148 Apps on Facebook 148 Apps on Twitter

Tag: Match-3 »

Glyph Quest Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on January 28th, 2014
Our rating: starstarstarhalfstarblankstar :: SLOW BURNING RPG
Requiring a certain leap of faith, Glyph Quest proves to be quite a satisfying and complex Match 3/RPG crossover, but one that requires some time to really appreciate.
Read The Full Review »

Hollywood Fighter Review

+ Universal App - Designed for iPhone and iPad
By Blake Grundman on January 20th, 2014
Our rating: starstarstarblankstarblankstar :: AN ODD MATCH
Matching games meet fighters in this odd hybrid puzzle title.
Read The Full Review »

Farm Heroes Saga Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on January 15th, 2014
Our rating: starstarstarstarblankstar :: ADDICTIVE MATCHING
There's a new freemium based Match-3 game to lose one's self to, and Farm Heroes Saga is a great example of the genre.
Read The Full Review »

Crystal Storm Review

+ Universal App - Designed for iPhone and iPad
By Mike Deneen on November 13th, 2013
Our rating: starstarstarhalfstarblankstar :: SEEN THIS BEFORE
We've seen this game before, but now it's got an Arabian Nights motif that doesn't make a ton of sense.
Read The Full Review »

Stack Rabbit Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on November 6th, 2013
Our rating: starstarstarhalfstarblankstar :: STACKING CHALLENGES
Moving the Match-3 genre to a 3D perspective, Stack Rabbit is fun but surprisingly tricky after a time.
Read The Full Review »

Juice Cubes Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on November 1st, 2013
Our rating: starstarstarstarblankstar :: FAMILIAR FUN
Sure it might look like something we've all played before, but that doesn't stop Juice Cubes from being pretty enjoyable.
Read The Full Review »

Zombie! Zombie! Zombie! Review

iPad App - Designed for iPad
By Andrew Stevens on October 25th, 2013
Our rating: starstarstarstarblankstar :: KILL KILL KILL
Zombie! Zombie! Zombie! is a free-to-play action-packed match-3 title with a deep campaign and survival mode. Match zombies to kill 'em or toss a grenade for even more damage - it's all good!
Read The Full Review »

Cavemania Review

+ Universal App - Designed for iPhone and iPad
By Stacy Barnes on October 18th, 2013
Our rating: starstarstarhalfstarblankstar :: MEDIOCRE MATCH
Battle prehistoric creatures and reunite warriors in Cavemania; a chest-beating, arrow-slinging, tribal adventure packaged in a match-3 strategy puzzle.
Read The Full Review »

Dragon Academy Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on October 4th, 2013
Our rating: starstarstarblankstarblankstar :: PLAYING IT SAFE
Sticking very close to some familiar source material, it's not so much that Dragon Academy is a poor Match-3 game, more that it offers nothing new.
Read The Full Review »

Pocket Titans & The Art Of Combining X-Com With Candy Crush Saga

Posted by Jennifer Allen on October 4th, 2013

Candy Crush Saga meets X-Com meets Game of Thrones? It's an impressive mix of genres and ideas, and it forms the basis for a new title called Pocket Titans. A turn based RPG puzzle adventure game, Pocket Titans certainly sounds pretty exciting. Its origins are quite something too, having been conceived by veteran developers, John Payne & Ian Pestridge. Between them, they've worked on a number of console releases, including Herdy Gerdy, In Cold Blood, SEGA Rally, Reservoir Dogs, and Dead to Rights: Retribution.

For the past 18 months, the pair have been working on Pocket Titans in their spare time, all in the name of flexing their creative muscles. With the game set for release soon, we took the time to find out more.


148apps: Where did the inspiration for Pocket Titans come from? 
John Payne (JP): There were a few different strands of inspiration which led to Pocket Titans. I've always been a fan of RPG fighting mechanics like the semi-turn-based Final Fantasy battles, or the group dynamics of big World of Warcraft boss fights. My original idea was to do a game which was a series of these massive fight moments without the RPG story and running around in between. Then I got in to Zoo Keeper on my iPhone (entirely my wife's fault), and I mean really in to it, in a way I'd not really experienced with match 3 games before. The game play felt really tactile, and moving through levels with just a little bit of story felt right. I'd always been a fan of the old X-COM games (not knowing at the time that there was a brilliant new one coming out that year!) and games like Advance Wars, and those three strands came together to form the idea for Pocket Titans. It's the class based RPG battles of World of Warcraft, the tactile movement and easy pick-up play of a match 3 and the tactical positioning of X-COM.

