As soon as I booted up Dr. Mario World, I knew I wasn’t going to have fun with it. Nintendo’s record on phones thus far has been pretty spotty, with things trending downward as of late.
Lo and behold, a few hours later with the game and the only enjoyment I’ve gotten out of it is seeing Bowser in doctor cosplay. Otherwise, the game’s single-player offerings feel like Candy Crush Saga with less satisfying puzzle mechanics and the multiplayer is... a competitive version of that.
It feels like it shouldn’t be so hard to bring a quality version of Dr. Mario to mobile. It’s a falling block puzzler like Tetris or Lumines, and there are solid-to-great versions of those on the App Store already. Instead of just translating Dr. Mario’s mechanics to the small screen though, Dr. Mario World is a slower, clunkier, and less intuitive puzzler than its predecessor.
I spent the better part of my weekend playing Flappy Royale. I didn’t necessarily want to. I just felt like I had to. It’s a hypnotic experience that’s way too easy to just keep playing.
Flappy Royale is the brainchild of Orta Therox, Em Lazer-Walker, and Zach Gage. It's a very simple idea: Take the the rules of Battle Royale games (e.g. PUBG, Fortnite, Apex Legends) and apply them to Flappy Bird. 100 players play as birds that jump out of a bus. From there, they must fly between as many pipes as possible until one player is deemed the champion.
The game controls pretty much exactly like Flappy Bird did back in 2013. The only real differences are the hopping out of the bus (presumably inspired by the Fortnite Battle Bus) and 99 ghost birds flapping on screen with you, all competing for the number one spot.
This latter element—the ability to see other players play while you do—is the secret sauce that makes Flappy Royale such a tantalizing challenge. You can always see your competition flapping alongside you, and you want beat all of them. If you can’t do that, maybe you settle for getting a top 50 finish before diving in again to see if you can do better.
Although it’s not officially released, anyone can go and download the beta release of the game here. In this early state though, the game is already quite popular. Here are some stats Orta Therox shared about the game over the weekend:
Oh… Damn. I was doing the stats wrong.
600,000 games were played on mobile native. 1,300,000 games were played on web.
2 million games of Flappy Royale is really impressive, especially considering it populates each of those games with 100 players. Where it starts feeling downright magical is when you consider that all of these matches start pretty much instantly.
Right now, Flappy Royale really feels like it has huge potential. It successfully distills the most thrilling aspects of Battle Royale into a really tight mobile package. A lot of this has to do with how quick and easy it is to play ten rounds without blinking, so here’s to hoping the game doesn’t get too bloated with extra features or monetization schemes before it officially releases.
There has been an auto chess explosion on the App Store. Within just a few weeks, three games in this new genre have popped up and are all competing for your attention.
If you’re not sure what auto chess is, welcome to the club. This new genre was born out of a mod for Dota 2, which is a game based on a mod for Warcraft 3. After taking off on PC and having over 300,000 concurrent players daily, it was only natural for it to make the jump to mobile in a big way.
This has a lot to do with the gameplay of auto chess games. If I had to describe it, I’d say auto chess is like a slowed down version of Clash Royale, but with an in-game store that gives you random units to buy instead of using a deck of your own creation. There’s a bit more to it than that, but it’s focus on management and paced-out auto combat makes it relatively well-suited for touchscreens.
I’m sure it’s a kind of game that isn’t for everyone, but if you want to try auto chess out, you want to make sure you’re doing it right. So with that, I decided to check out the current offerings of auto chess on mobile to let you know which one you should be playing:
I am someone who wrote Hearthstone off a while ago. It was hard not to try and stick with it. The game has incredible production values and a core of really great talent working on the game continuously to keep it feeling fresh and fun (full disclosure: I have a friend who actively works on Hearthstone). I can appreciate all of that from a distance, but when it came to actually playing the game, I would always bounce off of it.
It took me a while to realize, but the thing that always stuck in my craw about Hearthstone is how disingenuous it often feels. No matter how approachable it looks or fair toward free players it seems, the game is a hardcore collectible card game (CCG). The more that time went on, the easier it was for me to recognize this. From the separation of cards into the two buckets of Standard and Wild formats to single-player expansions like Rastakhan’s Rumble, the game was preoccupied with keeping multiplayer extremely competitive and single-player content extremely challenging. None of these updates spoke to me, a player that felt like occasionally dipping a toe into the game once every couple weeks.
To be fair, Blizzard has very few reasons to prioritize folks like me over their huge pool of dedicated players. I totally get that. But with each passing day, Hearthstone had started feeling less and less relevant to anyone who wasn’t already all the way bought in. That is, until now.
Steam Link has finally released for iOS! That’s right, you can play your epic backlog of PC games on the go now. Well… sort of.
While the Steam Link app was announced seemingly ages ago, it only got actual approval for release last night. Check out the video above to see what it looks like in action, and be sure to ignore my amateur Into the Breach skills. For some more detailed written impressions, see below:
Kingdom Rush: Vengeance just got updated once again to add more content to the game. This addition, called The Frozen Nightmare, adds three new levels, five new enemies, two new heroes, and some new achievements.
