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This Week at 148Apps: April 28-May 2, 2014

Posted by Chris Kirby on May 4th, 2014

Another Week of Expert App Reviews


At 148Apps, we help you sort through the great ocean of apps to find the ones we think you'll like and the ones you'll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little extra something special. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

Intake: Be Aggressive

Without context, it would be easy to think that Intake was designed from the ground up for the iPad. It’s the portrait orientation, and the game being so multitouch-friendly, being about frantically eliminating pills that drop from the sky by tapping on them, with the ability to pop multiple at a time by using multiple fingers. It actually wasn’t made specifically for iPad, though; it started as a PC game that used the mouse. Now that Intake is on the iPad, it’s at home and is a must-have for iPad owners who love fast-paced intense experiences. The best way to play the game is by laying it down flat on a table, using one’s thumb on each hand to switch pill colors in an Ikaruga-esque fashion, and then using other fingers to pop pills up and down the screen as necessary. It’s worth popping the same color pill as what is selected in order to extend out combos – not only for more points, but to get the power-ups that can help keep the board under control. This is especially necessary during the challenging levels that appear every five stages: they will often be the end of a run, but completing them means it will be even more lucrative. Checkpoints that new games can be started from are available every 25 stages. --Carter Dotson


Lethal Lance

There is no question that Lethal Lance swims in a big pool of old-school platformers, but LL Team and their publisher BulkyPix knew exactly how to make their title stand out. The game successfully (and almost immediately) plunges players into a lighthearted world that only jokingly ever takes itself too seriously (i.e. 2 star ratings come with the title of “Mr. Serious”). The objective (as one would expect from an intentionally old-school title) is for users to find their way to the other end of the level without losing all of their lives. Every level is packed with coins for players to collect in order to get a better rating. The rating system itself is pretty straightforward; in order to get all 3 stars, players must accomplish all of the 3 different objectives: they must finish the level without losing any lives, collect all of the coins, and reach the exit before the time expires. If the time does expire, they will simply lose one of the stars – as opposed to starting over. --Cata Modorcea


Sharebrands Stereo Headphones

It’s funny how important comfort can be when it comes to a set of headphones, which is exactly why I’ve been enjoying Sharebrands’ Stereo Headphones as much as I have. It’s also rather funny how this $65 pair of headphones is actually more comfortable than some close to $200 pairs I’ve tried. And heck, some of that $65 isn’t even profit – Sharebrands donates 25% of the sale price of each pair to help the environment (Green), men and children’s health (Blue), women and children’s health (Pink), education (Yellow), or to help fight poverty (Red). Comfort isn’t the only thing these headphones have going for them, though; they also sound pretty good. I’m sure there are better pieces of audio headgear out there, but what I’ve been hearing is certainly not bad. None of that horrible “tinny” business, good balance, and the extra padding around the ears helps to block out a lot of background noise that could otherwise intrude on whatever the user might be listening to. --Rob Rich


Racer 8

Puzzle games and cars don’t exactly seem like the most logical combination on the planet. However, anyone who has ever played the classic quasi-board game “Parking Lot,” knows that that not only can the blend work, but also that it can actually be quite amusing. This is why it should come as no surprise 30-06 Studios would want to take advantage of this mix with their new title, Racer 8. Will it have players revving their engines or leave them running on fumes? Equal parts asset management, time trial and puzzle game, Racer 8 plays on several different mechanics to keep players’ heads constantly spinning. The core goal consists of navigating the car, which is constantly in motion, through a series of checkpoints and ultimately across the finish line. This is actually completed by revolving the square tiles in the map grid in order to form a track for the vehicle to follow. Throughout the process there are other concerns such as gas scarcity and target times, which both play secondary roles in determining how well the player performed on any given stage. --Blake Grundman


Accompli

Why have three apps when it’s possible to do everything with just one? That’s the thinking behind Accompli, an email app for Gmail and Exchange users that also happens to offer contacts and calendar integration. It has its issues – mostly relating to its privacy policy – but if that’s not a major problem then Accompli is a handy solution for business users. Starting out, Accompli offers all the features we now come to expect from email apps. It’s minimalistic to look at as well as use, with a choice of thread views, a unified or separate inbox, and plenty of simple to use gestures to manipulate everything. At this point, it’s familiar enough that one would be forgiven for wondering what makes Accompli stand out over something like Mailbox. --Jennifer Allen


Sago Mini Monsters

Sago Mini Monsters is a playful and creative app for toddlers and early preschool children that allows them to explore with color and other fun details as they create unique monsters that they need to take care of by feeding, primping with accessories, and attending to their personal needs such as teeth brushing. Each monster is met by dragging him or her from the green swampy area seen at the bottom of the page bubbling about adding a charmingly icky sense of style – especially as one will need to drag the monsters and their food up from this bog-like area as a tap will also make this fluid bubble. Children will enjoy decorating their at first detail-less monster with the use of five included colors. Simply draw and, when completed, a charming creature face will sprout giving personality to the character the young player has just decorated. Also fun is the ability to swap out different features to further customize the look of these monsters, complete with fun gooey details as one pulls off areas of the face, allowing new parts to sprout. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Greedy Dwarf

In Greedy Dwarf you control a dwarf in a mine cart, collecting gold and surviving the inside of magma-filled cylindrical caverns. It’s a endless runner type of game, chopped into different levels. The controls of the cart are fairly easy to comprehend. By swiping left or right, the cart will go that direction respectively. The levels are mostly in the form of a cylinder, so the dwarf can ride not only on the ground, but also on the walls and the ceiling. By using two fingers or both thumbs, the mine cart jumps. The problem with these jumps that is difficult to see when to jump or where to land, because of the 3D environment. When dying often, this gets very frustrating. --Wesley Akkerman


Dancing Samurai

Little known fact, but samurai warriors very rarely used their katana swords in battle. They mostly used pikes, like everyone else, because they had the farthest reach, meaning that you could deal a lot of nasty damage, while being on the safe distance yourself – and you didn’t have to worry about friendly “fire” as well! The reason that I speak about ancient Japanese military tactics is that I frankly don’t have much to say about Dancing Samurai – not because it’s bad, but because it’s so small – like a bonsai tree under mount Fuji. --Tony Kuzmin


Brandnew Boy

The first thing that will most likely strike you about Brandnew Boy (apart from its odd title) is that it looks great. Brandnew Boy is built using the Unreal engine and even though I reviewed the game on a Nexus 4, it still managed to pack a graphical punch. The game itself revolves around you playing as a young man (or if you’d prefer, a young woman) who’s got a bad case of amnesia. What they (you) can remember though is how to kick and punch. This is handy as each level you complete is full of bizarre creatures, ranging from odd-looking ‘egg men’ to what can only be described as a demon with an umbrella. --Matt Parker

And finally, this week, the Pocket Gamer crew highlighted its most anticipated games for May, took an advanced look at the next game from Rock Band developer Harmonix, reviewed 3DS sport sim Mario Golf: World Tour and picked the three best iOS and Android games of the week. Have a read.

