Firemonkeys, formed from the recent merger of Firemint and Iron Monkey Studios, has announced its first title: Real Racing 3. This sequel to the popular racing series promises to boast more of what made the series so popular.
While only an alpha version was shown off, the footage is all based on in-game visuals, which displays how detailed the cars are going to be in the game. The details won’t come at the sacrifice of cars on the track, as the racing field has been expanded to 22 cars. There’s no confirmation of 22-player online multiplayer yet, though.
To help put the “Real” in Real Racing 3, real-life tracks are going to be in the game, including Indianapolis Motor Speedway, Laguna Seca, and Silverstone. New car brands have been added, including Porsche, Audi, and Dodge. No release date was confirmed, other than that it is scheduled to release sometime this year. Check out our video of Rob Murray from Firemonkeys announcing the game below.
PopCap has announced a pair of new mobile titles that will be free-to-play, and expand on its already expansive library of addictive games.
First is Solitaire Blitz for mobile. After the title became a hit on the desktop, and saw a world record broken, iOS gamers will finally get to check out the craze behind this fast-paced solitaire title. It will link up with Facebook for cross-platform high scores, with mobile-exclusive leaderboards and achievements that will unlock new content such as exclusive card decks.
Then there’s PvZ Presents: Talking Zombatar. Once those zombies from Plants vs. Zombies were the player’s mortal enemy, now in this app players will get to raise their own zombie. They will be customizable with various outfits from Crazy Dave’s store. Then, that Zombatar can be interacted with by placing them in photos & videos, and having them repeat words in the zombie language of Zombie-ish.
Both these games will be free-to-play, and are expected to release later this year.
At Casual Connect 2012 in Seattle this week, Gameloft has announced six new titles that will try to cut a wide swath across the casual gaming spectrum.
The potentially biggest game on the list is the My Little Pony game – the series has a wide cross-generation appeal, being a show written for little girls, yet having found an adult male fanbase known as “bronies.” Creating a game that would have the same appeal seems like a tall order. The game will let players build their own Ponyville and play minigames, all featuring characters from the series.
Other games include UNO and Friends, a new version of the card game with online multiplayer that will let players take their games across phones, tablets, and Facebook. Monster Habitat will let players take care of papercraft monsters and the village they live in. Cosmic Colony will have players managing a colony on a mysterious planet. Kingdoms & Lords will be a simulation and strategy game where barbarians must be fended off, with multiplayer battles. Texas Poker for Prizes is exactly what it says on the tin. These games will begin rolling out before the end of summer.
Nicoll Hunt, known on iOS for his work on Hard Lines, has gone solo for his next project: FIST OF AWESOME. Yes, the title is stylized that way, and while I personally generally resent those who feel it necessary to put their title in ALL CAPS, this is necessary. Why, because it’s a game about a time-traveling lumberjack who travels through time and beats things up. Beat up alien-possessed deer in the present? Sure! Beat up possessed dinosaurs and cavemen in the past! Definitely! As well, Nicoll Hunt has seen fit to release not just an animated trailer for the game, but also animated screenshots, because what good is a volcano in the background if it isn’t erupting? Click the image at left to see it animated.
FIST OF AWESOME is planned for release later this year, with a soundtrack by Brendan Ratliff, who did the music for Gun Runner on iOS. FIST OF AWESOME‘s main character was previously known as Jack Lumber, though this is changing due to Owlchemy Labs’ own upcoming game starring a mighty lumberjack, Jack Lumber. Nicoll Hunt ran a contest to crowdsource the new name and now the protagonist is named Tim Burr. Get it? Like timber?
I do love a good SHMUP, and a classic old-school style SHMUP with hand-painted visuals appeals to me even more. It probably appeals to a lot of people, actually, which might have something to do with why publisher Lace Mamba Global and developer Firepixels is bringing Solar Wings to the App Store.
