Posts Tagged this week

App-tastic!

 

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you’re looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we’ve been up to this week, and find even more in our Reviews Archive.

CLARC

 
CLARC

It’s the classic love story. Boy meets Girl, Boy loses Girl, Boy tries to get Girl back. But did I mention the Boy is a downtrodden maintenance robot and the Girl is pastel pink nuclear missile? I guess maybe ‘classic’ would be stretching it a bit. Things are not going well in the deep recesses of this dilapidated Martian factory. F.A.T.H.E.R., the supercomputer in charge, has disappeared, leaving the worker robots confused and without direction. Lacking anything better to do in the interim, some enterprising bot discovers that consuming diesel fuel gets them quite tipsy. The result? NON-STOP ROBOT PARTY! –Rob Thomas

FTL: Faster Than Light

 
FTL: Faster Than Light

A year and a half after its critically-acclaimed PC/Mac release, FTL: Faster Than Light makes the jump to iPad. However, this isn’t an inferior late-to-the-party port. Subset Games has just released a free update for the original, dubbed FTL Advanced Edition, that gives players a slew of new options. Why does this matter? Well, the iPad port also has all of those new tweaks under the hood. And what a package it is. A bit of backstory. FTL is a strange hybrid of a thing: one part RTS, one part sim, two parts Roguelike, all white-knuckle frustration. Players control the crew of a Federation ship trying to deliver a vital data payload to their home sector. As they jump from sector to sector, a fleet of Rebel ships dogs their heels, sweeping across the galaxy like a swarm of locusts. Along the way, players will have to fight hostile ships, respond to random events, and generally scrounge for supplies to keep themselves operational long enough to get home. –Rob Thomas

Fairway Solitaire Blast

 
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One of the iOS games I often find myself returning to is Fairway Solitaire, an addictive card game based around golf solitaire. It’s been a mainstay on my iPhone since launch so the prospect of a new title in the series, Fairway Solitaire Blast, got me pretty excited. This new installment is more freemium-focused, more reminiscent of King’s selection of titles, and currently lacks a certain amount of the ‘wow’ factor. Working on a level-by-level basis with a structure very similar to the mighty Candy Crush Saga et al, Fairway Solitaire Blast leads players down a path of increasingly tricky challenges. At first, players simply progress by clearing all the cards across three holes of each course (or level), but as they move through these stages other requirements emerge. Clearing 10 face cards in a row might be one such challenge, while others might require the player to clear 10 cards, each alternating in color, in order to progress. –Jennifer Allen

Monument Valley

 
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Monument Valley – ustwo’s puzzling adventure game where players must twist and turn an Escherian world to discover its secrets, able to tell protagonist Princess Ida where to go and with various levers and twisting points that they can manipulate – can be approached and analyzed in two ways. One is purely as an experience. The other is as a game. As a game, Monument Valley is really quite short: it’s 75 to 90 minutes long across 10 levels that pose few threats to players. There’s maybe one puzzle in the entire game that made me really confused. Those who can’t comprehend the Escher-esque levels and designs, (that perspective can mess with one’s head) will probably have a hard time with the game. Those who have an eye for it will likely breeze through it. There’s not much in the way of replay value as there’s no time being kept for a level, which is a shame as it would be a fantastic way to promote coming back. As well, if there are any secrets they’re really, really well-hidden, which is a shame because this kind of game would promote hiding things. Its clear Fez inspiration sure had plenty of secrets of its own, so why not this too? The story isn’t really engaging – it’s ethereal and always felt out of touch to me, except for one moment that focuses on emotion rather than narrative. It’s not a perfect game. –Carter Dotson

Boom Beach

 
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The follow up to Clash of Clans, Boom Beach is guaranteed to be quite the success. While it maintains many similarities to its alliterative predecessor, it also improves upon the format. While Boom Beach still won’t sway its cynics (yes, it does like one to spend money), it’ll still entertain many. As before, players are given a home base to defend and build upon. Attacks from enemies will be on a daily basis, so it’s fortunate that there are plenty of defensive capabilities to install – such as sniper bases, mortars, and the trusty mine. The latter adds a strategic element to the game, allowing one to place them in whatever order they wish, hopefully taking out the enemy before they get too close to one’s base. Defense isn’t all that’s required of the player, with conquering (or liberating as this game like to sometimes call it) other bases just as important. –Jennifer Allen

