Star Wars: Assault Team Review
Price: FREE
Version Reviewed: 1.1.0
Device Reviewed On: iPad Mini Retina
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I admit that Star Wars: Assault Team did not leave me very excited when I first heard of it, if only because I'm perhaps a bit jaded when it comes to collectible card games and free-to-play RPGs. Well, I went in with an open mind, and found that while the game is certainly simple, it's not dumbed down.
But it's where Star Wars Assault Team thankfully deviates that makes it stands out. The combat isn't fully-automated like in many other casual RPGs. Each character can attack a specific unit, and deploy their special ability whenever it is charged up. For example, Han Solo has a "lucky shot" that deals a high amount of damage, and Chewbacca has "Wookiee Rage" that heals himself but also draws enemy attacks exclusively to him. The combat is still extremely simplified, but it doesn't feel dumbed down, necessarily.
Levels are ruled by an energy system, with different levels requiring different amounts of energy - including the Promotion missions, which are intended as daily challenges offering special rewards for completing each of the three tiers, but at a high energy cost. As well, there's the standard campaign missions, along with the PVP mode where players can take on other opponents once they reach rank 3. Interestingly, most levels cost multiple energy from the outset, as opposed to just costing one at the beginning before steadily rising. It's a different approach, and one fundamentally more honest than having energy just cost one at the beginning, thus making later levels feel like a trick because they cost more than the initial cost. This defines immediately that energy costs more than one. It just feels more honest.
While Star Wars Assault Team has many of the standard trappings of the collectible card genre, the thing that left me somewhat impressed was that it was willing to be slightly above the usual free-to-play tropes - just enough to not feel insulting to the player. The production values are also rather good, from the 3D character models and landscapes to the slick menus. It's another casual-focused collectible card game with role-playing elements, but it's a better version of one.