This is part 3 of our Apple Arcade Ranking list. To see part 1, go here. To go back to part 2, click here.
Sociable Soccer is an arcade soccer game where you build a dream team of footballers to try and take down other players’ teams. Along the way, you pick up other players to add to your roster, which you can use to create alternate lineups or feed to your other players to upgrade their stats. The whole thing feels a lot like a gacha game, except you can't spend any money on it.
I’m very frustrated by Sociable Soccer. It constantly teases you with gestures at good ideas, but they all turn out to be empty. The arcade soccer is so simplistic that it feels kind of random. Collecting and upgrading players is a ridiculously long grind (especially since the game limits how many times you can play matches). Managing your team involves arranging formations of players, and... nothing else. This is to say that Sociable Soccer has set up a bunch of great structures for creating a fun sports game with rpg elements, but said structures aren’t filled with anything satisfying.
Way of the Turtle is a very conventional platformer starring two turtles. These turtles may walk automatically, but you choose when they jump or when they use their different shell powers that they accumulate over the course of the game.
There’s nothing wrong with Way of the Turtle’s concept per se, but it also doesn’t feel all that special. It’s just very expected. This is the kind of game that may be satisfying at times, but is rarely surprising.
It’s also worth noting that Way of the Turtle bugged out a few times loading into the game on a couple occasions, and I had to restart it to get it working properly again.
After Way of the Turtle got a new content update, so I decided to give it another shot, and it wasn’t pretty. For whatever reason, Way of the Turtle had not saved any of my previous progress when I came back to it. It also decided that each time I came back to the game it would keep my progress (good), but always start me back at the beginning of the game map some reason (not good). This, plus the fact that Way of the Turtle has a confusingly poor frame rate on iPad drove me away from the game faster than it did when I first tried it.
You like Starfox? Well, Redout: Space Assault is kind of like that, which is to say it’s an on-rails space shooter. Your ship fires automatically and follows a set path, but you have to fine-tune the maneuvering of your ship to shoot at enemies, avoid obstacles, and shake heat-seeking missiles off your tail.
Redout: Space Assault scores poorly because of how generic it is. There’s almost nothing about the game that makes it special. Even the graphics, which I guess arguably are technically “good,” don’t really read as impressive, nor do they enhance the experience all that much.