Kapu Forest

 
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Having reviewed many apps for children and families, I am on a special lookout for applications that I find truly beautiful to look at – making them desirable choices to share with young children who may be getting very limited screen time. Kapu Forest, with versions for both iPad as well as iPhone, is such an application that will delight the youngest app users as well as their families. At first glance, adults will be quite pleased with a rich palette of blues, greens, and browns, as well as a thoughtful use of sophisticated jazz music that real keeps in mind the needs of the adults who will most likely be spending time sharing apps alongside their young children. There is a non-specific vintage quality to the look of this app that I find utterly appealing, making it stand out among a sea of other applications. –Amy Solomon

Other 148Apps Network Sites

 
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Expedition Platformer

 
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Expedition Platformer surprised me. It’s a retro-looking 2D platform game with an arcade feel that tells the story of Bogee, a budding anthropology expert on an expedition to different environments. The game scenery clearly looks to be framed by this narrative, and does a good job of creating a somewhat pixelated jungle environment. There are platforms that make up the playing area at different heights, and green is the predominant coloration in the early level. The controls are fairly flexible, with a movable direction-cum-jump-cum-dodge button, and a “shoot” button to dispense bananas. –Tre Lawrence

Mesh

 
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Mesh looks like a neon drenched coin muncher game of old, but is it worth playing? Mesh is all about tapping accurately. Formations of blocks rain down the board interspersed with bombs. The idea is to tap the blocks without hitting the bombs, which ends the game. Missing too many blocks also ends the game. As the player survives longer, the formations get much tougher with many blocks surrounding bombs and it becomes tough fast. A robust combo system rewards players for tapping blocks quickly and without missing taps .Since the game scrolls blocks down quite slowly it’s a good idea to let the screen fill with blocks before starting a combo so the player can’t just tap as quickly as possible. This adds a nice risk dimension to gamepay. –Allan Curtis

Beyond Space

 
space

Space cowboys take heed: Beyond Space is here. The gameplay is quite engaging. The tutorial is a mission in and of itself, replete with instruction and back and forth dialogue. It shows the basics of flying, dogfighting and more. Controlling the space fighter is a matter of using one of the options provided: tilt or virtual joystick. There is a frontal radar system, and spot buttons for shooting and afterburnrs to the right of the screen. There is also gesture-based controls for evasive and tactical maneuvering like rolling and U-turns, and vitality meters at the top left. The tutorial goes on to show how to bring all these parts together, and I found it to be a pretty fun affair. Finishing the tutorial by successfully completing the tasks given leads the main missions. –Tre Lawrence

And finally, this week our comrades at Pocket Gamer took a look at the best games of March, reviewed FTL and Monument Valley, went hands-on with Hearthstone: Heroes of Warcraft, and tried to trick everybody into believing something implausible for reasons of tradition. And it’s all right here.

Apps Are Us

 

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you’re looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we’ve been up to this week, and find even more in our Reviews Archive.

Game of Thrones Ascent

 
Game of Thrones Ascent_ss2

Game of Thrones, both the TV series and the novels that serve as the source material, can be best described as dense. Game of Thrones: Ascent is similarly dense, but may be fun for people who welcome the density. Ascent takes place around the beginning of the series – players control a new noble trying to find their place among the figures that rule Westeros and ascend to the Iron Throne. Players can customize a variety of factors, including their stats – prefer to fight with the sword, or with a forked tongue? Want to rise under the Lannister barrier, or as a Targaryen? Many options, including one’s lineage, are available. –Carter Dotson

Star Wars: Assault Team

 
StarWarsAssaultTeam-8

I admit that Star Wars: Assault Team did not leave me very excited when I first heard of it, if only because I’m perhaps a bit jaded when it comes to collectible card games and free-to-play RPGs. Well, I went in with an open mind, and found that while the game is certainly simple, it’s not dumbed down. True to form, players collect cards of characters in the Star Wars series, featuring various tiers of cards that can be earned in story missions or bought in card packs purchased with soft or hard currency. Then characters can be upgraded by using item cards and spending more and more soft currency per upgrade to make them stronger for later story missions and when the PVP becomes available. There’s also limited-time promotion missions to help promote coming back on a regular basis. It’s a fairly-familiar formula to say the least. –Carter Dotson

Glint

 
glint-2

When it comes to gameplay vs. graphics, gameplay is totally where it’s at as far as puzzle games are concerned. Tetris on the original Game Boy has visuals straight out of a late 70s calculator, and yet it’s still a perfect video game. It’s strange then that Glint tries so hard to look so pretty while leaving its gameplay to suffer. The tradeoff succeeds, but is it worth it? In Glint, multicolored circles flood onto the screen and players must clear them before they fill the map completely. To clear circles, players simply swipe their fingers across circles of the same color in one continuous stroke. It doesn’t even matter if the stroke touches other circles along the way. Short swipes are good for fast matches, but longer swipes lead to more points. Players can also purchase power-ups that extend swipe range or clear multiple circles at once. –Jordan Minor

