Posts Tagged The Blockheads

I think Terminator lore might have gotten it wrong. Skynet wasn’t developed by the military, it was the natural progression of cloud gaming and AI functions. Most iOS users already take advantage of wireless data transference between devices, and there are a surprising number of games out there these days that involve very little player feedback. So think about that while taking a look at this list of games you can play without having to devote a lot of time or effort to the process. I mean who knows? Maybe the real Skynet is just a free-to-play sequel away…


Mega Mall Story
Kairosoft is pretty much the reigning champion of high quality (yet accessible) iOS sims. Their entire library is fantastic, as far as I’m concerned, but Mega Mall Story stands out as the least gameplay-intensive of the bunch. Constructing new shops and researching new mall technologies is important, but most of the time players simply have to sit and wait while their mini consumers consume and fill their virtual bank account with millions. Gotta love making money hand-over-fist for doing nothing.

$3.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-08-08 :: Category: Games

The Blockheads
This surprisingly entertaining mix between Minecraft and The Sims is its own reward, but it’s also pretty low-impact. Once players queue up a large list of actions, ranging from crafting multiple tools to hollowing out an entire cave system, they can just sit back and watch their tiny minion do their thing. Or not, since the latest update now allows the virtual prospectors to finish their actions even when the game is turned off.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2013-01-10 :: Category: Games

Rivals at War
I’m pretty sure I’ll catch a little flak from Carter for including this in the list but I’m willing to take that chance. Rivals at War is about as hands-off as a war game can get. Players construct a team of soldiers using cards, upgrade their abilities, swap them out for better killers when needed, and send them off to battle. Completely automated battles that don’t even have to be viewed if players would rather skip ahead to the results. Aside from occasional team maintenance there’s little player influence, which is great for some quick on-the-go play.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2013-03-06 :: Category: Games

Godville
Of course I’ve saved the best example for last. As far as I can tell, iOS games don’t get any more hands-off than this. Players get to name their character, who’s really a pawn that blindly follows their iPhone-toting god, and that’s it. The game does everything else – combat, quests, equipment, guilds, PvP, etc – on its own. Players can stop in and encourage or punish their follower as they see fit, but that’s about all they can do aside from simply checking in to see how things are progressing. It’s the ultimate game for people who don’t have a lot of time to commit to playing games.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2010-07-18 :: Category: Games

The Blockheads Receives An Update After A Thousand Years

Posted by on March 12th, 2013
+ Universal App - Designed for iPhone and iPad

The Blockheads received a new update adding additional features and a number of fixes. No longer do players need to leave their device running during hours of long crafting times. With this update, players can now exit the app and blockheads will still complete their queued actions, unless they get too exhausted. These changes hope to further improve the experience after users have already accumulated over 1,000 years worth of playtime.

Features
- No need to leave your device running for long crafting times anymore. Instruct a blockhead to craft 10 ingots, exit the app, come back after enough time has elapsed and it’ll be done! When you exit, time will continue for each blockhead until all queued actions and crafting are completed, or they get too exhausted. Watch out though, while blockheads are busy they will get tired and hungry as usual, and they can even suffer damage.

via: Our Review source: Twitter
Growtopia Review

Growtopia Review

+ Universal App - Designed for iPhone and iPad
Growtopia takes the now-familiar mining and crafting genre, and turns it into a massively multiplayer grow-your-own-stuff game that unfortunately allows for, and maybe even encourages, griefing and scamming.

Read The Full Review »

The Portable Podcast, Episode 170

Oddly familiar…

On This Episode:

  • The Blockheads creator David Frampton discusses how Minecraft inspired his title but how he tried to diverge from it, and the other titles that also influenced its development.
  • Tom Greenaway of Kumobius discusses Time Surfer, how the game’s time reversal mechanic took hold, and why future updates could introduce new ways to play with time in this familiar gameplay style.
  • Episode Cast:

  • Host: Carter Dotson
  • Guest: David Frampton, Majic Jungle Software
  • Guest: Tom Greenaway, Kumobius
  • Music:

    How to Listen:

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    • Listen Here:

    Apps From This Episode:

    FREE!
    + Universal App - Designed for iPhone and iPad
    Released: 2013-01-10 :: Category: Games

    $0.99
    + Universal App - Designed for iPhone and iPad
    Released: 2013-01-09 :: Category: Games

    The Blockheads Review

    + Universal App - Designed for iPhone and iPad
    The Blockheads draws influences from Minecraft and other open-world exploration games, but its fantastic controls help make it easy to play, and extremely addictive.