Players will get to blow up all manner of fancy-looking enemy ships as they fight their way through five different worlds. Each with a collection of tough/large bosses and vessels. Power-ups are on hand, naturally, as well as a total of three selectable characters with their own personal ships, although the third character needs to be unlocked before they can be used. And it’s all depicted in that colorful hand-painted style I mentioned. Sounds tasty, right?
Solar Wings should be sitting pretty on the App Store come Saturday, July 28th. Any SHMUP fans can nab it for a very reasonable $0.99, assuming there’s no accident with the listing like there was for the game’s Desura release.
The Expendables 2 is coming out in August, featuring more action movie stars from the last four decades than one could shake a stick at – a stick that would then explode violently. To help promote the movie, Lions Gate has released an Infinite Trailer app. What this lets users do is to record a 5-second video clip that then adds a special effect, like a grenade explosion or an airstrike coming in. Then, once the video is processed, it can be added to a trailer for the movie with other users and the actual stars of the movie, with the user’s inputted last name showed before their 5-second footage of awesomeness. Or, whatever random inanity they decided to put in. Thus, it creates an “infinite trailer” that could go on as long as there’s new footage to stitch in! For Comic-Con goers, there’s even an “exclusive” long range RPG strike effect, which I presume actually has to be recorded at Comic-Con because the app crashed whenever I tried to apply it. Crafty developers!
We know that the game is based on Casey’s Contraptions, developed by Snappy Touch and Mystery Coconut. Rovio officially licensed the game from the developers, and it is no longer available on the App Store. Also, Rovio renamed the game to Amazing Alex and added a new art style. It should play similarly to Casey’s Contraptions, where players try to build Rube Goldberg contraptions to complete a goal and collect stars. There will be 100 levels in 4 different environments with 35 different types of objects in total. The video below also mentions free updates.
The level creation and sharing aspect is going to return to Amazing Alex – and it’s likely that the sharing will be more integrated than it was in Casey’s Contraptions, where it was a browser-based solution. Will the sharing be cross-platform, though? We do know that the game will be multiplatform, with a launch on iOS and Android worldwide on July 12.
The biggest thing to speculate on is if this will launch as a paid game, or if Rovio will try to go the free-to-play route. Angry Birds Space launched a free ad-supported version alongside premium versions for Android, though the iOS releases were solely paid versions at launch. Truly, the biggest speculation is what will Rovio change in the game? Will it still be as enjoyable as Casey’s Contraptions? Possibly even better when given the Rovio touch? That is the one thing that cannot be answered until the game is finally in players’ hands.
Like Counter-Strike, but just wish that it could be played while on the morning commute, or wherever else you think is an appropriate place for some of the most amazing technology in the world? Well, Studio on Mars is currently working on Critical Strike Portable, a Unity-based cross-platform first-person shooter inspired by that multiplayer classic for iOS. The game will start about the same: two teams, pitted against each other on different types of maps, trying to out-deathmatch each other with their preferred loadout of weapons. Additional game modes such as a zombie survival mode will also be available. Controls similar to other touchscreen FPS games like N.O.V.A. 3 will be used here.
It will be possible for iOS players to not just take on other iOS players online, but also Android gamers, and even those playing on the web. While the iOS version is scheduled to come out soon – possibly by the end of the month, the game is currently playable on the web and Android.
Rocketcat Games and Madgarden has released the first trailer for its upcoming game, Punch Quest. For those who haven’t followed the game’s development on Rocketcat Games’ Twitter and Facebook pages, Punch Quest is a hybrid of a Final Fight or Double Dragon beat ’em up with an endless runner game. It will also have plenty of action-packed craziness, shown off in the first preview trailer for the game. It’s hard not to be interested in a game that includes punching giant dinosaur eggs, which then pop out the protagonist riding a dinosaur that shoots lasers. Oh, and Gnomey from previous Rocketcat games is also playable.
