Game of Thrones Ascent Review
Price: Free
Version Reviewed: 1.1.2
Device Reviewed On: iPad Mini Retina
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Game of Thrones, both the TV series and the novels that serve as the source material, can be best described as dense. Game of Thrones: Ascent is similarly dense, but may be fun for people who welcome the density.
This is ultimately a game of storytelling and intrigue: players make choices regarding a variety of story events and how they choose to tackle them, with each action having different effects on one's various traits: New Ways vs. Old Ways, Family vs. Realm, Truthful vs. Cunning. However, some missions will require that a Sworn Sword be sent out to complete the mission in a certain way: these characters can be upgraded and equipped with items to improve their stats in order to excel in certain missions where it may be necessary.
Of course, these missions just wind up being ones where players make a choice and then wait for it to end - in the Game of Thrones Ascent, one pays or they die because they had to wait forever. There are so many wait timers it's hard to keep track of everything that one has to wait for. People who like town builders that give them a good look at their empire will not find the very menu-driven look satisfying. In fact, the overwhelming bulk of the game is centered around menus and text, so patience and attention is required. Again, this is a dense game.
It's rather interesting having some semblance of choice in how one plays, that I can act like a cunning, back-stabbing ruler and have that all be tracked instead of feeling like I'm being led on a track. Sure there's a lot of waiting for actions to complete - a lot of it - but at least the occasional check-ins to tap on the menu items and select the dialogue trees while waiting for random events to finish are entertaining. If I'm turning the crank to make the gears go, at least make it fun to turn, right? That's how I approach Ascent: it's gear-turning, but it's turning a lot of gears.