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Pokemon GO: What you'll find in each kind of Pokemon Egg

Posted by Nick Tylwalk on July 15th, 2016
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch
Our rating: starstarhalfstarblankstarblankstar :: POCKET MONSTER :: Read Review »

In your Pokemon Go adventures, one thing you're bound to realize is that Pokemon Eggs are the real deal. Not only do they encourage you to get out and walk around -- after all, you can drive to a PokeStop, but you pretty much need to hoof it to hatch those Eggs -- they provide an alternate method to catching Pokemon on a slow day.

If you've found enough of them, you've also undoubtedly realized that the Pokemon Egg comes in three varieties, distinguished by the distance you need to walk to incubate each one. Some Eggs require just a 2 km jaunt, while others need you to walk 5 or even 10 km to see what's inside.

How to play Pokemon GO without killing your battery

Posted by Nick Tylwalk on July 13th, 2016

Just like Benjamin Franklin said the only two certainties in life were death and taxes, there are two equally unavoidable truths about Pokemon GO. The first is that it's a phenomenon on a scale which mobile gaming has yet to see, and the second is that it's an absolute terror for the battery life of your iPhone or iPad.

We're talking about play sessions that can be measured in minutes, not hours, if you attempt to go out for a Pokemon-catching stroll without your battery indicator at 100 percent. And even fully charged, Pokemon GO eats up juice at a dizzying rate.

Where are the legendary Pokemon in Pokemon GO?

Posted by Nick Tylwalk on July 13th, 2016
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch
Our rating: starstarhalfstarblankstarblankstar :: POCKET MONSTER :: Read Review »

If you're a lifelong Pokemon fan who appreciates the way that Pokemon GO celebrates the original 151, you've probably ended up asking yourself one big question: Where are the legendary Pokemon?

Specifically, we're interested in the whereabouts of Articuno, Moltres, and Zapdos. The three legendary birds are part of that initial group of Pokemon a few decades ago, and they just so happen to look a lot like the emblems of the three teams you're asked to join:

How to evolve Pokemon in Pokemon GO

Posted by Nick Tylwalk on July 12th, 2016

Unless you're a complete newcomer to the world of Pokemon, you already know that one of the pleasures of playing any game from the franchise is to evolve your pocket monsters into more powerful forms. It's been one of the core concepts of the IP from the start, and it's a part of Pokemon GO as well.

That said, it's also one of the many aspects of the game that isn't explained to new players at all. Unless you already know where to look or simply stumble into the best way to evolve Pokemon, there's nothing leading you in the right direction.

How to get Pokemon to come to you in Pokemon GO

Posted by Nick Tylwalk on July 12th, 2016

If one of the goals that went into the making of Pokemon GO was for Niantic and Nintendo to get more people to go outside and be more active -- and it certainly seems like it was -- them mission accomplished. Go just about anywhere that the smash mobile sensation has been officially rolled out (apologies again to our Canadian friends) and you'll find people out and about trying to add to their collections.

That's great to see, but there are times when it's simply not feasible to track Pokemon down where they live. All of us have work, school, or some other kind of obligation that keeps us tethered to a single spot for hours at a time. Wouldn't it be great if you could get Pokemon to come to you?

How to level up in Pokémon GO

Posted by Nick Tylwalk on July 9th, 2016

Now that it seems to be working a little more often for more players,Pokémon GO is turning out to be a lot of fun. Who wouldn't want to be able to catch Pokémon out in real world environments, after all?

The one big obstacle that stands in your way is how little you're told before you set off into the world to try catching those irresistible pocket monsters. A mysterious professor simply tells you he wants help with his research, gives you somePokéballsand an incubator and is like, "Okay, good luck!"

Is today Pokémon GO release day? How you can play now

Posted by Nick Tylwalk on July 6th, 2016

If you've been looking forward to the release of Pokémon GO, you probably woke up excited today to find the internet abuzz with word that the game is live. That euphoria also likely turned to crushing disappointment before too long, because if you live anywhere but Australia and New Zealand, Nintendo's first real mobile game is not out. Yet.

And because Nintendo and its partners at The Pokémon Company and Niantic are still being tight-lipped about how the roll-out of Pokémon GO is being handled, we don't even know for sure if the official North American launch will be sometime today, later this week or later this month. Still, where there's a will, there's a way, and you can indeed play Pokémon GO if you so desire.

How to increase Style and Social Levels in Miitomo

Posted by Matt Suckley on April 7th, 2016

So you're playing Miitomo, already raking in the coins thanks to our previous guide, but you may notice two levels alongside your coin stash.