This Week at 148Apps: March 31-April 4, 2014

Posted by Chris Kirby on April 6th, 2014

App-tastic!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


CLARC

It’s the classic love story. Boy meets Girl, Boy loses Girl, Boy tries to get Girl back. But did I mention the Boy is a downtrodden maintenance robot and the Girl is pastel pink nuclear missile? I guess maybe ‘classic’ would be stretching it a bit. Things are not going well in the deep recesses of this dilapidated Martian factory. F.A.T.H.E.R., the supercomputer in charge, has disappeared, leaving the worker robots confused and without direction. Lacking anything better to do in the interim, some enterprising bot discovers that consuming diesel fuel gets them quite tipsy. The result? NON-STOP ROBOT PARTY! --Rob Thomas


FTL: Faster Than Light

A year and a half after its critically-acclaimed PC/Mac release, FTL: Faster Than Light makes the jump to iPad. However, this isn’t an inferior late-to-the-party port. Subset Games has just released a free update for the original, dubbed FTL Advanced Edition, that gives players a slew of new options. Why does this matter? Well, the iPad port also has all of those new tweaks under the hood. And what a package it is. A bit of backstory. FTL is a strange hybrid of a thing: one part RTS, one part sim, two parts Roguelike, all white-knuckle frustration. Players control the crew of a Federation ship trying to deliver a vital data payload to their home sector. As they jump from sector to sector, a fleet of Rebel ships dogs their heels, sweeping across the galaxy like a swarm of locusts. Along the way, players will have to fight hostile ships, respond to random events, and generally scrounge for supplies to keep themselves operational long enough to get home. --Rob Thomas


Fairway Solitaire Blast

One of the iOS games I often find myself returning to is Fairway Solitaire, an addictive card game based around golf solitaire. It’s been a mainstay on my iPhone since launch so the prospect of a new title in the series, Fairway Solitaire Blast, got me pretty excited. This new installment is more freemium-focused, more reminiscent of King’s selection of titles, and currently lacks a certain amount of the ‘wow’ factor. Working on a level-by-level basis with a structure very similar to the mighty Candy Crush Saga et al, Fairway Solitaire Blast leads players down a path of increasingly tricky challenges. At first, players simply progress by clearing all the cards across three holes of each course (or level), but as they move through these stages other requirements emerge. Clearing 10 face cards in a row might be one such challenge, while others might require the player to clear 10 cards, each alternating in color, in order to progress. --Jennifer Allen


Monument Valley

Monument Valley – ustwo’s puzzling adventure game where players must twist and turn an Escherian world to discover its secrets, able to tell protagonist Princess Ida where to go and with various levers and twisting points that they can manipulate – can be approached and analyzed in two ways. One is purely as an experience. The other is as a game. As a game, Monument Valley is really quite short: it’s 75 to 90 minutes long across 10 levels that pose few threats to players. There’s maybe one puzzle in the entire game that made me really confused. Those who can’t comprehend the Escher-esque levels and designs, (that perspective can mess with one’s head) will probably have a hard time with the game. Those who have an eye for it will likely breeze through it. There’s not much in the way of replay value as there’s no time being kept for a level, which is a shame as it would be a fantastic way to promote coming back. As well, if there are any secrets they’re really, really well-hidden, which is a shame because this kind of game would promote hiding things. Its clear Fez inspiration sure had plenty of secrets of its own, so why not this too? The story isn’t really engaging – it’s ethereal and always felt out of touch to me, except for one moment that focuses on emotion rather than narrative. It’s not a perfect game. --Carter Dotson


Boom Beach

The follow up to Clash of Clans, Boom Beach is guaranteed to be quite the success. While it maintains many similarities to its alliterative predecessor, it also improves upon the format. While Boom Beach still won’t sway its cynics (yes, it does like one to spend money), it’ll still entertain many. As before, players are given a home base to defend and build upon. Attacks from enemies will be on a daily basis, so it’s fortunate that there are plenty of defensive capabilities to install – such as sniper bases, mortars, and the trusty mine. The latter adds a strategic element to the game, allowing one to place them in whatever order they wish, hopefully taking out the enemy before they get too close to one’s base. Defense isn’t all that’s required of the player, with conquering (or liberating as this game like to sometimes call it) other bases just as important. --Jennifer Allen


Kapu Forest

Having reviewed many apps for children and families, I am on a special lookout for applications that I find truly beautiful to look at – making them desirable choices to share with young children who may be getting very limited screen time. Kapu Forest, with versions for both iPad as well as iPhone, is such an application that will delight the youngest app users as well as their families. At first glance, adults will be quite pleased with a rich palette of blues, greens, and browns, as well as a thoughtful use of sophisticated jazz music that real keeps in mind the needs of the adults who will most likely be spending time sharing apps alongside their young children. There is a non-specific vintage quality to the look of this app that I find utterly appealing, making it stand out among a sea of other applications. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Expedition Platformer

Expedition Platformer surprised me. It’s a retro-looking 2D platform game with an arcade feel that tells the story of Bogee, a budding anthropology expert on an expedition to different environments. The game scenery clearly looks to be framed by this narrative, and does a good job of creating a somewhat pixelated jungle environment. There are platforms that make up the playing area at different heights, and green is the predominant coloration in the early level. The controls are fairly flexible, with a movable direction-cum-jump-cum-dodge button, and a “shoot” button to dispense bananas. --Tre Lawrence


Mesh

Mesh looks like a neon drenched coin muncher game of old, but is it worth playing? Mesh is all about tapping accurately. Formations of blocks rain down the board interspersed with bombs. The idea is to tap the blocks without hitting the bombs, which ends the game. Missing too many blocks also ends the game. As the player survives longer, the formations get much tougher with many blocks surrounding bombs and it becomes tough fast. A robust combo system rewards players for tapping blocks quickly and without missing taps .Since the game scrolls blocks down quite slowly it’s a good idea to let the screen fill with blocks before starting a combo so the player can’t just tap as quickly as possible. This adds a nice risk dimension to gamepay. --Allan Curtis


Beyond Space

Space cowboys take heed: Beyond Space is here. The gameplay is quite engaging. The tutorial is a mission in and of itself, replete with instruction and back and forth dialogue. It shows the basics of flying, dogfighting and more. Controlling the space fighter is a matter of using one of the options provided: tilt or virtual joystick. There is a frontal radar system, and spot buttons for shooting and afterburnrs to the right of the screen. There is also gesture-based controls for evasive and tactical maneuvering like rolling and U-turns, and vitality meters at the top left. The tutorial goes on to show how to bring all these parts together, and I found it to be a pretty fun affair. Finishing the tutorial by successfully completing the tasks given leads the main missions. --Tre Lawrence

And finally, this week our comrades at Pocket Gamer took a look at the best games of March, reviewed FTL and Monument Valley, went hands-on with Hearthstone: Heroes of Warcraft, and tried to trick everybody into believing something implausible for reasons of tradition. And it's all right here.

This Week at 148Apps: March 10-14, 2014

Posted by Chris Kirby on March 15th, 2014

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Block Legend

Block Legend is a colorful, whimsical matching game that has a quest structure and fantasy trappings to make it feel like an RPG/puzzle game hybrid. Adding some more persistence and gameplay layers has generally worked successfully to make simple games feel more substantial, and the same is true here. Block Legend isn’t some kind of epic, sprawling adventure, but it isn’t trying to be. Instead, the game is a solid puzzle game that adds to its basic mechanics just enough to make it feel more meaningful without feeling overwhelming. --Campbell Bird


Frontline Commando 2

Frontline Commando 2 represents some of what’s good and bad about free-to-play. It’s an actual game; one with a mobile-friendly design and actual gameplay. However, it will want money to play at a high level, and it is unashamed of it. Thankfully this cover-based shooter from Glu is an actual game, not just an automated simulation of a game as many free-to-play games are wont to do nowadays. While it’s simplified from other cover shooters, players still have to aim and fire, and move to new cover by tapping the arrows on screen when grenades and rockets come in. This simplification works for mobile though, and the controls work pretty well – even the aiming. There is some automation in the squadmates, but this actually works for the player’s advantage: in the heat of battle, I want them taking care of their own stuff without me saying anything. The whole package does a great job of making hectic action fun and manageable, and is consumable in short bursts. --Carter Dotson


MailDeck

MailDeck is an extremely convenient email client for the iPad. Both stylish to look at and practical to use, it’s the kind of app that will quickly establish its place as a core tool for any regular email user. Much of this is thanks to its relative simplicity. While it offers a bunch of more complicated things, MailDeck also really doesn’t take long to set up. Entering a few basic password and username details invariably gets things going with the option to color-code the account for future reference and convenience. For common setups such as Gmail addresses, MailDeck detects what to do and does the more complicated stuff such as entering server details. Then it’s just a matter of waiting for the emails to come through which is mostly dependent on how hefty one’s inbox is. --Jennifer Allen


