Posts Tagged nintendo
Apps Are Us
How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you’re looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we’ve been up to this week, and find even more in our Reviews Archive.
Block Legend is a colorful, whimsical matching game that has a quest structure and fantasy trappings to make it feel like an RPG/puzzle game hybrid. Adding some more persistence and gameplay layers has generally worked successfully to make simple games feel more substantial, and the same is true here. Block Legend isn’t some kind of epic, sprawling adventure, but it isn’t trying to be. Instead, the game is a solid puzzle game that adds to its basic mechanics just enough to make it feel more meaningful without feeling overwhelming. –Campbell Bird
Frontline Commando 2 represents some of what’s good and bad about free-to-play. It’s an actual game; one with a mobile-friendly design and actual gameplay. However, it will want money to play at a high level, and it is unashamed of it. Thankfully this cover-based shooter from Glu is an actual game, not just an automated simulation of a game as many free-to-play games are wont to do nowadays. While it’s simplified from other cover shooters, players still have to aim and fire, and move to new cover by tapping the arrows on screen when grenades and rockets come in. This simplification works for mobile though, and the controls work pretty well – even the aiming. There is some automation in the squadmates, but this actually works for the player’s advantage: in the heat of battle, I want them taking care of their own stuff without me saying anything. The whole package does a great job of making hectic action fun and manageable, and is consumable in short bursts. –Carter Dotson
MailDeck is an extremely convenient email client for the iPad. Both stylish to look at and practical to use, it’s the kind of app that will quickly establish its place as a core tool for any regular email user. Much of this is thanks to its relative simplicity. While it offers a bunch of more complicated things, MailDeck also really doesn’t take long to set up. Entering a few basic password and username details invariably gets things going with the option to color-code the account for future reference and convenience. For common setups such as Gmail addresses, MailDeck detects what to do and does the more complicated stuff such as entering server details. Then it’s just a matter of waiting for the emails to come through which is mostly dependent on how hefty one’s inbox is. –Jennifer Allen
There is one particularly influential game that has gone entirely underrepresented on iOS: Spelunky. While Devious Dungeon isn’t exactly that, it does come from that family of procedurally-generated action platformers, this one in particular may seem like a mobile version of Rogue Legacy. But while its inspirations may be clear, Devious Dungeon misses out on why those games were so good – being only mindless entertainment to tune out to. –Carter Dotson
Endless runner games are a dime-a-dozen these days, running the gamut from highly addictive to boringly derivative. Smash Hit definitely leans toward the former of these rather than the latter with its fresh take on the popular genre. The basic premise of Smash Hit is to progress through an “otherworldly dimension” of structures, obstacles, and barriers while throwing metal balls at anything made out of glass – and players will find lots of glass to smash! Hitting crystals rewards players with more balls, which will be sorely needed to continue to progress farther and farther through the glass-filled world. Hitting 10 or more crystals in a row awards players with multiballs, which allows them to throw two, three, or more balls at a time for the price of one. Players have to keep track of how many balls are left and try to accumulate as many as possible along the way, because the game ends when the last ball is thrown. –Charlie Miller
While the advent of digital comics has made the medium more accessible and affordable than ever before, it can still be a daunting task to know where to begin. Uncanny Comics is a Newsstand app that hopes to be the new go-to monthly guide for comic book fans and new readers alike. From the most critically-acclaimed new series, to exclusive interviews with the artists and writers, to the absolute classics, it’s all here and presented in a clear, concise, and entertaining way. Rather helpfully, the makers have included direct links on each page to the Comixology or Marvel stores, taking readers straight to the right place to purchase their comics. Right now navigation is restricted to the website only, though hopefully in the future it will redirect readers to the pre-installed apps. –Lee Hamlet
Fans of storytelling and animation should take notice of the app Pillowcapers: A Sleepy Adventure – an interactive storybook that is superlative in every way. This is the story of Sam, who recently had a birthday and received the sole present of a striped pillowcase. Little did he know that this pillowcase would be the key to his new life as a superhero where, when using the case as a cape, he will try to save the world; or at least his neighborhood. I actually find this app hard to write about because it simply needs to be seen. No words committed to the screen will do this justice as the colorful, stylized app includes simply wondrous animation that fully explores Sam’s transformation to superhero and fighting giant robots to save his community. This app is part amusing procedural as it walks one through the costumes and other preparations needed for hero-dom. The pillow triggers a secrete trap door where Sam, transforming into his new uniform, is led to an area where he receives his crime-fighting orders from a unique book, thus beginning his epic adventure. –Amy Solomon
