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Tag: Action rpg »

Slayin' Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on April 5th, 2013
Our rating: starstarstarstarhalfstar :: I AM SLAIN
Slayin is an endless action-RPG that is exceptionally retro, and just plain exceptionally good.
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Ark of the Ages Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 1st, 2013
Our rating: starstarstarstarblankstar :: LOVE/HATE
XSEED's third/first person dungeon crawler is both good and bad. At the same time, actually.
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Magicka: Wizards of the Square Tablet Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on March 28th, 2013
Our rating: starstarstarstarhalfstar :: UNLIMITED POWER
Torching goblins, crushing trolls, and making harpies explode is just as much fun as it sounds.
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Dungeon Masters Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on February 27th, 2013
Our rating: starstarstarblankstarblankstar :: TOO OLD SCHOOL FOR COOL
This retro homage to one of the Atari's earliest dungeon crawlers is a bit too retro for its own good.
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Wanderer: War Song Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on February 21st, 2013
Our rating: starstarstarblankstarblankstar :: ALL BARK
Pretty and as enticing though Wanderer might be, it's still got a long way to go on the inside.
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Travel the Winding Roads of Britannia Once More in Ultima Forever: Quest for the Avatar

Posted by Rob Rich on February 19th, 2013

I’ve only ever positively associated two franchises with the word “Avatar.” The first is the fantastic animated series on Nickelodean (watch it if you haven’t yet, seriously), and the second is Ultima. It was never quite as huge an RPG franchise as Final Fantasy, but it’s got more than enough die-hard fans to justify an iOS rekindling. Hence the upcoming Ultima Forever: Quest for the Avatar.

For those unfamiliar with the series it’s essentially a fantasy action RPG set in the same world (Britannia) but with ever changing threats. Each game also stars a legendary hero known as The Avatar. Hence the title. Ultima Foraver is set over twenty years after the events of Ultima IV with Lord British stepping down from the throne and his progeny, Lady British, taking over. The land is once again in peril and once again in need of The Avatar. A horrible disease referred to as “the Black Weep” is slowly consuming the land; turning people into monsters, ugly-ing up the countryside, and generally being a nuisance. Players must combat the Weep while also conditioning their character to become the next Avatar if Britannia is to have any hope of survival (Spoiler Alert: the series has currently already crossed into double-digits).

Ultima Forever is going to be an online RPG, but without all the rampant ganking found in Ultima Online (thank goodness). The focus this time is on co-op, with up to four players able to team up to take on an assortment of the game’s dungeons. Dungeons that scale in difficulty, depending on the number of participants of course. The number of players can also have an effect on what areas can be accessed as certain locks and other puzzles require a specific number of people present to interact with them. Combat itself is also a bit more involved with position playing a key role. Attacking from the sides and especially the back will typically do more damage, and many enemies incorporate attacks with specific hit zones that can be avoided with enough practice. And as one would expect there’s going to be loot aplenty. But this is looking to be more than a mere dungeon crawler, however.

As I’ve mentioned, there’s an emphasis on turning each player’s character into The Avatar, and to do that they need to master the Eight Virtues. Each Virtue has its own meter that fills up based on the dialog choices a player makes as well as some of the quests they complete. Once they’ve mastered all eight (no easy task as it requires building up a good reputation in all of Britannia’s many towns, among other things) they can throw their own little Avatar parade.

Ultima Forever: Quest for the Avatar is still a few months away with a predicted Spring release, but it’s already looking pretty sharp. And it’s going to be free-to-play, so I expect to see a lot of would-be Avatars running around Britannia when I load it up.

The Villain Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on February 5th, 2013
Our rating: starstarstarstarblankstar :: BE THE BADGUY
It can be difficult to truly enjoy The Villain when it's full of so many small issues, but its heart is in the right place.
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Dungeon Lore Review

