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Dislyte review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on May 16th, 2022
Our rating: starstarstarblankstarblankstar :: CLASH OF CLUBBERS
This free-to-play has some inspired aesthetics but otherwise feels like a full embrace of pay-to-win design.
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Kingdom Catastrophes review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 30th, 2022
Our rating: starstarstarblankstarblankstar :: COMEDIC CATASTROPHE
This choose-your-own-adventure storybook seems to try its hardest to stop you from exploring its wide variety of endings.
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The best mobile games like Pokémon

Posted by Campbell Bird on February 8th, 2022

The latest entry in the mega-popular monster collecting and battling series is here in the form of Pokémon Legends: Arceus. In an effort to nakedly capitalize on everyone searching for “games like Pokémon” to recommend some great mobile games, here we are with a list of games fit that exact criteria.

Whether you want just another way to play with the same pocket monsters you know and love, or want something that just takes the underlying features of collecting and battling to different places, this list has you covered with rock solid titles along with reviews to inform your choice.

Micro RPG review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on January 26th, 2022
Our rating: starstarstarhalfstarblankstar :: REASONABLE RPG
This bite-sized arcade game succeeds in part because of its reasonable free-to-play model.
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RPG Overrogue review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on January 20th, 2022
Our rating: starstarstarstarblankstar :: DEVILISHLY DERIVATIVE
Overrogue finds a way to blatantly rip-off a lot of good ideas and still somehow feel fresh and fun.
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Skeletal Avenger review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on December 9th, 2021
Our rating: starstarstarblankstarblankstar :: BARE BONES
Skeletal Avenger is a great premise that uses some tried-and-true systems, but none of it really comes together in a way that satisfies.
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Divinity - Original Sin 2 - Gameplay Journal - Part 15

Posted by Campbell Bird on November 9th, 2021
iPad App - Designed for iPad

I have finally reached a new landmass in Divinity - Original Sin 2. I left Fort Joy, ventured through the Hollow Marshes, finished my harrowing boat journey aboard the Lady Vengeance, and am just now disembarking to explore Driftwood. As highly anticipated as this new region was, I have to say I'm a little disappointed by it.

If I didn't know any better, I'd assume I was back at Fort Joy and the Hollow Marshes. There isn't anything particularly visually distinct about Driftwood, though I guess I'm ok with new NPCs to interact with and quests to take on. There is also the main quest to follow, though that just seems to be "go find so-and-so so they can tell me where to go next." Fascinating stuff.

Divinity - Original Sin 2 - Gameplay Journal - Part 14

Posted by Campbell Bird on October 20th, 2021
iPad App - Designed for iPad

When I last touched Divinity - Original Sin 2, I thought I was done with my seafaring shenanigans aboard the Lady Vengeance. I was away from Fort Joy on course for Driftwood, but my journey got interrupted. This entry deals head on with this interruption, as the magisters intercepted me and wanted to bring me down.

As it turns out, the magisters came prepared. This combat encounter documented in the first video of this post is definitely the most challenging Divinity - Original Sin 2 has been to date, to the point that I failed it a couple of times before devising a strategy that allowed me to protect the NPC tasked with devising a magical escape from the fight. This is to say the fight is designed not with victory in mind, but rather one that tasks you to hold out for long enough before being whisked away further into the story. Had it been a more straightforward fight I probably would have had an easier time with it.

Divinity - Original Sin 2 - Gameplay Journal - Part 13

Posted by Campbell Bird on October 6th, 2021
iPad App - Designed for iPad

After such an eventful encounter on my last foray into Divinity - Original Sin 2, I'm lulling on the game a bit since I went from a huge battle and story dump to being stuck on a boat. Still, it was nice to be able to debrief with the characters we've met along the way so far on our adventure and achievements. This also seemed to be a definitive "break" point in the sense that my party was disbanded, though I could choose to have them re-join or convene with others.

The first video here does a lot of that stage-setting, informing me that our next destination is Driftwood, a small fishing village that is key to the Seeker movement, and learning more about what it means to be Godwoken as opposed to a Sorcerer. After speaking a lot with folks, though, I found myself at a bit of a loss on how to get the ship moving, so I admittedly flounder around a bit.

Divinity - Original Sin 2 - Gameplay Journal - Part 12

Posted by Campbell Bird on September 20th, 2021
iPad App - Designed for iPad

The momentum is back! After having gone a month between play sessions of Divinity - Original Sin 2 (partially due to how inconvenient it is to keep a huge game installed on a device), I'm back in a regular rhythm with the game, and things continue to move forward.