    Read The Full Review »

    We’ve gone off and recapped endlessly what we loved about 2012. But the past is prologue, and on iOS, it’s always about what’s next. So, what is next? What are our intrepid team of writers and editors looking forward to in 2013?

    A newer, better iPad Mini

    :

    The iPad Mini is one sexy and tantalizing device. The problem is that it’s 2011 hardware. Thus, it was obvious when polling our writers that a better iPad Mini was high on their list. Faster hardware is wanted, of course, but a Retina Display would be a killer addition as well. Me personally? I just want an excuse to finally go and buy one.

    Real Racing 3

    :

    We thought this was going to be a 2012 title, and even right before the iTunes shutdown there were rumors that it was going to be one final surprise on the 2012 release calendar. Sadly, this got pushed to 2013, but there’s no reason to be any less excited. The game still looks better than anything else out there. It has the innovative asynchronous-yet-interactive online multiplayer. It could be one of the early 2013 game of the year contenders.

    iOS 7

    :

    Jeff Scott points out that this year’s iOS could be interesting: “Now that the company has been realigned, it will be interesting to see the changes.” These changes include the firing of Scott Forstall and Jony Ive taking over iOS software design: with new leadership at the helm, iOS could be undergoing big changes.

    Games Finished in 2012 That Release in 2013

    :

    The end of the year is always a weird time, with developers forced to choose between publishing their title when everyone and their mother is releasing a game and putting their other games on sale. Two such titles that are being intentionally released in the new year? Hundreds from Adam Saltsman’s Semi Secret Software and Greg Wohlwend of Solipskier and Gasketball fame, a game that absolutely fascinated me at GDC, and The Blockheads from MajicJungle. Time ain’t nothing but a number, baby.

    The Potential of New Licensed Games

    :

    Just because the game is licensed doesn’t mean that it has to be bad. Rayman Jungle Run could have been an easy way for Ubisoft to make some quick cash off a familiar name, but it turned out to be one of the best games of 2012. The Hunger Games: Girl on Fire was a fantastic use of the license. What will 2013 bring? Well, Rob Rich says he’s excited about a potential Pacific Rim game, hoping that one is “fashioned after games like Robot Alchemic Drive and Remote Control Dandy. There need to be more Giant Robot Piloting Simulators in the world, and Gigander X just doesn’t cut it.” Rob, you’re a nerd and we love you.

    The Shrinking Gap Between Console and Mobile

    :

    It seems like the scope of iOS games is increasing, and the gap between platforms is steadily shrinking. The aforementioned Real Racing 3 could push boundaries not yet seen on iOS. Rob LeFebvre points out ex-Bungie founder Alex Seropian’s upcoming game Morning Star as part of this shrinking gulf. As well, Rob Rich is just excited for seeing the gap shrink in general. As more ex-console developers and big-time publishers move on to the platform, the odds that bigger projects will be released seems to only increase.

    Infinity Blade: Dungeons

    :

    It was weird not playing a new Infinity Blade game in late 2012. Thankfully, we still have the upcoming hack ’n slash entry in the series to look forward to at some point. While news about the game has been sparse about it, we’re all anticipating it like crazy.

    The Drowning

    :

    Ben Cousins of DeNA’s Shattered Entertainment has an intriguing shooter that promises to be a mobile-friendly experience along with being a free-to-play experience that’s friendly to core gamers. Plus, it promises to have much higher production values than Rage of Bahamut. Ben Cousins has quite the pedigree working on the Battlefield series in particular, so this should be no slouch. Read our first look article from early December for more on this title that should hopefully drop in early 2013.

    The Unpredictable

    :

    Hey, half the fun of iOS is that there’s no clue what the next cool thing will be. Some cool game could suddenly release and take over our lives. Or Apple might release a mind-blowing new piece of hardware. Or something else altogether. No one really knows! Of course, we’ll be here for the ride, so stick around and keep us in your sights.

    Happy New Year from all of us at 148Apps!

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