Summer may mean sunshine, blue skies and good times for most, but not for Dracula. The Prince of Darkness hates daylight, of course, but now Facebook, Twitter, and other social media have made it impossible for Drac to stay out of the limelight as well. Now, his coffin has been discovered, and it’s up to you to defend it from the hordes of oddballs out to make a name for themselves.
Vampire Season is a new iOS game from developers 6waves and Brainz, and it’s due to hit the App Store on June 28th. The game will be familiar to anyone who has played a tower defense game before, but Vampire Season twists up the action by having players defend an unusual point of contention – Big Dracula himself – with a varied assortment of ghouls and zombies. And what are they protecting Dracula from? Isn’t it obvious? Interior decorators! Seriously….plus lots of other conventional and unconventional enemies as well. In-app purchases and upgrades are available, but game currency is also generated in game as you complete levels.
Look for the horror to be unleashed in just a few weeks.
Carter talks to Arctic Empire’s Eli Cymet about his studio’s upcoming tower defense game OfficeAttacks!, discussing what they plan to do with the free-to-play mechanics as compared to how other games have done them, and how they’re trying to pay homage to other games while steering clear of cloning.
Capcom has announced that hugely successful beat em up crossover Street Fighter X Tekken will be making its way from the consoles over to iOS this summer.
The beat em up successfully melds together the worlds of Street Fighter and Tekken in order to make for a fantastic brawler. The iOS version promises to bring with it a balanced character roster including the likes of Ryu and Chun-Li from the Street Fighter series and Kazuya and Nina from the Tekken series.
There is some bad news for certain iOS device owners, however. Street Fighter x Tekken Mobile is set to be compatible with iPhone 4 and 4S, iPod Touch 4th Gen and iPad 2 and the New iPad. Bad luck, 3GS owners.
We’ll be sure to keep you up to date with all the latest developments surrounding Street Fighter x Tekken Mobile. For now, enjoy these screenshots.
The Game Bakers’ unique turn-based strategy game Squids is back with a sequel releasing later this month on iOS. Squids: Wild West brings new gameplay elements, new environments, and new squids in a planned set of 48 levels for the squids to launch around. The Game Bakers has gotten our hands on a preview build of the game that shows off some, but not all of what fans of fighting squids can expect.
The core of the game is roughly the same, which combines turn-based strategy with the kind of slingshot physics of Angry Birds. Players still pull back to aim their squids in a certain direction in a top-down two-dimensional playing field, and release at the desired power to launch into enemies, with harder hits doing more damage. Four new squids are in the game; two of the new ones, Calamary Jane and Cleef were ones we got to play with, and they are both shooting types, with Cleef able to shoot twice per turn, and Jane having well-balanced stats. All the squids from the original game will be back.
One of the key additions to gameplay are the new seahorses. These appear in some of the levels, and can be ridden when a squid comes in contact with them. The player pulls to aim them like they do the squids, but power is set by a circle that grows and shrinks under the seahorse. Releasing when the circle is the biggest causes the furthest fling and most damage to be done to enemies, with a bonus available for maxing it out. The seahorses can also take multiple moves in one turn with a squid.
We shouldn’t forget about the most important addition to the game: new hats! Plenty of western-themed hats will be available for all the characters, along with many of the hats from the original game. iCloud synchronization is not implemented in this version yet, but is planned to be in the final version. Currently, the plan is for the game to release in late June. Those who can’t wait to play the sequel can check out a small taste of Wild West in the original Squids, available now.
At Microsoft’s E3 press conference, they revealed an interesting new feature that will integrate smartphones and tablets to the Xbox 360. Called SmartGlass, this is designed to operate a second screen during games, movies, and TV shows. This means that hypothetically, a game could display a map on the tablet screen, or even integrate interactive game elements like maps and play-calling in sports games.
