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Apple Arcade: Ranked - Top 50 [Updated 5.26]

Posted by Campbell Bird on May 26th, 2020

In case you missed it, I am on a quest to rank every Apple Arcade game there is.

Patch Notes:

Patch notes have been removed and have been replaced with (NEW) designation for the games most recently added or updated on this list.

*UPDATE:* As the pace of Apple Arcade has slowed, old games will also be re-evaluated based on reader feedback and content updates. Recently re-evaluated titles will be designated with (UPDATE) next to the title name.

Game ranking updates for 5/26:

  • Outlanders (#8)
  • Yaga The Roleplaying Folktale (#73)
  • Sonic Racing (#95)
  • Towers of Everland (NEW) (#96)
  • Hot Lava (#97)

Games marked with an asterisk(*) are games that suffer in rank due to technical problems.

All current rankings are listed below. More titles will be added frequently until the list is complete.

Apple Arcade: Ranked - 51-100 [Updated 5.26]

Posted by Campbell Bird on May 26th, 2020

This is part 2 of our Apple Arcade Ranking list. To see part 1, go here. To skip to part 3, click here.


51. Agent Intercept

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Description:

Agent Intercept is a cross between a racing game and a puzzle game. You play as a secret agent who is chasing all sorts of villains all over the world. In your chase, you need to drive fast, but you also get points for drifting, hitting jumps, and taking down henchmen. The ultimate goal of any level is to get the best score on the leaderboards, which change out every day when a new level becomes available.

Rank Explanation:

This game gets a lot of bonus points just based on its style alone. The super spy theming of Agent Intercept is so spot on and makes playing it feel really cool. Its “one challenge per day” structure also feels like a perfect dose for this kind of game. I just wish the driving felt a little better. The controls just give you a slider to move your vehicle from left to right, which doesn’t always feel the most responsive.

The 5 Best Mobile Games Like Grindstone

Posted by Campbell Bird on March 31st, 2020
+ Universal App - Designed for iPhone and iPad

Apple Arcade made a splash when it first launched, granting access to over 50 games as soon as it became available. Of those titles, the one that seemed to grab most people’s attention was Grindstone, a matching puzzle game from Capy Games.

In order to enjoy Grindstone though, you have to activate an Apple Arcade subscription, which—even now—doesn’t quite feel like a quality value proposition for most people. Luckily, there are some great games on the regular old App Store that share some DNA with Grindstone. I’d even go so far as to say over half the games on this list are better than Grindstone, though I know that’s probably not a statement most folks will agree with.

In any case, check out the picks below. Oh, and click here to check out all the other great lists we’ve been making recently.

Build Your Own Apple Arcade, For $400

Posted by Campbell Bird on February 27th, 2020

Apple Arcade has been out for a little over a month, and I’m not entirely thrilled with it. It’s definitely an interesting idea, but it leaves a lot to be desired, especially in fulfilling its commitment to letting folks “play anywhere.” Still, at $4.99 a month, it seems like a very reasonable value proposition that is getting better and better as new games get added to the service.

The greatest strength of Apple Arcade is definitely the variety of games given the price. I am now more convinced of that than ever because I went ahead and built out a list of games you could add to your iOS library to mimic the offerings of the service, and it’s not exactly cheap. If you wanted to capture the breadth and depth of offerings that Apple Arcade currently offers users, it would cost you about $400 ($384 more precisely) in total.

The full list of these games is below. Each game is grouped by genre and includes a link to their review (if possible) and store page.

Apple Arcade in review

Posted by Campbell Bird on October 18th, 2019

This weekend, Apple Arcade will officially be one month old. That means anyone who signed up for the free trial on day one has a decision to make: Stick with the service and shell out $5 a month, or cancel and go about your merry way.

As someone who dove head first into Apple Arcade by playing 35 games since launch (and counting. See their rankings here), I’ve come away ambivalent about the service in its first month. While it is really nice to have a huge, curated list of premium games from a lot of well-known developers, there’s a lot about the service that could be improved. To illustrate this, check out some of my notes I kept while thoroughly testing the service:

Playond isn't a scam, it just has some problems to work on

Posted by Campbell Bird on September 25th, 2019

Last week, I wrote about Playond, a service by Bending Spoons that has been acquiring the mobile publishing rights to premium games and re-releasing them behind a subscription paywall. Since writing the piece, I received quite a few replies about the service, and most of it was negative.

The complaints mostly centered around how certain games didn’t actually verify old purchases properly and would also reset player progress. This definitely makes Bending Spoons seem like a shady player, and so it’s no wonder I started seeing chatter from players wondering why trusted developers would get into bed with such an operation.

Instead of just looking at anecdotal evidence, I decided to follow up on this. Is Playond really that bad? Are developers being tricked? Do said developers actually care about mobile anymore? I started trying to find these answers by reaching out to developers who agreed to be part of the service, and here’s what they said:

I am going to rank every game on Apple Arcade

Posted by Campbell Bird on September 23rd, 2019

Apple Arcade is here, and I’ve been thinking about how best to cover its debut. Writing reviews for each game seems unnecessary, and a lot of the takes on whether the service is worth the money seem a little premature. So, I got to thinking and came up with a really dumb idea: I am going to rank every game on Apple Arcade.

Why? I wouldn’t worry yourself about that too much. Just think of this as the definitive list of which games for the service are best and why.

Here’s how this will go: I’m going to work my way through every Apple Arcade game a handful of games at a time. I’ll analyze each one based on a set of loose criteria and then use that to decide where they fit among their peers. Each game will get a small blurb explaining what the game is, its rank, and additional info about rank changes as necessary.

By the end of this journey, every game on the service will have some handy info that you can use to do all kinds of things, like:


    1. Find the best games to play. And all without dealing with Arcade’s poor organization and layout.
    2. Learn whether the service is right for you. If the top games all seem lame, maybe don't pay for it.
    3. Know which games to avoid. Just because you can play something doesn’t mean you should. Avoid the stinkers.

So, there it is. I’ve said I’m going to do this, so I better go and start doing it. View the list here.

Lots of premium games are going free (sort of). Here's why

Posted by Campbell Bird on September 18th, 2019
+ Universal App - Designed for iPhone and iPad

You may have seen over the past couple weeks a that a bunch of premium games have suddenly become free. This isn’t a mistake, nor is it some last hurrah before Apple Arcade hits, and it’s important to know that these games aren’t actually becoming free.

What’s happening here is there is a developer called Bending Spoons Apps that is buying up premium games to put them on a service called Playond. Playond seems to be a competitor to Apple Arcade in the sense that it’s taking premium titles, like Fowlst, Crashlands, and MUL.MASH.TAB.BA.GAL.GAL, and putting them behind a $9.99/month paywall. In the course of this transition, the games themselves get updated to be listed as free, but—just like Netflix—you need to log into a subscription account in order to actually play them.

Apple Arcade's future depends on how Apple answers a few key questions

Posted by Campbell Bird on March 26th, 2019

Apple made a lot of waves from its special event this week. The announcement of Apple Arcade in particular, a subscription service that will deliver access to over 100 premium games starting this fall, sounds like a potential new step forward for gaming on mobile.

As great as this might sound though, there are lots of things Apple didn’t talk about as it relates to this new service. A lot of what Apple said yesterday may sound exciting, but I have my doubts about the service given what wasn’t covered in their presentation. There’s just too many unknowns, and—given Apple’s track record on games—I’m not sure Apple Arcade will seem all that great when we get the answers.

See below for some of the biggest mysteries looming over the announcement and my thoughts on why their absence has me worried about this service.