Card Wars - Adventure Time Review
Price: $3.99
Version Reviewed: 1.0
Device Reviewed On: iPad Mini Retina
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Card Wars - Adventure Time is a tale of two wildly different emotions coming from the same game. Its core game is excellent, top-notch stuff. But the free-to-play aspects that surround this $3.99 purchase do a lot of damage to an otherwise amazing title.
The core game is so much fun: the battles are simple but have a fantastic amount of depth in the way that each card encourages its own strategy for use. The system for being able to land critical attacks or miss is a simple (and optional) addition that really spices up the combat. As well, the familiar atmosphere and characters, with original voice work by the show's official actors, is an amazing touch to this game. On its own? Adventure Time Card Wars is amazing.
But then, the drama started.
The elephant in the room is the energy mechanic. The whole game is structured in Candy Crush Saga style where there's level-based progression but it's managed by a hearts counter that drains every time a battle is started - with more hearts earned for completing three new levels, but more needed to fight battles. Gems can buy more hearts, but they're also used to buy more rare cards and are only earned in certain circumstances.
So really, while the core game is unquestionably great, Card Wars - Adventure Time's enjoyment is pretty much exclusively based on whether the player can accept the free-to-play mechanics in a game they paid $3.99 for. That this great game is saddled with such an albatross is disappointing, but really? It doesn't ruin the game, it's just a noticeable stain on its shirt.