TV shows and movies will be able to provide supplemental information and features with SmartGlass as well. Game of Thrones was mentioned specifically as an application of SmartGlass. In fact, that may be the killer app for SmartGlass, considering that there’s no way to understand what’s going on in the show without consulting the internet! SmartGlass will also be able to control the upcoming Internet Explorer for Xbox.
Despite Microsoft trying to make their own imprint on the tablet market with Windows 8, SmartGlass is going to be platform-agnostic, with apps for iOS and Android, with support for both phones and tablets. This shows that Microsoft is a very segmented company, with their Xbox division potentially removing a valuable reason to get a Windows 8 device, as well as the fact that these non-Microsoft operating systems are so prominent that Microsoft has to play ball with them. No release date for SmartGlass is available yet, but it will likely be part of the fall Dashboard updates that Microsoft releases.
A day after they announced Temple Run: Brave, Disney’s announcing another popular iOS title that’s being repurposed with a license. This time, they’re staying in house, as Where’s My Water? meets their popular cartoon series Phineas and Ferb in the upcoming Where’s My Perry? This game features Perry, who’s apparently a secret agent platypus (because of course he is), who has been summoned to his secret headquarters. He just keeps getting stuck along the way, and players guide water to where he’s trapped in order to free him.
Where’s My Perry? isn’t just a reskin with new levels, new gameplay elements are coming along as well. There will be new Crazy-inators that can change the properties of the water to ice or gas, that should bring some interesting new puzzle ideas to the table. The game willl feature additional voice acting from the cast of the show, and special animated sequences added to the game. Where’s My Perry? will release late this June.
In late April, we posted on 148Apps.biz (the 148Apps site for the development community) about the third edition of the Appsfire App Awards. The contest is a way to highlight great upcoming apps before they’re released. And 148Apps Founder and Editor in Chief, Jeff Scott, is one of the mobile expert judges who are narrowing down the submissions. Just a few days ago, the finalists for the contest have been revealed.
There are currently 16 finalists for the awards, three of them will receive a free ad campaign for their app and a new iPad. The finalists have apps ranging from a guitar app that takes no guitar skills to a kid’s game about eating dinner to a Clear-like to-do app.
Check out the finalists on Appsfire. The post includes video demonstrations of all of the finalists’ apps. The winner will be announced on June 5th. One of my favorites after seeing all of the demonstrations is QuizBoard a multiplayer trivia game. Which app is your favorite?
Coda, the Mac OS X software by Panic for editing websites – and not just HTML code, but CSS and MySQL management, terminal support, and other features for truly managing a website – is coming to the iPad this Thursday along with Coda 2 for Mac. Diet Coda is designed for quick yet powerful website editing while on the go. Syntax highlighting for different code languages is available in its editor, which will have contextual software keyboards for more effective editing, and “Super Loupe” iOS cursor moving, which they claim is “The best way to move your iOS cursor, ever.”
Diet Coda integrates Panic’s other software to make working on iPad easier. Their Mac FTP software Transmit has essentially been brought to the iPad, with the ability to easily manage remote files and change their permissions easily. For those who need to perform remote terminal commands, their app Prompt has been built in to the app and included in the $9.99 asking price for Diet Coda – not a bad deal considering Prompt separately runs for $7.99. Users of the also-upcoming Coda 2 will be able to use Diet Coda to preview websites on the iPad while they code them on the Mac. The app releases on Thursday, May 24th, and will come boasting full Retina Display support along with it.
Whale Trail, ustwo’s stylish endless runner, is about to make another big PIVOT 180°™. The game is going to shift to a free to play model in the coming weeks. The game is going to be more akin to Jetpack Joyride or Temple Run than the pure score experience that it was previously. Now players earn an in-game currency called krill while playing, that can be spent on new costumes for Willow, along with powers and items for Willow to use, all in the name of higher scores. Of course, it will be possible to buy krill with in-app purchases as well.