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If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
There isn’t a roguelike quite like Out There. A space simulation game where players find themselves adrift in space, scrounging for materials from planet to planet, solar system to solar system, trying to find their way home. Essentially, the game is turn-based. Players start out in a solar system, and can explore planets of two kinds: ones they can land on with materials they can mine for, or gas giants which can be probed for fuel. Each move uses up fuel, oxygen, or damages the hull, and players need to find the materials to refill and repair as necessary. Materials can be mined for that can build new parts and repair current ones. –Carter Dotson
Tilt to Live 2: Redonkulous is the long-overdue launch on Android of One Man Left’s tilt-based arena survival series. Yes, one might say, “aren’t tilt controls the hottest control scheme of 2009?” Sure, but Tilt to Live has some of the best around: they’re precise while thriving on the chaos of actually tilting a device around. With plenty of options for customizing the tilt sensitivity and how one holds the device, this will make a believer out of the tilt control apostates. –Carter Dotson
The best thing about Deadman’s Cross is that it takes a complete left turn from the standard card game RPG by adding in varied gaming styles that have never before been seen together. The basic idea in Deadman’s Cross is that the world has ended and the few survivors left after the zombie apocalypse use teams of zombies, known as deadmen, to defend themselves. These deadmen need to be hunted down to be added to the army and taken care of to grow in strength. This boils down to a very familiar deck like interface in which each zombie the player owns is a card. The standard options for boosting a cards strength by absorbing other cards are there and at certain levels cards can be fused together to create stronger versions. –Allan Curtis
And finally, this week our pals across the pond at Pocket Gamer pretended to be doctors in Surgeon Simulator, nuked the world in First Strike, and saved baby Mario in Yoshi’s New Island. All that, plus banned iOS games, free-to-play Crazy Taxi, and more right here.
Expert App Reviewers
So little time and so very many apps. What’s a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we’ve ever written.
NimbleBit teams up with Milkbag Games – featuring Matt Rix of Trainyard fame, and Owen Goss – for Disco Zoo, a simulation game about building a zoo where disco parties can be triggered. It’s one of those “exactly what it says on the tin” games, and it should amuse fans of NimbleBit’s simulations even as it takes a slightly different approach. The crux of the game is to rescue animals from the wild to bring in to the zoo, which helps attract people, thus making money for the player, until they fall asleep and must be awoken. The player can use bux to start disco parties, which awaken all the animals and get them dancing and raising double money for the disco’s timeframe. –Carter Dotson
Beyond Space is like a great summer blockbuster. It’s fast-paced, crowd-pleasing, and has production values so spectacularly high they practically ooze out of the screen. Experiences like these always have their share of problems if one thinks about them too hard, but it’s hard to deny just how entertaining they are. The game starts off with a bang as a lavish, pre-rendered cutscene introduces players to a universe of intergalactic spaceship armadas, pirates, and mysterious aliens. Players take control of Max Walker; a mercenary pilot who becomes increasingly embroiled in a “galaxy-spanning conflict.” Between its frequent cutscenes and full voice-acting, the game actually seems to care about its narrative. But the “Top Gun in space” tale is so cheesy and clichéd players will keep their thumb on the skip button during repeat playthroughs, which are highly encouraged since the game only lasts about two hours. –Jordan Minor
Kahuna has finally made a transition to the electronic realm courtesy of a new universal iOS app. There could not be a more apt game to make this translation, as Kahuna plays quickly while still providing a strategic challenge. The premise is equally simple. Each player (rival South Pacific magicians or some such thematic mumbo jumbo) is attempting to place bridges between a set of South Pacific islands. When a player controls the majority of the pathways to an island, that player controls the island and scores a point. Bridges are placed by playing a card with the island’s name on it; players then choose which path from the island they wish to occupy. Players can also remove opponents’ bridges by playing the two cards that represent two connected islands. It’s all the stuff of abstract strategy with a thin veneer of a theme, but the mechanics work so well it’s easy to forgive any quibbles with the theme. After three rounds, the player with the highest score wins the game. –Chris Kirby
There are oh so many Flappy Bird clones now that the game has been pulled from the App Store. Seriously, between those looking to make a quick buck and those paying homage through Flappy Jam and the like, there’s so many ways to flap, it’s insane. Well, not insane enough yet, now that Madgarden has combined flapping with the master of insanity, the Deep One, the eldritch abomination to end all eldritch abominations, Cthulhu. This is FlapThulhu, and it’s the last flappy game anyone will ever need. –Carter Dotson