Devious Dungeon

There is one particularly influential game that has gone entirely underrepresented on iOS: Spelunky. While Devious Dungeon isn’t exactly that, it does come from that family of procedurally-generated action platformers, this one in particular may seem like a mobile version of Rogue Legacy. But while its inspirations may be clear, Devious Dungeon misses out on why those games were so good – being only mindless entertainment to tune out to. --Carter Dotson


Smash Hit

Endless runner games are a dime-a-dozen these days, running the gamut from highly addictive to boringly derivative. Smash Hit definitely leans toward the former of these rather than the latter with its fresh take on the popular genre. The basic premise of Smash Hit is to progress through an “otherworldly dimension” of structures, obstacles, and barriers while throwing metal balls at anything made out of glass – and players will find lots of glass to smash! Hitting crystals rewards players with more balls, which will be sorely needed to continue to progress farther and farther through the glass-filled world. Hitting 10 or more crystals in a row awards players with multiballs, which allows them to throw two, three, or more balls at a time for the price of one. Players have to keep track of how many balls are left and try to accumulate as many as possible along the way, because the game ends when the last ball is thrown. --Charlie Miller


Uncanny Comics

While the advent of digital comics has made the medium more accessible and affordable than ever before, it can still be a daunting task to know where to begin. Uncanny Comics is a Newsstand app that hopes to be the new go-to monthly guide for comic book fans and new readers alike. From the most critically-acclaimed new series, to exclusive interviews with the artists and writers, to the absolute classics, it’s all here and presented in a clear, concise, and entertaining way. Rather helpfully, the makers have included direct links on each page to the Comixology or Marvel stores, taking readers straight to the right place to purchase their comics. Right now navigation is restricted to the website only, though hopefully in the future it will redirect readers to the pre-installed apps. --Lee Hamlet


Pillowcapers

Fans of storytelling and animation should take notice of the app Pillowcapers: A Sleepy Adventure – an interactive storybook that is superlative in every way. This is the story of Sam, who recently had a birthday and received the sole present of a striped pillowcase. Little did he know that this pillowcase would be the key to his new life as a superhero where, when using the case as a cape, he will try to save the world; or at least his neighborhood. I actually find this app hard to write about because it simply needs to be seen. No words committed to the screen will do this justice as the colorful, stylized app includes simply wondrous animation that fully explores Sam’s transformation to superhero and fighting giant robots to save his community. This app is part amusing procedural as it walks one through the costumes and other preparations needed for hero-dom. The pillow triggers a secrete trap door where Sam, transforming into his new uniform, is led to an area where he receives his crime-fighting orders from a unique book, thus beginning his epic adventure. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Out There

There isn’t a roguelike quite like Out There. A space simulation game where players find themselves adrift in space, scrounging for materials from planet to planet, solar system to solar system, trying to find their way home. Essentially, the game is turn-based. Players start out in a solar system, and can explore planets of two kinds: ones they can land on with materials they can mine for, or gas giants which can be probed for fuel. Each move uses up fuel, oxygen, or damages the hull, and players need to find the materials to refill and repair as necessary. Materials can be mined for that can build new parts and repair current ones. --Carter Dotson


Tilt to Live 2: Redonkulous

Tilt to Live 2: Redonkulous is the long-overdue launch on Android of One Man Left’s tilt-based arena survival series. Yes, one might say, “aren’t tilt controls the hottest control scheme of 2009?” Sure, but Tilt to Live has some of the best around: they’re precise while thriving on the chaos of actually tilting a device around. With plenty of options for customizing the tilt sensitivity and how one holds the device, this will make a believer out of the tilt control apostates. --Carter Dotson


Deadman's Cross

The best thing about Deadman’s Cross is that it takes a complete left turn from the standard card game RPG by adding in varied gaming styles that have never before been seen together. The basic idea in Deadman’s Cross is that the world has ended and the few survivors left after the zombie apocalypse use teams of zombies, known as deadmen, to defend themselves. These deadmen need to be hunted down to be added to the army and taken care of to grow in strength. This boils down to a very familiar deck like interface in which each zombie the player owns is a card. The standard options for boosting a cards strength by absorbing other cards are there and at certain levels cards can be fused together to create stronger versions. --Allan Curtis

And finally, this week our pals across the pond at Pocket Gamer pretended to be doctors in Surgeon Simulator, nuked the world in First Strike, and saved baby Mario in Yoshi's New Island. All that, plus banned iOS games, free-to-play Crazy Taxi, and more right here.

RoomScan Pro

+ Universal App - Designed for iPhone and iPad
By Arron Hirst on February 27th, 2014
Our rating: starstarstarstarblankstar :: LIKE MAGIC (MOSTLY)
One would be forgiven for thinking RoomScan Pro was something of black magic. The ability to create automatic room plans is great, but one should be aware of its approximate measurements.
Read The Full Review »

This Week at 148Apps: February 17-21, 2014

Posted by Chris Kirby on February 22nd, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Postcard

Juggling multiple social networks can feel a little like hard work at times. This would explain why there are many companies out there looking to hire social engagement managers, simply to get the word out efficiently. What about for those of us with small businesses or simply trying to build a community around one person’s content? Postcard has it covered. It’ll require a little bit of setup for those keen to integrate it with their WordPress blog, but it’s still a pretty simple and effective way of sharing content to numerous different sources. I’d recommend that those planning on hooking up WordPress to Postcard do so straight away. Fortunately, it takes a matter of a few minutes and I didn’t come across any issues. Setting up separate social media accounts within Postcard is similarly easy, with support offered for Twitter, Facebook, and LinkedIn, amongst numerous others. The free version of Postcard restricts users to three networks, while charges of $0.99, $2.99, or $4.99 unlock more options. --Jennifer Allen


Another Case Solved

With a keen sense of humor and a dash of tongue-in-cheek attitude about it, Another Case Solved has a lot going for it. From the makers of Puzzle Craft, this game knows how to get under one’s skin. However, an increasing reliance on using consumables to progress and a restrictive energy system proves ultimately quite off-putting. Players take the role of a private detective in a world in which candy has been banned. There’s quite a conspiracy going on underneath all that, and those keeping up with King’s copyright saga associated with the use of the word ‘candy’ will enjoy what’s said here. At its heart, Another Case Solved is a Match-Three game but there’s more going on than that. --Jennifer Allen


Bug Heroes 2

Oh Bug Heroes. It was such a a deceptively great game, wasn’t it? It didn’t look like much but it was packed with upgradable characters, made great use of action/defense style gameplay mechanics, and was a lot of fun to boot. Now Bug Heroes 2 has come along and pretty much topped the original in every conceivable way. Much of Bug Heroes 2 will be familiar to fans. There are still food stashes to protect and hordes of enemy bugs to fend off, and they’ll continue to hunt for food in order to both heal their character and keep the stash well-stocked. Another large roster of insect (and non-insect) fighters returns, each with their own particular strengths and weaknesses. And, of course, they’ll be progressing in waves MOBA-style; with character upgrades largely contained to a given round rather than carrying over. There are some rather significant (and fantastic) differences however, with new heroes, enemies, co-op and versus multiplayer, and permanent unlockable perks being the most obvious changes. --Rob Rich


The Descent

Taking full advantage of the Unity3D graphics engine, The Descent presents itself as an effortlessly-designed FPS that will take players on a wonderfully visual journey of discovery and adventure as they aim to uncover the mysteries behind life. With ancient artifacts and age-old mythical legends as its base, one assumes the role of father and avid historical explorer John, who is in search of his lost daughter, Liza. Having found the cave where the ancients put the “Book of the Dead” to rest long ago, Liza soon realizes that dark forces are surrounding her. The disappearance of her boyfriend, Steven, pushes Liza to enroll the investigative services of her father as fears soon begin to rise over her own personal safety. --Arron Hirst


Nine iOS Cloud Photo Services Compared

A little over a year ago, everything changed. My daughter, Peregrine (Pip, for short), was born, and along with the myriad recalibrations, adjustments, and joyous changes that birth brought with it, I also finally came to terms with the true value of the iPhone camera: baby pictures! Hundreds and hundreds of them (no exaggeration) were taken by me, by friends, and by family, and then scattered over hard drives, social networks, and of course iPhones. The problem then became figuring out how to organize and store them privately and securely. As a devoted Mac user it’s easy enough to keep photos stored on iPhoto, but that’s a local option only, with limited cloud storage and sharing (those 1,000 photos on iCloud? Please!), and god forbid my hard drive crashes without proper backup.
I thought all of my problems with cloud storage for photos were solved when Everpix came along. Here was a fantastic, well-designed app that also had great web-based software and a Mac-based uploader. Best of all, it could load in all of my photos from various social streams, eliminate or hide duplicates, and handle a potentially unlimited number of photos for a reasonable monthly or yearly price. There was just one big problem though; Everpix went out of business. --Chris Kirby


Pigeon Presents: Mo...On the Go!

