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Aralon: Sword and Shadow Is A Console-Quality iOS Game
From the first moment video game consoles began to appear in homes across the world, there were people who longed to take the experience with them wherever they might go. And as rapidly as technology might improve, it’s still not easy to replicate the console experience on a handheld device. But it is possible, even on gadgets that weren’t created with video games as their primary function. With that in mind, we present an iOS title that many of us here at 148apps believe is worthy of being called a console-quality game.
*NOTE: "Console-quality" refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*
The BackstoryAn unlikely hero with a tragic past. A mystery to unravel. Revenge to be had. After some fiddling with avatar creation Aralon: Sword and Shadow begins with a bit of a foggy back-story about the main character’s father and indications of political corruption. Players work their way through a few tutorials masked as quests – thankfully no “kill the rats in the tavern cellar” tasks – then set out on their quest of discovery and redemption. And what a quest it turns out to be.
The Gameplay
Aralon: Sword and Shadow is the very thing many iOS owners have been clamoring for; an open-world fantasy RPG. Enemies, treasures, and hidden areas are strewn throughout the land just begging to be defeated, found, and explored respectively. There are plenty of skills to learn and master, many of which depend on a character’s class. Factions are available for joining. Potions can be crafted from plants and other items harvested throughout the environment. Quests of all sorts can be found and taken just about anywhere. There are even a number of side tasks such as fishing to keep players distracted. In essence; it creates one of the most expansive, content rich worlds ever seen in an iOS game.
Aralon: Sword and Shadow is a fantasy RPG set in a massive fully-explorable world, with day/night cycles, mounts, few boundaries, and is playable in first or third-person. It sounds quite a bit like an Elder Scrolls game, doesn’t it? Well it kinda is. Virtually every aspect of Aralon’s gameplay is reminiscent in some manner of Bethesda’s acclaimed series; from the traversal to the crafting. The land may not be quite as large or borderless as those found in Morrowind, Oblivion, or Skyrim, but the spirit of exploration is certainly comparable.
Touch controls and hardware constraints aside, Aralon: Sword and Shadow basically is an Elder Scrolls game for iOS devices. The world is huge and full of secrets, there are lots of items to acquire and enemies to vanquish, and most importantly it’s incredibly easy to spend hours doing non story-related tasks. And honestly, I can’t think of a better game to call a console-quality iOS game.
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Knightly Adventure Wants to Make Social Gaming a Bit More Interactive
Knightly Adventure is indeed a social game, and it does indeed possess a bunch of typical fantasy RPG elements; stuff like medieval kingdoms, quests, hostile monsters, colorful storybook-like graphics, and so on. But while it adheres to many freemium norms, it also attempts to deviate in that one key area. Amidst all the kingdom building, character customizing, friend gathering, and so on is a much more interactive action RPG approach to the quests. With the option of choosing between four character classes (swordsman, wizard, bowman, or knight) available to further sweeten the deal.
This free-to-play cross-platform (mobile, tablet, or Facebook) super-hyphenated fantasy adventure will be setting up shop in the App Store sometime next month. Presumably and preferably soon.
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Arranger is a Different Sort of Action RPG
"The game is an Adventure/RPG that combines elements from classics like The Legend of Zelda, WarioWare and the original Sierra adventure games," according to the developer. Now if that doesn't get people's attention then I suppose there's no hope for the world. The mini-game laden adventure is looking pretty fantastic in a simple, retro-esque sort of way. Players will be controlling the tiny musician as they attempt to save the world in a less-then-typical fashion. Rather than direct combat or level-grinding, they'll be gathering a number of musical instruments in order to craft a tune that will avoid whatever this particular catastrophe entails.
Arranger is still a little ways out, being slated for a Summer 2012 release, but it definitely looks like something to keep an eye on. If the trailer below is any indication, it just might be worth the wait. It's also apparently going to have some great music.