Headup Games has released a hilarious making of video for its upcoming title, Pixel Heroes: Byte & Magic. The game is a RPG/Roguelike where you control three heroes set to save the township of Pixton from an evil cult called The Sons of Dawn. They’re going to summon up some ancient, terrible god so you had better work fast to thwart the cult’s efforts. You’ll have thirty hero classes to unlock, each with individual skills and attributes as well as a ton of procedurally generated weapons to choose from. Once you have your party, you’ll be ready to face the thirteen dungeons and their epic bosses. With your characters facing permadeath, will you be able to make it all the way to the final dungeon? If you don’t, you can always mourn your dead in the graveyard which displayed past heroes statistics and causes of death.
You’ll be able to download Pixel Heroes: Byte & Magic March 5th.
DeNA and Square Enix have announced that FINAL FANTASY: Record Keeper is currently in development. The game is a combination of all of the past Final Fantasy games and allows players to relive their favorite moments from the series. You’ll be able to build a team of classic characters such as Tidus, Lightning, and Cloud, and customize them with a ton of iconic gear, powerful spells, summons, and weapons. [Editor’s Note: Hopefully it won’t be another All the Bravest…]
“FINAL FANTASY: Record Keeper delivers the ultimate FINAL FANTASY experience for the dedicated and passionate fans of this franchise and we are excited to work with SQUARE ENIX to bring it to players worldwide this spring,” said Shintaro Asako, CEO of DeNA West, in a press release.
FINAL FANTASY: Record Keeper is set to release in spring, but if you can’t wait you can pre-register at FinalFantasyRecordKeeper.com to receive updates about the game and unlock special in-game characters including Tidus from FINAL FANTASY X.
Are you ready to run for your life all over again? Season 4 of Zombies, Run! will be launching this Spring! The update will come with 40 new missions and a huge number of new options.
You’ll be able to edit and delete run logs from inside the app and sync with the website, see your estimated mission duration, set your difficulty, and autoplay next mission if you find yourself ready to run two back to back. Six to Start has also improved the music playback so now it is even easier to use Spotify, Pandora, and other streaming music services. In addition, there will be a new user interface, in-app mission synopses, a Halfway-there notification, and more.
You can download Zombies, Run! for $3.99 on the App Store to start training.
Nexon Co. and Socialspiel Entertainment are teaming up to develop a new roguelike-inspired action role playing game called Legacy Quest. You become the ever-valiant, yet doomed to die, line of heroes that face an adventure that will have them delving dungeons and vanquishing monsters. Each time a hero dies in the game, their soul is collected and you can use that energy to unlock new traits and upgrade the next hero in your bloodline.
The game has a fun 8-bit style look and gives players tons of options for customization. You can even discover lost relics from some of your past selves. The game will have a social features to let you trade weapons and armor with your friends, join Guilds, and play in player-versus-environment challenges.
“Every time a player takes their hero into a dungeon in Legacy Quest they’re creating their own personal journey that will quite literally echo throughout every other player’s game experience in the form of epic loot,” said Mike Borras, CEO of Socialspiel, in a press release. “But it’s not entirely about collecting loot, we’re going to ensure that players are met with an awesome feeling of accomplishment in Legacy Quest as they battle their way through hordes of monsters while sharing that adventure with friends.”
There is no official release date yet, but you can check out the sweet trailer for Legacy Quest below.
One Man Left Studios has announced that their turn-based strategy game, Outwitters, is getting its 2.0 update this March. And to wet our appetites, they’ve released a new trailer.
Outwitters 2.0 lets 2-4 players take turns investing their resources, or wits as they call it, to control their armies. You can summon reinforcements, navigate enemy defenses, and destroy your opponent’s base as one of the four super-cute races. Challenge yourself to outwit your friends or use the league ranking system to get teamed up and climb the leader boards. With cross-platform play, no less.
Kiloo has released a teaser trailer for their upcoming game, Stormblades. The game is a slashing beat em’ up where you become a tribal warrior going through his rite of passage. You’ll be exploring ancient ruins and discovering lost relics as you bring your sword to bear against an onslaught of enemies.
Stormblades is still in the beta-testing phase, but they expect a late March release. And if the trailer isn’t enough for you, AppSpy has also posted a hands-on video for your enjoyment.