Overall, it’s not a huge amount of additional content, but it is free, so it’s hard to complain about. In case you’re thinking about whether it’s worth buying or re-downloading Kingdom Rush Vengeance to check out The Frozen Nightmare, here’s everything you need to know about it.
Back in 2014—during the height of Flappy Bird ‘s popularity—I would not have believed anyone if they said that five years later there’d be a fighting game released based on it. Here we are now, though: It’s 2019, Flappy Fighter exists, and it also just so happens to be the most competent mobile fighter there is.
Last week, Flappy Fighter dropped on the App Store, and it’s been quickly gaining attention. This is for good reason. The game is an homage to Street Fighter that uses Flappy Bird for its character design, and—within seconds of booting it up—you can tell it’s made with a lot of love and attention to detail.
Star Wars Day is coming, and if you want to celebrate appropriately, don’t shout or tweet “May the fourth be with you.” Play some Star Wars games instead. Trust me, everyone will be better served this way.
If you prefer your Star Wars gaming on the go, unfortunately, the pool of “actually good” Star Wars games is pretty slim. But, with this list of the best Star Wars games on the App Store, you can’t go wrong. Check out our picks below:
I’m not here to talk movies though. That’s not what this site is about. Alongside releases in the Marvel Cinematic Universe (or MCU, if you're so inclined) are a plethora of the media tie-ins, not the least of which are mobile games, and I’m writing this to tell you that yes, indeed, there’s a fantastic superhero game that trumps all others, and you should all be playing it if you want your superhero fix. The only thing is, it's probably not a game you'd suspect.
There may be some decent Marvel mobile games out there. Heck, some might even be considered “good.” That said, the absolute best superhero game on iOS actually has no affiliation with Marvel, DC, or any other actual comic book publisher. Do you know where I'm going with this?
Imagine this: You’re Bethesda Game Studios, one of the biggest names in video games today. You’re renowned for bringing whole worlds to life through entries in the Fallout and Elder Scrolls series, two of the most popular and beloved franchises ever made. Your track record is far from perfect, but that’s mostly because your output is known for being richly detailed and highly complex. People applaud even when you stumble, because the ambition of your projects is so staggering that no one else even dares imitate you.
Then, you decide you want to make a mobile game. What kind of game would it be? Given your huge audience, what statement would you want to make about the possibilities of gaming on the go, knowing that a ton of non-mobile-game-playing eyes will be watching your every move with rapt attention? Certainly not this, right?
Apple made a lot of waves from its special event this week. The announcement of Apple Arcade in particular, a subscription service that will deliver access to over 100 premium games starting this fall, sounds like a potential new step forward for gaming on mobile.
As great as this might sound though, there are lots of things Apple didn’t talk about as it relates to this new service. A lot of what Apple said yesterday may sound exciting, but I have my doubts about the service given what wasn’t covered in their presentation. There’s just too many unknowns, and—given Apple’s track record on games—I’m not sure Apple Arcade will seem all that great when we get the answers.
See below for some of the biggest mysteries looming over the announcement and my thoughts on why their absence has me worried about this service.
This week Activision has revealed that Call of Duty Mobile is real, it's coming soon, and it looks pretty awesome. We got all of that from a trailer, but it also got us thinking about what other Activision games we'd like to see coming to mobile. Because that's the sort of thing we think about here at 148Apps towers.
Got your own suggestions as to which Activision games you'd like to see coming to mobile? Then do let us know in the comments section at the bottom of the article. It's a huge company with a massive back catalogue, and we'd love to hear your ideas about how it could bring some of those games to mobile.
Just like every Thursday, today we're taking some time to let you know what we think are the best games that have come out over the past week. We've had hands-on time with all of them, so you can trust us when we tell you that we're pretty clued up on this.
That said, you might disagree. That's cool, you can do that. But if you do, we'd love to hear why in the comments section at the bottom of the article. Maybe you've spotted something that you love, and you want to share it with the world? That's just one of the many services that the comments section can provide.
Thursday is the day when most games come out on the App Store. So every week we like to spend Thursday telling you what the best of those games is. In a way we're providing a wonderful service, since it means you don't have to play anything rubbish in order to find the gems that have landed on iOS over the past seven days.
This week we've got a shooter, a twitchy arcade racer that features giant worms, and one of the strangest auto-runners that we've ever had the privilege of playing. Of course, with this being a pretty short list, there's a chance we've missed something out. If you think that's the case, then do let us know your own suggestions in the comments section at the bottom of the article.
How has February already come to an end? That's craziness. Pretty soon it's going to be the summer and I'm going to be complaining about how hot it is all the time. So that's something to look forward to. That's not what we're doing here though - here's we're looking back to the three best games that came out in the second month of 2019.
It was tough choosing just three, and if you think we've missed out anything glaring then we'd love to hear from you in the comments section. Don't be mean about it, though, that's just mean. Hell, you might even agree with us - let us know about that too, it'll make us feel slightly better about the passage of time.