The Portable Podcast, Episode 109
On This Episode:
Who We Are:
Music:
How to Listen:
Apps Mentioned on This Episode:
On This Episode:
Who We Are:
Music:
How to Listen:
Apps Mentioned on This Episode:
It works very well as a deconstruction of the action-RPG genre. This is an action game, and while the combat is largely simple, learning how to avoid enemies and to be patient, rather than just rushing through levels from encounter to encounter is the key. The game can be challenging, but it never feels like it's wasting any time at all. There are no fetch quests, or grinding for money or experience (level up bonuses provide minor advantages), and even one level satirizes the whole "kill x number of enemies" and "collect y number of item z" that perpetuates through many of these RPGs. The typical Rocketcat Games elements are here as well. The 16-bit-inspired graphics are great, and the soundtrack is amazing as well. The game isn't afraid to get silly, either; from the aforementioned fetch quest satire to pigs turning into bacon and ham when killed to even just the snarky dialogue from protagonist Lexi, this is a game that thankfully doesn't take itself too seriously. Oh, and there are hats to wear. Lots and lots of hats.
Mage Gauntlet uses a variety of control schemes, including a unique "swipe and hold" movement scheme, but none of them ever feel completely comfortable. While I think I understand why there's not much in the way of random items, it still just feels empty having all these destructible objects and having nothing even trivial to collect with them. The star system feels kind of abstract, as well; it's never really clear why a certain level only merits one star and another merits two or three.Mage Gauntlet was quite different from what I expected, which was particularly more of an "RPG" experience, but getting past that, what's here is a game that dares to be different from its brethren on iOS. From the difficulty to the combat, to even just the way the game feels like it was yanked straight out of a SNES, there is a lot to love here.
It appears that after four games, the developer has decided to try something new. Mage Gauntlet is an action RPG inspired by a number of classic 90's games in the same genre. Gone are the hooks and rope-swinging antics in favor of a whole lot of "hitting jerks with a sword," and "blowing them up with spells." It's more than a bit of a departure, but I'm fairly certain Rocketcat is up to the task.
Players can enjoy the "festivities" over the course of a 42-level (and humorous) story mode, and then again in another 42-level Master Mode with new secrets and greater enemy numbers. Over the course of these levels, they can find and equip different gear (all of which can effect stats and abilities) and even utilize bonus-granting pets. Oh, and lots and lots of hats. 110 to be exact.
Mage Gauntlet will be hitting the App Store this Thursday, the 20th, at a discounted price of $1.99 (it'll go up to $2.99 later). Early adopters will get the sale price as well as 8 hats from previous Rocketcat titles and a special Rocketcat pet, so long as they nab it by Sunday night.