Mage Gauntlet Review
Price: $2.99
Version Reviewed: 1.0
Device Reviewed On: iPod touch 4
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[rating:overall]
It works very well as a deconstruction of the action-RPG genre. This is an action game, and while the combat is largely simple, learning how to avoid enemies and to be patient, rather than just rushing through levels from encounter to encounter is the key. The game can be challenging, but it never feels like it's wasting any time at all. There are no fetch quests, or grinding for money or experience (level up bonuses provide minor advantages), and even one level satirizes the whole "kill x number of enemies" and "collect y number of item z" that perpetuates through many of these RPGs. The typical Rocketcat Games elements are here as well. The 16-bit-inspired graphics are great, and the soundtrack is amazing as well. The game isn't afraid to get silly, either; from the aforementioned fetch quest satire to pigs turning into bacon and ham when killed to even just the snarky dialogue from protagonist Lexi, this is a game that thankfully doesn't take itself too seriously. Oh, and there are hats to wear. Lots and lots of hats.
Mage Gauntlet was quite different from what I expected, which was particularly more of an "RPG" experience, but getting past that, what's here is a game that dares to be different from its brethren on iOS. From the difficulty to the combat, to even just the way the game feels like it was yanked straight out of a SNES, there is a lot to love here.