Gameloft is releasing a new tycoon war game, called Age of Sparta. You’ll need to convince men and gods to work together to fend off the armies Xerxes and protect Greece.
The game gives you a wide variety of buildings that produce items, population, or military – including Infantry, air, and god units. it also allows you to attack or ally with other players around the world and compete against them on the leader boards. To buy items, units, and buildings you’ll need to create a steady source of coins and faith, but if you can’t wait you’ll be able to purchase gems or gain them in quests to skip wait times and buy premium items.
You’ll be able to download Age of Sparta very soon.
Noodlecake has announced that they’ve partnered with Finnish indie husband and wife duo Jyri and Piia Kilpelainen in order to help bring their ‘difficult but addictive’ twitch high score game Tiltagon to the App Store.
Dubbed “the Super Hexagon of tilt games,” the high score chaser will come with two modes (Hard and Hard+), with the goal being to keep your ball on the platform and collect cubes while ensuring that you don’t plunge to your doom.
Tiltagon is expected to lean its way into the App Store sometime in March.
FreshPlanet has announced that their popular music trivia game, SongPop, is getting a sequel. SongPop 2 will have a fresh look and a new tournament-style mode. You’ll be able to compete in a series of quizzes, which will add to your score on the global leaderboard. Top players will win prizes like coins, power-ups, and even VIP badges.
The sequel will also add a new pack of six playlists, with of 200 songs each, every week. Probably the best part is that the songs are free to try.
“We were thrilled to see how many people were playing SongPop over the years,” said FreshPlanet CEO Mathieu Nouzareth in a press release. “I think of SongPop 2 as a love letter to our community. We listened to their feedback, and now we’re using it to design a game that expands on everything they loved about the original – plus a fresh new look and a ton of extra surprises.”
FreshPlanet has not given a specific release date for SongPop 2 yet, but it should be out this Spring.
Gravity Software has announced that they will be releasing their new game, Religion Simulator. It’s a strategy game that allows you to design your own religion and pit it against other religions to take over the globe. Spreading your religion to more tiles nets you more gold, which strengthens your campaign.
You’ll be able to decide the philosophy of your religion, such as the importance of faith, publicity, knowledge, or even happiness. You will also be able to build laws into your religion and forms of punishment. Religion Simulator gives an interesting – and perhaps controversial – look belief structures, and only time will tell if players will be benevolent gods or something much darker.
Religion Simulator will be available February 27 on the App Store.
Imagine that you’re a bird soaring through the sky, searching for a flock to call your own. That’s the essential experience of Gathering Sky, by indie studio Stranger Gravity.
You will thread yourself through the open air while trying to find other birds to join your adventure. The relaxing simplicity of the game won it the “Most Promising Indie Title” award at the Indie Prize Showcase in San Francisco in 2014. The game will feature original music composed by Dren McDonald, whose work includes Transformers: Age of Extinction Official Game, ELEVATE, and Counterstrike: Global Offensive.
We don’t have a release date yet, but Gathering Sky is looking pretty fantastic.
The developers behind Way of The Samurai and the Tenchu series, Acquire, have announced their newest game: Fort Raiders SMAAASH!. The 2D combat strategy game has your adorable chibi army build forts and collect resources.
Everyone is battling it out to reach the treasures hidden in a legendary temple located in the sky. You’ll be able to customize your fort and level it up to produce more resources, hire more warriors, and gain other benefits. You can also level-up your troops to make them better fighters and equip them with cooler outfits.
You’ll be able to download Fort Raiders SMAAASH! for free on the App Store very soon.
Sunlight Games has announced that they will be releasing the Anniversary edition of Gold Rush! in two parts for iOS. The app is a port of a remake of the classic adventure game. In Gold Rush!, the year is 1849 and you are Jerrod Wilson – a man traveling from New York to California in search of a fortune in gold.
The game is being released in two parts because of its size. Part 1 will have you traveling from Brooklyn to Sutter’s Fort and includes the three treks. In part 2, you Search for Jerrod’s brother and possibly reach the end of your journey.
We don’t have an exact release date yet, but Sunlight Games says it should be coming out later this year.