Ravensburger Puzzle

 
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I’m not convinced there’s any game out there that could capture the joy that comes from clicking in the last piece of a jigsaw puzzle. It’s too tactile in its satisfaction for even the rather excellent Ravensburger Puzzle to achieve. However, Ravensburger Puzzle does also circumvent the issue of having to collect up all the pieces and put them back in the box, so that’s something. Either way, it’s a great app for the jigsaw fiend. Included for the asking price are a bunch of puzzles ready to be tackled, as well as some in-game coins that can be used to buy more. Expect to chip in for a few more images via some in-app purchases but it’s nothing too harsh. With each image, it’s possible to create a jigsaw of between 20 and 500 pieces, covering all skill levels. –Jennifer Allen

The Collectables

 
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A simple to learn strategy game, The Collectables starts out pretty fun. That is until one scratches under the surface and soon learns that it encapsulates much of what’s most infuriating about freemium games. The set up is decent. Players control a bunch of renegade soldiers as they complete a series of missions of similar proportions. These typically involve wandering through stages and shooting the foes in one’s way before collecting or destroying various targets. It’s simple stuff but it works well on the mobile format, given much can be achieved in a short space of time. –Jennifer Allen

Pixel Hunter

 
Pixel Hunter

I would like to soundly punch in the face the wisenheimer who thought that virtual d-pads were good enough to make precisely controlling platformers a viable option on iOS. Allow me to clarify. I don’t wish harm on the developers of Pixel Hunter over at Lemondo Entertainment; I’m sure they’re all great, hardworking folks. I’m really speaking in general terms of the main frustration that I have with this game and others like it. If old-school platforming is where timing and positioning are the difference between triumphant progression and a frustrating restart is going to be the crux of a game, then it either requires tactile feedback or needs to be extremely forgiving. Unfortunately, Pixel Hunter doesn’t hit the bullseye on either mark. –Rob Thomas

Other 148Apps Network Sites

 
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Glyph Quest

 
glyph

Glyph Quest is another in the crowded field of combat puzzlers. Will it cast a spell on you? Glyph Quest boils down to a long series of fights that take place across a map. There are dozens of fights to get though and between fights earned coins can be used at the shop to buy new upgrades and items to help in battle. Glyph Quest has highly focused and enjoyable gameplay. The game takes the form of a battle, like a lot of puzzle games today. Matching elemental symbols results in an attack of that element, the more symbols the stronger the attack. Alternating between elements results in bonus damage if opposite elements are used, but linking opposing elements in the same attack results in a backfire, which damages your mage. A steady stream of abilities and spells are unlocked as the player levels up, enemies are nice and varied and there are plenty of status effects and other quirks to force players to mix up their strategies. For example, goblin mages can hide all the tiles under question marks and spiders can use web attacks that make certain tiles unavailable to use in a combo. –Allan Curtis

Ignis Castle Adventure

 
ignis

In gaming, one incontrovertible fact is that one can’t — or rather shouldn’t be able to — go wrong with a platform runner. I mean, they are simple and straight to the point. Thus, a lot of times, games like Ignis Castle Adventure have the built-in advantage of familiarity. The playing area is crafted in 2D, with the overall look of an old-age dungeon. The animations are decent enough, with the purposefully monochrome look broken by bright splotches here and there. –Tre Lawrence

Doodle Tank Battle

 
tank

Doodle Tank Battle brings simple battle to the world of tank conflict. There are two main modes, Campaign and Endless. Using Campaign as the initial play mode, one can use the tutorial to gain familiarity. The playing area is designed to be used in top-down fashion, with the home tank being green, and the red tanks signifying enemy units. The tanks are simple, genial affairs; the terrain differs slightly from level to level, but mostly retain the same design elements. The control layout can be tweaked, but by default there is a liberal joystick on the left, and tapping on the right incites firing. The controls are responsive, and everything on this end is fairly intuitive. –Tre Lawrence

And finally, this week over at Pocket Gamer you’ll find previews of Isolani, Midnight Star, and Noir Syndrome, the top games from the GDC Big Indie Pitch, the most anticipated mobile games for April, tips for beginner Boom Beach players, first impressions of the HTC One M8, and loads more. Go go go.