These represent Popularity and Style Level respectively, but it's not fully explained how you should go about increasing them.

But don't fret - we've got you covered. Here are some top tips for getting popular, and looking good while you do so.

How to get Miitomo coins in Miitomo

Posted by Matt Suckley on April 6th, 2016

Miitomo may not be a game, but there are still things to achieve and collect in it.

The obvious example is Miitomo coins, which can be used to style your Mii in fresh new outfits. But how should you go about getting them?

While there's no real trick to it, there are a few simple ways in which you can alter the way you play and interact with others to increase the number of Miitomo coins you receive.

And so we, generous as we are, have run down a few of them here for you.

What does Nintendo have in store for mobile platforms in 2016?

Posted by Nadia Oxford on January 6th, 2016

2015 over, and so is the mobile games market.

Just kidding. Mobile games are stronger than ever.

Granted, some interesting trends came out of last year - like paid apps gradually finding themselves unable to compete with free-to-play games - but we can expect 2016 to begin the way 2015 ended: With tons of mobile games to choose from on the App Store and Google Play.

2016 will also usher in Nintendo's first stab at mobile game development (outside of some Pokémon apps that are more the work of the affiliated but still somewhat independent Pokémon Company).

This Pokémon GO Trailer is Wreaking Havoc with My Cinicism

Posted by Rob Rich on September 10th, 2015

Back when it was announced that Nintendo was going to start working on mobile games, it was tough not to expect the worst. Granted we still haven't really seen anything substantial from the console juggernaut on iOS yet, but if the new trailer for Pokémon GO is any indication things might just turn out alright.

The Nintendo/DeNA Partnership May Not be so Exciting After All

Posted by Jennifer Allen on March 19th, 2015
+ Universal App - Designed for iPhone and iPad

Since the announcement on Tuesday that Nintendo and DeNA are going to start developing mobile games together, everyone’s gotten a bit overexcited. Will it be a disaster? Will it be amazing? Will the world end? Well, probably not. At least, I hope not. While Rob got quite excited about the possible games that this could bring, I feel a little more cynical about what’s going to happen.

I don’t think we’re all doomed by any means. First party Nintendo games on their respective consoles will continue to be awesome because, well, they always are. There’s no need to worry on that front. However, I’m not so sure that the Nintendo/DeNA meeting of minds will really come to that much worthy of note from a gamer's perspective. The more important part is the business and financial side of things.

DeNA are best known for freemium games like their collectible card game, Rage of Bahamut, and oddly distracting and compelling titles like Tiny Tower. Plus, there’s the dabbling in franchises like Star Wars: Galactic Defense and that awkward thing with Godus that no one really likes to talk about any more. They’re all reasonably well made games but are they the stuff that legends are made of? Nope.

Instead, I think this partnership will produce gateway games. Games that are there to highlight the potential of Nintendo to people who don’t normally game. A lot of smartphone owners dabble in games on their phones, but wouldn’t necessarily own a console. Introduce the concept of Nintendo to them and when it comes to considering a console, the name is already in their heads.

Is that a bad thing? Of course not. More people enjoying themselves with games is always a good thing. There’s no need for snobbery. Games have developed to the point that, much like cinema, there’s something for all tastes now. Whether you want a quirky indie darling or a mindless but distracting five minute session of a Match-3 game, you’re covered.

Nintendo won’t be coming up with revolutionary ideas through DeNA’s output, but they might just give you the chance to play a Match-3 game with the faces of Mario, Luigi, and co, or enjoy a card game made up of other familiar faces. Maybe we'll even get to see a Tiny Tower style game with a tower full of Nintendo characters? It'll be shallow but cute.

Regardless, these titles will be the tasty morsels while you’re out and about, before you go home and settle in front of your Wii U and play Super Mario 3D World. You never know, even if you have no interest in mobile gaming, such a deal might just help support your love of console games instead.

Here Are 14 Nintendo Licenses We Think Could Actually Work on Mobile

Posted by Rob Rich on March 18th, 2015

Now that Nintendo has decided to throw their hat into the mobile ring, it's only a matter of time before we'll start seeing Mario and the gang on the App Store. And we're already well past the point where people make free-to-play jokes. But if you really think about it, there are actually a fair number of mobile games that could do well with a Nintendo coat of paint.

With that in mind, we've taken a look at DeNA's current catalog (as well as a couple games from other developers) to try and pair like with as close to like as possible. And we came up with a list of 14 combinations that could actually be pretty interesting once the Big N gets their hands on them.