Ian Pestridge (IP): I'm a huge fan of all things fantasy, I was raised on [Ray] Harryhausen and the 'greats' of the 80's. I spent most of my youth playing Fighting Fantasy, D&D, AD&D and some of my favourite fantasy authors are [David] Gemmell, [Terry] Pratchett & Robin Hobb… oh and [J.R.R] Tolkien which goes without saying. So much of the inspiration for the visual is a distillation of those influences through the lens of my own styling. 

As John says the game condenses many of the elements associated with RPGs and has been developed to be very accessible. I took recognisable fantasy motifs and caricatured them, resulting in a look that 'feels' familiar and yet 'looks' unique and full of spirit.


148apps: How difficult has it been to find the spare time to create Pocket Titans
IP: The short answer is not very difficult at all. We believe that if you had fun making a game it shows through. The players can sense that freedom and enjoyment. So we promised ourselves that we would focus on having fun and avoiding stress.

JP: The great thing about a home project is you can park it for as long as you need to when life gets in the way. During development there were weeks when I didn't really do anything on the game, and weeks where I'd do an hour or two most nights, it fitted in around everything else. I set myself a rule very early on that I'd never let it distract me from my day job and in the end the whole process was fun and relaxing. The game's been 99% finished for quite a while so its certainly the most relaxed end to a project I've ever had!

IP: We both have similar family situations and day jobs. I've generally been using the couple of hours I'd usually spend watching TV or a movie after the kids have gone to bed to jump on the PC and create some artwork. Ultimately, we enjoy making games, so this has been a great experience.


148apps: What challenges have you faced during the production?
JP: Early on in development it became clear I wasn't going to be able to do it by myself, especially when I realised quite how bad my programmer-art was. At that point I almost gave up on the project and probably would have if I hadn't shown it to Ian. 

IP: I loved the game from the moment I saw John's early prototype. The greatest challenge was translating the aesthetics of the world we both imagined onto the moving tile mechanic, it's that challenge that first attracted me to John's concept and has kept it so interesting. 

148apps: How different is it working on a personal project rather than as part of a big studio?
JP: I've been lucky enough to work with lots of talented and creative people in my day job and I love every minute of it. That said, creating Pocket Titans has given us a chance to do something that's just ours, without any other stakeholders or any outside direction. It was great fun to make but also a little bit terrifying now people are playing it other than our friends! 

148apps: Will there be any micro-transactions within the game? 
JP: The best way to play the game is to work through story mode looting weapons and armour from the Orcs and Skeletons you defeat. But we've also got multi-player battles in there and if people want to tool up to level things out with their friends we're not going to stop them. You can use gold you collect during quests to grab any items you're missing and if you really want to make things easy you can buy a bit of gold, but we hope people play through the whole story as there's some amazing battles at the end that you don't want to miss!


Thanks to John and Ian for taking the time to answer our questions.

Pocket Titans is set for release later this month. We'll be sure to track its development. In the mean time, why not check out the beta trailer below? It's looking pretty sweet.

Cloudy With A Chance Of Meatballs 2: Foodimal Frenzy Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 20th, 2013
Our rating: starstarstarblankstarblankstar :: COLORFUL MATCH-3
A Match-3 game in honor of the forthcoming movie release, Foodimal Frenzy is simple fun but nothing hugely exciting.
Read The Full Review »

Flora: Jewel Quest Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 18th, 2013
Our rating: starstarstarblankstarblankstar :: UNEXCEPTIONAL
It might look quite beautiful at times, but Flora: Jewel Quest lacks the heart of a good game.
Read The Full Review »

Linkies Puzzle Rush Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 16th, 2013
Our rating: starstarstarblankstarblankstar :: PREDICTABLE
There might be a twist to proceedings but Linkies Puzzle Rush is a fairly predictable and safe Match-3 game.
Read The Full Review »

Jelly Splash Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on August 29th, 2013
Our rating: starstarstarblankstarblankstar :: DERIVATIVE
It might be briefly fun but Jelly Splash is an idea that we've all seen a few too many times.
Read The Full Review »

Blitz Block Robo Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 29th, 2013
Our rating: starstarstarstarblankstar :: FRANTIC BLOCK BUSTING
Offering frantic Match-3 style gaming, albeit with an unique twist or two, Blitz Block Robo is a fun way to score chase.
Read The Full Review »