Broken Age Review
Price: $9.99
Version Reviewed: 1.2.2
App Reviewed on: iPad 2
Graphics / Sound Rating:





Game Controls Rating:





Gameplay Rating:





Replay Value Rating:





Overall Rating:





In this new age of game design, projects have found countless ways in which to spring to life. In the case of Broken Age, Double Fine’s first uber-successful Kickstarter venture, the masses spoke with their wallets loud and clear, showing an undying support for the long-languishing adventure game genre. So, does the first half of this quest live up to the title’s impressive budget and hype, or will the unfinished storyline leave players craving more?
Without getting too deep into the plot and ruining the many surprises in store for the player, it is safe to say that playing through the two mini story lines one-by-one is probably not the way to go. Though the nods are subtle at first, as things progress the worlds begin to bleed into one another. The problem is, if the player isn’t consuming the stories in relative unison, it is very possible for this crossover to be missed entirely until the big reveal at the end of this half of Broken Age’s campaign.
The problem with only telling half of a story is the potential gap in-between when the media can consumed. It is hard to shake the feeling that a game centering around two complexly intertwining stories may be best experienced all at once, as opposed to the current model that only delivers half of the game now, and a conclusion at a later undetermined date. This is further compounded by the title’s girthy price tag. Make no mistake, the premium cost is more than justified. It‘s just hard to encourage that kind of spending when you are only getting half of the game. Those willing to take the plunge most certainly not will not regret their decision, but thrifty shoppers may be better off waiting until a full version releases.