Pigeon Presents: Mo… on the Go! is a fun collection of activities based on the books by Mo Willems; a children’s author and illustrator whom my family adores. Titles from both the Elephant and Piggie as well as Don’t let the Pigeon Ride the Bus and the others from this series are favorite books of my son and are some of the first stories he read out loud by himself. Because of this, I was interested in checking out Mo on the Go! – an interactive app that includes interactive activities based on a Mo Willems storybook. This is in addition to a drawing section where children and adults now have the chance to interact with Willems in the Mo’s Squillems! area of this app; allowing children to complete simple illustration with their own flare, be it first drawn by mo himself or with the help of a friend, also with the choice of saving one’s work as well as emailing as a postcard. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Only One

Only One starts off in dramatic fashion: a giant sword floating in the air, giving off a radiant aura. It descends to the ground, and is picked up by the protagonist, standing on a giant circular platform where the only exit is a steep drop to one’s death. He screams to the heavens: “I will become…the only one!“ It’s a bold intro, yet a bit silly because the voice acting sounds hardly professional, but it perfectly encapsulates the Only One experience: it’s a bit silly, a bit crudely-made, but a lot of fun. --Carter Dotson


Loot Hero

Loot Hero is a simple game from VaragtP that matches simple sidescrolling fun to delightfully retro graphics. It’s all about being a hero and defeating dragons. It uses a purposefully grainy 2D motif to highlight the action. The gameplay is your basic side running fare: left to right running action — with a twist — facilitated by touching the right side of the screen. The goal is to dispatch the goons by depleting their life bars, all while keeping that of our protagonist runner up. Dispatching baddies and collecting goodies yields gold coins and action points that help leveling up. The twist is that it is also possible to run from right to left, which is great, since it allows for the player to go back and dispatch the baddies that regenerate after being destroyed. This yields even more rewards, and is a great way of doubling up on benefits. --Tre Lawrence


Cubot

Cubot is a fun little tile from Nicoplv. It’s a cute sliding cube puzzler that uses color to highlight the gameplay. The basic premise is to move colored cubes to colored tiles on the playing grid within a specific set of movement rules. The rules are basically based on the color of the blocks/cubes in the specific level. An example of the gameplay is shown in the early levels, and there are tutorial animations to help folks through. The playing area is rendered in mostly stark wihite, with a 3D grid made up of square blocks, and it begins with a blue block which has to be moved to a blue square on the playing grid. The general control mechanism is via swipes; at this base level, a swipe in any direction moves the blue block one step in that direction. The overall idea is to get the blue cube to the blue resting place in as few moves as possible. --Tre Lawrence

And finally, this week Pocket Gamer put together a complete guide to Tengami, picked the 10 best simulation games on iOS, taught you how to turn your iPhone into a Game Boy Advance, played Crytek's The Collectables, and found 7 intriguing indie games in Amsterdam. All this, and loads more, over at Pocket Gamer.

This Week at 148Apps: February 10-14, 2014

Posted by Chris Kirby on February 17th, 2014

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Toca Lab

Toca Lab is an interesting new interactive app by Toca Boca. As the name may express, Toca Lab takes place in a laboratory setting where one has a chance to perform experiments with many of the same tools I used in eighth grade physical chemistry; such as a Bunsen burner to heat or a centrifuge to spin solutions in order to separate solids and liquids. A cooling agent to freeze mixtures is offered, as are other tools found in this laboratory. As one may expect the look of this app is quirky and inviting, with pleasing colors and sound effects that Toca Boca is known for. --Amy Solomon


Card Wars-Adventure Time

Card Wars – Adventure Time is a tale of two wildly different emotions coming from the same game. Its core game is excellent, top-notch stuff. But the free-to-play aspects that surround this $3.99 purchase do a lot of damage to an otherwise amazing title. Taking direct inspiration from the “Card Wars” episode of Adventure Time, this card battler (appropriately enough) has players building decks and taking on other characters in battles. Players play creatures and buildings with different stats and effects on one of the four lanes, each with its own environment type that affects what can be played there. Each turn, the player chooses what cards to play, what cards to floop (meaning which special abilities to activate), and then to battle to try and take out creatures and to attack blank squares to hit the other player’s HP directly. Last one standing is the Cool Guy. --Carter Dotson


Rookie

Simple to use and offering some good results, Rookie is a photo editing app that’s ideal for the average iOS photo snapper. It lacks a slight amount of ‘wow’ factor, staying pretty solid if not revolutionary, but that doesn’t stop it from being worth checking out. Laid out in an easy to understand manner, Rookie takes users each step of the way. It’s possible to take a photo from within the app or import existing shots before getting down to the fun stuff. The camera side of things isn’t that basic either, offering anti-shake, a self-timer, zoom, as well as focus and exposure controls. --Jennifer Allen


Final Fantasy VI

Arguably the finest Final Fantasy title out there (and believe me, there are plenty of arguments over which rules the roost) [Editor's Note: argument nothing, VI will always be the best!], Final Fantasy VI makes its way to iOS to remind players just how brilliant turn based RPGing really can be. Its conversion isn’t perfect but it’ll still satisfy the majority of players. Final Fantasy VI tells the story of Terra, a magic caster used by the evil Empire (is there any other kind?), who escapes with a group of rebels in order to overthrow the evil Kefka. It’s more complicated than that of course, easily proving to be one of the more gripping stories from the franchise. It’s also significantly large enough that the slightly imposing $16 asking price feels like a bargain by the end. --Jennifer Allen


Clear Vision 3

Welcoming back the world’s baddest stickman sniper, Clear Vision 3 feels more ‘fleshed out’ than its predecessors with the addition of a shooting range and a variety of part-time jobs. This legal work ranges from plumbing, to dishwashing, to being a janitor. Though the jobs are an entertaining way to earn extra cash the animations won’t warrant a second watch for most, so it’s probably better to just shoot someone in the face for money instead. In that area, little has changed in Clear Vision 3, and it’s just as fun as ever. Players have to shoot their target by moving the scope into position and firing a single shot, while taking wind power and distance into account. As usual, some ‘hits’ require players to think outside of the box, depending on the client’s specific request. There is, however, the option to upgrade weapons this time around, using in-game currency to reduce the detrimental effects of the natural variables. The interface is as slick as expected, though I did occasionally notice a slight stutter of the crosshair after I removed my finger from the screen. --Lee Hamlet


Dungeon Highway

Sometimes creativity is more than just coming up with new ideas. Dungeon Highway‘s gameplay, atmosphere, and even its artwork are (legally) taken from other sources. However, the resulting combination feels more interesting and original than expected. Dungeon Highway is basically a vertical shoot ‘em up like Xevious but played from the perspective of a behind the back endless runner like Sonic Dash. As a lone explorer forever runs forward into an infinite dungeon tunnel, the player’s job is to tilt him out of the way of obstacles and have him blast foes into bloody bits by tapping the screen. Adding to the retro shooter vibe is the steep challenge, especially on hardcore mode or in the daily challenge. It’s a game about testing twitch reflexes and gunning for the high score. There are also numerous power-ups to help make this task easier; like a growth potion that lets players sustain one more hit, a potion that slows down time for easier moving and shooting, and various weapons that change the size or shape of the player’s fire blast. --Jordan Minor