For those who purchased the game in the past, and are potentially angry about that $0.99 game they bought shifting to free, well ustwo is hoping to soothe those fears by giving previous paid users a big bag of krill for their trouble. Just what I always wanted! Dr. Zoidberg should be excited too. ustwo are hoping that this update turns the game from a Succailure™ into a just plain success. The update is due to hit in the coming weeks.
Chillingo and Ars Thanea Games have announced their new upcoming genre-bending puzzle game Puzzle Craft, coming soon to iOS. This multifaceted game will have players trying to build a farm through resource collection. Yes, that sounds like many games that already exist, but Puzzlecraft is going to try and blend actual gameplay in with the formula. Players can havest and mine for materials in a puzzle board akin to a game like Dungeon Raid, where pieces adjacent in any direction can be collected. Harvested materials from the field can be converted in to materials to help stay in the mines longer. The collected resources can be used to buy new buildings, hire new workers, and get better tools.
The current plan is for the game to launch at a low entry price point supported by in-app purchases: coins can be purchased, along with additional moves to mine for a longer time. A tie-in Facebook game involving the mining game is in the works as well. Puzzle Craft is scheduled to hit the App Store at some point in the coming months.
Poker Pals, the asynchronous multiplayer poker/Scrabble hybrid released late last year, is about to be reborn. Better, faster, stronger than it was before.
The big new feature is the new Epic game mode. This takes place on an 11×11 game board, with two decks of cards coming into play. Jokers are no longer static corner cards in this mode; now they are actually playable cards that users can play. As well, 2x and 3x hand multiplier squares are available to make that great hand really sting.
On the technical side of things, the update will support the iPad Retina Display. Account creation and sign-in will be easier, with the ability to sign in via Twitter and Facebook along with email. Accounts will still synchronize across devices. It’ll be easier to plan out future moves while waiting for an opponent to make their move as well.
The update will be releasing in a few weeks, though we don’t have a date we can share yet. The iPhone/iPod touch version of the game is going to shift to a single free-to-play universal app, with the iPad version and both free versions of the game being removed from the App Store. However, all previous users, including those of the free version, will get free upgrades to the full version of the new app when they download it.
Spacetime Studios’ long-awaited new MMO, Dark Legends, has finally released on Android and Google Chrome. Spacetime claims that this is the first simultaneous cross-platform launch of an MMORPG; while their previous games were all playable cross-platform via iOS, Android, and Chrome, this is the first title to launch with support for multiple platforms.
I spoke recently with Cinco Barnes at Spacetime Studios, and he remarked on how this entry in the series is designed to have a different appeal than other games in the series. This is designed to be more like classical vampire legends versus ‘modern’ vampires like the Twilight series. Vampires are designed to be powerful, and their attacks are meant to have a brutality to them. The game overall is designed to appeal to an older audience, with buckets of blood, darker environments, and vampires that aren’t afraid to show some skin.
The game uses a new structure, with story events that can be viewed to advance the story and collect rewards. The combat missions are still there, and it’s of course possible to play both online and solo in these missions. New outfits can be bought, other players can be interacted with in the game’s overworld, and there’s also player-vs-player combat available through this overworld.
Combat has been modified to add charge attacks, which deal extra damage; it’s possible to even charge up special attacks for extra effects. Note that special attacks draw from the same blood meter as health does. However, it’s also possible to feed on enemies’ blood, refilling that meter.
The game is available now on Google Play for Android, and from the Chrome Web Store. The iOS version is expected to release after a two-week exclusivity period with Google, but player accounts will transfer between platforms by logging into the same account; it currently works between the Chrome and Android versions, just as it worked with Pocket Legends and Star Legends.
The latest episode in the Sonic revival series finally has a release date. Sonic 4: Episode 2 will release on May 15th. Letting players control both Sonic and his trusty ally Tails with a revamped physics system, and new partner abilities for the two characters. As well, the classic special stages from Sonic 2 will return in this game, possibly the final episode in the Sonic 4 series.
