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Divinity - Original Sin 2 - Gameplay Journal - Part 9

Posted by Campbell Bird on July 13th, 2021
iPad App - Designed for iPad

The more I explore The Hollow Marshes, the more two things are evident: First is that The Divine Order is categorically evil. Second is that these marshes are confusing as all heck. In both video segments for today, I alternate between wandering around like a lost puppy and stumbling upon magisters that are doing bad stuff. At least one of those things makes me feel better about killing that blind, defenseless chap from the last entry.

The first video starts with me wandering up on some sorcerers that have been crucified, seemingly by The Divine Order. The nearby elf suggests there is nothing I can do to help them, though I find a way to seek vengeance soon enough. Not far from the brutal scene is a camp of dead Seekers that eventually leads me to the group of magisters that killed them. I didn't think twice about attacking, and feel like Divinity - Original Sin 2 has finally surpassed any point of sympathy or curiosity I might have had for The Divine Order. There's no perspective they could have that makes what they are doing seem worth it. They will continue to die by my hand as often as I can make it so.

In any case, my fight with these magisters got cut off prematurely, so I finish it off at the top of the second video here. From there, I find a mysterious dungeon with a cursed door that has killed some greedy magisters (good), though it doesn't really do the same to me (weird). I couldn't puzzle out how to open that door, but I found some more magisters to kill in order to meet Gareth, a Seeker who is looking for weapons that will help him steal a magister boat to get off this island. My guess is those weapons are behind that dungeon door and that that's my next step in Divinity - Original Sin 2's main quest.

All that said, I spent much of the rest of my time in this play session kind of wandering. It is almost never clear to me where I am supposed to go in this game, and the map system seems horribly unclear. Perhaps it's all these years of playing mobile games but I wish at some point there was just a way to teleport to the next thing I wanted to do or an arrow that could point me to where to go. I am finding some things along the way as I wander, but some of it is equally as puzzling so it doesn't quite feel all that rewarding.

I'm really hoping that in my next entry or two I'll have these weapons and be on a ship off this island. Only time will tell though. Maybe I'll be marooned here forever. Until next time!

View all of our other Gameplay Journal entries here.

Divinity - Original Sin 2 - Gameplay Journal - Part 8

Posted by Campbell Bird on July 6th, 2021
iPad App - Designed for iPad

The Hollow Marshes continue to get weirder and weirder the more I explore them. After some much-needed character maintenance at the top of the first video, I came across my first true crossroads in Divinity - Original Sin 2 that didn't feel like a forced choice. The second video has me actually encountering a Shrieker, which was mentioned as The Divine Order's super weapon in the previous entry, before wandering up on some more Voidwoken.

Divinity - Original Sin 2 - Gameplay Journal Part 7

Posted by Campbell Bird on June 30th, 2021
iPad App - Designed for iPad

In the last gameplay journal for Divinity - Original Sin 2, I said goodbye to Fort Joy as I wandered deeper into The Hollow Marshes, and I was not exactly prepared for what I found. This area is packed with new info and lore about what is happening in the battle over the Sorcerers (i.e. you, your party, and anyone blessed with magical abilities), but with all these reveals I also encounter more and more questions.

Divinity - Original Sin 2 - Gameplay Journal Part 6

Posted by Campbell Bird on June 21st, 2021
iPad App - Designed for iPad

Fort Joy fades into the rear-view on this entry of the Divinity - Original Sin 2 Gameplay Journal. I finally decided to take my party right to the magister leadership and strike them down. This period of the game has been the most exciting outside of the initial boat sequence, mostly because I'm not sure what is lurking beyond the walls of the military prison.

Divinity - Original Sin 2 - Gameplay Journal Part 5

Posted by Campbell Bird on June 17th, 2021
iPad App - Designed for iPad

Now that I have my quest legs, Divinity - Original Sin 2 is feeling more and more like an epic quest than a curiously rich playground. It also seems like a good sign that I'm ready to break free of the chains keeping me in this starting area to crack open this game and really see what's lying underneath.

Divinity - Original Sin 2 - Gameplay Journal Part 4

Posted by Campbell Bird on June 14th, 2021
iPad App - Designed for iPad

It only took me four entries in this journal to finally advance some quests instead of just pick them up! Fort Joy has been an entertainingly complex starting area, but it always just seemed I was spinning my tires trying to find the key to moving things forward. I was getting into fights and learning things about the world, sure, but my quest log just seemed to keep adding tasks and I wasn't sure exactly how to check them off the list.