and cute game where you tap on things to help you build more things.

Rank Explanation:

For an idle game, Nightmare Farm takes far too long to boot up. First you get the Apple Arcade screen, then the developer logo, then a menu that you tap to hit a load screen, and then you can do your maintenance tasks. This can result in play sessions that last shorter than the boot sequence. Beyond this, Nightmare Farm seems totally serviceable as an idle game, but I don’t know why you’d pay for Apple Arcade to play this when there are so many idle game options out there that provide superior experiences for less money.


199. Discolored

Description:

Discolored is a first-person puzzle adventure where you’re trying to restore color to a monochromatic environment. You do this by activating certain color prisms, though the game is very mum about what these prisms are about, who you are, or why you’re doing any of this. As a result, it’s up to you and your magical viewfinder to figure out what parts of the environment you can manipulate and which items you can combine to slowly bring colors back into the world.

Rank Explanation:

This game is too minimalist for its own good. Everything, including puzzle solutions feel like things that you happen upon by chance as opposed to anything logical that you might be putting together based on context. To make matters worse, your character moves as slow as molasses, so most of the game consists of you sluggishly sliding between objects randomly tapping on them and waiting for something to happen.


200. Way of the Turtle

Description:

Way of the Turtle is a very conventional platformer starring two turtles. These turtles may walk automatically, but you choose when they jump or when they use their different shell powers that they accumulate over the course of the game.

Rank Explanation:

There’s nothing wrong with Way of the Turtle’s concept per se, but it also doesn’t feel all that special. It’s just very expected. This is the kind of game that may be satisfying at times, but is rarely surprising. It’s also worth noting that Way of the Turtle bugged out a few times loading into the game on a couple occasions, and I had to restart it to get it working properly again.


201. Detonation Racing

Description:

This racing game is all about making things explode to wreck your opponents. Build up your power meter by drifting or drafting behind other racers and then trigger helicopter crashes or environmental collapases to reshape courses and cause other drivers to wreck.

Rank Explanation:

I don't have much good to say about Detonation Racing. It doesn't look especially great, cars feel like they're on a weird rail system, and the explosion mechanics are too simple to feel exciting. Just a bummer all around.



202. Redout: Space Assault

Description:

You like Starfox? Well, Redout: Space Assault is kind of like that, which is to say it’s an on-rails space shooter. Your ship fires automatically and follows a set path, but you have to fine-tune the maneuvering of your ship to shoot at enemies, avoid obstacles, and shake heat-seeking missiles off your tail.

Rank Explanation:

Redout: Space Assault scores poorly because of how generic it is. There’s almost nothing about the game that makes it special. Even the graphics, which I guess arguably are technically "good," don’t really read as impressive, nor do they enhance the experience all that much.


203. INKS.+

Description:

INKS+ is a kind of pinball/puzzle game hybrid. Each level is a different minimalist pinball table with ink packages scattered around it. Your goal is to flip your pinball to burst open every ink package using as few hits and balls as possible. The game grants complete freedom to wander around between pinball tables as you wish so you never can get stuck on any particular challenge.

Rank Explanation:

I really like the underlying concept of INKS+, and the freedom is the ideal design for games like this that simply serve up variety without other underpinnings like a narrative of layered mechanics to make strict level progression make sense. The only bummer though is the game is weirdly unresponsive. One out of every 20 taps I make to activate a flipper just don't do anything, which is immensely irritating. I'm not sure if this is a problem for the regular App Store release of the game, but it needs to be fixed no matter what if I'm going to play any more of it.


204. Mahjong Titan+

Description:

Mahjong Titan+ is not a game about playing real Mahjong, but is rather a game for completing Mahjong solitaire boards. It has over 2000 board layouts, a daily challenge, and a ton of customization options to keep things looking fresh as you scope out matches.

Rank Explanation:

I have never really understood the appeal of Mahjong as a tile-matching game. It's very simple, and this version of it makes it even easier by highlighting the tiles that are eligible for matching. This makes it so you can blaze through boards, but for what purpose? The whole exercise feels tedious.


205. Big Time Sports

Description:

Big Time Sports is a colorful mini-game collection that where you participate in sporting events like basketball, skiing, and skateboarding by performing quick-time events.

Rank Explanation:

Big Time Sports may feature more sports, but it feels like an also-ran to Cricket Through the Ages. There’s some charm to its visuals, but it lacks the goofiness that mini-game collections traditionally rely on to keep you engaged.


206. Word Laces

Description:

Word Laces gives you a picture and a bunch of letters below it. From there, you’re supposed to figure out the words you should spell using the letters given based on the picture. As you get further into Word Laces, you start having to solve puzzles with multiple words and more complicated answers.

Rank Explanation:

I generally like word games, but Word Laces is really not for me. Guessing words based on pictures is a novel idea, but it’s really easy to have different associations with pictures than those of the game designers. There are no penalties for forming words incorrectly or misspelling things, which I guess keeps it from being frustrating, but it also removes all the stakes. As a result, Word Laces doesn’t really feel like a game so much as just "a thing to do," and there are enough other things to do on Apple Arcade that I’d prefer to spend my time elsewhere.