Board games are a pretty good usage of all of the strengths of mobile devices; a nice, portable, light weight device with a touch screen in which anyone can do almost anything. That anything, of course, includes gaming. Board games are especially great for mobile devices because they are something that one can play at their own pace, doesn’t require one’s immediate attention, and is overall a casual and fun experience. Mindware, a company who produces educational toys and games aimed at children, is probably best known for their board game Qwirkle, which is now available on iOS. Qwirkle is an amalgamation of Scrabble, Uno, and Dominoes. The point of this game is to match like shapes and/or colors onto a playing surface. The more of a like shape or color players have in a given row, the more points they score. A row of 6 is scored as a Qwirkle, and no more blocks can be placed in that row. It’s very easy to pick up, and while aimed at kids, it’s really fun for all ages. –Mike Deneen
The iPad may not be suited for every type of game there is, but two genres that benefit immensely from its expansive touch display are board games and turn-based strategy games. It’s no surprise then that UHR-Warlords, a turn-based strategy board game, excels on the device. Of course the deep, robust, and challenging gameplay helps too. UHR-Warlords‘ tale of rival demonic armies in a dark and gritty fantasy world should make fans of pewter figurines feel right at home. It’s little more than an obligatory pretext for the epic clashes to come, but the 12 battles spread across two campaigns are so satisfying players will want even more excuses to fight. Each skirmish plays like a cross between a Fire Emblem-esque strategy game and chess. The goal is to drain the other player’s life force by killing their monsters, or destroying their valuable strongholds at the opposite side of the board. –Jordan Minor
Sago Mini Ocean Swimmer, in one word, is a delight. Developed by Sago Sago – the dream team combined with the talents from Tickle Tap Apps and Toca Boca – this app is as highly engaging as it is colorful; children can go on an adventure with Fins, their new fish friend, as they explore his aquatic home. This new Sago Sago app brings back memories of my son as a younger boy, as Tickle Tap Apps were the first downloads I made, getting me interested in the potential for children’s iPhone and now iPad applications and the worlds they can create, appreciating this as a much less passive experience than watching television or videos produced for babies. I am excited to see a new Sago Sago title that, to me, seems lovingly updated from original application Finding Fins with a few important changes I am really fond of. Now one swims together with Fins instead of seeking him out as he hid behind objects such as rocks or sea weed. I am also enjoying being able to use a drag of a finger to move Fins around the screen instead of tilting the iPhone to navigate as seen in this previous app – wonderful updates that make this app utterly intuitive for the youngest app users. –Amy Solomon
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If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
Two interesting things occurred while working on this review. One was highlighted during a commercial. A couple were working on creating an online account, and were having some difficulty coming up with a strong enough password they could remember. Yep, it advertised a password utility. On network TV. The second thing was an interesting article I read while researching an unrelated article. The Adobe security breach reveals that the only password more widely used than “password” is “123456.”
What’s clear is this: password management needs to be taken very seriously. PasswordBox looks to be just the tool we need. –Tre Lawrence
Most people wish they were doing something extraordinary, such as running Google, being an Ice Cream taste tester, or piloting a space ship. Sadly, most of us will only be able to act out these dreams through some sort of simulation or game, which is where Planet Descent comes in. In this title, you pilot a space ship around a 2D playing area, dodging asteroids while collecting minerals for fun and profit. This game inhabits a similar approach to the PC game Lunar Flight, except Planet Descent, as previously mentioned, is 2D rather than 3D. Planet Descent is also quite a bit easier, lacking a lot of the realism or complicated controls used on similar type games. That’s not to say that this mobile title isn’t challenging, but you certainly won’t need years of NASA training to get it either. –Mike Deneen
If you peruse around the Google Play app store, you see there is a race to fill the void left by the departure of Flappy Bird. Most of these clones coming out are the exact same thing, just with slightly altered graphics, some of them actually try to change some things. But then, from minds only St. Louis, MO could produce, comes a game with a slightly similar idea, but way better, called Roid Rage. Roid Rage isn’t some game about Jose Canseco or Sammy Sosa. Rather, it’s a game about the extreme rage you the player will suffer while guiding your spaceship through a massive asteroid collection, while collecting puddles of “Juices” throughout space. Your ship appears to be a one man vessel without weapons, but can turn like no other and doesn’t have a break pedal. You could try to throw the word “endless” on this game, but the better description would be the Atari classic Asteroids on super serum. –Mike Deneen
And finally, this week Pocket Gamer was checking out new gadgets at Mobile World Congress in Barcelona and still found time to review new games like Out There, Card City Nights, Disco Zoo, and Calculords, played soft-launched games Fates Forever and Supernauts, and picked 8 perfect games that Nintendo could bring to mobile. See it all at Pocket Gamer.