The other big piece of news from this announcement is that for those who bought Sonic 4 Episode 1 and buy Episode 2, a special Episode Metal will be made available. These levels will let players play as Metal Sonic in special repurposed levels from Sonic 1, and will help set up the story in Episode 2, where Metal Sonic will serve as a key antagonist.
Jetpack Joyride‘s 1.3 update is still in the works, and Halfbrick continues to roll out teaser trailers showing off some of the new gadgets that will be made available. The latest animated teaser is for the Gravity Belt. While its effects are still somewhat unknown, it appears as if gravity will greatly increase while using this belt. Will this make it easier to fall to the floor when up high, helping those runs go up even longer? We’ll soon learn just what exactly it does, as the update is scheduled to hit this month. The only other of the 15 total gadgets revealed so far are the Air Barrys and the Freeze-O-Matic, each with their own teaser trailer. Any two Gadgets will be usable together, though they will unlock in tiers of three each. So until this major update finally hits, keep collecting those coins, and get ready for the Gadget onslaught.
Aliens vs. Humans was created as an homage to the X-Com franchise. That means 90′s-style turn-based strategy action. However, this iOS game only had the combat element of the formula, which many players and our own Rob Rich enjoyed, but many people felt like something was missing. Well, developer Leisurerules has heard these complaints. They are now hard at work on version 2.0 of Aliens vs. Humans, which will add those other strategic elements to the game that people have loudly claimed was missing.
This means that players will be able to build and maintain bases all across the globe. The objective is ultimately to explore Earth to find the hidden alien teleporters, along the way researching teleportation. This will start off with being able to detect different degrees of teleporter activity, which will eventually lead to players being able to build their own teleporter to take the fight directly to the aliens, using recovered alien technology. Teleportation can also be researched as an ability to use in battle, to rapidly move units across the map. The game is still in development, with plans to come out before the early summer, to hopefully quell the anger of those who are so mad about not being able to build bases that they will give a game a lower score in an App Store review. Until that day, this trailer showing off a demo of base building is available.
With The Walking Dead TV series’ second season coming to a close, fans may be feeling listless, sauntering around without a purpose, wondering just what brains taste like, anyway. Well, for those who can’t get enough of the franchise, the first trailer for The Walking Dead game coming from Telltale has been revealed. Showcasing original artwork for the game and providing the first glimpse of the game in motion, it shows that the brutality of the series is well-represented. The games are not based off of the TV show, but features an original story and new characters, taking place in the world of the comic book series. So, there will be thematic similarities, but this is an original story and experience.
The first episode of the game is scheduled to release initially for PC, Xbox 360, and Playstation 3 in April, with plans for other platforms announced later. Five episodes are planned in total, to be released monthly. Check out the trailer below, featuring the first glimpses of gameplay. As well, the official site has a video series on what has gone into the development of the game.
This Thursday, another slot on the top 25 apps likely goes to a galaxy far, far, away as Rovio Entertainment prepares to launch Angry Birds Space. Pun semi-intended. Details and teasers have been slowly trickling out over the last few weeks, but the most substantial trailer yet has been released. This one shows off some actual gameplay footage, revealing some of the most radical changes to the core Angry Birds formula yet.
Gravity will be the big factor that comes in to play here. In particular, gravity will be going every which way, with gravitational fields that will reverse gravity and flip turn things upside down. Thought levels were hard before when they were on relatively flat terrain? Now prepare to launch around spherical planets! Good luck! Pigs will even be floating in space, suspended in bubbles, that players must hit to send to their doom. There are even new giant boss pigs that must be taken down as well. If pigs have developed space travel, why are they still going after the malcontent birds’ eggs? Couldn’t they just genetically engineer their own? Perhaps the game will explain this.
Many of the classic birds will be back, with two key additions. The Lazer Bird is the same basic idea as the yellow bird from the original game, but will change angle suddenly when the screen is tapped. The Ice Bird explodes and freezes everything in a nearby radius when it hits something. The Boomerang Bird is nowhere to be seen, thankfully.