Expert App Reviewers

 

So little time and so very many apps. What’s a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we’ve ever written.

Disco Zoo

 
DiscoZoo-6-450x600

NimbleBit teams up with Milkbag Games – featuring Matt Rix of Trainyard fame, and Owen Goss – for Disco Zoo, a simulation game about building a zoo where disco parties can be triggered. It’s one of those “exactly what it says on the tin” games, and it should amuse fans of NimbleBit’s simulations even as it takes a slightly different approach. The crux of the game is to rescue animals from the wild to bring in to the zoo, which helps attract people, thus making money for the player, until they fall asleep and must be awoken. The player can use bux to start disco parties, which awaken all the animals and get them dancing and raising double money for the disco’s timeframe. –Carter Dotson

Beyond Space

 
Beyond Space Screen 5

Beyond Space is like a great summer blockbuster. It’s fast-paced, crowd-pleasing, and has production values so spectacularly high they practically ooze out of the screen. Experiences like these always have their share of problems if one thinks about them too hard, but it’s hard to deny just how entertaining they are. The game starts off with a bang as a lavish, pre-rendered cutscene introduces players to a universe of intergalactic spaceship armadas, pirates, and mysterious aliens. Players take control of Max Walker; a mercenary pilot who becomes increasingly embroiled in a “galaxy-spanning conflict.” Between its frequent cutscenes and full voice-acting, the game actually seems to care about its narrative. But the “Top Gun in space” tale is so cheesy and clichéd players will keep their thumb on the skip button during repeat playthroughs, which are highly encouraged since the game only lasts about two hours. –Jordan Minor

Kahuna

 
IMG_5464

Kahuna has finally made a transition to the electronic realm courtesy of a new universal iOS app. There could not be a more apt game to make this translation, as Kahuna plays quickly while still providing a strategic challenge. The premise is equally simple. Each player (rival South Pacific magicians or some such thematic mumbo jumbo) is attempting to place bridges between a set of South Pacific islands. When a player controls the majority of the pathways to an island, that player controls the island and scores a point. Bridges are placed by playing a card with the island’s name on it; players then choose which path from the island they wish to occupy. Players can also remove opponents’ bridges by playing the two cards that represent two connected islands. It’s all the stuff of abstract strategy with a thin veneer of a theme, but the mechanics work so well it’s easy to forgive any quibbles with the theme. After three rounds, the player with the highest score wins the game. –Chris Kirby

FlapThulhu: Flappy Madness

 
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There are oh so many Flappy Bird clones now that the game has been pulled from the App Store. Seriously, between those looking to make a quick buck and those paying homage through Flappy Jam and the like, there’s so many ways to flap, it’s insane. Well, not insane enough yet, now that Madgarden has combined flapping with the master of insanity, the Deep One, the eldritch abomination to end all eldritch abominations, Cthulhu. This is FlapThulhu, and it’s the last flappy game anyone will ever need. –Carter Dotson

Qwirkle

 
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Board games are a pretty good usage of all of the strengths of mobile devices; a nice, portable, light weight device with a touch screen in which anyone can do almost anything. That anything, of course, includes gaming. Board games are especially great for mobile devices because they are something that one can play at their own pace, doesn’t require one’s immediate attention, and is overall a casual and fun experience. Mindware, a company who produces educational toys and games aimed at children, is probably best known for their board game Qwirkle, which is now available on iOS. Qwirkle is an amalgamation of Scrabble, Uno, and Dominoes. The point of this game is to match like shapes and/or colors onto a playing surface. The more of a like shape or color players have in a given row, the more points they score. A row of 6 is scored as a Qwirkle, and no more blocks can be placed in that row. It’s very easy to pick up, and while aimed at kids, it’s really fun for all ages. –Mike Deneen

UHR-Warlords

 
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The iPad may not be suited for every type of game there is, but two genres that benefit immensely from its expansive touch display are board games and turn-based strategy games. It’s no surprise then that UHR-Warlords, a turn-based strategy board game, excels on the device. Of course the deep, robust, and challenging gameplay helps too. UHR-Warlords‘ tale of rival demonic armies in a dark and gritty fantasy world should make fans of pewter figurines feel right at home. It’s little more than an obligatory pretext for the epic clashes to come, but the 12 battles spread across two campaigns are so satisfying players will want even more excuses to fight. Each skirmish plays like a cross between a Fire Emblem-esque strategy game and chess. The goal is to drain the other player’s life force by killing their monsters, or destroying their valuable strongholds at the opposite side of the board. –Jordan Minor