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Tiki Monkeys

In Tiki Monkeys, thieving monkeys have to be set straight, and it isn’t the easiest task. It is a colorful exhibition, and it is easy to enjoy the gameplay which is rendered in top-down perspective. The characterizations are simple, and the animations are quite avid when it counts. The jungle motif is well represented in the green foliage, and the developer seemingly ignores overly extraneous visual distractions, which seems to feel right in this iteration. --Tre Lawrence


Motoheroz

Motoheroz has made its way to Android. The gameplay comes in two generalized versions: One Shot, which exists to perpetuate leaderboard bragging rights, and Career, that highlights prowess over extended levels. In the latter version, finishing a level with a star (more on this later) opens up future levels. There are eleven environments (with another “coming soon”) and each environment is broken down into said levels. Social network sign-up is necessary to take part in the One Shot series. --Tre Lawrence


Nutty Fluffies Rollercoaster

Everyone has a “driving” bucket list. Think about it: haven’t you ever wanted to captain a shrimp boat? What about a tank? The toddler choo-choo train at the mall? You know you do. Well, it’s time to add and strike rollercoaster conductor to/from the list. This is what Nutty Fluffies Rollercoaster from Ubisoft can do for you. It’s an inviting game with a large heart, the latter point underscored in the engaging artwork. It’s a fun, cheerful romp, with smooth animations and subtle use of perspective. --Tre Lawrence


And finally, this week the guys at Pocket Gamer marked the passing of Flappy Bird by reviewing its clones, chatted to Peter Molyneux about the microtransactions in his upcoming Godus, talked to Shenandoah Studio's David Denham, and picked the best iOS and Android games of the week (including R-Type II, Dungelot 2, and The Room 2). Read more right here.

This Week at 148Apps: February 3-7, 2014

Posted by Chris Kirby on February 8th, 2014

Your Source For The Latest App Reviews


Every single week, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


Threes

Threes, from Puzzlejuice creator Asher Vollmer and Greg Wohlwend, artist of Ridiculous Fishing and Hundreds, is the first great mobile game of 2014. The goal of Threes is to match together tiles on a four-by-four board by sliding them around. 1 and 2 tiles can be matched together to make 3 tiles, a pair of 3 tiles can be matched together to make 6s, 6s make 12s, 12s make 24s, and so on. Each tile starting with the 3s has a point value that is three times as much as the previous tile, so the game rewards making larger numbers. --Carter Dotson


Toast Time

In Toast Time, players are in control of TERRY (Toast-Ejecting Recoil and Reload sYstem): an English toaster with an arsenal of bread-built projectiles. And, if they choose, a monocle and dapper hat. The bad guys are alien-like blobs determined to steal time by descending on TERRY’s clock in droves. Players tap where they want to shoot, and the bread bullets start flying. An added little twist has TERRY caroming off the ground and bouncing around the screen with each shot. Timing the shots with TERRY’s maneuvers can be the key to passing a level. Especially on levels like “Rabid Fan Base” or “Fannying Around.” Just saying. --Stacy Barnes


LEGO Star Wars: Microfighters

Presumably aimed at the younger market, LEGO Star Wars: Microfighters initially seems quite fun. It’s a shoot-em-up set across 18 different stages, each taken from important battles within Star Wars history, and looks like it would be ideal for twitchy gamers. Turning repetitive all too soon though, and proving really quite dull, it’s not so great after all. Immediately easy to learn, LEGO Star Wars: Microfighters lends itself well to touch screen play. With the player in control of the direction of the aircraft and its weaponry, with it propelling forward automatically, it’s a one or two-finger kind of game. Holding one finger to the screen not only aids in moving the ship around but also in firing at the enemies. Hold two fingers down and a special attack is unleashed, wiping out a large number of them at once. --Jennifer Allen


Orderly

Looking simple yet offering all the features that one could need, Orderly is a very handy To-Do list app. It fits into the stylings of iOS 7, retaining a clean interface throughout. Even better, it should help organize one’s life a little easier. The app starts out offering a fairly extensive tutorial. At first it might seem a little intimidating, which is fairly far from the truth. Orderly is intuitive enough; with regular iOS users sure to be able to understand what goes where. Using a choice of buttons or gestures, it’s simple to set up a variety of different reminders and notes. Rather than restricting users to one line of content, it’s possible to create lists within lists, proving particularly handy for a combination of similarly themed tasks. --Jennifer Allen


Marvel Run Jump Smash!

As a huge fan of superhero games and the world of Marvel, I jumped at the chance to try out Marvel Run Jump Smash!. Disappointment came all too quickly. It’s an Endless Runner in the vein of Jetpack Joyride and one that doesn’t really give players a sense of progression by any means. Players are initially given the choice of controlling either Nick Fury or Maria Hill, with more characters available to play as things tick along within the game. Captain America, Black Widow, Iron Man, and The Hulk are there for the grabbing, assuming one catches their shield shaped icon to switch out to them. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Arcade Ball

Arcade Ball takes the humble game of Skee Ball to the digital age. Arcade Ball is a pretty standard game of Skee Ball. Players bowl balls down a lane aiming at targets with different point values. Landing the ball in a cup awards that amount of points and the more points that are scored the more tickets are earned after the game. These tickets can be exchanged for prizes. Tokens can also be earned that power a few special moves like bowling three balls at once. --Allan Curtis


Circle Stop

It’s pretty difficult to come up with a game concept simpler than Circle Stop. There is a dot, “rolling” around in a circle in the middle of the screen. Other small dots of various colors are spawned on this circle, and the player needs to touch the screen just when the main dot’s trajectory overlaps with other dots, to get some points. Then the colored dots are removed, and the others are spawned, while the “player” dot keeps rolling and rolling, until the player three mistakes, tapping while the dot is not over anything. Then the game ends and the player gets a score and there’s nothing else. --Tony Kuzmin


Grandpa and the Zombies

Zombies mess with everybody. Why not the elderly? In Grandpa and the Zombies, we get to see what happens when a cranky, indefatigable wheelchair-bound gentleman named Willy decides not to be pushed around – or consumed – by the actively undead. Thankfully, the developer dispenses with convoluted backstory in setting up this saga. Via cutscenes, we get the most basic of zombie apocalypse stories: gramps wakes up in the hospital, with no memory but a sturdy cast. With zombies closing in, he commandeers a wheelchair and rolls rapidly to safety. --Tre Lawrence

And finally, this week Pocket Gamer looked into dodgy Dungeon Keeper ratings, found 11 games better than Flappy Bird (it wasn't hard), reviewed Threes and Final Fantasy VI, picked the best iOS and Android games of January, and told EA to keep its greasy mitts off Theme Hospital. All that, and loads more, here.