Expert App Reviews
Week-in and week-out, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we’ve been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.
A surprising amount of apps and games like to think that they can change one’s life. In reality, a select few can actually accomplish something that huge. Most of the remaining few might change small elements, such as providing encouragement for those trying to exercise more or give up a bad habit. SuperBetter is part of an even smaller group: it wants to change and improve everything about one’s life. A lofty ambition but one that I reckon it can accomplish, with the willingness of its users. One such glimpse into the importance of SuperBetter comes from this Ted video from game designer, Jane McGonigal, explaining just why the app can help so much. It’s fascinating stuff and ideal context. Essentially, SuperBetter is about turning life into a game. –Jennifer Allen
Oh, look, Layton Brothers Mystery Room. Sounds interesting. The name Layton has pretty much become synonymous with puzzle-solving brilliance. The Professor had a knack for solving most of the world’s problems with a little logic, and that talent has apparently been passed on to his progeny. Alfendi Layton, however, is not his father. Mysteries are still a key feature for this particular Layton’s adventures, however Alfendi and his new assistant Lucy Baker (Detective Constable) are out to solve murder mysteries. Two of which are available for free right from the start and seven more that can be purchased for an additional $5. The each case involves mulling over suspects, inspecting a recreated crime scene (because Alfendi is something of a shut-in), questioning suspects/witnesses, and piecing it all together until a solid accusation can be made. In fact, aside from the world and characters Layton Brothers Mystery Room actually bears little resemblance to earlier games in the series. –Rob Rich
Limbo, the 2010 Xbox Live Arcade release that also made its way to other platforms, has finally come to mobile. For those who have not experienced this haunting puzzle-platformer, this is as good a time as any to jump in. Limbo is dark and mysterious, thanks in part to its silhouetted art style that renders most the world in black and white. There’s little guidance given, as players just kind of have to start running, and taking on the challenges that face them, from tricky jumps to finding ways to dispatch enemies, and avoiding traps. This is very much a horror game, as plenty of opportunities to scare the player are presented. Seriously, this game is nightmare-inducing. The deaths in the game aren’t particularly gory, but they are rather gruesome. That it’s a kid on the receiving end of most of the carnage is part of what makes it unsettling. That, and some of the things that are encountered in the world of Limbo. –Carter Dotson
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As some readers may have noticed, I do not personally review many word games. Very few word games gain my attention because I am terrible at these types of puzzles, finding them for the most part frustrating and demoralizing. Therefore, it is quite a compliment from me to have enjoyed reviewing Coolson’s Artisanal Chocolate Alphabet as it is a word game that has won me over with a charming narrative, wonderful sense of style and an abundance of whimsy that I have greatly enjoyed. –Amy Solomon
The Terrifying Building in Eyeville is a thoughtfully written and wonderfully illustrated children’s storybook app. This is a very personal storybook developed by Joel Grondrup as his daughter was diagnosed with retinoblastoma, a rare cancer of the retina. The Terrifying Building in Eyeville is an allegory for this cancer as a small man named Kanser arrives in Eyetown after falling off the back of a truck during a rain storm. He knocks on the door of Mr. Nice and asks if he can start building onto Mr. Nice’s home as he is a traveling builder who looks for houses to build onto. –Amy Solomon
The best games, for me, are ones that are simple, easy to control and, more or less mildly infuriating. It’s why I pulled my hair, shedding years while playing Super Hexagon. It’s probably why I find Space is Key so intriguing. It mocks me. To my face. It’s evil. Space is Key is about as simple as they come. Looks-wise, it uses switching primary colors with opposing hues to highlight obstacles. The color changes do an interesting job of creating a psychedelic atmosphere reminiscent of Super Hexagon that doesn’t internet with the gameplay. –Tre Lawrence