Have you ever dreamt of being deliciously gluten-y? Do you feel passionate about Rye and Wheat? The guys at Bossa Studios do and that is why they are bringing I AM BREAD to iOS soon. The loafy app will feature all the new content that is being included in the Steam Early Access version. You’ll get the all new garage area and Cheese Hunt mode starring Crispbread. So there’s only one question left: Are you ready to toast?!?
You can find out more about I AM BREAD in the newest dev diary.
Mediocre, makers of Smash Hit, have released a teaser video of their newest project: a currently unnamed title that promises to be a strategic driving game.
Mediocre says it is set to release in spring 2015. Aside from the driving seen in the trailer there’s not much else to go on at the moment, but supposedly “you are your own worst enemy.” So that should be interesting. The video certainly makes it look pretty, though.
The hidden object game sets players in a supernatural adventure in the 1960s as Agent Alice. She will have to visit exotic locations and discover hidden clues in order to thwart Oberon’s plans for our world. The game will be released in episodes, with free weekly content after launch.
Keep an eye out for Agent Alice when it launches on February 26.
Getchoo Creations has confirmed that they will be releasing Hipster CEO 2 late next month.
As the original Hipster CEO nears 100,000 downloads, the sequel aims to be bigger and better than before.
The sequel will feature simplified and easier to understand gameplay along with the ability to compete online against other hipster companies. You’ll be hacking competitors websites, creating rumors, and investing in friend’s startups.
It will only be a matter of time before we’re all saying “I was playing Hipster CEO 2 before it was popular.”
Tiny pinpricks of hate-filled light peek out from the darkness of the Scott Games website. Freddy looms with the text “I am still here.” Is Scott Cawthon teasing us, or is it a sign that Five Night at Freddy’s 3 is on its way?
Well if you try to save the terrifying image of Freddy from the website the name that comes up is “fnaf3.jpg.” Also, auto-responses for emails about Five Night at Freddy’s 3 say:
“Five Nights at Freddy’s 3 is in production! Please do not email me asking any questions about it; NO questions about FNaF3 will be read or answered!”
So it looks like it is only a matter of time before we’re quaking in our security guard boots as the animatronic horrors of the most haunted pizza restaurant ever try to stuff us down their mechanical gullets once again.
Fakedice has announced that they’re bringing their digital board game DICETINY to iOS.
The app combines card collecting, RPG elements, and board games. You’ll have your choice between four classes – warrior, cleric, mage, or rogue – and will use them to battle monsters. As you defeat them you are awarded with cards to build your deck with.
DICETINY should be coming out next Summer. Until then, you can check out the trailer below.
The Witcher 3: Wild Hunt may still be a few months away, but very soon players will be able to get a new taste of the acclaimed Polish RPG on their mobile devices with The Witcher Battle Arena. While it trades open-world exploration for compact multiplayer brawls, we see how much of that old Witcher charm remains in this edition of It Came From Canada!
The Witcher Battle Arena definitely has a lot of MOBA elements, but its changes are significant enough to keep it from fitting squarely into that genre. Players choose from a handful of characters from Witcher lore, like lumbering trolls or agile archers, each with their own skills to master like giant arrows or fire storms. From there they team up with two other players to fight another team of three, whether it’s online humans or bots, to the death.
But instead of using typical MOBA ideas like creeps or lanes or turrets or crystals, here battles boil down to direct confrontations and capturing outposts. To whittle their opponents’ health to zero, players kill their foes as well as maintain control over the three outposts as long as possible. Conquering a neutral outpost takes just a few moments, but once they are all quickly snapped up, players must last long enough to completely steal control points for their team. This back and forth makes up much of the game. Although the limited arenas are compact to the point of claustrophobic, teams must still make sure not to spread themselves too thin as they try to take enemy territory while simultaneously protecting the base. The variety of skills and shop upgrades add to the tactics, and just one well-executed surge can move a match from a stalemate to a decisive victory in minutes. It’s about being in the thick of constant carnage instead of sneakily circumventing it looking for the last kill. Compared to most MOBAs, it’s less detached.
It also looks pretty good considering its unenviable position of being compared to a gorgeous AAA console cousin. The smaller maps allow for more details and the grim fantasy aesthetic of The Witcher shines through. It may not surpass Vainglory’s visuals, which are a graphical showcase for iOS MOBAs and iOS games (period), but it’s impressive nonetheless.