Sago Mini Ocean Swimmer

 
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Sago Mini Ocean Swimmer, in one word, is a delight. Developed by Sago Sago – the dream team combined with the talents from Tickle Tap Apps and Toca Boca – this app is as highly engaging as it is colorful; children can go on an adventure with Fins, their new fish friend, as they explore his aquatic home. This new Sago Sago app brings back memories of my son as a younger boy, as Tickle Tap Apps were the first downloads I made, getting me interested in the potential for children’s iPhone and now iPad applications and the worlds they can create, appreciating this as a much less passive experience than watching television or videos produced for babies. I am excited to see a new Sago Sago title that, to me, seems lovingly updated from original application Finding Fins with a few important changes I am really fond of. Now one swims together with Fins instead of seeking him out as he hid behind objects such as rocks or sea weed. I am also enjoying being able to use a drag of a finger to move Fins around the screen instead of tilting the iPhone to navigate as seen in this previous app – wonderful updates that make this app utterly intuitive for the youngest app users. –Amy Solomon

Other 148Apps Network Sites

 
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

PasswordBox

 
password

Two interesting things occurred while working on this review. One was highlighted during a commercial. A couple were working on creating an online account, and were having some difficulty coming up with a strong enough password they could remember. Yep, it advertised a password utility. On network TV. The second thing was an interesting article I read while researching an unrelated article. The Adobe security breach reveals that the only password more widely used than “password” is “123456.”
What’s clear is this: password management needs to be taken very seriously. PasswordBox looks to be just the tool we need. –Tre Lawrence

Planet Descent

 
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Most people wish they were doing something extraordinary, such as running Google, being an Ice Cream taste tester, or piloting a space ship. Sadly, most of us will only be able to act out these dreams through some sort of simulation or game, which is where Planet Descent comes in. In this title, you pilot a space ship around a 2D playing area, dodging asteroids while collecting minerals for fun and profit. This game inhabits a similar approach to the PC game Lunar Flight, except Planet Descent, as previously mentioned, is 2D rather than 3D. Planet Descent is also quite a bit easier, lacking a lot of the realism or complicated controls used on similar type games. That’s not to say that this mobile title isn’t challenging, but you certainly won’t need years of NASA training to get it either. –Mike Deneen

Roid Rage

 
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If you peruse around the Google Play app store, you see there is a race to fill the void left by the departure of Flappy Bird. Most of these clones coming out are the exact same thing, just with slightly altered graphics, some of them actually try to change some things. But then, from minds only St. Louis, MO could produce, comes a game with a slightly similar idea, but way better, called Roid Rage. Roid Rage isn’t some game about Jose Canseco or Sammy Sosa. Rather, it’s a game about the extreme rage you the player will suffer while guiding your spaceship through a massive asteroid collection, while collecting puddles of “Juices” throughout space. Your ship appears to be a one man vessel without weapons, but can turn like no other and doesn’t have a break pedal. You could try to throw the word “endless” on this game, but the better description would be the Atari classic Asteroids on super serum. –Mike Deneen

And finally, this week Pocket Gamer was checking out new gadgets at Mobile World Congress in Barcelona and still found time to review new games like Out There, Card City Nights, Disco Zoo, and Calculords, played soft-launched games Fates Forever and Supernauts, and picked 8 perfect games that Nintendo could bring to mobile. See it all at Pocket Gamer.

This Week at 148Apps: June 25-29

This week at 148Apps.com, we celebrated the unbelievable 40th birthday of Atari. Writer Lisa Caplan says, “It’s a tiny bit depressing that many of us here are older than Atari. Still as OG’s (original geeks) most of us equate the name with our and their glory years of gaming. Recently the former giant has been reinventing itself, having previously released their VCS catalog and a few arcade hits in a Greatest Hits package for iOS, and with more recent forays into the App Store like Circus Atari and Centipedes Origins. They are also winding up a contest for indie developers who took their original, maybe the original video game, PONG and remade it for iOS. The finalists have been announced and can be found here. The company turns 40 today and much of the recent flurry of activity is to celebrate the occasion.”