Nintendo and DeNA Will Be Developing Mobile Games Together, and That's Okay

Posted by Rob Rich on March 17th, 2015

By now most of the world has probably heard about the partnership between Nintendo and DeNA. While it's reasonable to be nervous about this prospect (free-to-play is still something of a slippery slope, and Nintendo's never really done it before), there's really nothing to worry about. In fact, there might even be room for some cautious optimism.

First of all, while Nintendo made it abundantly clear that they aren't going to be porting any of their games to mobile, there's a decent chance that resolve could waver in the future. Now I'm not saying it's a definite, but Nintendo did say that they'd never be bringing their IPs to mobile. And look at them now. So while they might be insisting that there won't be any ports, that tune could change.

Secondly, Nintendo hasn't been doing so great, financially [Editor's Note: Although they're a bit more optimistic about this year]. Assuming this partnership works out, the developer could stand to make quite a bit of money (everybody loves Mario, right?). If nothing else, the potential income from their new mobile library will let them keep making console/handheld games.

Nintendo has also stated that every single one of their properties and characters could potentially see their own mobile games. That's a pretty big back catalogue to pull from. Ignoring the obvious ones like Mario and Donkey Kong, because you just know they're a given, that still leaves all sorts of nostalgic goodies like Balloon Fight, Hogan's Alley, Excite Bike, Clu Clu Land, Gyromite, F-Zero, and so on.

But the biggest reason you shouldn't let any of this worry you is that Nintendo's current and previous games aren't going anywhere. No matter what comes out of this partnership - good or bad - none of it will invalidate the Nintendo games you already know and love.

This Week at 148Apps: January 5 - January 9, 2015

Posted by Chris Kirby on January 12th, 2015

New Year - New Apps!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Marvel Contest of Champions

One of the first comics I can remember buying with my own money as child, purchased from a newsstand near my great-grandmother’s apartment, was an issue of Marvel’s Contest of Champions. Contest of Champions was groundbreaking in a couple of different areas: it was Marvel’s first publication released in a “limited series” format, and it was also one of the first attempts to blatantly strip out any attempt at more nuanced story arc by instead offering three issues of heroes clashing against one another in page after page of epic battles as cosmic puppet masters tugged at their strings. Despite revisiting the concept a couple of times in intervening years, nothing ever quite captured that same spectacle that my five year old self felt while leafing through those pages. However, Marvel and Kabam are dragging the old chestnut out of mothballs again in the form of a head-to-head fighting game. And despite a couple of issues, it’s actually not the worst licensed game I’ve seen. --Rob Thomas


Area 777

How lucky do you feel? Area 777 is heavily dependent on luck, so you’d better hope that you’re a naturally fortuitous person. Thanks to that dependency, it’s not overly gripping. Even when it eventually introduces new chip types it feels like too little, too late. The concept behind it is that it’s part slot machine, part tower defense game. In reality, it’s almost all slot machine with a hint of tower defense. Each level consists of a slot machine, with enemies slowly making their way across it in order to cause you damage. You have to hit the spin button and, mostly, hope that the reels line up and you take them out along the way. There is some element of strategy in there, mostly through the acquisition of chips, but it’s fairly basic. These chips frequently correspond to an element, such as fire or ice, thereby allowing you to set the enemies on fire or freeze a reel in a particular position. It’s helpful but hardly enough to make you feel fully in control of the game. --Jennifer Allen


SimplePlanes

SimplePlanes gives players all the tools they need to build airplanes from scratch. But successfully making use of those tools means wrapping your head around all the different parts and physics that, presumably, actual engineers need to consider. The game tries to help ease players in with its extensive manuals explaining the difference between an airfoil and a fuselage, but absorbing that data takes time and practice. There are a few convenient shortcuts, like the ability to mirror the plane so players won’t have to waste time sculpting the perfect wing twice. But like Minecraft, the best rewards – whether it’s a speedy biplane or functioning VTOL aircraft – will come to those with the patience to literally construct them piece by piece. --Jordan Minor


Luna League Soccer

Luna League Soccer is the kind of soccer game that you’ll dive into for a few minutes here and there, but not exactly think too deeply about. It’s an arcade sports game through and through, meaning it takes seconds to master. On the left of the screen you have a floating joystick, while the right offers a contextual button that enables you to shoot, pass, tackle, or switch players depending on what’s going on during the match. It’s very simple to pick up, with each team bringing their own special moves to the fold. --Jennifer Allen