Just as The Witcher refuses to be like all other RPGs, The Witcher Battle Arena rejects rigid MOBA conventions. We’ll see how well that pays off when the game fully launches soon.
DeNA has announced that Blood Brothers 2 is currently in development. It’s the sequel to Blood Brothers, obviously; the dark RPG where you must battle enemies across the world of Arnashia.
The game is set one century after the first installment. You’ll be building and recruiting your armies as you explore. Blood Brothers 2 will also feature ongoing weekly game events and strategic player vs. player (PvP). This time your friends will be able to join you in the quest to save the world.
“Blood Brothers was massively popular, spending seven consecutive months as a top 10 app on US Google Play’s top grossing chart,” said Kaz Kondo, Head of DeNA Studios West. “Having worked on the original, we know what fans liked most about the game. We want to deliver again the fast-paced RPG battles and iconic characters fans enjoyed, but we’re also introducing new art style and spellbinding adventure that will be fun and fresh for everyone.”
Blood Brothers 2 will be coming to the iPhone and iPad in 2015.
“We are excited to partner with Warner Bros. Interactive Entertainment and NetherRealm Studios to create WWE Immortals and bring a new action-packed mobile experience to our passionate fan base,” said Casey Collins, Executive Vice President, Consumer Products, WWE. “By tapping into NetherRealm’s legendary game development studio along with the unparalleled reach of Warner Bros. Interactive Entertainment, we are creating a new way for fans to engage with the larger-than-life WWE characters.”
Starship has revealed details on their upcoming mobile game, Playworld Superheroes. Players will be able to create their own characters with real-time crafting, going back and forth between the real world and a wold of imagination that only children can access.
In the real world, you can collect junk that has been discarded in a garden and bring it back to your tree-house to craft items. In the play world, you’re a superhero trying to save the world from aliens called Golumites. You can use the item you crafted to level-up your powers.
Playworld Superheroes will be available for download this January.
Over their long history, Square Enix has become synonymous with big, epic, blockbuster Japanese RPGs. But while mobile may be a great place for ports of classics like Chrono Trigger, when crafting a new game the company has to make something a little more modest than Final Fantasy XII 3. Heavenstrike Rivals is that new game, and we see how well it lives up to its pedigree in this edition of It Came From Canada!
While the game was made in collaboration with English studio Mediatonic, it’s hard not to notice the Final Fantasy style all over it. From the exciting but ultimately nonsensical name, to the plot involving brave youths rescuing a quaint and vaguely European world from a rising darkness, it’s pretty obvious where this game comes from. Fortunately it also has production values that rival its AAA cousins. The illustrated artwork is luscious and detailed, battle animations for the chibi characters are a delight, and the jaunty music sets the mood for adventure.
And players will need to be in the mood because Heavenstrike Rivals‘ strategic gameplay will demand a lot of their time, even if it is broken up into chunks via energy meters. Using units they’ve gathered, players face off against opponents on a board game-like grid. The goal is to have their army reach the end and begin attacking the other player directly. However, this requires fighting through the enemy units coming after them. It’s a straightforward idea, and the compact arena limits more extravagant strategies, but the game does offer depth through its unit variety.
Players gain access to more of their forces over the course of the round, and knowing all their quirks is where the fun begins. From the fighters’ increasing strength, to the scouts’ multiple hits, to the defenders’ shields, to the gunners’ range, effectively combining these abilities is the key to an effective squad. Plus it’s just satisfying to watch an enemy fall for your carefully planned trap. Outside of battle players can improve their squad even more by leveling-up stats, modifying magic users, and recruiting special vanguards to lead the assault.
A few years ago, Square Enix released a little strategy game for DSiWare called Dragon Quest Wars that entertained in a way similar to Heavenstrike Rivals. We’ll see if the larger App Store audience will be as receptive when the new game launches worldwide soon.
I think by now we all know that when pocket-sized elemental creatures with awesome powers are afoot, there’s really no other choice than to try and collect all of them. And in case that last sentence wasn’t clear enough, yes, Moonrise is a lot like Pokémon. But it does put its own spin on monster battling, and we find out just how original it is in this edition of It Came From Canada!
