Space Hulk Review
Price: $9.99
Version: 1.3
App Reviewed on: iPad 3
Graphics / Sound Rating:





User Interface Rating:





Gameplay Rating:





Re-use / Replay Value Rating:





Overall Rating:





Explaining Full Control's Space Hulk is complicated. It’s an iOS port of a PC game that’s based on the third edition of a two-player strategy board game that was released in 2009, but originally came out in 1989. In other words it’s a digital board game with more of a video game feel to it, and it’s as entertaining as it is plodding and awkward. Which is quite a bit.
Space Hulk isn’t as jaw-dropping as other recent graphics-intensive iOS releases, but it still looks good. Heck, it looks better on the iPad than on my MacBook. The interface from the PC has made the transition well, and online (asynchronous or simultaneous) and hotseat multiplayer are also available. The maps and scenarios are nicely varied (with more campaigns available via in-app purchase), and tactics can change so much depending on the other side's actions that replaying scenarios never really becomes a problem.
Enjoying Space Hulk depends a lot on what one is expecting. It’s a virtual board game, not an RTS. The Terminators and Genestealers are game pieces, not persistent characters that level-up. So long as people make peace with this there’s no reason they won’t be able to enjoy Space Hulk as much as I have, even despite it’s problems. Although I do hope they do something about the Push Notifications.
[gallery size=“thumbnail"]