Warmly is an atypical productivity offering from The Chaos Collective that seemingly wants to make the descriptive term “alarm” a misnomer by changing the way we do alarms and wake patterns in the first place. The opening user interface is a clear cut celebration of simplicity, and hints at the design elements that govern the entire app. It gives a scroll-through window for setting the time (with an AM/PM toggle), and nine (9) big square buttons. After a scheduling check-off and an off and ok button, THAT’S IT. Laid against the soothing yellow backdrop, the relatively minimalist viewers are hard not to like. –Tre Lawrence
Nevosoft’s LandGrabbers is a fun hybrid game that is surprisingly dependent on strategy and quick thinking. The land that makes up this game is ably represented by effective graphics the encompass several mythical environments. In the first stage, the 3D graphics do a good job of giving life to the structures, and further down the line, the scenery becomes even more intricate; rolling hills, stone bridges and shrubbery all add up to cushion the action in a reasonable looking shell. –Tre Lawrence
This week at 148Apps.com, Kevin Stout examined the question more than a few of us are asking: Why won’t Nintendo release any games for iOS? Stout writes, “Nintendo recently reported its first annual loss, showing that perhaps 3DS isn’t enough of a success. Nintendo hasn’t even released its legacy games on mobile platforms where others like Sega have (Sonic the Hedgehog). While current CEO of Nintendo, Satoru Iwata, is in charge, it’s unlikely that Nintendo will acknowledge its mistake. When asked about releasing Nintendo games for smartphones, Iwata replied, “This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo….”’
Released: 2009-05-21 :: Category: Games
Meanwhile, Amy Solomon at GiggleApps took a look at a new Marvel Avengers app for kids: Avengers Origins: Assemble! is a very enjoyable universal interactive storybook that tells the tale of how The Avengers became a cohesive group after meeting Captain America. I really enjoy how these characters are introduced, making this a great primer for children new to Marvel comics. Interactive moments are included throughout that children will also enjoy such as dragging the tools used by each Avenger to their rightful owner.”
Released: 2012-04-12 :: Category: Books
Last, but certainly not least, 148Apps.biz writer Carter Dotson reported on results from a recent MocoSpace study: “MocoSpace has announced the results of their new “Y U Play?” study that tries to answer the question of just why people play mobile games, anyway? The answer for the majority of people appears to be just pure entertainment. 34% of people like to play mobile games because “the games are fun,” and 32% do it because they are bored, or want to kill time.”
That’s the week that was. Keep up with all of the latest news, reviews, trends and contests by following us on Twitter or liking us on Facebook. Have a great weekend – and we’ll see you in seven days!
Nintendo recently reported its first annual loss, showing that perhaps 3DS isn’t enough of a success. Nintendo hasn’t even released its legacy games on mobile platforms where others like Sega have (Sonic the Hedgehog). While current CEO of Nintendo, Satoru Iwata, is in charge, it’s unlikely that Nintendo will acknowledge its mistake. When asked about releasing Nintendo games for smartphones, Iwata replied, “This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo….”
But what about rereleasing classics on iOS? That doesn’t seem to conflict with Iwata’s unflinching desire to keep Nintendo from making easy money. Let’s take a look at some numbers to estimate those releases.
The following data about Nintendo platforms and games are from VGChartz.
- The Nintendo Entertainment System (NES) sold 500.01 million units globally.
- Super Mario Bros. sold 40.24 million units.
- The original Game Boy sold 501.11 million units.
- Pokemon (including the Red, Green, Blue, and Yellow versions) sold 46.01 million units.
Now let’s look at some iOS comparisons.
- Apple has recently updated the lifetime sales number for iOS devices at 365 million units, 67 million of which are iPads.
- Recent success Draw Something was downloaded over 50 million times in the first 50 days of being released.
Downloads of some popular iOS games, like Angry Birds, Draw Something, and more, have overtaken lifetime sales of the most popular NES and Gameboy games despite less of the originating devices existing. iOS users are willing to pay for the games that they want.
8% of NES users owned Super Mario Bros. (40.24 million copies of the game out of 500.01 million users). If only 4% of iOS users purchases a Super Mario Bros. port to iOS, half of the NES sales units for the game, Nintendo could potentially make $14M in profits. That assumes the game is sold at $0.99. But who honestly wouldn’t pay up to $5 to play Super Mario Bros. (or Zelda titles) on the iPhone or iPad?
