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Tag: Rpg »

Unreviewable - Vendir: Plague of Lies

Posted by Campbell Bird on February 28th, 2023
+ Universal App - Designed for iPhone and iPad

I have a lot of mixed feelings with my time with Vendir: Plague of Lies. It's an experience that in some moments are incredible in their ambition and execution and in others is sloggy and irritating. Most of the highest points of the game I've encountered without having to engage with the game's free-to-play monetization model, but I have also run up against its pinch points that push players to pay and they feel horrible.

With all of that in mind, it feels kind of impossible to assign a score to it. It is goodbad and badgood. You should play it but also not. Or maybe watch someone play it. Or maybe just play the dialog quests in the starting area and quit as soon as you have to fight something. I don't really know. I am still intrigued to keep playing it but every time I do I almost always end up quitting out of frustration once I encounter a random battle with enemies that would seem defeatable if I fed the game a considerable amount of money that I don't think it deserves.

Eldrum: Red Tide review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on October 18th, 2022
Our rating: starstarstarblankstarblankstar :: TEXT OVERFLOW
This sequel to an enjoyable text-based rpg loses its way by trying to be too big and ambitious for its constrained format.
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Chimeraland is one of the strangest games you can play on mobile right now

Posted by Campbell Bird on August 2nd, 2022
+ Universal App - Designed for iPhone and iPad

As part of my job here at 148Apps, I often explore games I have no intention of reviewing or otherwise writing about. Part of being able to offer substantial criticism or perspective on mobile games is to understand a lot of what is out there, even if I don't end up turning those experiences into content or critique.

I went into Chimeraland fully expecting to just dip my toe in to understand what it is before moving on, but it didn't take long to realize this game is... remarkable, to say the least. Although it mostly purports to be an open-world survival rpg (which it mostly is, by the way), it also seem dedicated to being as strange and unwieldy as possible. It's a huge download with an almost minute long initial load (on an iPad Pro, even), and across my first hour with the game I had a hard time making sense of much of what was going on. Check out the video above to see what I'm talking about.

The 5 Best Mobile Puzzle RPGs

Posted by Campbell Bird on June 24th, 2022

RPGs with puzzle mechanics feel like the perfect fit for mobile. There’s something about a game that moves at a gentile pace while having a somewhat predictable-yet-challenging set of mechanics that can morph as you progress through some kind of grand adventure that feels right at home in your pocket.

With the recent release of Hero Emblems II, I thought it’d be good to revisit some of the absolute best puzzle RPGs that iOS has to offer, just in case you missed out on some of these incredible titles.

Hero Emblems II review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on June 23rd, 2022
Our rating: starstarstarhalfstarblankstar :: MORE OLD HAT
The follow up to Hero Emblems adds some wrinkles to its solid puzzle combat but mostly just feels like more Hero Emblems.
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Dislyte review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on May 16th, 2022
Our rating: starstarstarblankstarblankstar :: CLASH OF CLUBBERS
This free-to-play has some inspired aesthetics but otherwise feels like a full embrace of pay-to-win design.
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Kingdom Catastrophes review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 30th, 2022
Our rating: starstarstarblankstarblankstar :: COMEDIC CATASTROPHE
This choose-your-own-adventure storybook seems to try its hardest to stop you from exploring its wide variety of endings.
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The best mobile games like Pokémon

Posted by Campbell Bird on February 8th, 2022

The latest entry in the mega-popular monster collecting and battling series is here in the form of Pokémon Legends: Arceus. In an effort to nakedly capitalize on everyone searching for “games like Pokémon” to recommend some great mobile games, here we are with a list of games fit that exact criteria.

Whether you want just another way to play with the same pocket monsters you know and love, or want something that just takes the underlying features of collecting and battling to different places, this list has you covered with rock solid titles along with reviews to inform your choice.

Micro RPG review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on January 26th, 2022
Our rating: starstarstarhalfstarblankstar :: REASONABLE RPG
This bite-sized arcade game succeeds in part because of its reasonable free-to-play model.
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RPG Overrogue review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on January 20th, 2022
Our rating: starstarstarstarblankstar :: DEVILISHLY DERIVATIVE
Overrogue finds a way to blatantly rip-off a lot of good ideas and still somehow feel fresh and fun.
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Skeletal Avenger review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on December 9th, 2021
Our rating: starstarstarblankstarblankstar :: BARE BONES
Skeletal Avenger is a great premise that uses some tried-and-true systems, but none of it really comes together in a way that satisfies.
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Divinity - Original Sin 2 - Gameplay Journal - Part 15

Posted by Campbell Bird on November 9th, 2021
iPad App - Designed for iPad

I have finally reached a new landmass in Divinity - Original Sin 2. I left Fort Joy, ventured through the Hollow Marshes, finished my harrowing boat journey aboard the Lady Vengeance, and am just now disembarking to explore Driftwood. As highly anticipated as this new region was, I have to say I'm a little disappointed by it.

If I didn't know any better, I'd assume I was back at Fort Joy and the Hollow Marshes. There isn't anything particularly visually distinct about Driftwood, though I guess I'm ok with new NPCs to interact with and quests to take on. There is also the main quest to follow, though that just seems to be "go find so-and-so so they can tell me where to go next." Fascinating stuff.

Divinity - Original Sin 2 - Gameplay Journal - Part 14

Posted by Campbell Bird on October 20th, 2021
iPad App - Designed for iPad

When I last touched Divinity - Original Sin 2, I thought I was done with my seafaring shenanigans aboard the Lady Vengeance. I was away from Fort Joy on course for Driftwood, but my journey got interrupted. This entry deals head on with this interruption, as the magisters intercepted me and wanted to bring me down.

As it turns out, the magisters came prepared. This combat encounter documented in the first video of this post is definitely the most challenging Divinity - Original Sin 2 has been to date, to the point that I failed it a couple of times before devising a strategy that allowed me to protect the NPC tasked with devising a magical escape from the fight. This is to say the fight is designed not with victory in mind, but rather one that tasks you to hold out for long enough before being whisked away further into the story. Had it been a more straightforward fight I probably would have had an easier time with it.

Divinity - Original Sin 2 - Gameplay Journal - Part 13

Posted by Campbell Bird on October 6th, 2021
iPad App - Designed for iPad

After such an eventful encounter on my last foray into Divinity - Original Sin 2, I'm lulling on the game a bit since I went from a huge battle and story dump to being stuck on a boat. Still, it was nice to be able to debrief with the characters we've met along the way so far on our adventure and achievements. This also seemed to be a definitive "break" point in the sense that my party was disbanded, though I could choose to have them re-join or convene with others.

The first video here does a lot of that stage-setting, informing me that our next destination is Driftwood, a small fishing village that is key to the Seeker movement, and learning more about what it means to be Godwoken as opposed to a Sorcerer. After speaking a lot with folks, though, I found myself at a bit of a loss on how to get the ship moving, so I admittedly flounder around a bit.

Divinity - Original Sin 2 - Gameplay Journal - Part 12

Posted by Campbell Bird on September 20th, 2021
iPad App - Designed for iPad

The momentum is back! After having gone a month between play sessions of Divinity - Original Sin 2 (partially due to how inconvenient it is to keep a huge game installed on a device), I'm back in a regular rhythm with the game, and things continue to move forward.

It also helps that I ended my last play session on a heck of a cliffhanger, with a battle against magisters being interruped by a gigantic void worm. The first session posted at the starts with fight against said worm, while my second play session revolves around just about getting off of this initial island that is mostly comprised of Fort Joy and a marsh wasteland.