Tag: Action rpg »
I recently came across a beta test for a game called Book of Demons: Tablet Edition, which aims to bring some Diablo-like action to your iPad, and it’s shaping up to be something you might want to look out for. It’s a sort of stripped-down action rpg where you play as one of three classes and venture as far as possible deep into a dungeon whilst making occasional return trips to town to heal up, identify new gear, and purchase other upgrades before going back to battle.
Book of Demons seems to be very aware that it’s borrowing heavily from a tried and true playbook, but the game also goes out of its way to make unique design choices. Most of these changes operate to make Book of Demons a much more mobile-friendly experience. Heroes move along linear, restricted pathways, for example, and you can pick up items or attack enemies from these pathways, even if those things aren’t directly in line with you. The game also has its own “Superhot Mode” that pauses the action any time you aren’t moving your character or making them attack.
Another fascinating design choice is how Book of Demons allows you to pick and choose the length of your play session. Using the Flexiscope™, players can elect to take on quests of five different sizes, ranging from “very small” to “very big.” For each size increase, you’ll take on more floors of the dungeon for greater rewards, but that will also require more time from you to complete. I’m not really sure I can say whether there are meaningful gameplay ramifications for using different sizes on the Flexiscope™, but having a time estimation for your play sessions is nice information to have regardless.
When you first start playing Book of Demons, you only have access to a single class: the warrior. It doesn’t take too long to unlock the additional rogue and mage classes though. These archetypes act almost exactly the way you’d expect them to, though the game does have an interesting system for balancing gear usage vs. spells which can take some getting used to. Specifically, every character in Book of Demons has a certain amount of mana, and that mana determines both which spells you can equip and the kinds of gear you can put on your character. As a result, it makes sense to build characters with a good balance of hit points and mana to make sure you can use abilities and equip loot to make your hero stronger.
In this beta state, Book of Demons does have a few odd issues that hopefully get straightened out by launch. Most of the problems I’ve encountered so far pertain to the game’s card system. Sometimes when equipping cards, particularly spells or items, they appear behind another UI element, which makes them really hard to see and trigger. Also, there’s a button you can press to bring up a list of equippable cards, but tapping this button also changes between loadouts that you can customize and switch between. This can make card management quite annoying.
Perhaps the strangest thing about Book of Demons though is its startup screen. Upon booting up the beta, you can see seven different pedestals with books on them, and only one of these books is for Book of Demons. The remaining six pedestals are empty, but there is an implication that other games might stand on these some day, particularly because the title above these pedestals reads “Return 2 Games.”
Although Book of Demons appears to be the only game developer Thing Trunk has worked on, it seems they have plans to bring six more games along with it. Given the relatively high quality of Book of Demons in this beta state, I’m excited to see what other games Thing Trunk might bring to mobile, or elsewhere.
Questing for good, for the betterment of all mankind, has its place. Adventuring for fun and profit, though, is where it's at.
That's exactly the mindset you'll need to succeed at Adventure Company, the team-based action RPG from Foursaken Media. Yes, the same folks who brought you War Tortoisewould now like to take you to a more conventional type of warfare, if by conventional you mean 60 different character classes, a wide variety of different weapons and skills, and fantasy enemies of every kind.
Titan Quest is an action RPG not unlikeDiablothat's set in the world of ancient Greek mythology.
Originally released on the PC back in 2006, Titan Quest has undergone quite a few changes to make it onto mobile. Here's how the mobile versionstacks up to the excellent PC original.
Hello Hero has recently been updated with the massive Season Five, which adds a brand new fusion system, an updated levelling system, and a higher tier of heroes amongst much more.
Those higher tier heroes are particularly exciting, as they give fans the chance to play as some of their favourite characters in the Hello Hero universe.
To learn more about this brand new update, as well as Hello Hero in general, we reached out to Emilio Villarruel, Global Community Manager at Fincon, to discuss the exciting new features, strategy tips, and what the team would change if they could start over.
Hello Hero has just been updated with the massive Fifth Season content patch that adds a ton of new features to the game, which was developed by Facebook's 2015 Studio to Watch winner, Fincon.
'Dawn of Evolution' is the name of the update, which features a new fusion system, higher grade heroes and items, and updated shop and level up systems.
You'll also find increased challenge in the Nightmare Continent, a tougher area which you can unlock by clearing the Glacial Mode. The latter of these has also been updated with legendary item drops.
Angel Stone's enormous 3.0 update is now live on iOS and Android, and adds a new virtual pad, game mode, ultimate skills, and tons of systems to the game.
That new virtual pad allows for more precise control of your character than before, which improves combat considerably.
And that's a good thing, as there's a challenging new game mode, Heaven's Tower, which provides time-limited search and destroy missions. You can repeat this as many times as you wish, and earn more rewards if you complete higher level stages.
BattleHand is a brand new mobile action RPG card battler that just launched on iOS and Android. It challenges you to build a party of typical fantasy heroes and a powerful deck of combat cards for each of them before setting out on an adventure full of turn-based battles.
ThoughBattleHanddoes a pretty good job of easing you into its unique brand of deck and character building, it can still feel a little overwhelming at first - particularly for genre newcomers. With that in mind, we've compiled a few tips and tricks to help you get started.
Eternal Arenais a blend of MOBA and action RPG that challenges you to take control of one of 35 playable characters and head out into a variety of single player missions to destroy all foes in your path.
You won't be alone though. You can unlock new heroes and bring up to two of them into battle with you, upgrading all of their equipment to ensure they're as powerful as can be.
But combat is actually fairly challenging here - unlike most other iOS action RPGs. But don't worry yourself too much - we at148Appsare here to help train you up into the most devastating hero the world has ever seen.
Zenonia is back with an epic sixth installment that takes the action RPG franchise online MMO-style.
You'll still create a character and spend most of your time focusing on battling monsters, leveling up, equipping gear, and choosing the best stat and skill combinations to help you destroy monsters faster while getting hurt less.
To help you in this endevour,148Appshas spent a bit of time with the game to bring you this guide to levelling up faster and more efficiently.
Angel Stone launched three months ago and has amassed 6.5 million downloads globally, been featured in the App Store, and made the top five most downloaded RPG chart in over 70 different countries since.
This week Angel Stone's enormous 2.0 update greatly expands PvP with two brand new game modes: Team Deathmatch and Coliseum, hinting at eSports aspirations.