What about Game Boy games? Just a few months ago, Pokemon Yellow appeared on the App Store for a weekend. The app was not Pokemon Yellow. The game didn’t work. And despite over 1000 one-star reviews, people continued to download it. The game reached #3 in the Top Paid Apps on the App Store in an incredibly short time. The original Pokemon titles sold even more than Super Mario Bros.. It also may be more profitable considering it would be a great candidate for an in-app purchase scheme (in-game currency, collectable digital items and Pokemon, etc).
There are plenty of Zelda and Mario-like games on the App Store, but a game that truly mimics the experience and gameplay of Pokemon has yet to be accomplished. But one may be coming out soon. Stephen McVicker and Calisprojects are developing an ambitious, Pokemon-like game called ZENFORMS that’s slated to be released in June.
Even if Nintendo releases Pokemon after ZENFORMS is released, it isn’t going to cut into Nintendo’s sales. But it’s unusual that Nintendo is refusing fans old games that would cost Nintendo nearly nothing to release. There’s a demand out there for Nintendo-style classics and Nintendo is losing out.
Angry Birds developer Chillingo may cease to be an indie darling in the near future, as EA has bought the company. Reports put an the deal at $20 million cash, but the future of all the studio’s properties are still up in the air.
Chillingo was already a hot commodity after Angry Birds, but the massive success of the recently released Cut the Rope has truly turned the UK developer into a den of rock stars. While companies like Activision, Gameloft and even Intel were vying for the studio, EA was able to close the deal.
“By acquiring Chillingo, EA Mobile is increasing its market leadership on the Apple Platform as well as reaffirming its position as the world’s leading wireless entertainment publisher,” EA’s Holly Rockwood said in a statement.
It sounds like EA wants to keep Chillingo in the mobile space, but we can’t help but wonder if the studio will be asked to dabble in consoles and handhelds as well. EA has dabbled with physics games by publishing Boom Blox on the Wii, but the series has stalled and perhaps the company is looking for a new franchise to bring to non-Apple audiences. There’s also the distinct possibility EA could request a totally new IP from Chillingo, one which could be backed with a big budget and marketed across all platforms.
Where things may get tricky is in regards to ownership rights of games published under the Chillingo banner. Rovio created Angry Birds, while ZeptoLab made Cut the Rope, and, at least according to Rovio, the development studios still own those properties. A Rovio spokesperson says his company “controls the Angry Birds brand and any future products,” so at least that franchise may remain apart from this deal.
At any rate, let us be among the first to congratulate Chillingo and wish them the best of luck under the new ownership. They’ve already proven what talented, dedicated people can do when they put their minds to it so they deserve all the success and wealth they’ve earned. Well done guys, keep up the good work.
Like most App Store addicts, I browse the Top 100 lists from time to time. The top 10 spots are usually filled with games like Doodle Jump, Pocket God, Bejeweled, and whatever other big-name apps have hit recently. That makes sense. I can even understand things like The Moron Test and SpinArt being popular. The whims of the masses are ever-changing, after all.
But what the heck is up with “60 Mario and friends”?
60 Mario and friends (the poor capitalization is not mine, thank you) from Isayonline is nothing more than a soundboard app—it plays sounds from old Nintendo games. Super Mario Bros, Mario 64, Street Fighter, Zelda, and Donkey Kong game sounds are all present. Now, I consider myself a Nintendo fan, and I love these games. But there’s something wrong with a simple soundboard app claiming the #2 spot on the top paid charts. First of all, this is a blatant case of copyright infringement. We’ve seen excellent, original games like EDGE and Stoneloops of Jurassica pulled from the App Store for supposed infringement, so how did 60 Mario and friends get through? It uses images of Nintendo’s characters and sounds from Nintendo games; it doesn’t get more obvious than this.
Secondly, the app has a two-star rating, and not because people are unsatisfied with the sounds—but because they thought they could have classic Nintendo games on their iPods and iPhones for a buck. Wait. What? The app is called “60 Mario and friends,” and it’s in the Games category, but it’s obvious if you read the description that it’s just a soundboard app. I suppose that literacy is too much to expect these days. If you can’t read a few sentences, I don’t think you should have the right to complain about losing a buck. Besides, Nintendo won’t be releasing their games on the App Store anytime soon, not when the iPhone/iPod family is starting to compete with the DS/DSi.
As I said, I’m a Nintendo fan through and through, and I’m hardly alone. 60 Mario and friends simply milks our nostalgia for some great games. But Isayonline is profiting from something that they didn’t create. There’s nothing wrong with wanting to grab some classic sound clips, but let’s not reward Isayonline for packaging stolen content—or Apple for letting it through.