This Week at 148Apps: January 27-31, 2014

Posted by Chris Kirby on February 2nd, 2014

Shiny Happy App Reviews


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Chunky Comic Reader

In the year 2014, Comic Books couldn’t be any more popular than they have been at any point in history. No longer is Batman being blamed for ADHD or Deadpool tantalizing children to crime. Heck, people don’t even point a finger at Rick Grimes for any violent public acts. At the same time, we’ve also been blessed with new ways to read our beloved illustrated stories; such as computers, phones, and tablets. 20 some years ago people would get teased for reading Amazing Spider-Man at school, but now that same person looks like a rockstar. Especially with the new tech. A popular way to read electronic comics has been using PDF, CBR, or CBZ files, which are offered through a variety of different publications for purchase and are DRM free. Obviously, readers will want to view their new comics on a device that feels natural to read them on, not on a laptop or desktop. So here to save the day, giving users the best reading experience for the iPad, is Chunky Comic Reader! --Mike Deneen


Dungeon Keeper

I’m sure the fact that I haven’t given this game a score Captain James Hook could count to on his bad hand will earn me a fair bit of scorn, but hear me out. While Dungeon Keeper isn’t the same game that’s been a permanent fixture on my Top 10 list for years, it is a decent freemium title that happens to incorporate the theme from one of my favorite games. And honestly, that ain’t half bad. This Dungeon Keeper follows a structure similar to the often-imitated Clash of Clans. Players assume the role of the Keeper and immediately begin ordering their imps to hollow out areas to use for various rooms. Every room, trap, and door takes up a specific amount of space that needs to be cleared out in advance, but once they’re built players are free to move them around as they please – so long as they can fit. They can also use their dungeon heart to summon more minions, with different rooms allowing for different creatures. --Rob Rich


Rocket Robo

Making a console quality game for mobile isn’t as easy as just porting over some PS2 game with snazzier graphics and bolted-on touch controls. It means making a game with the same level of care given to the gameplay and presentation as a big, AAA release that still makes sense being on mobile. Need an example of what that means? Just check out the fantastic Rocket ROBO. When his elderly creator needs more stars to power their galactic lighthouse, Rocket Robo journeys out into the storybook cosmos to find some. It’s the perfect set-up for Rocket ROBO‘s delightfully whimsical acoustic guitar sci-fi sensibilities. While later stages take place in more traditional interstellar environments, as well as an upcoming candy planet, players will start their 2.5D platforming adventure in a world made up entirely of arts and crafts. The aptly named Material World features woven patchwork walls, bouncy sponge platforms, and button pig enemies all made gloriously textured and tangible by the impressive 3D engine. While it’s maybe not quite on the same level as the similarly stylish Kirby’s Epic Yarn or LittleBigPlanet, creator Aaron McElligott’s background as a console gaming environmental artist shines through in the splendid visuals. --Jordan Minor


Road of Kings

The current American political climate suffers from a bad combination of money and politics. However, this isn’t entirely unique to the 21st century as money has almost always equaled and guaranteed power. In Dancing Sorcerer’s latest title, Road of Kings, the goal is to accumulate 500 gold pieces within a 100 days to prove who’s be the best candidate to be King of the people. Political commentary aside, Road to Kings is a neat experience. It plays like a 4-hex board game, where players move their dude (Sorry ladies, only comes as a guy) around the board with random events taking place; anything from encountering an enemy to finding out the main character got lost in the hills due to his poor navigation skills. Movement on the board, as well as events, are very much dictated by the terrain on any particular space, be it good or bad. But at the end of the day, Road of Kings feels a lot like a single player board game minus dice rolling or dropping $70 on a boxed version. --Mike Deneen


INKredible

Sometimes, whether it’s for aesthetic reasons or for the sake of practicality, it’s just plain better to write rather than type some kind of content. That’s where INKredible comes in. It makes it attractive and simple to write on the iPad, providing a great distraction-free experience. The app offers a blank canvas with a choice of paper-based background, thereby allowing users to get on with whatever they want to write or draw. It particularly lends itself to note taking and when one wants to join together text and hand-drawn diagrams or sketches. --Jennifer Allen


The Animal Alphabet Singers

The Animal Alphabet Singers, as the name may imply, is an app for babies and toddlers that helps them learn the alphabet as well as animals associated with these letters. This app includes sections that allow children to explore the alphabet in many ways. One section of this app, also named The Animal Alphabet Singers includes a group of 26 animals – each of which can each be tapped to hear the corresponding letter to be sung, with the letter also being highlighted below for a nice effect. Do tap on a letter as well because doing so will trigger singing from the related animal. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

TowerMadness 2

TowerMadness 2 is perhaps not the most innovative tower defense game of all-time, but it’s a solid effort. Really, standard open-field tower defense rules apply: there’s towers with different ranges and effects, they can be upgraded to do more damage, or sold if not part of a good strategy any more. Success is based on whether players kept the aliens from getting in and taking too many sheep through a star system, with Invasion Mode, where waves come in faster, offering a fourth star. Players can also send in waves faster themselves to get faster times for the leaderboards. --Carter Dotson


Akasha

Akasha is a new mobile exclusive MMORG. Does it tip Order and Chaos from its pedestal? Akasha isn’t the most user friendly game. After a class choice between fighter, archer or mage and a very brief series of tutorial text boxes in a small font the game basically leaves the player to their own devices. Akasha uses a instance based system much like Guild Wars. To fight monsters or party up with other adventurers the player must begin an instance which can be thought of as a mini quest. --Allan Curtis


Dawn of the Plow

Some games hand out points like they’re going out of style. Dawn of the Plow is not one of those games. This arcade game will test players with challenging conditions and a difficult-to-control vehicle, all in the hopes that they can maybe last long enough to do well before being fired. Controlling a snow plow on a snowy day where car drivers need to get to nondescript places, players must try to keep their paths clear. Snow will accumulate that the cars can drive over, but eventually they become impassable piles which take time to plow. The longer a car is stopped, the unhappier it gets and the lower the approval meter gets. If that empties, it’s game over and the player is fired. Of course, that probably won’t happen much. What will happen is that players will hit cars, which is instant game over. Or the cars will get trapped and buried under snow, which is also game over. Not making things easier is that driving a large truck around, especially on snow, is not easy. Thankfully, players have a horn to help manage traffic, and can collect powerups like a salt blaster to clear up snow instantly. --Carter Dotson

And finally, this week Pocket Gamer reviewed Dungeon Keeper, looked at how FPS developers have approached mobile, picked the best iOS and Android games of the week, and unveiled a slim line PS Vita. Read all it about it right here.

This Week at 148Apps: January 20-24, 2013

Posted by Chris Kirby on January 27th, 2014

Another Week of Expert App Reviews


At 148Apps, we help you sort through the great ocean of apps to find the ones we think you'll like and the ones you'll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little extra something special. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

In Fear I Trust

I’m always a little skeptical when it comes to horror games, especially those in the survival horror sub-genre. That said, In Fear I Trust was one of those games that certainly caught my eye – not just for its outstanding visuals, but because it looked and sounded highly intriguing. A man finds himself waking up in a creepy abandoned facility deep in the heart of Soviet Russia. He can’t remember who he is or how he got there, just that something rather unsettling has been going on. Designed with the Unreal Engine for iOS, the game delivers an imaginative story over a number of episodes. And fortunately, the first two are filled with enough content to indulge oneself in until the release of the later episodes. --Lucy Ingram


Redd

I have to admit, until recently I never really ventured into the world of Reddit. I’m not a huge fan of the site interface, and for some reason it never really occurred to me to seek out an app for my phone. This has possibly all changed with the introduction of Redd; a Reddit client made especially for those who want to avoid the clutter and chaos of the main website. And one that is perfect for those who, like me, just want to use the dip-in/dip-out approach. The remarkably clean and simple looking interface is the first thing one will notice as they load the app. A sea of whitespace highlighted with a touch of red – it’s easy on the eyes, and a breeze to navigate. The typeface is fairly easy to read despite its light and thin demeanor, and its ability to filter the posts from the tabs at the bottom make it practically effortless to handle. --Lucy Ingram


Baldur's Gate II

It is impossible to reflect back on the annals of RPG history without hitting on the classic Baldur’s Gate franchise. Fourteen years after the release of Baldur’s Gate II, Overhaul Games have stepped in and given the second iteration in the series a fresh coat of paint. Can an iOS port of such a beloved title ever live up to the expectations of the nostalgic PC gaming audience? The answer to that question is not as straightforward as one might assume. --Blake Grundman


Scribe

Scribe is a new utility for the iPhone that gives users the ability to copy data snippets from their Mac to their iOS device without the need for a Wi-Fi connection. It uses the Bluetooth LE (Low Energy) profile supported by most of Apple’s current-generation devices and Mac systems to send small snippets of text, URLs, and small photos over the air to one’s iOS clipboard. Using Scribe for the iPhone is as simple as making sure the Bluetooth setting is activated. This can be achieved by heading to Settings > Bluetooth > On. Users will then need the Scribe menu bar client. This is sold separately and available on the Mac App Store for $2.99. They will also need to ensure that they have a supported Mac. Scribe currently supports the Macbook Air (2011 or newer), Macbook Pro (2012 or newer), iMac (Late 2012 or newer), Mac Mini (2011 or newer), Mac Pro (Late 2013 or newer), iPhone 4S or newer), iPad (3rd generation or newer), iPad Mini (all generations) and iPod Touch (5th generation or newer).


