KILL EVERYTHING. TOUCH NOTHING. DO IT 4 FREE. /
The definitive iPhone shooter, cs.one is the first truly synesthetic shooter available exclusively for the iPhone and iPod touch.
Audio/Visual effects like music, environments, vocal samples, and sound FX are mixed in real-time and triggered in sync with the music while playing. As intensity levels change so does the game world. cs.one also features a dynamic, sliding time scale where audio speed and pitch are warped in real-time when using the bullet.time hack.
At its core cs.one is a fast paced 2.5D shooter powered by an inertia based physics system much like the classic arcade game Asteroids. Fans of Geometry Wars will find a similar aesthetic and enemy behavior with a larger battlefield, fixed objectives and fluid parallax movement. cs.one's audio/visual effects, gameplay and Rez like environment were inspired by Cyberspace as described by William Gibson in his award winning Cyberpunk novel, Neuromancer and Neal Stephenson's vision of the matrix in Snow Crash.
9 of 10 / AppGamer.net
"There were many mimicries of the classic-Geometry-Wars-action iDevice gamers longed for, spanning from Isotope, Nano Fighter to Light Wars. Each having their own strengths and weaknesses, none truly felt like a wholesome package. It outlooks, outsounds and outclasses its competition by a considerable margin. Indie developers playing ball in the App Store really need to step it up because right now – All Ur Bases R Belong To CS.One." - Jeff Effendi
Must Buy! PortableGamer.com
"This is hands down, the best shooter on the iPhone to date, rivaling even the likes of Geometry Wars itself. A cocktail of space shooters and the world of computer hacking, circuit_strike.one is definitely like nothing you’ve seen before." - Corey Appleton
"Circuit Strike.One is one of the best and most compelling App Store shooters"
Christian Zibreg - Geek.com
"[CS.One] showcases some of the strongest UI work iPhone gaming's had since the App Store opened its doors" - Brandon Boyer - Boing Boing's Offworld.com
Real-time Audio/Video Effects Synced to Gameplay
High Speed Inertia Based Physics for Zero-G Control
Bullet-time Slow-Motion Game Mechanic
Hard Hitting Interactive Soundtrack by 3l3tronic
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