Read more about the legacy of Atari at 148Apps.com.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-04-07 :: Category: Games

GiggleApps.com stayed topical this week with a review of Avengers Origins: Hulk. Amy Solomon writes, “Avengers Origins: Hulk is a new universal interactive storybook apple ication that introduces the classic Marvel character, the Hulk, to children. I really enjoy this re-telling of such a classic story, narrated by Stan Lee who does an outstanding job as one would expect. I enjoy how this story unfolds, especially for children who may be new to this character as this app opens up with a thoughtful introduction, walking readers through Bruce Banner’s difficult childhood, becoming a scientist and the details of the faithful day that Banner becomes mistakenly affected by gamma radiation, developing the uncontrollable ability to turn into the Hulk when he is angered.”

Read more about the Green Goliath’s kiddie adventures at GiggleApps.com.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-03-14 :: Category: Books

Finally, 148Apps.biz writer Carter Dotson reports that, “A new report by Localytics shows that more users are sticking with their apps, and iOS users are more likely to stick with apps than Android users are. Where in 2010, 26% of users would open up an app once, and the same percentage would use it 11+ times, now only 22% launch an app just once, and 31% will use it 11+ times. This may show that users over time are either starting to find apps that they would show an interest in using long-term, or app quality is starting to increase. The long-term trend will be interesting to see: will users continue to come back to their apps? Or is this a temporary blip?”

Read more about this new research at 148Apps.biz.

And thus ends another exciting week across the 148Apps network. Join our conversation on Facebook or Twitter to learn more about contests, promos, sales and more. See you next week, true believer!

This Week at 148Apps: June 4-8

This week, 148Apps was all about Electronic Entertainment Expo (E3) 2012. Take, for instance, Carter Dotson’s report on new Xbox 360 features that may allow iOS integration: “At Microsoft’s E3 press conference, they revealed an interesting new feature that will integrate smartphones and tablets to the Xbox 360. Called SmartGlass, this is designed to operate a second screen during games, movies, and TV shows. This means that hypothetically, a game could display a map on the tablet screen, or even integrate interactive game elements like maps and play-calling in sports games.

Read more about this latest innovation at 148Apps.com.

Our kids-centric site, GiggleApps, reviewed Give A Day HD, which, as reviewer Amy Solomon states, “is a thoughtful children’s book app that helps create discussions between children and their adults about the world bigger than their families, as this app brings the topic of less fortunate children to the attention of young readers. This app is also available as an app for iPhone as well and is also part of the PlayTales Reader application.”

Read Amy’s complete review at GiggleApps.com.

$1.99
iPad Only App - Designed for the iPad
Released: 2012-03-26 :: Category: Books

And finally, 148Apps.biz covered the big news that Google acquired iPad app QuickOffice. Writer Kevin Stout states, “Quickoffice, the mobile document editing software (that particularly handles documents from the Microsoft Office suite well), has been acquired by Google. Announced on Google’s official blog, Google plans to intergrate Quickoffice‘s technology in to their own Apps product suite.”

Read Kevin’s full post at 148Apps.biz.

Our week that was is now did and done. If you’d like to keep up with the latest reviews, news and contests, all you have to do is click the links to follow us on Twitter or Like us on Facebook. That wasn’t so hard, was it? I didn’t think so. See you next weekend, fellow chupacabras!

This Week at 148Apps: May 7-11

This week at 148Apps.com, writer Lisa Caplan helped all of us out by providing her Favorite Four apps for Mother’s Day. Caplan says, “Mother’s Day means so many different things to so many different people that it’s hard to create a list of just four apps for the occasion. There are great gifts to purchase right from iTunes and the App Store, and tons of apps to help you find the right present. But we decided to keep the focus on free or inexpensive apps that will make moms feel special this Sunday and leave them with more than a memory to treasure all year long.”

See the full list of suggestions at 148Apps.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-01-20 :: Category: Utilities

And what’s Mother’s Day without children? GiggleApps appeals to the younger crowd with a review of Color Dots. Reviewer Amy Solomon writes, “Color Dots is a bright and fun universal application that the youngest of app users will enjoy. Color Dots is very simple and is geared towards babies and toddlers as colored dots are popped with a tap of a finger as they move around the screen.”

Read Amy’s full review on GiggleApps.com.

148Apps.biz reporter Kevin Stout writes about the latest research into American app spending habits: “International market research firm Newzoo has just released a report concerning mobile gaming in the U.S. The report claims that the amount of American mobile gamers has risen by over 25 million gamers in the last year and the number of paying players has gone up to 36% of all mobile gamers.”

Read more about this research on 148Apps.biz.

And that’s the week that was! Join us here next week for another quick recap, but until then make sure you check out our Twitter and Facebook feeds for the latest news, reviews and contests. Now go see Dark Shadows and enjoy the rest of your weekend!

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