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Apple Arcade: Ranked - 51+ [Updated 1.14]

Posted by Campbell Bird on January 14th, 2020

This is Part 2 of our Apple Arcade Ranking list. To see part 1, go here.


51. Mini Motorways

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Description:

Mini Motorways is the follow up to Mini Metro. Only this time, instead of building public transportation, you are building road ways from houses to buildings with parking lots. Your goal is to create as smooth and quick a flow of traffic as possible, and if too few cars can reach their destination in an appropriate amount of time, you lose.

Rank Explanation:

Mini Motorways is a fine minimalist puzzler, but it doesn’t feel all that different from Mini Metro. On top of that, the games moves dreadfully slowly and has some clunky controls which often result in accidentally building roadways where you don’t mean to.

Apple Arcade: Ranked - Top 50 [Updated 1.14]

Posted by Campbell Bird on January 14th, 2020

In case you missed it, I am on a quest to rank every Apple Arcade game there is.

Patch Notes:

Patch notes have been removed and have been replaced with (NEW) designation for the games most recently added or updated on this list.

Games marked with an asterisk(*) are games that suffer in rank due to technical problems.

All current rankings are listed below. More titles will be added frequently until the list is complete.

Build Your Own Apple Arcade, For $400

Posted by Campbell Bird on October 29th, 2019

Apple Arcade has been out for a little over a month, and I’m not entirely thrilled with it. It’s definitely an interesting idea, but it leaves a lot to be desired, especially in fulfilling its commitment to letting folks “play anywhere.” Still, at $4.99 a month, it seems like a very reasonable value proposition that is getting better and better as new games get added to the service.

The greatest strength of Apple Arcade is definitely the variety of games given the price. I am now more convinced of that than ever because I went ahead and built out a list of games you could add to your iOS library to mimic the offerings of the service, and it’s not exactly cheap. If you wanted to capture the breadth and depth of offerings that Apple Arcade currently offers users, it would cost you about $400 ($384 more precisely) in total.

The full list of these games is below. Each game is grouped by genre and includes a link to their review (if possible) and store page.

Apple Arcade in review

Posted by Campbell Bird on October 18th, 2019

This weekend, Apple Arcade will officially be one month old. That means anyone who signed up for the free trial on day one has a decision to make: Stick with the service and shell out $5 a month, or cancel and go about your merry way.

As someone who dove head first into Apple Arcade by playing 35 games since launch (and counting. See their rankings here), I’ve come away ambivalent about the service in its first month. While it is really nice to have a huge, curated list of premium games from a lot of well-known developers, there’s a lot about the service that could be improved. To illustrate this, check out some of my notes I kept while thoroughly testing the service:

Playond isn't a scam, it just has some problems to work on

Posted by Campbell Bird on September 25th, 2019

Last week, I wrote about Playond, a service by Bending Spoons that has been acquiring the mobile publishing rights to premium games and re-releasing them behind a subscription paywall. Since writing the piece, I received quite a few replies about the service, and most of it was negative.

The complaints mostly centered around how certain games didn’t actually verify old purchases properly and would also reset player progress. This definitely makes Bending Spoons seem like a shady player, and so it’s no wonder I started seeing chatter from players wondering why trusted developers would get into bed with such an operation.

Instead of just looking at anecdotal evidence, I decided to follow up on this. Is Playond really that bad? Are developers being tricked? Do said developers actually care about mobile anymore? I started trying to find these answers by reaching out to developers who agreed to be part of the service, and here’s what they said:

I am going to rank every game on Apple Arcade

Posted by Campbell Bird on September 23rd, 2019

Apple Arcade is here, and I’ve been thinking about how best to cover its debut. Writing reviews for each game seems unnecessary, and a lot of the takes on whether the service is worth the money seem a little premature. So, I got to thinking and came up with a really dumb idea: I am going to rank every game on Apple Arcade.

Why? I wouldn’t worry yourself about that too much. Just think of this as the definitive list of which games for the service are best and why.

Here’s how this will go: I’m going to work my way through every Apple Arcade game a handful of games at a time. I’ll analyze each one based on a set of loose criteria and then use that to decide where they fit among their peers. Each game will get a small blurb explaining what the game is, its rank, and additional info about rank changes as necessary.

By the end of this journey, every game on the service will have some handy info that you can use to do all kinds of things, like:


    1. Find the best games to play. And all without dealing with Arcade’s poor organization and layout.
    2. Learn whether the service is right for you. If the top games all seem lame, maybe don't pay for it.
    3. Know which games to avoid. Just because you can play something doesn’t mean you should. Avoid the stinkers.

So, there it is. I’ve said I’m going to do this, so I better go and start doing it. View the list here.

Lots of premium games are going free (sort of). Here's why

Posted by Campbell Bird on September 18th, 2019
+ Universal App - Designed for iPhone and iPad

You may have seen over the past couple weeks a that a bunch of premium games have suddenly become free. This isn’t a mistake, nor is it some last hurrah before Apple Arcade hits, and it’s important to know that these games aren’t actually becoming free.

What’s happening here is there is a developer called Bending Spoons Apps that is buying up premium games to put them on a service called Playond. Playond seems to be a competitor to Apple Arcade in the sense that it’s taking premium titles, like Fowlst, Crashlands, and MUL.MASH.TAB.BA.GAL.GAL, and putting them behind a $9.99/month paywall. In the course of this transition, the games themselves get updated to be listed as free, but—just like Netflix—you need to log into a subscription account in order to actually play them.

Apple Arcade's future depends on how Apple answers a few key questions

Posted by Campbell Bird on March 26th, 2019

Apple made a lot of waves from its special event this week. The announcement of Apple Arcade in particular, a subscription service that will deliver access to over 100 premium games starting this fall, sounds like a potential new step forward for gaming on mobile.

As great as this might sound though, there are lots of things Apple didn’t talk about as it relates to this new service. A lot of what Apple said yesterday may sound exciting, but I have my doubts about the service given what wasn’t covered in their presentation. There’s just too many unknowns, and—given Apple’s track record on games—I’m not sure Apple Arcade will seem all that great when we get the answers.

See below for some of the biggest mysteries looming over the announcement and my thoughts on why their absence has me worried about this service.