iPad App - Designed for iPad
By Rob Rich on January 30th, 2013
Our rating: starstarstarblankstarblankstar :: OH
Dungeon Lore can be both comfortably typical and surprisingly different, but it's far too broken to appreciate either of those qualities.
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Heroes and Castles Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 22nd, 2013
Our rating: starstarstarstarhalfstar :: NONE SHALL PASS!
It's hard *not* to have a good time with Foursaken Media's latest third-person castle defense extravaganza.
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Zenonia 5 Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 10th, 2013
Our rating: starstarstarstarblankstar :: PLAY IT.
It's got a few refinements that might need refining, but Zenonia 5 is still mostly the exemplary iOS action RPG we all expected.
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Knightly Adventure Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 14th, 2012
Our rating: starstarstarstarblankstar :: HEAD IN THE CLOUD
Knightly Adventure's individual social and action-RPG components may not be all that remarkable when apart, but put together with cloud-based saving? It's a solid package.
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Wraithborne Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 8th, 2012
Our rating: starstarstarhalfstarblankstar :: ACTION ACTION ACTION
Wraithborne is a hack 'n slash with plenty of action and beautiful graphics, but is there enough actual substance to the game?
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Rage of the Gladiator Fights its Way from the Wii to iOS

Posted by Rob Rich on November 1st, 2012

I unfortunately missed out on the chance to play Rage of the Gladiator when it was originally released on the Wii, despite my legitimate interest. Luckily I’ve gotten a second chance because Gamelion is porting it over to iOS devices as a fully re-mastered and arguably definitive version.

The basic story is that Gracius, the main character and gladiator extraordinaire, is fighting for his freedom and for revenge against those who’ve slain his father. How? By cutting a swathe through a horde of inhuman bosses. Anyone who’s played Infinity Blade will be familiar with the adapted control scheme (tap arrows to dodge left/right, tap buttons to block, swipe to attack), but combat in Rage of the Gladiator feels decidedly more arcade-like than Epic’s, well, epic. Attack and response time is a bit faster, fights are broken up into three “rounds” much like a boxing match, and there are a number of weapons and skills to unlock and purchase as you progress.

Again, while Rage of the Gladiator is indeed similar to that other popular swipe fighter it’s not exactly a carbon copy. There’s a noticeable emphasis on giving each combatant their own personality, and with the addition of a jump button and some rather complex combo attacks it can be quite the ordeal to make it through a fight in decent shape. It‘s definitely a challenge but every pattern can be learned eventually and it can be exceedingly satisfying to knock a particularly bothersome foe in the jaw with a warhammer in slow motion.

Anyone interested in a first-person arcade-esque gladiatorial beat down should keep an eye on the App Store. There’s no official word on a price but Rage of the Gladiator is set to release sometime in November.

EpicHearts Plus Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on October 22nd, 2012
Our rating: starstarstarstarblankstar :: EPIC NANNIES
EpicHearts isn't just another action RPG. It's another action RPG with a story that hasn't been done to death, delightful visuals, and quite the robust offering of content.
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Mission Europa is a Console-Quality iOS Game

Posted by Rob Rich on September 28th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: HIDEOUSLY AWESOME :: Read Review »

The Backstory
A mining operation on Europa, one of Jupiter’s moons, has gone quiet. A team is sent to investigate and gets shot down in short order. Players control the lone survivor as he teams up with the facility’s computer in order to piece it all together and hopefully get home intact. A task made all the more difficult by the horrific cyber-zombie-demon-monsters that used to be the miners. It’s the kind of story we’ve seen in Sci-Fi horror before (Virus and Moontrap are just two examples I can think of), but it lends itself incredibly well to the interactive medium.

The Gameplay
Mission Europa (specifically the quintessential Collector’s version) is an odd duck of a RPG. It takes place entirely in first-person, utilizes both melee and ranged combat, features skills and summons that are akin to magic, contains tons of “lewts,” offers a crafting system, and has a pretty creepy atmosphere despite looking like it was rendered in crayon. Most of the time players will be wandering through the blood-stained halls, searching for a hidden item or hunting for a boss, all while fighting their way past the repurposed crew and other monstrosities. All the while finding and refining the abilities and gear that suits them best.

How does it Compare?
Because Mission Europa is an amalgamation of a number of different game types, it’s a bit like a lot of things. The gear collection, refining, and crafting is reminiscent of classics and contemporaries like Diablo or even Borderlands. The first-person combat is similar to an older Bethesda title, say like Oblivion. Meanwhile the oppressive atmosphere and disturbingly dark tones bring cult classic System Shock 2 to mind. The amazing thing is that it incorporates all these concepts, but it does them well, and even cohesively.

I could picture Mission Europa running on a PC quite easily, and it’s got the wealth of content (loot drops, crafting, creepy story, multiplayer, etc) most PC gamers crave. It would be right at home on Steam, too. Who knows? Maybe with a little push Banshee Soft might submit it to Greenlight and put my claims to the ultimate test.

*NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*