Snowball Shootout

Recently over winter break I discovered that one of our truly favorite developers, Busythings, had developed a new app for iPad named Snowball Shootout. Downloading this app was an absolute no-brainer as a free application, but I soon forgot that I had added this to our device. It was my son who discovered it, instantly understanding that this was a new game from one of his favorite developers as their style is utterly recognizable, even from the small thumbnail image seen on the iPad. Snowball Shootout has quickly become a new favorite game of my boy’s, as he has reached a new low in asking me to leave the iPad in his bed so he can play this new game immediately upon waking – a request I denied. There is a lot going on that my son really enjoys with this game, incorporating some elements seen in Angry Birds such as a sling shot that needs to be manned, here used to shoot snowballs at the blob-like Pink Men that are seen hiding in trees or popping out of igloos. Controls are simple as one controls both the strength and angle of each shots with the drag of a finger allowing snowballs to be lined up in an exact manner, which I prefer to “pullback and pray” gameplay of Angry Birds. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Little Galaxy

Little Galaxy is a story of hope. It’s about dreams, resourcefulness… and moon boots. It tells the tale of a scientist who believes that sky isn’t a limit in his quest to jump from celestial body to celestial body. And the game developers, smitten with the inspirational story but unable to help improve the moon boots, do the next best thing: they create this game. Thankfully. --Tre Lawrence


Galaxy Factions

Galaxy Factions takes the CoC clone genre to space. With lotsa lasers and guns does it have an edge over its sword sporting brethren? Galaxy Factions sets the player up with a command center, a transport ship and little else. As is common with this genre, Galaxy Factions is all about constructing a base, mining resources and taking the fight to pirates and rival mining bases in single player or to other players in multiplayer. --Allan Curtis


Monopoly Bingo

Ever since getting their hands on the Monopoly license, EA has punched out a good number of Monopoly licensed games on the mobile platform. Games like Monopoly Slots and Monopoly Hotels take the iconic board game and expand upon it or mash it up with other styles of games. As cool as that might sound, it isn’t all its cracked up to be sometimes. In the case of these titles, more often than not, they come off as cheap marketing gimmicks, using the popular Monopoly name to garner more players and possibly more money. Monopoly Bingo, of course, is yet another one of those games, feeling more like a desperate attempt to push an otherwise freemium Bingo game, than putting out a quality product. EA has been so hot and cold this year with their free to play lineups; FIFA 14 and Plants vs Zombies 2 knocking it out of the park, while other titles floundering. Monopoly Bingo attempts to spin the age old game of Bingo with one of Hasbro’s most popular board games, hoping to create something new and interesting. However, this attempt faltered short, instead creating a Bingo game with achievements, leveling and a backdrop that is supposedly based around Monopoly. --Mike Deneen

And finally, this week Pocket Gamer reviewed Atomic Fusion and Hopeless, picked the best Roguelikes on the App Store, wrote a huge guide for Hoplite, reported on the Very Big Indie Pitch in London, and chose the best iOS and Android games of the week. It's all right here!

Plaswers Review

iPhone App - Designed for iPhone, compatible with iPad
By Angela LaFollette on January 24th, 2014
Our rating: starstarblankstarblankstarblankstar :: REAL-TIME ANSWERS
Users are able to ask questions and receive real-time answers with Plaswers, but its current lack of users means longer wait times than promised.
Read The Full Review »

Scribe Review

iPhone App - Designed for iPhone, compatible with iPad
By Arron Hirst on January 22nd, 2014
Our rating: starstarstarstarblankstar :: GOOD
Scribe's innovative use of Bluetooth LE to allow the transfer of data between Mac and iOS is refreshingly awesome. Sadly, this also comes with its limitations.
Read The Full Review »

This Week at 148Apps: January 13-17, 2014

Posted by Chris Kirby on January 19th, 2014

Your App Review Source


Each and every week the review team at 148Apps sorts through the latest releases, finding the best of the best for you. Take a look at what we've reviewed this week, and find even more in our Reviews Archive.

Shadow Blade

The trial platformer, akin to Super Meat Boy on PC or League of Evil on mobile, is a genre that often requires patience and precision. Thanks in large part to its touchscreen-friendly controls, Shadow Blade rocks the house. Players control a ninja who must get past enemies and traps; pulling off acrobatic jumps and deadly attacks to fell those who would dare stop this shadowy warrior. The ninja can double-jump, dash in the air, execute stealth kills from behind enemies or in the air, and just slice the opposition until they’re no longer a threat. --Carter Dotson


Farm Heroes Saga

Regardless of whether it’s actually any good, the mobile release of Farm Heroes Saga was always going to be a big deal. Made by King, the makers of Candy Crush Saga and numerous other Saga games, it doesn’t really have to do a lot to be immediately very popular. Fortunately, King doesn’t appear to have rested on its laurels, with Farm Heroes Saga proving one of the better Match-3 games out there. It’s a very familiar format so those who weren’t keen on Candy Crush Saga aren’t going to be swayed here. It’s a format that works though, and works well. Akin to Zookeeper, players work their way through each level by matching together relevant quotas of crops. Early stages might simply involve matching 5 green smiling crops and 10 strawberries, but this is just the game easing one in gently. Soon enough, things turn much more challenging and also much more satisfying. --Jennifer Allen


Rail Racing

Slot car racing is a pastime that many of us will have enjoyed as children. Offering a more tactile experience than any game could have provided, fond memories are easy to come by when it comes to creating one’s own race track before trying to negotiate it safely and successfully. Rail Racing can’t quite capture that magical spirit, lacking the tactile edge, but it’s still a great form of racing game with a twist. Players must outrace the competition across 50 imaginatively themed stages, gaining up to three stars to gauge success. It’s a simple concept but one that’s fun and easy to lose time to. Each race only takes a couple of minutes to complete, making it ideal for a mobile format. Stages are designed according to various locations that such races would take place; such as a child’s bedroom, the backyard, and even a dusty attic. It’s a neat touch, although ultimately many of the tracks are a little samey. --Jennifer Allen


Eternity Warriors 3

Eternity Warriors 3 is an easy to like game. It’s pretty shallow, offering a Diablo-style experience with a wafer-thin storyline, but much like the allure of MMOs it’s oddly easy to lose time to this action RPG. The game mostly consists of going from A to B, completing simple quests, collecting experience, and returning to the central hub of the game to upgrade equipment and buy new skills. It’s a concept that’s been done many times before, but that’s because it’s an often beguiling mix. Players start out with the choice of taking control of a warrior or monk, with a mage unlocked much later on in the game. Each class offers different advantages and disadvantages, and it shows – providing a slightly different experience each time. --Jennifer Allen


Cook, Serve, Delicious

Finally, iOS users are able to scratch that itch to get their hands dirty and serve up a smile in strategy restaurant sim Cook, Serve, Delicious. Right off the bat it’s easy to see that this is an outstanding port of a game originally released on PC – a game that has been creating some buzz for some time. Heating up the restaurant simulation genre to a sizzling degree, Cook, Serve, Delicious is one wonderfully addictive game that had me hooked the second I picked it up. For first-timers here, there’s a lot to learn, but it didn’t take long before I was juggling orders and taking out trash, trying to appease the masses of customers who expect the crème de la crème. --Lucy Ingram