Angry Birds Space releases this Thursday on the App Store, and while Rovio hasn’t said anything about pricing, or if they’ll finally release the game as a universal app, we’ll know soon enough. As a starter, The Daily has also released a special Birds in Space app that features articles on the creation of the game, with behind-the-scenes details and concept art on the making of the game.
Meat: it’s what’s for dinner. This is basically the driving concept of Milkman Games’ upcoming Amazing MeatBot, which they recently demoed at GDC. The game involves making sure that the eponymous carnivorous robot devours only tasty meat, and not consuming any vegetables. This involves holding down on the screen to open up Amazing MeatBot’s amazing robot mouth, and then performing a variety of gestures in order to get rid of the vegetables. Sure, some could just bounce harmlessly off of the robot’s closed mouth, but others must be tapped and swiped away to make sure they can’t bring any harm to Amazing MeatBot at all.
For the vegetarian and vegan readers who lasted this long without recoiling in horror, a future update may introduce a character who has a higher opinion of veggies.
Amazing MeatBot releases on April 19th for not just iOS, but pretty much every other mobile OS under the sun. Check out the trailer below.
Toki Tori 2 is well underway, and Two Tribes’ Martin Reujvers and Collin Ginkel demoed the Mac version of the game at GDC’s Hollan Pavilion. The game ditches any kind of item usage as in the original, instead focusing on stomping and whistling actions that are used to interact with the environment. For example, by stomping, it can scare one creature into the mouth of a frog, who then produces a bubble that Toki Tori can ride in.
The team is striving to not lock anything artificially; everything in the game will be possible from the beginning. They are calling this a series of “knowledge-based unlocks” where the player is taught new things throughout the game, that they can then go back to use in earlier sections to find new collectibles and discover new paths through levels. They demonstrated this in several points throughout the demo, like in one area where players could discover a hidden area at the very beginning of the demo by using what they learned later on in it.
Toki Tori 2 will be released for iOS later this year, utilizing similar touch controls as the original iOS game. The PC/Mac versions are expected to launch in June, with iOS and possibly Android versions launching after that.
While the world waits for RedLynx to make a mobile version of their most popular game on consoles, Trials HD, they had a new iOS title to show off: MotoHeroz. Based off of the popular WiiWare game, we got our hands on the game at Ubisoft’s San Francisco headquarters. Playing like a more involved 1000 Heroz, the goal is to get to the end of levels fraught with crazy loops, obstacles, and that familiar nemesis: bottomless pits. The game is laid out with a more traditional level system than 1000 Heroz’s daily races, where there are 6 worlds with levels to try and get three-star ratings in. There are also hidden treasure chests that involve creative driving to collect.
MotoHeroz boasts a more robust ghost system. There are ghosts for not just the next star rating to pursue, but also for the best ghost time for friends, though this was not working when we tested it out. RedLynx’s Pekka Kupiainen claims that the game will sync up the ghosts from both the iPhone and iPad versions of the game.MotoHeroz will release worldwide on the 15th, and will be available for iPhone and iPad.
Indepndent developer David Hovanky has announced his new iOS game, Proton Boy. The game will let players take to the skies a jetpack-powered hero, whose goal is to help defend the Omega Alpha system from an armada of menacing aliens: the Vectaran. Players will use their accelerometer to fly through the skies, taking out their ships. There will also be levels with obstacles to fly around, and open-arena segments where players do that AND take down enemies. Players will earn money for destroying baddies and picking up star coins, which can be spent on upgrades like giant weaponized alien-destroying armor. Of course, considering that the player is controlling the very last line of defense, why the forces of humanity wouldn’t just give him the most powerful weapons right away isn’t exactly clear. But hey, times are tough and capitalism is still king, and no alien is ever going to take that away from us! Proton Boy is currently in development, with plans to release this winter.