Pixel Hunter Review
Price: $2.99
Version Reviewed: 1.0
App Reviewed on: iPhone 4S/iPad 2
Graphics / Sound Rating:





User Interface Rating:





Gameplay Rating:





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Overall Rating:





I would like to soundly punch in the face the wisenheimer who thought that virtual d-pads were good enough to make precisely controlling platformers a viable option on iOS.
Allow me to clarify. I don’t wish harm on the developers of Pixel Hunter over at Lemondo Entertainment; I’m sure they’re all great, hardworking folks. I’m really speaking in general terms of the main frustration that I have with this game and others like it. If old-school platforming is where timing and positioning are the difference between triumphant progression and a frustrating restart is going to be the crux of a game, then it either requires tactile feedback or needs to be extremely forgiving. Unfortunately, Pixel Hunter doesn’t hit the bullseye on either mark.
More meat can be acquired and levels prematurely unlocked via in-app purchases, which while not surprising, still feels a bit disappointing for a game that already runs three bucks. I know my tolerance (or lack thereof) for this business model may not be the same as everyone else, but it just feels like an extra kick in the pants when one may already be on the verge of pitching their phone toward the nearest wall.
Is Pixel Hunter fun? For a while, sure. The graphics will make any nouveau-retro aficionado's heart flutter a bit (even if the music can quickly grow grating) and the challenge is initially exciting. But after the umpteenth missed jump where thumbs slid just a bit too far off the virtual d-pad? It’s enough to make a pixelized Ted Nugent go vegan.