Lost Toys

Unique, challenging, haunting. I’m not sure how else to describe Lost Toys. This 3D puzzler opens new doors in the app world. Its breathtakingly simple, yet elegant graphics, accompanied by the hauntingly beautiful piano score, immediately seduce your senses. This game is all about being lost – lost in solitude, lost in concentration, lost in a world of restoring beauty and color to the darkness. The gray, blurry background only intensifies the experience of bringing the toys back to life. This “gothic masterpiece” is not just a game; it’s an emotional journey. The creators want each person to follow their own path to unearthing the mysteries of this puzzled world. --Stacy Barnes


Three Little Pigs. The Story

Three Little Pigs. The Story is a very nice re-telling of the classic story of the same name, illustrated with marvelous and witty stop-motion claymation that I greatly enjoy. I am very fond of this re-telling – a very nice adaptation of the original Joseph Jacobs version of this tale, involving the clever way the third little pig seeks revenge from the wolf for the loss of his two other siblings who lost both house and life to this creature. The deaths of these pigs are off-screen of course, mentioned but not dwelled on – a nice take on this classic story as I have seen many versions of this tale ranging from the sanitized choice of having the brother pigs run for protection to the brick house to a more threatening pig experience that may not be best for the youngest users. This app does however include the extended version of this traditional tale bringing the pig and wolf to the fair and beyond, moments often left out of many versions of this story. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Overlive

Overlive casts the player as one of the few survivors of an almost total zombie apocalypse. Hiding out in a ruined apartment Overlive is all about striking out randomly, finding better weapons and supplies and ultimately finding a way out of the ruined city, while maybe discovering what’s really happening on the way. The star of Overlive is its story, the game is text based and there are loads of great moments and surprises, such as the extremely graphic ways violence is described and the depictions of the sheer desolation of a zombie apocalypse. Whenever it’s eating icecream while a dead family is in the next room, to holding a sobbing woman as she slowly bleeds to death, the game is riddled with passages that won’t be forgotten for a long time. Overlive’s sense of humour and self-awareness makes it very fun to read. Indeed it is as much like gamebook as a true RPG. --Allan Curtis


Amoebattle

Amoebattle is, perhaps, the first original mobile real-time strategy that can be called that without any stretch. Most of the real-time strategies are either too simple or too flawed, and the ones that are working, are mirror copies of older titles. Amoebattle manages to be neither. And it manages to do so without ridiculous production values. --Tony Kuzmin

And finally, this week the guys at Pocket Gamer picked out the best detective games and the best games without IAPs, reviewed new apps likes Shadow Blade, Baldur's Gate II, and Lost Yeti, and turned an Android device into a portable Dreamcast. See it all right here.

Safe Cracker Review

+ Universal App - Designed for iPhone and iPad
By Arron Hirst on January 10th, 2014
Our rating: starstarhalfstarblankstarblankstar :: REPETITIVE
Safe Cracker, although theoretically based on a good idea, falls short on delivering the bank heist experience that most will be expecting. It's repetitive levels and looping soundtrack certainly don't help.
Read The Full Review »

Atomic+ Review

+ Universal App - Designed for iPhone and iPad
By Arron Hirst on January 10th, 2014
Our rating: starstarstarstarhalfstar :: PARTICLE-SMASHING MADNESS
Atomic+ is a minimalist survival game that hits all the right protons. It's fun, addictive, and will surely keep players coming back for more.
Read The Full Review »

This Week at 148Apps: December 30-January 3, 2014

Posted by Chris Kirby on January 4th, 2014

Happy New Year from 148Apps!


It's a new year and, as always, an exciting one for all of us here at 148Apps. Take a look at what we've reviewed this week, as well as our end-of-year lists, and find even more in our Reviews Archive.

2013 wrAPP-Up: Simogo's Twin Masterpieces

Most developers get one masterpiece. One magnum opus that they get to unleash on to the world. Simogo released two in 2013 alone. Both Year Walk and Device 6 were absolutely amazing experiences, not just games, and so different from almost everything else this year. --Carter Dotson


2013 wrAPP-Up: Developers, Hardware, and Carter

Sure 148Apps is known far and wide for its diverse array of app reviews, but we also love to spotlight some lesser-known developers, review the occasional piece of useful hardware, and challenge developers to duke it out in their own games. --Chris Kirby


2013 wrAPP-Up: Most Distinct Apps and Games of the Year

Every year, with thousands more apps and games being released on the App Store, it becomes increasingly difficult to single-out just which are the crème de la crème of this ever-growing iOS market – and more specifically, which of them truly set a higher standard in terms of innovation, uniqueness, and individuality. Be it a game designed for the iPhone or iPad, anything developed and released on the iOS market in this day and age has to have that special something to grab our interest and retain it for months to come. In no particular order, here are a selection of the most notable games and apps of 2013 that raised the bar in one way or another. --Lucy Ingram


2013 wrAPP-Up: Why Candy Crush Saga was the Biggest Game of the Year

Candy Crush Saga would be perhaps an ill-fitting choice for the game of 2013: it was hardly the “best” game of the year by traditional “Game of the Year” metrics, and it didn’t even release in 2013. But Candy Crush Saga was still the game that defined mobile gaming in 2013...The thing that was most fascinating about Candy Crush Saga, though? Did anyone really have an unequivocal, gushing love for it? Whenever the game would be brought up, there was always some degree of resentment toward it for being so addictive, in the sense that people just could not stop playing, paying, and bugging their Facebook friends with requests. The thing that was most fascinating about Candy Crush Saga, though? Did anyone really have an unequivocal, gushing love for it? Whenever the game would be brought up, there was always some degree of resentment toward it for being so addictive, in the sense that people just could not stop playing, paying, and bugging their Facebook friends with requests. --Carter Dotson


2013 wrAPP-up: Happy New Year's Resolution: Fitness Apps for All

It’s the same story every year: not long after the ball drops in Times Square and the champagne runs out, people all over the world face the dreaded New Year’s Resolution. After all the eggnog, fudge, and candy canes, it’s no surprise that losing weight and getting fit tops the list. And these days there are a plethora of digital goodies out there making anyone’s quest for fitness that much easier. Many of these apps even throw the motivation and inspiration in for free. In other words, you’re running out of excuses. You can thank me later. --Stacy Barnes


2013 wrAPP-Up: The App Store's Experimental Games of the Year

Cynics would have you believe that the App Store is full of Match-3 puzzle games, Endless Runners, and attempts at stealing money through a multitude of in-app purchases. OK, so the App Store isn’t perfect and those games are certainly out there (and a plentiful amount of them are still fun!), but that’s far from all that’s available. In the spirit of it being the end of the year and the ideal time to look back at what the App Store does so well, I took a look at some of the best experimental delights out there. These are titles that are a little bit different from the norm, either in terms of having a very open ended storyline or through offering a way to interact that’s unconventional. As many of us wind down for the Christmas and New Years break, it’s the perfect time to relax and try something a little different. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Top 10 Kickstarter Spotlights of 2013

It’s the end of the year and everyone knows what that means: Top Ten Lists. There are lists for every possible subject, and I figured that it was only appropriate if I looked back and chose ten of my favorite KickStarter projects. All of these projects were successfully funded, and were just a handful of the great KickStarter projects that I had the pleasure of choosing from during 2013. So, as they say, theres no better place to start than the beginning. --Joseph Bertolini


Fleet of One

This is a phrase I didn’t expect to say today, but Fleet Of One is a top-down shoot-em-up that’s quite different from the other space shmups. It also looks quite a bit more logical. If the player is supposed to save the galaxy, as is usually the case, then the least you can do is give him a nice ship. Rather than piloting a flying version of a hybrid compact, the player controls a giant flying saucer with more guns than an army parade. But only two of them can be active at the same time. Oops. --Tony Kuzmin

And finally, this week Pocket Gamer looked back at 2013 with the best games of the year, interviews with Simogo and Fireproof, and looked ahead to 2014 with a massive list of 50 upcoming iOS games. They also reviewed Sonic & All-Stars Racing Transformed, handed out top tips for new iPhone and iPad owners, played the best iOS games of the week, and even chose the best app icons of 2013. See the full week in review here.