Maximum Overdrive

The graphics are pleasantly glitzy; the several environments showcase the developer’s penchant for being able to highlight artistic perspective and use of lighting and corresponding virtual colors. The animations are cool, and one can almost taste the kicked-up dirt. When the optional sound effects are tossed in, it’s hard not to appreciate the complete package of sights and sounds. When it comes to gameplay, off the bat I liked that I could get into the nitty-gritty with a minimum of interactions. As noted, this is mostly about destroying other combatants without being destroyed, and the tool at hand is a heavily weaponized truck on big wheels. The controls are virtual in nature, with buttons for shooting, accelerating, braking/reversing, and steering – the last of which can be switched to tilt or arrow control. With this, and after one picks the format (multiplayer vs single player), it’s off to the races. --Tre Lawrence


Hi.Q Health IQ

Online quizzes are a big deal these days. They’ve always been fairly popular but the rise of Buzzfeed, Playbuzz, Zimbio, and so many other places has really strengthened our love of answering a bunch of questions to figure out what animal/TV show character we are. It turns out such structures can be used for good as well, such as in the case of Hi.Q – Health IQ. It’s an app that offers you thousands of health-related questions, devised by experts, and can therefore teach you some valuable facts. Dive in and you’ll immediately notice that Hi.Q – Health IQ is stylishly laid out. Looking like it’d easily fit into a lifestyle magazine, each quiz is clearly described along with an attractive photo to further sell its purpose. Some quizzes may offer a lot of different questions but they rarely take too long to complete. Each time you answer a question the answer or an explanation is shown, meaning you’re constantly learning. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Amazing Ninja

Ninja. Running. Swords. Enter Amazing Ninja. Side-scrolling action is the name of the game. Our protagonist martial artist runs aggressively from left to right, looking to avoid or confront different obstacles on the left. The ninja is stick-figurish in appearance, is armed with a sword and has enviable ups at speed; jumping and slashing are his only means of recourse. Tapping on the left side of the screen invokes jumping; on the right causes a slashing motion. The first type of obstacle are the blue-colored “deserters” that are seemingly fleeing the very conflagration that our hero is eager to get to. These terrified soldiers can be dangerous in their haste, and can end a run by making contact. Slashing the deserters has dire consequences, and as such, our boy has to jump over the blues. --Tre Lawrence


Olixar Light Bulb Speaker

We get pitched a fair amount of accessories to take a look at, and, frankly, some are very, uh, unique. Not all work, either; some are ambitious, but might have a fatal flaw. Or two. Or seven. In any case, mobile accessories can be interestingly varied. I’d like to say I am open-minded, and I do feel like a decent assessor of product, but every now and then, I am surprised. But hold a sec; let’s talk about the Olixar Light Bulb Speaker. The name says it all: it’s a light bulb that doubles as a bluetooth-enabled speaker. The review package MobileFun sent us highlights the unit; in hand, it is mostly white, with a gold mid-section. It is more streamlined than “regular” bulbs, but also weighs a bit more. It sports LED light too, and emits 3W light (which the distributor says is equivalent to 50W from a standard bulb. It screws into regular receptacles (the package comes with an adapter piece for European light sources) and works the same way. Turn on the switch, and it bathes the room in bright, warm light. It functions well upright and upside down. --Tre Lawrence


Amazon Fire TV

The past couple of years have definitely been the years of the streaming media unit. All the big players have a hat in the Big C, and with good reason: we like content. Lots of it. Enter Fire TV, the still-relatively-new offering from Amazon. Amazon provided us a gaming bundle package to check out, containing the black unit, black remote, power cables, batteries, and the optional bluetooth gamepad (one should ensure one has HDMI cable). It’s fairly svelte, a bit smaller than one would guess, coming in at 4.5 x 4.5 x 0.7 inches and just under 10 oz. It has a quad core processor and 8 GB of storage, and supports output of 720 x 1080p up to 60fps. Specs aside, there is little to dislike about Amazon Fire TV. It looks good, and is a veritable source of content. It has a lot of the go-to programs that can be downloaded to it: Netflix, WatchESPN, Pandora, Crackle, Showtime Anytime (based on provider) and, of course, Amazon Instant and Amazon Music, among other offerings. Setup is easy, and the included control is definitely a huge positive. On its own, as a streaming accessory, it holds its own against the competition. --Tre Lawrence

Also this week, Pocket Gamer reviewed Gunbrick and Sol Invictus, played Metamorphabet and Need for Speed: No Limits, and figured out how to play PS4 games on any Android device. All that and loads more, right here.

And finally, AppSpy kicks 2015 off by giving you the definitive rundown of the best Nintendo-esque games on mobile, showing you the first gameplay video of Need For Speed: No Limits, a world exclusive look at Team17's Flockers, and much more. Join us, won't you?