When a peaceful race of creatures known as the Solari is corrupted into bestial Lunari through “Moonrise,” it’s up to the player to tame and purify them. But Moonrise‘s world isn’t all dark and foreboding. The game opens with the player graduating into a Warden, and it feels like a friendly martial arts exam. Still, the mood is oddly dour for such a kid-friendly genre, and part of that is due to the aesthetic. Instead of the expressive and cutesy anime characters one might expect, people look weirdly old and realistic, wearing contemporary clothing while exploring ancient ruins. The monsters themselves are more stylized, which is a given considering names like Snaptrap and Buzzle, but they also have a strange, earthy edge that tips over into almost frightening. But style aside, when it comes to visuals, what the game should focus on before launch is fixing its erratic frame rate and overall sluggish feel.
Players can take on quests and visit side towns, but monster battles are where it’s really at. In the wild, players encounter savage Lunari and can either defeat them outright or trap and train them with their limited Warden keys. Elemental match-ups follow the typical rock-paper-scissors formula where water beats fire, fire beats grass, and so on. Players can also challenge rival Wardens. Once the fighting starts, players launch their attacks in real-time. However, different attacks have different recharge periods, so players must juggle between different skills to keep up the offensive. They can use two Solari at a time and swap between them at will. Players can even use lengthy but powerful attacks of their own to give their team an extra push. It’s hard to say if this system is any better than a standard turn-based one, but at least it is different.
History has shown that the only things people “gotta catch” all of are these monster battling games themselves. Players will get their chance to snag Moonrise when the game launches worldwide soon.
Reliance Games has announced that their new single-player, 3v3 tag-team fight-fest, Ultimate Robot Fighting, is coming soon.
Robots with artificial intelligence have freed themselves from their human masters and have dominated the world’s most popular sport: robotic arena combat. You can control 45 different battle machines with a variety of fighting styles across nearly 250 challenges. The game uses cel-shaded animation and real-world-inspired environments to make you feel like you’re right in middle of the the action.
You’ll be able to battle it out in Ultimate Robot Fighting this Thursday, December 4.
The game lets you become a young toymaker as you quest to bring imagination back to the children of Toysburg. Using your magical art of toymaking, you can turn those kids into their favorite toys. The game comes with an in-depth story, but if you’d rather just mess around you can play in a sandbox mode.
The worldwide release for Toysburg is set for January, 2015.
It’s easy to want to write off Blades of Brim as a gimmick. You could look at its swordplay as a cheap attempt to distinguish itself from every other endless runner out there. But the combat actually is an integral part of the game, giving it a distinct identity. Is that enough to overcome endless runner fatigue? Decide for yourself in this edition of It Came From Canada!
Blades of Brim uses the typical endless structure. Players try to dash as far as they can while dodging and defeating obstacles and enemies. There aren’t distinct environments per se, but as players level up they’ll unlock new parts of the map, granting them access to new areas during each trip. The worlds are diverse and the transitions between them are fairly seamless. The coolest touches are the little challenge rooms that give players some task to complete on a stretch of road seemingly existing in a pocket dimension. Meanwhile, the cartoon fantasy visuals have tons of colorful energy and, more importantly, run super smoothly.
But obviously Blades of Brim‘s big hook is its prominent combat system. By swiping the screen, players will slash their sword. Fortunately, it’s a lot more robust than just a single, glorified defensive option. Players can use slashes to stylishly hop between lanes and fling themselves skyward, all while taking down enemies in their path. They can also take advantage of the branching level design for moves like wall runs and flying ground pounds. Successfully and fluidly chaining attacks together, while constantly propelling forward, makes players feel like a force of nature. And the game’s forgiving health system, allowing players to take one hit and recharge health from there, prevents needlessly frustrating roadblocks. Rounding out the system are unlockable weapons like axes with different stats, along with new characters. And if players are really in a pinch, they can sacrifice some magic to summon a double-jumping dog to ride, complete with a handy projectile attack.
Blades of Brim looks like it could carve out a nice little niche for itself in the expansive endless runner landscape. Players can see if that niche is right for them when the game launches globally, soon.
I am eager to let readers know about Oceanhouse Media’s annual app sale in honor of Dr. Seuss’s birthday from Wednesday, February 25 through Monday, March 9. During this time, five of their best-selling Seuss stories will be on sale for $0.99 each, and there will be discounts for other classic Dr. Seuss titles as […]