Oceanhorn Review
Price: $8.99
Version Reviewed: 1.2
Device Reviewed On: iPhone 5, iPad Mini Retina
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Oceanhorn, the Zelda-style action-RPG from Cornfox & Bros., has been anticipated for a while; but I came upon a game that falls short of the hype and its inspirations.
But the problems start to emerge when playing. The game just feels so clunky. Aiming the bow and arrow accurately is difficult with the invisible virtual joystick; it's just hard to aim. Bombs are hard to throw with any sort of accuracy without blowing oneself up. Certain ledges can be fallen off of, but others can't - and it feels all decided by the game, not by any kind of apparent logic. That gets to the real flaw at the heart of Oceanhorn: the game is driven primarily of its own volition, of where Cornfox needs the game to go to, rather than the player wanting to continue. I was always guided by some other force than my pure desire to do so. Why should I continue when I reach a tricky boss fight?
So what we have with Oceanhorn is a beautiful game - an ambitious one that dares to exist as a premium product on a platform where premium games just don't really exist. But the actual quality of play and of the content leaves a lot to be desired. For a game that feels so much like it wants to be like the legendary games it takes inspiration from, it fails to get just what made them legends.