207. Lifeslide

Description:

Lifeslide is a game about being a paper airplane. You glide around, picking up "parts" and "time" which help you upgrade your plane and continue flying respectively.

Rank Explanation:

This is one of those games that really wants you to tilt your phone to control something. Perhaps it’s better if you play it that way, but I refuse to do that. Instead, I changed Lifeslide’s controls to touch and experienced what is a pretty dull flying game. If someone hops in the comments here as the Lifeslide defender, I might give it a chance using tilt controls, but until then, no thanks.


208. Lifelike

Description:

Lifelike is an abstract game about flocking particles. You move an orb of light around flatly colored backgrounds until you reach spheres of particles that you move into to activate. From there, the particles move with you until you wander into a new set of particles. If that sounds weird, then I’m describing it well. Lifelike is weird.

Rank Explanation:

I’m not opposed to abstract games, but I literally fell asleep playing Lifelike. In piloting my little light around, I felt like I was wandering aimlessly to no end or purpose, waiting for something to happen, and what happened was I got bored. While this game is certainly pretty, there’s just precious little to Lifelike that makes it worth checking out.


209. Loud House: Outta Control

Description:

Remember Flight Control? Well, Loud House: Outta Control is basically the same game, but it features locations and characters from Nickelodeon’s animated series, The Loud House. Characters wander onto the screen and you have to draw walking paths for them to reach specific objectives while making sure no one runs into each other. It’s a basic concept that can get complicated quickly.

Rank Explanation:

I have no familiarity with The Loud House, but I used to play a ton of Flight Control, and Outta Control feels like a bad knock-off version of a classic. Although this game tries to mix up the action with different kinds of levels, Outta Control feels weirdly imprecise for a game where you literally draw lines for characters to walk along. Even if you don’t have any intersecting paths, it is still quite easy to have characters run into each other, which immediately ends the level you’re on, leaving you no option but to try it again from the very beginning. It’s pretty frustrating and unimaginative from top to bottom.


210. Solitaire Stories

Description:

This is your traditional Klondike Solitaire game, but with some interstitial story thrown in the mix. You solve decks and learn a little more about characters in certain situations, adding some narrative continuity to what is otherwise a simple and straightforward Solitaire game.

Rank Explanation:

There are entirely too many Solitaire games on Apple Arcade now, and this one is undoubtedly the worst. There are no customization options, you have to play draw one Solitaire, and some of the levels in the story mode seem broken (either that, or their hint system is entirely incapable of helping you). Just a poor showing all around.


211. Things That Go Bump

Description:

Imagine a fighting game where you have to build your character as you play. That’s kind of what Things That Go Bump is going for. You control a spirit that possesses household objects to build a body of sorts that you then use to battle other spirits doing the same thing. You do this in either a single-player wave-based "Horde Mode" or online up against up to three other players.

Rank Explanation:

There’s not a whole lot to Things That Go Bump’s combat, and it seems like a lot of other people agree. The online multiplayer for this game is a ghost town, leaving you only with the option to play the Horde Mode, which isn’t a whole lot of fun, either.


212. Operator 41

Description:

Operator 41 is a stealth action game where each level involves moving your spy past guards to reach a telephone. Your character and guards move in real-time, so you need to time your movements carefully and take advantage of distractions to avoid getting caught.

Rank Explanation:

Operator 41’s stealth mechanics are not particularly innovative and the game itself exudes zero personality. You could play this game, but there’s nothing about it that makes you want to do so.


213. Doodle God Universe

Description:

A game purportedly about making your own worlds, Doodle God Universe has you combining elements like lightning and water in what is mostly a playground for experimentation and guesswork.

Rank Explanation:

I'm not really sure what Doodle God Universe is going for here. It feels like an entire game built on trial-and-error? All you do is tap elements to see if they combine into a new thing. If they don't nothing happens, and if they do, they get added to a world that you otherwise have no control over. If I'm missing something, let me know, but this game just seems dull as dull can be.


214. Secret Oops

Description:

This is essentially a spy-themed Lemmings game. Your special agent infiltrates buildings by blindly walking straight ahead toward his goals, and you have to look out for him by tapping cameras to shut them off, open doors for him, and reveal evidence for him to gather. Secret Oops is also largely designed around augmented reality, where you can move your phone or tablet around to get a better view of your agents actions and the obstacles that lay ahead.

Rank Explanation:

The idea of playing a game where I have to physically move my phone around to get a better view of the action is completely unappealing. Secret Oops gives you the option to play in a non-AR mode, but it’s virtually impossible to see and tap the things you need to tap while playing this way. Even if the game was more playable outside of the AR mode, Secret Oops would still feel pretty generic and unimpressive.

The list ends here. See below to jump to another page:

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