It also helps that I ended my last play session on a heck of a cliffhanger, with a battle against magisters being interruped by a gigantic void worm. The first session posted at the starts with fight against said worm, while my second play session revolves around just about getting off of this initial island that is mostly comprised of Fort Joy and a marsh wasteland.

Divinity - Original Sin 2 - Gameplay Journal - Part 11

Posted by Campbell Bird on September 7th, 2021
iPad App - Designed for iPad

It's been practically a month since my last foray into Divinity - Original Sin 2. A bit part of this was because of the directionless muddling I was doing to try and access Braccus Rex's vault, but even more than that was the strain this game was putting on my iPad's hard drive. At 17.15GB, I have to do a lot of juggling with app offloads and reinstalls just to maintain room for it.

In fact, my break came about because its file size was such a huge headache that I deleted the app entirely for a couple of weeks--which left me hoping that its cloud save functionality was actually good and would let me resume once I decided I wanted to. For the most part, this is true, but it took more effort than I was hoping for to be able to resume progress from a fresh install of the game. I had to connect my iPad to my PC and move some files around to get this done, though I understand that the latest update to Divinity 2 also allows for save syncing with Steam cloud saves, but obviously only if you own the game on both mobile and PC (I do not).

Divinity - Original Sin 2 - Gameplay Journal - Part 10

Posted by Campbell Bird on August 11th, 2021
iPad App - Designed for iPad

It is on this 10th entry in the Divinity - Original Sin 2 Gameplay Journal that I completely found myself at a loss of what to do. After trekking back to Amadia to bask in the praise for rescuing Gareth, I found myself with some clear instructions but not a good sense of how to perform them.

The plan itself is simple: steal a boat to get off this island. It seems the best chance to do that is to pick up some weapons that can pacify the Shriekers guarding the harbor. Those weapons are hidden away in the tomb of someone named Braccus Rex, which was easy enough to find, but all I could find there was a blocked door, rude skeleton, and not much else to go on.

Trials of Mana review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on July 30th, 2021
Our rating: starstarstarstarblankstar :: MANA-GEABLE ON MOBILE
Trials of Mana is a straightforward action rpg that plays well on mobile despite a few missing features.
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Tower of Fortune 4 review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on July 21st, 2021
Our rating: starstarstarstarblankstar :: SKILLFUL SLOTTING
Tower of Fortune 4 is a surprisingly skill-based iteration on Game Stew’s tried-and-true slot machine rpg formula.
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Divinity - Original Sin 2 - Gameplay Journal - Part 9

Posted by Campbell Bird on July 13th, 2021
iPad App - Designed for iPad

The more I explore The Hollow Marshes, the more two things are evident: First is that The Divine Order is categorically evil. Second is that these marshes are confusing as all heck. In both video segments for today, I alternate between wandering around like a lost puppy and stumbling upon magisters that are doing bad stuff. At least one of those things makes me feel better about killing that blind, defenseless chap from the last entry.

The first video starts with me wandering up on some sorcerers that have been crucified, seemingly by The Divine Order. The nearby elf suggests there is nothing I can do to help them, though I find a way to seek vengeance soon enough. Not far from the brutal scene is a camp of dead Seekers that eventually leads me to the group of magisters that killed them. I didn't think twice about attacking, and feel like Divinity - Original Sin 2 has finally surpassed any point of sympathy or curiosity I might have had for The Divine Order. There's no perspective they could have that makes what they are doing seem worth it. They will continue to die by my hand as often as I can make it so.

In any case, my fight with these magisters got cut off prematurely, so I finish it off at the top of the second video here. From there, I find a mysterious dungeon with a cursed door that has killed some greedy magisters (good), though it doesn't really do the same to me (weird). I couldn't puzzle out how to open that door, but I found some more magisters to kill in order to meet Gareth, a Seeker who is looking for weapons that will help him steal a magister boat to get off this island. My guess is those weapons are behind that dungeon door and that that's my next step in Divinity - Original Sin 2's main quest.

All that said, I spent much of the rest of my time in this play session kind of wandering. It is almost never clear to me where I am supposed to go in this game, and the map system seems horribly unclear. Perhaps it's all these years of playing mobile games but I wish at some point there was just a way to teleport to the next thing I wanted to do or an arrow that could point me to where to go. I am finding some things along the way as I wander, but some of it is equally as puzzling so it doesn't quite feel all that rewarding.

I'm really hoping that in my next entry or two I'll have these weapons and be on a ship off this island. Only time will tell though. Maybe I'll be marooned here forever. Until next time!

View all of our other Gameplay Journal entries here.